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Development of interactive multimedia-based learning media assisted by Adobe Flash Professional CS6 on the topic of measures of central tendency

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This study examined the impact of tablet-based cross-curricular maths activities on the acquisition of higher-order learning outcomes. In the experimental group included tablet-based cross-curricular maths activities to identify the effect on learning outcomes. An observations were conducted to identify the affordance and ergonomic characteristics of tablets for learning. The introduction of tablets in schools because their multi-sensory humancomputer touch interaction provides interactive manipulatives supporting transition between representations on the concrete, visual and abstract level.
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As the number of online education and training programs increase, researchers and practitioners are interested in investigating ways to design and develop effective e-learning programs. One of the major design decisions that affects learning effectiveness is the choice of media to present the contents of such programs. The prevailing tendency seems to be to use “richer” medium, in the progression from text to graphics to audio to video, for designing and developing e-learning programs. It is not clear, however, if a “richer” medium provides proportionately higher learning effectiveness. To investigate this gap in our understanding, we developed an integrated research model and tested it empirically. Our results showed that the relationship between media choice in an e-learning program and the effectiveness of that program is moderated by the learning domain of the program and the learning styles of learners.
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What does interactivity entail? What factors need to be taken into account in the design of interactive systems? Although interactivity is a widely used term accorded great prominence in discussions of multimedia learning, even a preliminary look at the literature suggests that how interactivity is defined, and what benefits it may offer, are not at all clear. The goal of this article is therefore to clarify the concept of interactivity. We present a unifying model that includes the user, the learning environment, and a system of connections and concepts that together make up interactivity. Such a model can help inform research, discussion, and design decisions on interactive multimedia instruction.
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