Article

Teaching UbiComp With an Integrated Ethics and Societal Implications Twist

Authors:
To read the full-text of this research, you can request a copy directly from the author.

Abstract

How can we integrate thinking about ethics and societal implications of technology into computing and engineering education? To have an impact, this kind of thinking needs to be trained and normalized. This can be achieved by integrating such considerations into standard courses taught by faculty, who thereby act as a role model. Yet most faculty feel unprepared to do so, as they do not feel they are experts on this. I argue that we should not rely on coteachers from philosophy and ethics to dare to address such topics. I share my experiences of teaching a “Ubiquitous Computing” course in a computer science context, which not only addresses the human–computer interaction perspective of designing “good experiences” but also fosters students’ reflection on potential negative impacts and on values in design.

No full-text available

Request Full-text Paper PDF

To read the full-text of this research,
you can request a copy directly from the author.

ResearchGate has not been able to resolve any citations for this publication.
Article
Full-text available
Reports on the events and findings from the Dagstuhl Seminar entitled “Ubiquitous Computing Education: Why, What, and How” to explore these questions in more detail.2 The workshop gathered 26 faculty members and one undergraduate student3 to discuss the current state of ubiquitous computing education and to provide ideas for how to improve on our current practices. In this column, we discuss, and expand upon, the work of the seminar, including a detailed overview of the challenges of teaching pervasive computing, proposing a curriculum for students with different backgrounds, and exploring innovative active learning methods for pervasive computing.
Conference Paper
Full-text available
Fitness trackers promise a longer and better life for the people who engage with them. What is forgotten in their analysis for HCI, though, is how they re-conceptualise the very notion of what constitutes a 'step'. We discuss everyday edge cases illustrating how fitness trackers fail to address goals and ideals of people using them. They merely re-affirm the fitness of already fit people and can have an adversarial effect on others. For future designers, we offer strategies to become aware of their own biases and provide implications for designers potentially leading to more non-normative and diverse designs of trackers.
Article
Studying how to improve teaching young people to ethically exercise the power of technology.
Book
Networked thermostats, fitness monitors, and door locks show that IoT devices can (and will) provide abundant ways for people to interact with the world around them. But designing connected products for consumers is a challenge that involves issues beyond UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and complex ecosystems inherent in IoT technology.
Article
Integrating ethics into artificial intelligence education and development.
Article
By which 'critical' means an intellectual stance of skepticism, centering the consequences, limitations, and unjust impacts of computing in society.
Article
Fully appreciating the overarching scope of CS requires weaving more than ethics into the reigning curricula.
Article
A Harvard-based pilot program integrates class sessions on ethical reasoning into courses throughout its computer science curriculum.
Conference Paper
A motivation behind much UbiComp research has been to make our lives convenient, comfortable and informed, following in the footsteps of Weiser’s calm computing vision. Three themes that have dominated are context awareness, ambient intelligence and monitoring/tracking. While these avenues of research have been fruitful their accomplishments do not match up to anything like Weiser’s world. This paper discusses why this is so and argues that is time for a change of direction in the field. An alternative agenda is outlined that focuses on engaging rather than calming people. Humans are very resourceful at exploiting their environments and extending their capabilities using existing strategies and tools. I describe how pervasive technologies can be added to the mix, outlining three areas of practice where there is much potential for professionals and laypeople alike to combine, adapt and use them in creative and constructive ways.