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Abstract

The acoustic environment in urban spaces is often dominated by human-made noise sources, with road traffic noise as the most pervasive. Meanwhile, urban planning often overlooks how soundscape can impact citizens' well-being. This study combined virtual reality, biometric sensing, and questionnaires to evaluate how urban design measures targeting road traffic noise affect, beyond acoustic characteristics, psychological and physiological stress indicators. Participants (N=37) were immersed in a virtual urban environment with passing vehicles at different speeds (20,30, 50 km/h) over different road surface types and maintenance levels (new vs. deteriorated asphalt concrete and cobblestones) and varying green infrastructure (Green View Index: 0%, 14%, 26%). Noise stimuli were captured through CPX measurements and subsequently auralized, resulting in signals with LAeq spanning a 20 dBA range. Phasic skin conductance (SC), heart rate (HR), and high-frequency heart rate variability (HF-HRV) were recorded, while noise annoyance and cognitive performance were measured through self-report. Noise annoyance consistently increased with poorer pavement conditions and higher speeds. Speed was linked to high phasic SC and HR, while road surface type increased phasic SC and reduced HF-HRV from new to deteriorated asphalt and cobblestones, indexing heightened physiological stress impacting the autonomic nervous system regulation in response to less favourable road/speed conditions. Greenery, at the GVI levels studied, did not impact physiological responses or cognition but minimally reduced noise annoyance. These findings suggest that enforcing lower speed limits and ensuring smoother, well-maintained road surfaces in urban areas can lessen the biological alert state activation while reducing psychological stress.

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This chapter explores the broad impact of noise, highlighting its non-auditory health effects. It is well acknowledged that noise as an environmental stressor disrupts daily life by affecting concentration, communication, rest, and sleep. Beyond these acute effects of noise, the understanding of the health effects of long-term exposure to noise, including the physiological mechanisms behind them, has evolved significantly over the years. Environmental noise is clearly an increasing concern for public health, and current knowledge underscores the urgency of comprehensive approaches to mitigate the health effects of environmental noise.
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Conference Paper
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Environmental noise control regulations typically employ noise level descriptors to set limits for noise exposure. However, other characteristics of noise, such as frequency content, temporal patterns and masking, have been proven to influence the perception of acoustic environments. In this sense, psychoacoustic indicators offer an objective means of establishing relationships between physical characteristics of noise and the human auditory sensation phenomena. This study explored psychoacoustic indicators of pass-by vehicle noise across different vehicle categories, driving speeds, and temperatures. Moreover, the indicators were exploited as features to train a classification algorithm to predict vehicle category. Over 2000 vehicle noise samples were collected using the Statistical Pass-By (SPB) method, categorized into three classes according to ISO 11819-1, besides an additional class for delivery vans. Correction coefficients were obtained for temperature and speed to noise levels, loudness, roughness, sharpness and fluctuation strength. The differences in these indicators based on vehicle category were then discussed. A vehicle-category predictive model using the three vehicle categories defined in ISO 11819-1 yielded 84% accuracy. Including vans as an extra vehicle category dropped accuracy to 72% due to their misclassification with passenger cars. Combining these two categories increased overall accuracy to 86%. These findings could enable a less visual-dependent vehicle categorization so that vehicle fleets worldwide are more consistently classified in terms of noise. Additionally, psychoacoustic indicators appear to be valuable features for vehicle classification systems aimed to resemble the human auditory experience.
Article
The relationship between transport noise and health outcomes is complex, in part because of the large number of factors involved as well as the range of health impacts, both direct and indirect. To enable the reader to come to grips with the complexity, we have divided the health outcomes into groups: those that are more directly linked to transport noise exposure and those that are more indirectly linked. Four health outcomes, namely annoyance, cognitive disruption, sleep problems, and noise-induced hearing loss, can be directly attributable to transport noise exposure. Less direct outcomes are stress, mental health, metabolic health, cardiovascular health, and overall health-related quality of life. Stress may occur as a direct response to noise, or may occur in response to the aforementioned direct effects. The stress response is a survival mechanism in the short term, but in the long term, stress may lead to systemic health conditions, namely metabolic and cardiovascular outcomes, and to mental health conditions. Finally, a global health outcome that incorporates all of the more direct outcomes is health-related quality of life. Other exposures associated with transport noise that may explain parts of the health outcomes need to be acknowledged, including exposure to social inequities, air pollution, and vibration. These may all be more likely to be experienced by people who are exposed to transport noise in the community and may thus influence the outcomes. Finally, transport noise appears to have more impact on health in those who are noise sensitive, thus noise sensitivity is a key moderator of all the effects observed.
Article
This research aims to study the independent and interaction effects of aural and visual indicators on soundscape descriptors in the residential area. A virtual reality (VR) experiment was conducted to reproduce audio-visual stimuli and to collect subjective data using the questionnaire. Typical visual elements and aural environment in residential areas were reproduced using Unity software. Ten audio-only stimuli and 42 audio-visual stimuli (combination of 14 visual stimuli and three aural stimuli) were evaluated for various soundscape descriptors by 32 normal-hearing participants. There are four research findings. Firstly, a visual distraction was found on the effect of crowd sound on pleasantness. Secondly, the independent effects of indicators were analyzed. The sound of heavy traffic negatively affects pleasantness, while no significant difference has been found between no traffic and light traffic conditions. The crowd sound and PgVI (Playground View Index) positively affect eventfulness, while roughness and GVI (Green View Index) have a negative effect on eventfulness. Thirdly, traffic sound was found as a moderator of other indicators’ effect on pleasantness and eventfulness. For instance, GVI (Green View Index) can positively affect pleasantness in no traffic and light traffic conditions, while GVI does not affect pleasantness in heavy traffic conditions. Lastly, the present study did not find calmness correlated with eventfulness in residential areas, contrary to the previous studies. A possible explanation for this result might be that the correlation between descriptors is context-dependent.
Article
Virtual reality is becoming an important tool for studying the interaction between pedestrians and road vehicles, by allowing the analysis of potentially hazard situations without placing subjects in real risk. However, most of the current simulators are unable to accurately recreate traffic sounds that are congruent with the visual scene. This has been recognized as a fault in the virtual audio-visual scenarios used in such contexts. This study proposes a method for delivering a binaural auralization of the noise generated by a moving vehicle to an arbitrarily located moving listener (pedestrian). Building on previously developed methods, the proposal presented here integrates in a novel way a dynamic auralization engine, thus enabling real-time update of the acoustic cues in the binaural signal delivered via headphones. Furthermore, the proposed auralization routine uses Close ProXimity (CPX) tyre-road noise signal as sound source input, facilitating the quick interchangeability of source signals, and easing the noise collection procedure. Two validation experiments were carried out, one to quantitatively compare field signals with CPX-derived virtual signal recordings, and another to assess these same signals through psychoacoustic models. The latter aims to assure that the reproduction of the synthesized signal is perceptually similar to one occurring on pedestrian/vehicle interactions during situations of street crossing. Discrepancies were detected, and emphasized when the vehicle is within close distance from the receiver (pedestrian). However, the analysis indicated that these pose no hindrance to the study of vehicle–pedestrian interaction. Improvements to the method are identified and further developments are proposed.
Article
Introduction: Two aspects of noise annoyance were addressed in the present laboratory study: (1) the disturbance produced by vehicle pass-by noise while engaging in a challenging non-auditory task, and (2) the evaluative response elicited by the same sounds while imagining to relax at home in the absence of a primary activity. Methods and material: In Experiment 1, N = 29 participants were exposed to short (3-6 s) pass-by recordings presented at graded levels between 50 and 70 dB(A). Concurrent with each sound presentation, they performed a visual multiple-object tracking task, and subsequently rated the annoyance of the sounds on a VAS scale. In Experiment 2, N = 30 participants judged the sounds while imagining to relax, without such a cognitive task. Results and discussion: Annoyance was reduced when participants were engaged in the cognitively demanding task, in Experiment 1. Furthermore, when occupied with the task, annoyance slightly, but significantly increased with task load. Across both experiments, the magnitude of simultaneously recorded skin conductance responses in the first 1-4 s after the onset of stimulation increased significantly with sound pressure level. Annoyance ratings tended to be elevated across all sound levels, though significantly only in Experiment 2, in participants classified as noise sensitive based on a 52-item questionnaire. Conclusions: The results suggest that noise annoyance depends on the primary activity the listener is engaged in. They demonstrate that phasic skin conductance responses may serve as an objective correlate of the degree of annoyance experienced. Finally, noise sensitivity is once more shown to augment annoyance ratings in an additive fashion.
Article
Green Infrastructure (GI) is defined as a network of natural and semi-natural areas that is strategically designed and managed to deliver a wide range of ecosystem services and to enhance human wellbeing. In Europe, the GI concept has been strongly related to the concepts of multifunctionality, climate change, and green growth, particularly in the last decade, leading to a research and policy agenda that varies greatly, targeting different audiences and topics. Here, we provide an up-to-date review of the key characteristics of GI research by focusing on the countries of the European Union. We consider the conceptualizations of GI, key research priorities, and thematic clusters within the existing literature. We demonstrate that the ambiguous definition of GI has generated a high diversity in research objectives and outputs. We also show that urban green spaces and ecosystems services are the most frequent topics and that more research is needed on the social aspects of GI. We suggest that an explicit incorporation of both nature conservation and social-environmental justice goals is essential for GI research to support sustainability transitions within and beyond the city.
Article
The objective of this study was to determine changes in physiological indicators with time in different soundscapes and their correlation with the results of subjective restorative evaluation. Physiological indicators including the heart rate (HR), amplitude of the R-wave (ΔR), heart rate variability (HRV), electroencephalography alpha reactivity (α-EEG), electroencephalography beta reactivity (β-EEG), eye blink frequency (BF), respiratory frequency (RF), respiratory depth (RD), skin conductance level (SCL), and skin temperature (ST) were measured and analysed through audio-visual reduction in a laboratory, and the obtained data were compared with the answers to a perceived restorativeness soundscape scale survey. Through the analysis of variance by a repeated measures method, it was found that all physiological indicators (except for α-EEG) changed after one minute of measurements. Furthermore, BF and ST were not affected by the changes in the soundscape type, and the natural sound decreased the levels of HR, RF, and RD and increased the values of ΔR, HRV, α-EEG, and β-EEG. In addition, a canonical correlation analysis was performed to determine the correlation between the physiological indicators and subjective evaluation factors. The relationship between the physiological parameters measured within the first minute and results of subjective evaluation was relatively strong but insufficient for accurately interpreting the obtained physiological responses using only the subjective evaluation data.
Conference Paper
Resonance Audio is an open source project designed for creating and controlling dynamic spatial sound in Virtual & Augmented Reality (VR/AR), gaming or video experiences. It also provides integrations with popular game development platforms and digital audio workstations (as a preview plugin). Resonance Audio binaural decoder is used in YouTube to provide binaural rendering of 360/VR videos. This paper describes the core sound spatialization algorithms used in Resonance Audio and can be treated as a companion to the Resonance Audio C++ / MATLAB library source code.
Article
Audio-visual interactions play a significant role when humans perceive the environment. In this review paper, it is analysed how visible vegetation can be used to mitigate negative environmental noise perception with a focus on noise annoyance. Existing research has been analysed in view of three potentially explaining mechanisms namely source (in)visibility, the mere presence of visible green, and vegetation as a source of natural sounds. The source concealing potential vegetation has cannot fully explain reported findings. The restorative properties of visible vegetation seems the dominant mechanism. Visible natural features of good quality lead to sustained attention restoration and stress relief, counteracting negative outcomes of endured environmental noise exposure. There is strong evidence that noise annoyance experienced at home largely decreases when outdoor nature is present in the window pane. Additional support regarding the importance of such micro-restorative experiences is found by research at the working place, in hospital environments and at schools. Non-directly visible neighbourhood green shows to be positive as well, but with a smaller impact on noise perception. Natural sounds and especially bird songs are relaxing on theirselves, and support the restorative action of nature by suggesting nearby and vital nature. Based on rough quantitative estimates, the equivalent level reduction of (high quality)visible green from home could reach 10 dBA. This equivalent level reduction comes on top of the physical sound pressure level reduction one might obtain behind vegetation belts. At higher exposure levels, the improved noise perception one can get from vegetation is larger than at lower levels. The bulk of literature is concerned with road traffic noise, although scarce research suggests the applicability is much broader. Personal characteristics are expected to play a role in the interaction between noise perception and vegetation too.
Article
Sound planning is not often included in the urban design process despite the well-known audio-visual interactions of human perception. A methodology to compare the overall appreciation of future renovation alternatives of urban public spaces using Virtual Reality Technology is proposed. This method is applied to assess the role of noise in the overall appreciation of a walk on a bridge crossing a highway. The auralization is a dynamic 3D surround based on B-format recordings (ambisonics), filtered by means of full-wave numerical calculations obtaining the sound field behind noise barriers along the bridge’s edge. Four different styles of visual street design including different noise barrier heights in combination with the 4 corresponding predicted sound fields were evaluated for their pleasantness by 71 normal-hearing participants on 4 separate days. Each day participants experienced all the visual environments with only one soundscape (to elude direct sound comparison) and anything related to sound was not mentioned in the first part of the experiment. Even in this non-focussed context, a statistically significant effect of the sound environment on the overall appreciation was found. In general, the pleasantness increases with traffic noise level reduction, but the visual design has a stronger impact. By mentioning the soundscape while introducing the evaluation, slightly lower (but statistically significantly different) pleasantness ratings were obtained. Instead of increasing noise barrier height, improving the visual design of a lower barrier seems more effective to increase pleasantness. Visual designs including vegetation strongly outperform others. The virtual experience was rated as immersive and realistic.
Article
Today, urbanization presents a challenge to urban planning with regard to creating healthy living environments. The aim of this research is to gain further knowledge of the restorativeness of a best case urban and natural environment: that is a historic down town urban environment and forest environment located in an arboretum. The study has a cross-over design where 51 (N) female university students are exposed to the two Environments through both seated viewing and walking. A mixed method approach is used with both physiological measurements of blood pressure (BP) and heart rate variability (HRV) and psychological measurements of mood change and perceived restorativeness. The HRV results show no significant differences between the two environments, and both environments are found to be more physiologically restorative than being at the office or on the minibus. The results of the psychological measures indicate that the forest walk has a positive effect on mood, while the walk in the urban environment has no effect. The forest environment is also rated more highly with regard to perceived restorativeness than the urban environment. The results support the current research that shows natural environments as more restorative than urban environments. The study also adds to the ongoing debate on healthy urban planning by indicating that architectural and historical qualities may be associated with the physiological well-being of citizens.
Article
Background: While previous epidemiological studies report adverse effects of long-term noise exposure on cardiovascular health, the mechanisms responsible for these effects are unclear. We sought to elucidate the cardiovascular and stress response to short-term, low (31.5-125Hz) and high (500-2000Hz) frequency noise exposures. Methods: Healthy male (n=10) participants were monitored on multiple visits during no noise, low- or high-frequency noise exposure scenarios lasting 40min. Participants were fitted with an ambulatory electrocardiogram (ECG) and blood pressure measures and saliva samples were taken before, during and after noise exposures. ECGs were processed for measures of heart rate variability (HRV): high-frequency power (HF), low-frequency power (LF), the root of the mean squared difference between adjacent normal heart beats (N-N) intervals (RMSSD), and the standard deviation of N-N intervals (SDNN). Systolic blood pressure (SBP), diastolic blood pressure (DPB), and pulse were reported and saliva was analyzed for salivary cortisol and amylase. Multivariate mixed-effects linear regression models adjusted for age were used to identify statistically significant difference in outcomes by no noise, during noise or after noise exposure periods and whether this differed by noise frequency. Results: A total of 658, 205, and 122, HRV, saliva, and blood pressure measurements were performed over 41 person days. Reductions in HRV (LF and RMSSD) were observed during noise exposure (a reduction of 19% (-35,-3.5) and 9.1% (-17,-1.1), respectively). After adjusting for noise frequency, during low frequency noise exposure, HF, LF, and SDNN were reduced (a reduction of 32% (-57,-6.2), 34% (-52,-15), and 16% (-26,-6.1), respectively) and during high frequency noise exposure, a 21% (-39,-2.3) reduction in LF, as compared to during no noise exposure, was found. No significant (p<0.05) changes in blood pressure, salivary cortisol, or amylase were observed. Conclusions: These results suggest that exposure to noise, and in particular, to low-frequency noise, negatively impacts HRV. The frequencies of noise should be considered when evaluating the cardiovascular health impacts of exposure.
Article
AARAE is a MATLAB-hosted environment for measurement and analysis of room acoustics and audio systems, designed to support education and research in audio and acoustics. While it already provides a wide range of test signals, and measurement, processing, and analysis methods, one of its main features is easy extensibility. Students new to signal processing (and MATLAB) can use it from its graphical user interface (without any need to write code), whereas more advanced students can develop implementations of pre-existing or novel measurement, processing and analysis algorithms using templates that allow quick integration of functions into the graphical user interface. AARAE was introduced into acoustics teaching at the University of Sydney in 2014, and it is used in both introductory and advanced units. While most of the code for the current version of AARAE was written by the authors, coursework students have contributed to functions in areas such as speech intelligibility, distortion, reverberation parameters and background noise rating. This paper illustrates how AARAE is used in teaching, highlighting some recent student projects in AARAE. It also illustrates how AARAE has been used to support research and research training.
Article
This committee was appointed by the SPR Board to provide recommendations for publishing data on electrodermal activity (EDA). They are intended to be a stand-alone source for newcomers and experienced users. A short outline of principles for electrodermal measurement is given, and recommendations from an earlier report (Fowles et al., ) are incorporated. Three fundamental techniques of EDA recording are described: (1) endosomatic recording without the application of an external current, (2) exosomatic recording with direct current (the most widely applied methodology), and (3) exosomatic recording with alternating current-to date infrequently used but a promising future methodology. In addition to EDA recording in laboratories, ambulatory recording has become an emerging technique. Specific problems that come with this recording of EDA in the field are discussed, as are those emerging from recording EDA within a magnetic field (e.g., fMRI). Recommendations for the details that should be mentioned in publications of EDA methods and results are provided.
Article
In the European Harmonoise project aiming at calculating the yearly day/evening/night weighted sound pressure levels from traffic noise the source model is completely separated from the propagation model. This paper presents the source model for road vehicles and discusses some aspects of it taking into account some new investigations carried out in the Nordic countries. The sound power levels of tyre/road noise and propulsion noise are given as equations as a function of frequency, speed and vehicle category. There are 5 different main vehicle categories each of which is subdivided into several sub categories. The sound power level is then distributed between point sources on different heights, each having a given vertical and horizontal directivity. These data refer to a reference condition defined by a constant speed, a specified road surface and a specified temperature. For conditions different from the reference conditions, corrections are given for air temperature, road surface, acceleration/deceleration and road surface wetness. In addition further corrections are possible, such as regional corrections to take into account systematic deviations from the conditions on which the reference equations are based. It is shown that the Harmonoise source model works quite well assuming that some regional corrections are taken into account.