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Combining Inquiry, Universal Design for Learning, Alternate Reality Games and Augmented Reality Technologies in Science Education: The IB-ARGI Approach and the Case of Magnetman

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This paper presents and discusses the inclusive inquiry-based alternate reality game (IB-ARGI) approach, a pedagogical gamified approach supporting inclusive contemporary educational contexts. The IB-ARGI approach comprises Inquiry-based Learning, Alternate Reality Games, Universal Design for Learning and Augmented Reality technology in order to shape an inclusive inquiry-based learning environment for all students. The aspects of the IB-ARGI approach are illustrated and discussed by focusing on an IB-ARGI implementation on the topic of Magnets and Magnetism for 65 preschool student teachers in the context of a laboratory course in Science. The study aims to explore preschool student teachers’ perception of the IB-ARGI approach as learners and future teachers using a mixed method approach and assess the intervention’s learning outcomes through pre- and post-tests. The results revealed fruitful insights into how the IB-ARGI approach motivated the student teachers to actively participate in the inquiry through an immersive experience involving multiple means of engagement, representation, and action and expression. Findings concerning the learning outcomes also indicated significant learning gains for the participants. Despite this work’s suggestive and exploratory nature, the study offers new perspectives and findings to the literature regarding the formation of more inclusive inquiry practices. Additionally, it contributes to opening a route in the current literature concerning the formation of more inclusive approaches and practices in science education.
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Vol:.(1234567890)
Journal of Science Education and Technology (2024) 33:928–953
https://doi.org/10.1007/s10956-024-10135-7
Combining Inquiry, Universal Design forLearning, Alternate Reality
Games andAugmented Reality Technologies inScience Education:
The IB‑ARGI Approach andtheCase ofMagnetman
AngelosSofianidis1 · ChristosSkraparlis2· NayiaStylianidou3
Accepted: 19 June 2024 / Published online: 2 July 2024
© The Author(s), under exclusive licence to Springer Nature B.V. 2024
Abstract
This paper presents and discusses the inclusive inquiry-based alternate reality game (IB-ARGI) approach, a pedagogical
gamified approach supporting inclusive contemporary educational contexts. The IB-ARGI approach comprises Inquiry-
based Learning, Alternate Reality Games, Universal Design for Learning and Augmented Reality technology in order to
shape an inclusive inquiry-based learning environment for all students. The aspects of the IB-ARGI approach are illustrated
and discussed by focusing on an IB-ARGI implementation on the topic of Magnets and Magnetism for 65 preschool student
teachers in the context of a laboratory course in Science. The study aims to explore preschool student teachers’ perception of
the IB-ARGI approach as learners and future teachers using a mixed method approach and assess the intervention’s learning
outcomes through pre- and post-tests. The results revealed fruitful insights into how the IB-ARGI approach motivated the
student teachers to actively participate in the inquiry through an immersive experience involving multiple means of engage-
ment, representation, and action and expression. Findings concerning the learning outcomes also indicated significant learn-
ing gains for the participants. Despite this work’s suggestive and exploratory nature, the study offers new perspectives and
findings to the literature regarding the formation of more inclusive inquiry practices. Additionally, it contributes to opening
a route in the current literature concerning the formation of more inclusive approaches and practices in science education.
Keywords Inquiry· Universal Design for Learning· Alternate Reality Games· Augmented Reality· Science education·
Inclusive education
Introduction
Inquiry-based learning (IBL) constitutes an approach which
builds on constructivism (Vorholzer & von Aufschnaiter,
2019) and is widely used in the teaching of science and
engaging student-teachers in scientific inquiry (Abdul Rabu
etal., 2023; Minner etal., 2010). During the last years, espe-
cially with the advancement of digital, mobile and immer-
sive technologies as well as gamification (Becker etal.,
2020; Onyema etal., 2019; Radu & Schneider, 2019), IBL
is in a state of transformative transition to align with student
teachers’ contemporary context.
Such a transition constitutes an evolving process regard-
ing IBL. However, in this paper, we argue that an integral
element is currently missing from the evolution of IBL.
Training student teachers in Inquiry-Based Learning (IBL)
could include contemporary approaches such as gamifi-
cation and technological means. More importantly, such
approaches should also consider the terrain of inclusive
education, covering both the philosophy and specific prac-
tices. Unfortunately, research on training student teachers
in IBL and inclusive practices is still in its embryonic stage.
This argument stems from the fact that inclusive practices,
attitudes and methods are subject to ongoing evolution in
response to contemporary societal demands and require-
ments (Boeren, 2019).
Prioritising inclusive education is a key focus within the
United Nations 2030 Agenda for Sustainable Development
* Angelos Sofianidis
asofianidis@uowm.gr
1 Department ofEarly Childhood Education, University
ofWestern Macedonia, Florina, Greece
2 School ofSocial Sciences andHumanities, University
ofWestern Macedonia, Florina, Greece
3 School ofEducation andSocial Sciences, Distance Learning
Unit, Frederick University, Limassol, Cyprus
Content courtesy of Springer Nature, terms of use apply. Rights reserved.
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Proponents of game-based learning see potential for the inclusion of Alternate Reality Games (ARGs) in higher education. Research has shown that an ARG can support the induction and socialisation of students but engagement in educational ARGs has been disappointing. We explored whether students could learn via an ARG embedded in curriculum: if they would engage in play, and how the ARG contributed to learning. Using a theoretical framework of situated learning, this ethnographic case study examined a first-year university course with an embedded ARG. Interviews, observations, and documents were analysed for a priori codes using NVivo, finding that engagement in the game was positive until it was interrupted by the COVID-19 pandemic. Evidence showed that the ARG could help students to learn. The ARG provided a context for students to engage with one another and their instructor; encouraged students to research relevant topics and use evidence to support their arguments; engaged participants in the theoretical content that they were learning; and gave the instructor options to customise student feedback. The ARG most effectively supported learning by initiating social connections and engaging students with the theoretical content of their course.
Chapter
For many people, the opportunity to access and engage in education is an expectation that is widely accepted. For people with disabilities and additional educational needs, such expectations have developed as a result of systemic change in the field of education over the current and past centuries. Inclusive practices, attitudes and approaches are continually evolving to meet current social pressures and needs. In fact, the United Nations 2030 Agenda for Sustainable Development (United Nations 2015). Transforming our world: The 2030 Agenda for Sustainable Development prioritises inclusive education. Teachers are responsible for implementing an inclusive approach to education, and research has focused on the attributes of successful inclusive teachers. Research has found that the attitudes of inservice and pre-service teachers have a considerable bearing on the implementation of inclusive practices, and yet it has been reported that only a minority of secondary teachers could be described as inclusive. Research studies have suggested that ongoing professional development for trained teachers and a greater emphasis on training for inclusive education for pre-service teachers would improve competencies and attitudes towards inclusive education. Secondary teachers and pre-service secondary teachers face unique challenges in implementing inclusive education, with a considerable emphasis placed on curriculum, performance and standardised results. It is not the purpose of this chapter to debate whether inclusion is beneficial for students with disabilities or additional support needs, although this debate exists in many places. Rather, the purpose of this chapter is to consider the development of inclusion as an evolving concept and to examine the impact of pre-service secondary teacher attitudes and training to implement inclusive practices in the mainstream classroom.
Article
In the last 30 years, there has been an ongoing discussion about the effectiveness of Professional Development (PD) programs, which aims to promote reform-based Science Education (SE). Among the many, different trends of reform-based science teaching, inquiry-based approaches hold a dominant role. This study shows how teachers’ practices were affected by a PD program that aimed to familiarize them with reform-based teaching through gradual instructional design, with the main focus on inquiry. The PD program had a duration of 12 months and involved four science teachers (two primary and two secondary) who were trained in both in and out of school teaching settings. The changes in teachers’ practices were recorded through an observation protocol containing predefined categories in eight domains, one of which––that of inquiry––is discussed in this paper. A semi-quantitative method was used for data analysis. Results indicate that all the teachers had an overall improvement in the domains of guided inquiry practices and student-centered teaching approaches. However, there did not appear to be any substantial progress in open inquiry practices. Restrictions of the present study are presented, and suggestions for improving future PD programs promoting sustainable inquiry implementation are also discussed.