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User involvement in digital mental health: approaches, potential and the need for guidelines

Frontiers
Frontiers in Digital Health
Authors:
  • Thomas More University of Applied Sciences
EDITED BY
Uffe Kock Wiil,
University of Southern Denmark, Denmark
REVIEWED BY
Daniel Z. Q. Gan,
The University of Melbourne, Australia
*CORRESPONDENCE
Sylvie Bernaerts
sylvie.bernaerts@thomasmore.be
RECEIVED 29 May 2024
ACCEPTED 24 July 2024
PUBLISHED 22 August 2024
CITATION
Bernaerts S, Van Daele T, Carlsen CK,
Nielsen SL, Schaap J and Roke Y (2024) User
involvement in digital mental health:
approaches, potential and the need for
guidelines.
Front. Digit. Health 6:1440660.
doi: 10.3389/fdgth.2024.1440660
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© 2024 Bernaerts, Van Daele, Carlsen, Nielsen,
Schaap and Roke. This is an open-access
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which does not comply with these terms.
User involvement in
digital mental health:
approaches, potential and the
need for guidelines
Sylvie Bernaerts1*, Tom Van Daele1,2, Christian Korthé Carlsen3,
Søren Lange Nielsen3, Jolanda Schaap4and Yvette Roke4
1
Psychology and Technology, Centre of Expertise Care and Well-Being, Thomas More University of
Applied Sciences, Antwerp, Belgium,
2
Centre for Technological Innovation, Mental Health and
Education, Queens University Belfast, Belfast, United Kingdom,
3
Centre for Digital Psychiatry, Region of
Southern Denmark, Odense, Denmark,
4
Expertise Center for Autism Spectrum Disorder, GGZ Centraal,
Almere, Netherlands
KEYWORDS
digital mental health, user participation, end-user involvement, guidelines, adaptation
Introduction
Over the past decades, the importance of mental health is increasingly being
acknowledged, with more people reaching out for help. However, mental healthcare
struggles to help all in need. Those nding their way to formal services face long
waiting lists, while for others, the associated stigma is still too large to reach out. Both
cases result in unmet needs, which remain a pressing issue. One attempt to overcome
these challenges is to rely on digital mental health, the use of technology for mental
health interventions, ranging from promotion, prevention, and treatment to
maintenance. Technologies can for example include computers and smartphones,
extended reality, wearables, social media, chatbots (1) and may or may not make use of
articial intelligence. A wealth of evidence already supports the efcacy and
effectiveness of online interventions for common mental health conditions, such as
depression and anxiety in older adults (2), and in adolescents and young people (3)as
well as to a lesser extent - their cost-effectiveness (4). Despite this potential,
successful implementation of these interventions and other forms of digital mental
health has proven to be challenging, particularly concerning adaptation, uptake and
adherence (5). As this is a multifaceted challenge a single solution is non-existent.
Addressing this challenge requires taking into account many aspects and perspectives,
with implementation sciences gaining increased attention as a result. In this opinion
paper, we highlight user involvement as one important aspect in the development,
implementation and international adaptation of digital mental health interventions
which, to date, still often seems to be overlooked. In the following paragraphs we will
dene the concept, highlight the potential of involving users to facilitate uptake of
digital mental health, and argue for the need for clear guidelines on how to do so, not
only for initial development, but also for subsequent international adaptation.
Approaches
In principle, user involvement means that different stakeholders or users are included
in one or more steps of the design process. In a context of digital mental health
TYPE Opinion
PUBLISHED 22 August 2024
|
DOI 10.3389/fdgth.2024.1440660
Frontiers in Digital Health 01 frontiersin.org
interventions (DMHIs), users might entail patients or clients and
their friends and family, clinicians, mental health organizations,
and developers. There are, however, multiple approaches to
involving these users, of which we highlight three methods: user-
centred design, participatory design (or co-design), and user
innovation. Within these approaches, the extent to which users
have control over design decisions varies: low in user-centred
design, higher in participatory design (or co-design), and the
highest in user innovation (6). According to Mao et al. (7), user-
centred design is a multidisciplinary design approach that
actively involves users to improve the understanding of both user
requirements and task requirements, as well as the iteration of
design and evaluation. In co-design, (potential) users are invited
to cooperate with designers, researchers and developers in an
innovation process starting from idea generation to decision
making (8). Although both approaches are very similar, the
difference lies in the starting point and in the extent of the user
involvement. In user-centred design, users act as consultants for
the designers (after a design idea has already been formulated)
and provide feedback throughout the design process. In co-
design, users are considered as partners throughout the process
from need exploration and idea generation onwards, which
ensures that usersneeds and preferences are met and that
technologies are acceptable and helpful (9,10). Finally, in user
innovation, the design and development of new products or
services is started by end-users, either individual end- users or
intermediate users (e.g., organisations) (11). According to a
systematic review by Moore et al. (12) user-centred design has
been the most reported approach to involve end- users in digital
health innovations. However, co-design can be put forward as
the more sensible approach to involve vulnerable populations,
such as children (9) and older adults (13), but also individuals
with mental health conditions (14). Specic methods range from
brief user consultation through a review process all the way up
to true collaboration. There is not one clear method or process
of user involvement, yet common methods include focus groups,
surveys, interviews, prototype/storyboards, think-aloud exercises
and literature search (12). In particular, Sanz et al. (15) have
shown that studies using co-design methods, mostly rely on
interviews and workshops, followed by meetings and surveys. In
sum, although there is not a single method to involve users, the
most promising and sensible approach seems to be co- design:
involving users as partners rather than mere consultants from
the onset of the design process (9,13,16).
Potential
Throughout the years, multiple reviews highlighting the
relevance of user involvement during the development of DMHIs
have been conducted and the results have shown both similarities
and differences.
Torous et al. (14) theorized that low DMHI engagement could
be due to poor usability, lack of user-centric design and/or a lack of
trust (among other reasons), suggesting co-design with users as a
potential solution. Indeed, involving different users in the
development and implementation of DMHIs can limit known
barriers to uptake and engagement. For example, Liverpool et al.
(17) have shown that child and youth engagement with DMHIs
is inuenced by intervention- specic factors, such as suitability,
usability and acceptability on the one hand, and person- specic
factors, such as motivation, opportunity and capability.
Similarly, a review by Borghouts et al. (18) has also identied
barriers and facilitators to user engagement with DMHIs, user-
related (e.g., beliefs, experience and skills), as well as
intervention-related (e.g., content, perceived t and usefulness)
barriers and facilitators to user engagement with DMHIs. All of
these can be enhanced or tackled, respectively, by involving users
in a co-design process.
Orlowski et al. (19) found that user involvement (named
consumer consultation in their study) helped to shape specic
DMHIs for youth, but they also stated that the effects of user
involvement in intervention design are unclear due to limited
evidence on specic outcomes and insufcient implementation
after piloting in research. In addition, Fischer et al. (13)revealed
that involving older adults in technology design (not limited to
DMH) leads to better learning of the users needs, designs adjusted
to these needs and better quality of the design, but also showed
that effects on acceptance and uptake are unclear. In line with
these reviews, the ndings of Bevan Jones et al. (9) corroborate the
notion that there is little evidence on the impact of user
involvement on uptake, adherence and intervention effectiveness.
In contrast, a more recent review has shown positive effects of
user involvement, in particular, to enhance cultural sensitivity,
enrich ideas, increase acceptance of the DMHIs, better
engagement and a sense of community (16). Taken together,
while research is unclear on specic outcomes concerning uptake
and efcacy, ndings do support the importance of involving
users in a co-design process to tackle barriers and enhance
facilitators to uptake and engagement.
International adaptation of digital mental
health interventions
One promising application for user involvement is in the context
of international adaptation. Considering the vast number of available
DMHIs, in particular mental health apps (14), it is more sensible to
use resources to adapt existing, evidence-based DMHIs for use in
other countries, rather than to reinvent the wheel. In this respect,
adapting interventions to the proposed target population has been
a longstanding recommendation (20). Developing or designing
technologies to be used beyond a countrys borders, however,
requires particular considerations further than mere translation of
the particular interventions content. Involving users in the
adaptation process can, for example, help to inform about
potential user characteristics that may be associated with lower
adherence and/or higher drop-out rates (21).
Ones approach should therefore take into consideration the
target populations cultural, clinical and regulatory aspects, to
name only a few. For example, the US has been dominating the
app market for smartphone-based mental health apps (22). This
Bernaerts et al. 10.3389/fdgth.2024.1440660
Frontiers in Digital Health 02 frontiersin.org
means that most apps, evidence-based or not, are primarily in
English and developed within the US context, adhering to local
regulations and referencing local services. Given that user
engagement with a DMHI is enhanced by perceived thow
well users feel the intervention has culturally appropriate content
and understandable language (18)potential users from Europe,
Africa, or Asia might be less interested due to language barriers
and lack of cultural sensitivity. To the best of our knowledge,
however, evidence on best practices for international adaptation
of digital mental health interventions is limited, more so since
clear methods for developing and implementing apps in broader
international contexts are scarce. In one example, Storm et al.
(23) conducted usability tests of an American prototype app
called PeerTECH, a peer support app for individuals with a
serious mental health condition, with Norwegian users, including
clients, clinicians and peer support workers. By doing so,
researchers learned that apps adaptation to the Norwegian
context would be viable and useful. However, no information on
concrete development steps was provided. In another example,
Bartlett et al. (24) assessed how well an Australian company
involved Arabic-speaking refugees, refugee advocates and
healthcare workers during a design thinking process. Their goal
was to develop a web-based application to deliver local, evidence-
based and culturally relevant health information to its non-
English speaking users. Based on their results, relevant
recommendations were suggested concerning key communication
principles to take into account. Nevertheless, a structured
approach for practitionersor researchers to involveusers from
different cultures was not discussed. We therefore argue that
more research assessing international user involvement is
necessary to inspire concrete guidelines for development and
international adaptation of digital mental health interventions.
Need for guidelines
Although researchers have provided frameworks,
recommendations and specic methods to involve users, this
information seems to be insufciently specic, nor easily
retrievable for entrepreneurs and mental health organizations to
use. There is, therefore, a clear need for practice- oriented
guidelines aimed at stakeholders on different levels, such as
policy makers, entrepreneurs and mental health organizations, on
how to involve these different users and mental health
professionals in the development, implementation and adaptation
of mental health technology.
The formulation of these guidelines entails the consideration of
multiple critical factors, of which we will highlight four. As a rst
point, guidelines require more consistency in terminology.
Literature on user involvement mentions the concepts of co-
design, co-production, co-creation, participatory design, user
involvement, etc, seemingly interchangeably. Although these
concepts each have their own denitions, and their
operationalisation sometimes also differs, the underlying notion
is the same, namely (the importance of) involving different
stakeholders, specically users. A second point involves the
need for a comprehensive framework. Similar to the
terminology, there are multiple frameworks or theories
describing how to involve users, for example, the British
Designs Double Diamond model (25),ortheGenerativeCo-
Design Framework for Healthcare Innovation (26). No study
to date, however, has appeared to have described the use of
the Double Diamond model for involving users to design a
DMHI. In addition, citation analysis shows that the latter has
mainly been referenced for its description of co-design
principles rather than for following the steps of the framework
itself. In one example, the StigmaBeat project has adopted the
framework to involve marginalized youngsters to develop short
lms for reducing mental health stigma (27). In another
example, parents of children with cancer were involved in the
co-design process of a paediatric cancer pain management app
(28). However, in both cases, no information is provided on
resulting adoption or user engagement. A third point of
attention constitutes the gaps in evidence concerning
development of digital mental health interventions. A recent
review by Brotherdale et al. (16) on co-production for digital
mental health interventions revealed that there is considerable
variability concerning which users to involve, the stage and
role of their involvement, which methods are used, which
frameworks are implemented and how to deal with power
dynamics between designers or producers and users, making it
difcult to provide evidence-based guidelines. Notwithstanding
these gaps, Brotherdale et al. (16)havealsoidentied several
commonalities among studies. Successful involvement of users
is often hindered by resource constraints, recruitment
challenges, conicting views within the stakeholders and
power imbalances between users and designers. It is, therefore,
important to suggest potential (evidence-based) solutions and
clearly dened steps on how to tackle these barriers. As a
fourth and nal point, there are, to the best of our knowledge,
no evidence-based recommendations for international
adaptation of available digital mental health interventions. It
is,however,essentialtoinvolvelocalstakeholdersascultural
and regulatory variations between nations are plausible. In
light of these evolutions, one initiative that aims to contribute
to the aforementioned challenges is the Successful User
Participation Examples and Recommendations-project
(SUPER). Funded by Interreg North Sea Region, it aims to
develop guidelines for entrepreneurs and mental health
organizations on how to involve different stakeholders, in
particular users such as patients and mental health professionals,
in the (transnational) development, implementation and
adaptation of mental health technology.
Conclusion
Successful implementation of digital mental health
interventions has proven challenging, and in this opinion paper
we wanted to argue that user involvement has the potential to
provide at least part of the solution. Although evidence on the
impact of user involvement on intervention effectiveness is
Bernaerts et al. 10.3389/fdgth.2024.1440660
Frontiers in Digital Health 03 frontiersin.org
lacking, its added value for increasing cultural sensitivity, enriching
ideas, and increasing acceptance of the digital mental health
interventions, and improve engagement is clear (16).
Nevertheless, translation to practice is hampered by the fact that
clear user involvement steps are rarely properly documented and
reported in research. Moreover, concrete evidence-based (or even
evidence-inspired) guidelines and steps are lacking, making it
difcult for practitioners, developers, and healthcare
organizations to adequately involve relevant stakeholders in the
design and development process, as well in the increasingly
common international adaptation of digital mental health
applications. Initiatives, such as the SUPER project, are currently
underway to help offer a concrete framework and guidelines.
Nevertheless, this will still require uptake in research, as well as
practice, to lead to improved user involvement and, ideally, also
better digital mental health.
Author contributions
SB: Conceptualization, Writing original draft, Writing
review & editing. TV: Conceptualization, Writing review &
editing. CC: Writing review & editing. SN: Writing review
&editing.JS:Writingreview & editing. YR: Writing
review & editing.
Funding
The author(s) declare nancial support was received for the
research, authorship, and/or publication of this article.
The Successful User Participation Examples and
Recommendations (SUPER) project received funding from the
European Unions Interreg North Sea programme.
Conict of interest
The authors declare that the research was conducted in the
absence of any commercial or nancial relationships that could
be construed as a potential conict of interest.
The author(s) declared that they were an editorial board
member of Frontiers, at the time of submission. This had no
impact on the peer review process and the nal decision.
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... There are several ways to involve different users, and we focus on three main approaches: user-centred design, participatory design (or co-design), and user innovation [3,4]. These approaches differ based on how much control and influence users have over the design and development process. ...
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Increased user participation in developing and adapting digital mental health solutions helps to tackle barriers and enhance facilitators for uptake of and engagement with digital mental health solutions. These guideline aims to aid this process of involving and empowering the intended users and provide a practical step-by-step guide to better understand and include them in a meaningful way. To do so, we will elaborate on the importance and concept of this participation. Then, we will present Design Thinking as a process framework, referring to methods you can use for user participation throughout the process. To provide depth, the guidelines incorporate insights from transnational adaptations of two digital mental health solutions: the Stress Autism Mate (SAM) app and the SAFE app. These real-world examples highlight the challenges and successes encountered when scaling solutions across cultural contexts. Finally, we summarise our recommendations in concrete topics you should be aware of when working with user participation for digital mental health innovation in an international context.
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Background The economic costs of mental disorders for society are huge. Internet-based interventions are often coined as cost-effective alternatives to usual care, but the evidence is mixed. Objective The aim was to review the literature on the cost-effectiveness of internet interventions for mental disorders compared with usual care and to provide an estimate of the monetary benefits of such interventions compared with usual care. Methods A systematic review and meta-analysis of randomized controlled trials was conducted, which included participants with symptoms of mental disorders; investigated a telephone- or internet-based intervention; included a control condition in the form of treatment as usual, psychological placebo, waiting list control, or bibliotherapy; reported outcomes on both quality of life and costs; and included articles published in English. Electronic databases such as PubMed (including MEDLINE), Embase, Emcare, PsycINFO, Web of Science, and the Cochrane Library were used. Data on risk of bias, quality of the economic evaluation, quality-adjusted life years, and costs were extracted from the included studies, and the incremental net benefit was calculated and pooled. Results The search yielded 6226 abstracts, and 37 studies with 14,946 participants were included. The quality of economic evaluations of the included studies was rated as moderate, and the risk of bias was high. A random-effects approach was maintained. Analyses suggested internet interventions were slightly more effective than usual care in terms of quality-adjusted life years gain (Hedges g=0.052, 95% CI 0.010-0.094; P=.02) and equally expensive (Hedges g=0.002, 95% CI −0.080 to 0.84; P=.96). The pooled incremental net benefit was US 255(95255 (95% CI US 91 to US $419; P=.002), favoring internet interventions over usual care. The perspective of the economic evaluation and targeted mental disorder moderated the results. Conclusions The findings indicate that the cost-effectiveness of internet interventions for mental disorders compared with a care-as-usual approach is likely, but generalizability to new studies is poor given the substantial heterogeneity. This is the first study in the field of mental health to pool cost-effectiveness outcomes in an aggregate data meta-analysis. Trial Registration PROSPERO CRD42019141659; https://tinyurl.com/3cu99b34
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Background Although a high proportion of older adults suffer from common mental disorder symptoms and psychosocial problems, only a small number of older individuals seek psychological treatment. Internet-based interventions have the potential to bridge this treatment gap. However, while there is extensive literature on internet-based treatments in younger to middle-aged adults, research on older individuals is lacking. Objective We aimed to summarize narratively and empirically the existing literature on the efficacy of internet-based interventions for the treatment of common mental disorder symptoms and psychosocial problems (loneliness, stress) in older individuals. Methods This systematic review and meta-analysis was registered in PROSPERO (registration number: CRD42021235129). Systematic literature searches were conducted in PsycInfo, Ageline, Medline, CINHAL, and Psyndex. Studies were eligible for inclusion if they a) focused on older adults, b) assessed the efficacy of an internet-delivered psychological intervention, c) included a control condition and d) assessed common mental disorder symptoms or psychosocial problems as outcomes. Meta-analyses were conducted based on studies that included a passive, minimally active or placebo control condition to estimate pooled effects on overall symptom severity as well as on specific psychological outcomes. Results 11 Studies met inclusion criteria, with the majority of interventions focusing on depression or anxiety symptoms and being based on CBT principles. Significant large effect of internet-based interventions for older adults were found for overall symptom severity (depression, anxiety, PTSD, stress) as well as for depression symptom severity. No significant effects were found for anxiety symptom severity. Discussion Our findings provide preliminary support that internet-based interventions might be a feasible and effective intervention method for the treatment of common mental disorder symptoms and stress in older adults. However, research in this area is still at an early stage. More studies are needed to shed light on the role of various treatment and patient characteristics in the efficacy of internet-delivered treatments.
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Background: Research increasingly shows how selective and targeted use of technology within care and welfare can have several advantages including improved quality of care and active user involvement. Purpose: The current overview of reviews aims to summarize the research on the effectiveness of technology for mental health and wellbeing. The goal is to highlight and structure the diverse combinations of technologies and interventions used so far, rather than to summarize the effectiveness of singular approaches. Methods: The current overview includes reviews published in the past five years with a focus on effectiveness of digital and technological interventions targeting mental health and wellbeing. Results: A total of 246 reviews could be included. All reviews examined the effectiveness of digital and technological interventions in the context of care and welfare. A combination of two taxonomies was created through qualitative analysis, based on the retrieved interventions and technologies in the reviews. Review classification shows a predominance of reviews on psychotherapeutic interventions using computers and smartphones. It is furthermore shown that when smartphone applications as stand-alone technology are researched, the primary focus is on self-help, and that extended reality is the most researched emerging technology to date. Conclusion: This overview of reviews shows that a wide range of interventions and technologies, with varying focus and target populations, have been studied in the field of care and wellbeing. The current overview of reviews is a first step to add structure to this rapidly changing field and may guide both researchers and clinicians in further exploring the evidence-base of particular approaches.
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Background: For digital tools to have high usability and fit service users' health needs and socio-environmental context, it is important to explore usability with end-users and identify facilitators and barriers to uptake. Objective: To conduct user testing of the smartphone health application, PeerTECH, in a Norwegian community mental health setting. Methods: Semistructured interviews and usability testing of the PeerTECH app using the Think-Aloud approach and task analysis among 11 people (three individuals with a serious mental illness, two peer support workers, and six mental health professionals). Results: Study participants perceived PeerTECH as a relevant tool to support self-management of their mental and physical health conditions, and they provided valuable feedback on existing features as well as suggestions for adaptions to the Norwegian context. The task analysis revealed that PeerTECH is easy to manage for service users and peer support workers. Conclusions: Adapting the PeerTECH smartphone app to the Norwegian context may be a viable and useful tool to support individuals with serious mental illness.
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Background Australian women from migrant and refugee communities experience reduced access to sexual and reproductive healthcare. Human-centred design can be a more ethical and effective approach to developing health solutions with underserved populations that are more likely to experience significant disadvantage or social marginalisation. This study aimed to evaluate how well Shifra, a small Australian-based not-for-profit, applied human-centred design when developing a web-based application that delivers local, evidence-based and culturally relevant health information to its non-English speaking users. Methods This study undertook a document review, survey, and semi-structured interviews to evaluate how well Shifra was able to achieve its objectives using a human-centred design approach. Results A co-design process successfully led to the development of a web-based health app for refugee and migrant women. This evaluation also yielded several important recommendations for improving Shifra’s human-centred design approach moving forward. Conclusions Improving refugees’ access to sexual and reproductive health is complex and requires innovative and thoughtful problem solving. This evaluation of Shifra’s human-centred design approach provides a helpful and rigorous guide in reporting that may encourage other organisations undertaking human-centred design work to evaluate their own implementation.
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Introduction: The implementation of people-centred care requires strategies that respond to local conditions and contexts, with the participation of local stakeholders in collaborative approaches such as co-design. Within this framework, the authors performed a literature review to identify the most implemented practices in health and social care services for co-designing digital solutions. Methods: The literature review was conducted following five steps: (i) Definition of the Keywords and their relations; (ii) Definition of the selection criteria; (iii) Search in PubMed; (iv) Selection of papers; and (v) Analysis of the selected papers. Results: 20 papers addressed to co-design health digital solutions with stakeholders were analysed in terms of the activities implemented and participants involved. Discussion: Previous studies using co-design methods for the deployment of health digital solutions employed a wide range of activities, most of them combining activities and/or mixed target groups. Conclusion: Co-design is the key to deliver people-centred care as it allows to involve stakeholders in the development of health digital solutions. Implementing one or more of the co-design methods identified in this literature review should be considered to better address the needs and specific projects and target groups.