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Citation: Bangerl, M.; Dennerlein, S.;
Maitz, K.; Nitschke, M.; Ebner, M.;
Pammer-Schindler, V. Supporting
Sustainable and User-Oriented
Educational Technology Innovation
with the University Innovation
Canvas. Educ. Sci. 2024,14, 528.
https://doi.org/10.3390/
educsci14050528
Academic Editors: Diego Vergara,
Álvaro Antón-Sancho and Pablo
Fernández-Arias
Received: 15 April 2024
Revised: 2 May 2024
Accepted: 3 May 2024
Published: 13 May 2024
Copyright: © 2024 by the authors.
Licensee MDPI, Basel, Switzerland.
This article is an open access article
distributed under the terms and
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Attribution (CC BY) license (https://
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4.0/).
education
sciences
Article
Supporting Sustainable and User-Oriented Educational
Technology Innovation with the University Innovation Canvas
Mia Bangerl 1,2,* , Sebastian Dennerlein 3, Katharina Maitz 4, Marie Nitschke 1, Martin Ebner 1
and Viktoria Pammer-Schindler 1,2
1Institute of Interactive Systems and Data Science, Graz University of Technology, 8010 Graz, Austria;
nitschke@student.tugraz.at (M.N.); martin.ebner@tugraz.at (M.E.);
viktoria.pammer-schindler@tugraz.at (V.P.-S.)
2Know-Center GmbH, 8010 Graz, Austria
3Faculty of Behavioural, Management and Social Sciences, University of Twente, 7522 NJ Enschede,
The Netherlands; s.dennerlein@utwente.nl
4Department of Educational Sciences, Private University College of Teacher Education Augustinum,
8010 Graz, Austria; katharina.maitz@pph-augustinum.at
*Correspondence: mia.bangerl@tugraz.at; Tel.: +43-664-785-171-81
Abstract: Innovating higher education teaching and learning is challenging due to structural, cultural,
and resource-related reasons, and research indicates that university innovation benefits from a
bottom-up approach as well as strategic alignment with university objectives. In this paper, we
investigate such bottom-up innovation processes within higher education as supported by a specific
tool: the University Innovation Canvas (UIC). Adapted from the Business Model Canvas and Lean
Canvas, the UIC is designed to promote educational technology innovation and foster alignment of
the innovation process with strategic objectives of the university: namely, sustainability and user
orientation. An evaluation of the UIC based on interview and questionnaire data shows that its usage
differs between innovation teams (on paper vs. digital, individual vs. collaborative, co-located vs.
remotely, and synchronous vs. asynchronous). UIC usability is linked with these differences and with
teams’ experience in realizing innovations. Overall, the UIC is perceived to be useful by (particularly,
less-experienced) innovation teams and is successful at supporting sustainable and user-oriented
innovations, as 14/15 innovations are still in use after up to four years since completion. To maximize
its potential, more effort needs to be devoted to improving understanding of the UIC and supporting
different workflows of innovation teams in the future.
Keywords: university innovation; higher education; educational technology; canvas; bottom-up
innovation; innovation tools
1. Introduction
Universities are critical drivers of innovation in society. To create knowledge and
develop innovative science and technology, universities need to engage and invest in
innovative solutions. However, there are substantial barriers to such innovation within
higher education, such as a general lack of appreciation and motivation for university
teaching [
1
,
2
] and difficulty in realizing an aligned strategy for innovation in decentralized
higher education institutions [3,4].
In this paper, we investigate bottom-up innovation within a university, supported
by a specific tool: the University Innovation Canvas (UIC). The UIC is designed to focus
innovation on widely agreed-upon success factors, such as considering users, resources
necessary for innovation, and sustainability. Based on evaluation data from five years of
usage of the UIC, we examine how the tool has been used and perceived by university
innovation project teams and to what degree it was perceived as useful from a strategic
alignment perspective.
Educ. Sci. 2024,14, 528. https://doi.org/10.3390/educsci14050528 https://www.mdpi.com/journal/education
Educ. Sci. 2024,14, 528 2 of 18
In the following pages, we revisit the related work on innovation for universities
and the literature on business-oriented bottom-up innovation and innovation tools. We
introduce our specific use case and the UIC and then proceed to describe our research
questions and methods. Finally, we discuss our results with respect to the usage and
usability of the UIC and reflect upon its role in guiding educational technology innovation
in higher education.
2. Related Work
2.1. Innovation in Higher Education
When it comes to creating and developing innovation in society, universities fulfill
a crucial role. Etzkowitz and Leydesdorff [
5
] used the term “triple helix” to describe
a symbiotic relationship between universities, industry, and government in innovation
building and development. According to their model, universities are supported by
both (inter)national governments and industry to develop new theoretical and applied
knowledge and to train highly educated future industry employees. The knowledge
generated by universities is then taken up by industry, on the one hand, to develop
profitable economic products, and by governments, on the other hand, to inform legislative
decisions (e.g., economic regulation). Additionally, industry profits generate wealth, which
is positive from a governmental stance and, in turn, generates new funds for university
financing and innovation development [5,6].
However, in order to be able to contribute and connect to society in this manner,
universities need to also consider innovation regarding their own processes [
7
–
9
]. This is
clearly visible in terms of computing technology, which enables as well as forces changes
in teaching [
7
] and research [
8
]—the two key value-adding processes of universities—and,
of course, also administration [9].
In this article, we are mostly concerned with innovation in terms of educational
technology within higher education, and we are partially concerned in terms of technology
for research data management.
For innovation endeavors in the context of teaching and learning in higher educa-
tion, Schneckenberg [
4
] describes several barriers that arise from structural, cultural, and
resource-related issues.
Firstly, universities are bottom-heavy institutions; thus, the successful realization of
new forms of (e.g., technology enhanced) learning typically relies on individual actors [
4
].
Due to this structural characteristic and the major distinctions between different academic
disciplines and university faculties and institutes [
3
,
10
], any universally mandated educa-
tional changes would likely only result in inconsistent and ineffective changes. Secondly,
Schneckenberg [
4
] points to the lack of motivation of many university lecturers to make
changes in their teaching. Although many lecturers would like to modernize their teaching
and incorporate elements of digital learning [
11
–
13
], there is a lack of recognition and
valuation of excellent university teaching. Universities typically see teaching as secondary
to research when it comes to recruiting and promoting academic staff, which results in
a lack of incentive for lecturers to put extra effort into their teaching [
1
,
2
,
14
,
15
]. This
lack of incentive is also reflected in a lack of funding opportunities or the provision of
other necessary resources (e.g., didactic and technical expertise and costs for materials
and electronic devices: see [
12
,
16
–
18
]). Nonetheless, Schneckenberg [
4
] also notices a clear
desire in universities to prioritize teaching more notably in the future. As explicated above,
universities rely on attracting good students to be competitive and to upkeep their critical
role in the socioeconomic environment [
4
,
6
]. Thus, modernizing and innovating their
teaching is not just desirable but essential.
In summary, bringing forward changes in university innovation is difficult and re-
quires dedicated effort by the universities. Transforming the system of university teaching
and learning (i.e., also impacting educational culture, appreciation of teaching, etc.) [
19
]
requires both an investment of resources (funding, expertise, time, and appreciation) by the
university and a strategic alignment of the innovation process. Two key strategic objectives
Educ. Sci. 2024,14, 528 3 of 18
for university innovations are sustainability and user orientation. Innovations should
be sustainable, i.e., they should be used or make an impact for a substantial period of
time [20,21]. Such sustainability can be supported, e.g., by integrating the innovation into
the existing sociotechnical infrastructure by designing for easy usability and by relying on
open-source technology. Further, by designing user-oriented innovation, i.e., designing
(educational technology) innovations based on users’ (staff and students) problems and
needs [
22
], innovations are likely to be accepted by users and can integrate more seamlessly
into the real environment of use [23,24].
To develop such innovations, which fulfill the strategic objectives of sustainability
and user orientation, a united and methodical approach is required. However, the field of
higher education lacks specific methods or tools that can guide and support the innovation
process. For this reason, we look towards bottom-up innovation in a business context,
where such methods and tools have been created and applied successfully.
2.2. Bottom-Up Innovation
A frequent practice companies apply in innovation processes is the inclusion of
company-internal and external stakeholders, or users, into the innovation process [
25
,
26
].
Developing products with users in a co-creative fashion can be beneficial to both sides.
Companies gain knowledge, ideas, and feedback from stakeholders who bring a detailed
understanding of the problem, the context of use, and the appropriate solution for said
problem in the form of an innovation idea or plan. User innovation research has also shown
innovations developed by or in collaboration with users to be very successful [
25
,
27
], i.e.,
because innovations are developed based on users’ specific needs and thus tend to be
more sustainable. Users (company-internal and external) bring both intrinsic and extrinsic
motivation for developing, realizing, and using the innovation [
28
]. The innovation usually
promises a solution to a specific problem experienced by the users, which creates a strong
incentive to participate in the innovation process. External users also benefit from the
resources and expertise (e.g., economic and legal) provided by an established company,
which allows larger-scale innovation development and applicability of innovation beyond
a sometimes very small and highly specialized context of use [26].
This bottom-up, user-oriented approach towards innovation therefore relies on rel-
evant knowledge or skills accessible to the organization, either from external users or
from decentralized actors within the organization, as is the case for universities. However,
bottom-up innovation developments also rely on some level of strategic alignment with the
organization’s goals and strategies [
29
,
30
]. For example, a study by Hsiao [
29
] indicates that
a lack of strategic alignment can result in overly diversified products with compromised
product performance, and that a balance between bottom-up decentralized innovation and
strategic alignment with central goals (such as sustainability and user orientation) yields
the best product success.
In our work, we build on two established business model innovation tools to ensure
this balance: the Business Model Canvas by Osterwalder and Pigneur [
31
] and the Lean
Canvas by Maurya [32].
Both the Business Model Canvas and the Lean Canvas are frequently used to find
and create a business model and to structure and guide the innovation process [
33
–
35
].
The Business Model Canvas is a very established visual tool for designing, structuring,
implementing, and assessing (new) business models [
31
]. By visually representing the key
components of a business model, it serves as a structuring tool, but it can also be used as
a device for communication [
36
,
37
], collaboration [
38
], and creative innovation [
39
]. The
Business Model Canvas is separated into nine visual tiles (e.g., Customer Relationships,
Revenue Streams, etc.) that together provide a generic overview of how a business aims to
create, deliver, and realize (often, monetize) value [
40
]. The Lean Canvas [
32
] is a distilled
(lean) spin on the Business Model Canvas and is particularly focused on startups and early-
stage innovation plans, which is reflected in the adapted version of key components that
are, e.g., strategically more focused on identifying a customer problem and a corresponding
Educ. Sci. 2024,14, 528 4 of 18
market gap [
32
,
41
]. Both the Business Model Canvas and the Lean Canvas are established
innovation tools and can be used to strategically guide, structure, and develop bottom-
up innovation. However, their design is focused on a business context of usage, and
they cannot be used seamlessly to guide innovation in higher education due to distinct
differences: most notably in the financing models of a company vs. a university, but also
in different goals, e.g., taking over markets vs. integrating into existing infrastructures.
Adaptations of such tools can therefore be developed for non-commercial innovation, such
as innovation in higher education, and have been used successfully before in such contexts
(see, e.g., [42]).
2.3. Synthesis
Based on the reviewed literature, it is clear that universities need and want to innovate
their teaching and learning. However, innovation in higher education can be challenging
due to a multitude of structural, cultural, and resource-related reasons. The decentralized
and highly diverse structure of most European universities calls for a bottom-up approach
towards innovation—but lasting transformations also require a level of alignment with
university goals and strategies. In this context, we focus on two strategic objectives: namely,
the development of sustainable (lasting) and user-oriented innovations. While in a business
context, there are ample tools, methods, and sources on how to guide innovation in align-
ment with such goals, the same cannot be claimed for higher education and educational
technology. In this paper, we address this research gap by introducing the University Inno-
vation Canvas (UIC) as a strategic tool for bottom-up innovation in higher education and
reflect upon its value, usability, and usage based on five years of evaluation in a university
innovation initiative.
3. University Innovation Canvas: Context of Use, Design Rationale, and Design
Our research was set in our university, Graz University of Technology, in the context
of a university innovation initiative for digitalization that ran in the years 2019–2023. An
emphasis of the here-presented research is on innovation activities regarding teaching
(technology-enhanced teaching and learning), with some results also stemming from
parallel and similarly structured innovation activities regarding research (research data
management).
In the context of this initiative, university lecturers and researchers could apply for
funded, small-scale digital innovation projects in so-called innovation project teams. An
applicant team needed to consist of, at minimum, two persons (including at least one
lecturer in the case of the educational technology projects). The innovation initiative was
organized in three cycles, i.e., there were three application periods in total.
Each innovation project had to address one or multiple directly observed problems
from the respective environments of applicants. The proposed customized digital solution
could be developed (including an implementation and evaluation phase) over two to three
semesters. To encourage and ensure each innovation’s contribution to the university’s
strategic goals (sustainability and user orientation), the solution had to be implemented
in at least one university course, with feedback collection from learners and/or lectur-
ers as an obligatory stipulation for teaching-related (educational technology) innovation.
For research-related (research data management) innovations, the solution had to be im-
plemented within a research team or an institute—again, with feedback collection as an
obligatory stipulation.
Further, the innovation initiative also organized overarching community-building
events, such as Barcamps [
43
], during which project teams had the opportunity to con-
nect, build interdisciplinary networks, and present and disseminate their work within
our university.
The goal of our research, which is presented in this paper, was to develop tools that
support the above-described bottom-up innovation process and to evaluate their usage,
usability, and usefulness. Such tools should serve the innovation project teams during
Educ. Sci. 2024,14, 528 5 of 18
the development of innovative technology for teaching and learning or for research by
(i) supporting documentation of core aspects of the innovation idea as well as reflection,
(ii) supporting the university’s strategic goal of facilitating sustainable innovation beyond
the seed-funding provided within the innovation program, and (iii) guiding user-oriented
development as a means to achieve such sustainability [44].
For educational technology innovation, after reviewing the Business Model Can-
vas [
31
] and the Lean Canvas [
32
], it was decided that substantial adaptations would help
achieve these goals, and the University Innovation Canvas (UIC) was created.
As displayed in Figure 1, the UIC is structured into three sections and eleven tiles,
which correspond to different aspects of innovation design and development and the
strategic goals of sustainability and user orientation. The first section, in blue and inspired
by the Lean Canvas, encompasses the four tiles: Addressed Problem(s),Innovation Actions,
Value Proposition, and Value Measure. These tiles are designed to give an overview of the
motivation, the idea, and the realization steps of the planned innovation. By using the UIC,
teams plan out the steps for resolving the observed problem and think about the desired
outcome and how to measure success. The second section, in orange, encompasses two tiles
that go beyond both the Business Model Canvas and the Lean Canvas: Co-Creation Plans
and Stakeholder Groups. This section focuses on user-oriented innovation and development.
Using the UIC, project teams think about all relevant stakeholders of their innovation and
how to include their opinions and feedback in the innovation and implementation process.
The third section, in green, encompasses five tiles and is inspired and adapted from the
Business Model Canvas: Partner Institutions,Key Resources,Sustainability Plans and Ideas,
Dissemination Channels, and Learning and Chances. The first two tiles are designed to foster
strategic planning about relevant project partners and resources, while the latter three
are concerned with planning for the long-term preservation and usage of the innovation,
spreading awareness and broadening potential user groups, and thinking toward possible
future developments. The final tile was specifically created for the UIC to account for the
iterative use of the tool throughout a project’s runtime and is original to the UIC.
Figure 1. University Innovation Canvas.
Educ. Sci. 2024,14, 528 6 of 18
The UIC was given to the project teams in two versions: a concise version with
graphical tiles and a longer, written document version of the UIC with headings and
subsections. The graphical UIC (Figure 1) was designed to provide a quick and precise
overview of the project and its current status, and the textual UIC was designed to serve as
a more in-depth project description and report, where teams could elaborate. The UIC has
been published by the innovation initiative at Graz University of Technology under a CC
BY-SA 4.0 international license and is therefore freely available to other interested parties,
e.g., other higher education institutions, for adoption and adaptation.
For research-related innovation (research data management, specifically), it was de-
cided to use the Business Model Canvas, as it seemed to be applicable and understandable
in informal first discussions with prospective innovation team members.
4. Research Questions
Subsequently, the present work focuses on an evaluation of the University Innovation
Canvas (UIC) as a tool that specifically supports teaching-related digital innovation in
higher education.
We ask the following research questions in this paper:
RQ1
UIC Use: How was the UIC used throughout the five years and by different project
teams?
RQ2
UIC Usability: Was the UIC perceived as a usable tool by project teams?
RQ3
UIC (Perceived) Usefulness: Was the UIC perceived as useful by the project teams,
particularly from the perspectives of strategic alignment with the university’s goals
(sustainability, user orientation)?
Note that, naturally, project teams had no direct insight into the alignment of their
project with the university’s strategies and goals; thus, the answer to RQ3 also includes
general outcomes of the initiative.
5. Materials and Methods
5.1. Procedure—Innovation Projects and UIC Evaluation
The evaluation of the University Innovation Canvas (UIC) ran partly in parallel with
the innovation projects and was partly post-hoc. We, therefore, first describe how the
innovation process was roughly organized and then clarify at which points evaluation
activities regarding the UIC took place.
After successfully applying for funding for its innovation project, each innovation team
was introduced to the UIC in a kick-off meeting. In this kick-off meeting, it was explained
how the UIC can be used and filled out to support the innovation process. Each tile of the
UIC was discussed and explained in detail, and eventually, questions were answered.
Within its project runtime, each innovation team participated in three (mandatory)
meetings regarding the UIC to reflect on the current understanding of the innovation
project in terms of the aspects covered by the UIC. The first meeting was always scheduled
at the start of the project runtime. The second meeting was usually scheduled before the
innovation was first implemented in a university course. The third and final meeting was
scheduled around the end time of the project. These meetings were moderated by members
of the UIC research team (experts from the innovation initiative), i.e., always by one of this
paper’s authors. The UIC always had to be submitted in both graphical and textual form to
these innovation experts before the meeting.
Within the meetings, the teams usually first presented their progress and brought up
open questions, problems, successes, etc. Then, the project was discussed with regard to the
UIC. The moderator also gave feedback on comprehensibility, completeness, and strategic
orientation as visible in the UIC. Particular attention was also dedicated to potential
contradictions, challenges, and future potential. The meetings were recorded, and a
questionnaire on the UIC and the UIC meeting was filled out by the attending members of
the project team after each meeting. Teams were also able to contact the innovation experts
outside of the regularly scheduled UIC meetings if they had questions or needed support.
Educ. Sci. 2024,14, 528 7 of 18
This offer was taken up by several teams, most notably regarding the integration of users
into the innovation process.
An overview of the typical innovation project procedure is given in Figure 2.
Figure 2. Innovation initiative procedure.
5.2. Data Collection
We answered our research questions by analyzing two types of collected data: a
structured evaluation questionnaire and semi-structured qualitative interviews. Both
instruments contained items regarding all research questions.
The “UIC Evaluation Questionnaire” was to be filled in by all participating members
of each innovation team after each of the three mandatory meetings for discussing the
innovation with respect to the University Innovation Canvas. The questionnaire contained
questions about the team members’ experiences with using the UIC and participating in
the UIC meetings. The questionnaire also asked about the perceived increase in innovation
skills and knowledge. In the final cycle of the innovation initiative, an “Extended UIC
Evaluation Questionnaire” was used to get more in-depth insight into the project teams’
uses of the UIC. The extended questionnaire included the same questions as before plus
additional questions about the perceived usefulness of the individual tiles of the UIC and
the perceived value of different steps of working with the UIC (e.g., filling it out as a team
and discussing it with the innovation experts).
In interviews, again, questions were asked regarding use and opinions of the UIC and
how it contributed to the outcome of the respective innovation project.
5.3. Sample and Participants
Overall, 15 innovation project teams were active between 2019 and 2023 in the area
of educational technology innovation. These 15 teams consisted of 2–7 team members
(
m=
3.60,
md =
3,
sd =
1.45, and
n=
15) and typically included one or multiple experi-
enced senior researchers as project owners and one or multiple researchers in the post-doc
or Ph.D. phase as project managers. Student project employees were also frequently in-
cluded in the project team, particularly to support the technical realization of projects. The
15 project teams covered a large spectrum of academic disciplines: all seven university
departments (Architecture; Civil Engineering Sciences; Electrical and Information Engi-
neering; Computer Science and Biomedical Engineering; Mechanical Engineering and
Economic Sciences; Mathematics, Physics and Geodesy; Technical Chemistry, Chemical
Process Engineering, and Biotechnology), and 20 different labs were represented among
the teams. In total, 45 individuals participated in project teams, with 6 individuals working
in multiple teams. The gender distribution among the 45 project team members was 75.56%
male and 24.44% female, which corresponds almost exactly to the gender distribution
among the university’s academic staff [45].
Of the 15 educational technology innovation project teams, 14 participated in the
mandatory UIC meetings and filled in an evaluation questionnaire after each of these
meetings. One team dropped out of the innovation program due to internal problems.
As there were three UIC meetings for each innovation project, the questionnaire was
filled out three times by the team members of the 14 teams who participated in the meetings.
Educ. Sci. 2024,14, 528 8 of 18
An overview of all evaluation data is displayed in Table 1. Overall, the UIC evaluation
questionnaire was, therefore, filled out 67 times and by 30 different project members. After
the first UIC meetings, 25 answers were received, then 20 answers were received after
the second UIC meetings, and 22 were received after the third UIC meetings. In the third
innovation cycle, a more in-depth version of the questionnaire was filled out by the teams:
in total 24 times and by 11 different project members. For this extended questionnaire, 10
answers were received after the first meeting, 6 were received after the second meeting,
and 8 were received after the third meeting.
Table 1. Evaluation data overview.
Evaluation Data After UIC
Meeting 1
After UIC
Meeting 2
After UIC
Meeting 3
Total
Answers
Total
Participants
UIC Evaluation Questionnaire 25 20 22 67 30
Extended UIC Evaluation Quest.
10 6 8 24 11
Interviews Educational Tech. 5
Interviews Research Data Mgt. 3
Interviews on UIC usage and perception were conducted with five people. These
were members of five different innovation projects in the area of educational technology
innovation. In addition, we also interviewed three members of innovation teams in the
area of research (data management)-related projects who used the original Business Model
Canvas as an innovation guidance tool instead of the UIC. We carried out these interviews
to have some broader insight on canvases for bottom-up innovation in higher education
and to be able to better connect results regarding the UIC to the broad literature available
on canvases in innovation in business.
All interviews took place after the respective innovation project was concluded, and
all interviewees participated voluntarily. Only team members who had a central role (e.g.,
project manager) throughout their innovation project’s runtime were invited, as they had
used the respective tool most intensely. We only invited one team member per project
and tried to recruit interviewees from different innovation cycles of the initiative to form
a diverse pool of interviewees and obtain rich qualitative data. All interviews but one
were held in German, as this was the native language of the interviewees. One non-native
German interviewee preferred to be interviewed in English.
5.4. Data Analysis
The results from the questionnaire were statistically analyzed and compared regarding
distributions and central tendencies of the data (mean, median, and standard deviation). As
the questionnaires (both the original and the extended version) were filled out by project team
members up to three times—once after each UIC meeting in which they participated—we
analyzed the answers by grouping the data of the respective meetings. Thus, we formed
three data groups for the original questionnaire, with the first including all answers received
after the first UIC meetings (
nM1 =
25), the second including all answers received after
the second UIC meetings (
nM2 =
20), and the third including all answers received after
the third UIC meetings (
nM3 =
22). This gave us three disjunct groups of relatively equal
size. We repeated this method with the data of the extended questionnaire from the third
innovation cycle, which was filled out 24 times in total (
nM1 =
10,
nM2 =
8, and
nM3 =6
).
(We refrained from using inferential statistical methods (e.g., testing for group differences)
due to the inconsistent quality of the data, which would have drastically compromised the
validity of any such results. In our three data groups, some project team members were
represented in all three groups, and some were only in one or two groups; the groups had
different sizes, and project teams had different numbers of team members; thus, teams were
not equally represented in the data. Problems such as these often arise in field studies [
46
]
Educ. Sci. 2024,14, 528 9 of 18
and can limit the validity of results. In this study, we tried to validate our results by using a
mixed-methods approach and prioritizing descriptive analyses.)
The interviews were transcribed and qualitatively analyzed via MAXQDA following
Kuckartz’s [
47
] content structuring content analysis. Through iterative inductive and de-
ductive coding, we developed a coding system that encompassed eight analytical categories
and by which all interview transcripts were coded in a final iteration. Based on the coded
data, we summarized and interpreted the results for this paper.
6. Results
6.1. Usage of the UIC
In this section, we analyze the results concerning the first research question (RQ1):
How was the UIC used throughout the five years and by different project teams? We answer this
research question with results from our eight qualitative interviews with the educational
technology and research data management project team members. Results from the interviews
show that usage of the University Innovation Canvas (UIC) varied greatly between project
teams. Interviewees reported many different methods of filling out the UIC and working
with it throughout their project period. From analysis, we derived four aspects of how the
UIC was used, which can be broken down into 4
×
2 opposite characteristics. Different
methods of working with the UIC corresponded to different benefits and problems, which
will be discussed in the next section (Section 6.2).
The first aspect of usage concerns the usage of the UIC in a paper-based, physical form or
as a digital tool. Some teams printed the UIC on a large paper poster and used post-its to fill
the different tiles with content. One team also reported that they printed the UIC, but only
in regular A4 format, which they later transferred to a digital version. Many teams also
used the UIC as a digital form, filling it in via PowerPoint or accessing online-collaboration
tools such as Mural or Miro.
We printed it out on A0 or A1 paper, put it on a whiteboard, and then filled it
with post-its together. That was the most valuable thing for us, to think about it
together for an hour, just like a brainstorming session, to be forced to live through
the whole thing, even with pauses and more and more additions. We then
photographed it. That was actually the essential thing for us—the graphic work!
(Interview 5, educational technology project member)
The second aspect concerns the usage of the UIC as a team. Most teams chose to fill in
the UIC jointly as a group by either dividing the task or performing it as part of a joint
effort. However, a small number of project teams, particularly teams with a small number
of team members, transferred the responsibility of filling in the UIC to one person only.
The third aspect concerns the collaborative usage of the UIC in physical co-presence or
remote collaboration. This aspect is strongly connected with the first aspect, as teams who
used a paper-based UIC always collaborated in physical co-presence, while teams who
used a digital UIC collaborated either remotely or in physical co-presence. Collaborating
remotely was often relevant for larger, more interdisciplinary teams who did not share an
office tract and had trouble coordinating regular meetings on-site.
The fourth aspect concerns the collaborative usage of the UIC in synchrony or in asyn-
chronous iterations. While the other aspects stayed mostly consistent throughout the project
runtime, the form of collaboration—if a team worked collaboratively—often varied over
time. Several teams prioritized having one large, synchronous meeting when they first
filled in the UIC, but then they only updated the UIC in iterations and whenever necessary
(e.g., before the UIC meetings). Interviewees from such teams reported that they invested a
lot of time and joint planning effort into filling in the UIC for the first time, so they then
did not need many updates throughout the rest of the project runtime and only updated
the UIC asynchronously. Similarly, many teams filled in the graphical UIC together in
synchrony but then elaborated their project in the textual UIC in asynchrony.
Educ. Sci. 2024,14, 528 10 of 18
P: [M]ostly we filled it out in the core team, so [colleague], myself, and our first
study assistant at the time, [...], and we filled it in online together.
I: So you did it more or less synchronized?
P: More or less. It was more me during the updates.
I: Yes, so synchronized at the beginning, and then in iterations?
P: Yes.
(Interview 3, educational technology project member)
Overall, there was a lot of variation in teams’ methods of working with the UIC
regarding these differences. Contrarily, teams were very similar regarding the contents of
the UICs, in the sense that all teams accepted the tile-based structured system of the UIC
and were able to make sense of the corresponding dimensions of university innovation
development. All teams filled in context-appropriate and project-relevant contents and
stayed concise in the graphical UIC while elaborating in greater detail in the textual UIC.
In this sense, while the method of working with the UIC varied, the outcome of this work
was still relevant, appropriate, and productive to the project development.
6.2. Usability of the UIC
In this section, we analyze the results concerning the second research question (RQ2):
Was the UIC perceived as a usable tool by project teams? We answer this research question with
results from our qualitative interviews and the UIC evaluation questionnaires. Results
from our interviews show that the UIC was initially hard to understand for many project teams,
particularly those with less combined knowledge of project management and innovation development.
Interviewees reported confusion about the meanings of certain tiles (e.g., sustainability)
when first learning about the UIC. In addition, they often had not thought about aspects
such as sustainability or dissemination at the beginning of their project. But for these
reasons, the perceived usefulness of the UIC as a structuring and alignment tool was also
the highest for project teams without much prior experience in project management and
realizing innovations (see Section 6.3).
I: And when the UIC was first introduced, what did you think about it? Was it
too much, or unclear how to use it, or...?
P: Yes, completely unclear. I didn’t have anything to do with project management
before and not much now. Because of this, I was sceptical about it. Now, I find it
quite good to structure these points, even if I don’t use it yet [in other projects].
(Interview 1, educational technology project member)
In contrast, project team members with a lot of experience were able to quickly understand
and work with the UIC without excessive effort. Interviewees from such project teams had
typically already thought through their project in great detail and could easily transfer
that knowledge and planning to the UIC. In this sense, the UIC was perceived more as a
reporting tool and was perceived to be less useful because the work of thinking about and
planning key aspects of the project had already taken place beforehand.
In the extended final questionnaire, educational technology team members were
asked about their experience in realizing innovation projects on a scale from 1 (least) to
5 (most). Answers show that the mean experience was relatively low after the first UIC
meeting (
mM1 =
2.00,
mdM1 =
2,
sdM1 =
1.25,
nM1 =
10) but rose throughout the project
(
mM2 =
2.20,
mdM2 =
2,
sdM2 =
1.30,
nM2 =
6|
mM3 =
2.88,
mdM3 =
3,
sdM3 =
1.55,
nM3 =
8). Similarly, agreement to the statement “My knowledge and skills in bringing
forward sustainable innovation increased as a result of the UIC meeting.” also increased
after each meeting, as displayed in Figure 3.
These results are consistent with what our interviewees reported—that most project
teams had little experience in innovation project planning and managing: thus, the UIC
was also difficult to understand at first for most teams.
This struggle of not properly understanding the specific tiles and the method of using the UIC
was amplified for the research data management teams who used the Business Model Canvas.
Educ. Sci. 2024,14, 528 11 of 18
The interviewees initially found the Business Model Canvas confusing, as it contained
fields (e.g., cost structure) that presupposed a commercial and profit-orientated use of the
innovation. Though they all eventually learned to use the tool and fill in all its tiles, this
required intense and sometimes repeated discussions with the innovation experts, and
even after the conclusion of their projects, they all found the Business Model Canvas to be
unfitting for projects in a university context.
The first [filling in] was a challenge, definitely, and the biggest part of the chal-
lenge was that it was difficult to translate what was, let me put it this way, a
university pilot project into a business plan, a business case, and there were things
in this Business Model Canvas that I simply didn’t need in the project. Things
that were also not necessary.
(Interview 4, research data management project member)
Finally, because of the multitude of different methods of working with the UIC (see
Section 6.1), there were also connected issues of usability: Teams who collaborated remotely
would have liked a digitized UIC with collaborative functions (e.g., comments and track
changes), teams who filled in the UIC but printed it in A4 format needed more space
for writing, and teams who printed the UIC in a larger format (e.g., A0) asked for a
higher-resolution UIC. In the extended questionnaire, teams were asked an open question
regarding what would have improved working with the UIC. Less frequently mentioned
improvements for working with the UIC included a “better design” of the UIC, more
preparation by the project team, and more focus on the project goals. The grouped results
are displayed in Figure 4and correspond to the different workflows presented in Section 6.1.
Figure 3. Perceived knowledge increase in teams as a result of the UIC meetings.
Figure 4. What would have improved working with the UIC?
Educ. Sci. 2024,14, 528 12 of 18
6.3. Perceived Usefulness of the UIC
In this section, we analyze the results concerning the third research question (RQ3):
Was the UIC perceived as useful by the project teams, particularly from the perspectives of strategic
alignment with the university’s goals (sustainability, user orientation)? We answer this research
question with results from our qualitative interviews and the UIC evaluation question-
naires. As presented in the previous section (Section 6.2), the UIC was generally perceived as
useful by the education technology project teams: in particular, for teams with less experience
and competencies in (innovation) project planning and management. The results from both
questionnaires suggest that the perceived usefulness of the UIC increases over time:
In the main questionnaire, teams were asked to express their agreement on a scale from
1 (lowest) to 5 (highest) points with the statement “Explicating the educational technology
innovation in the UIC has helped me to spot shortcomings or gaps in the innovation
process.” The mean points given in reply to this question increased after each UIC meeting,
with a mean of
mM1 =
3.80 (
mdM1 =
4,
sdM1 =
0.88,
nM
1
M1 =
25) after the first meeting,
a slight increase to a mean of
mM2 =
3.85 (
mdM2 =
4,
sdM2 =
0.92,
nM2 =
20) after the
second meeting, and a further increase to a mean of
mM3 =
4.14 (
mdM3 =
4,
sdM3 =
0.81,
nM3 =
22) after the third meeting. Similarly, mean agreement points (on the same scale)
for the statement “My knowledge and skills in bringing forward sustainable innovation
increased as a result of the UIC meeting.” also increased consistently, from
mM1 =
3.64
(
mdM1 =
4,
sdM1 =
1.03,
nM1 =
25) after the first meeting,
mM2 =
3.85 (
mdM2 =
4,
sdM2 =
0.70,
nM2 =
20) after the second meeting, and
mM3 =
4.00 (
mdM3 =
4,
sdM3 =
1.14,
nM3 =22) after the third UIC meeting.
In the extended questionnaire, we also asked after each UIC meeting which step of
working with the UIC team members had found helpful in the innovation process. The
three steps perceived to be most helpful are displayed in Figure 5. As shown in the graph,
team members found it most helpful to outline the project aspects in the graphical UIC,
to discuss the UIC as the project team, and to discuss the UIC in the meetings with the
innovation experts. While the latter two steps were ranked high from the beginning, the
filling-out of the graphical UIC was only found to be helpful by 30.0% (after the first
UIC meeting) and 33.0% (after the second UIC meeting) of educational technology team
members. However, by the third meeting, this percentage had increased to 75.0%.
Figure 5. Which steps were helpful in the innovation process?
For each tile of the UIC, we also asked team members if discussing this tile was
helpful in the UIC meeting. After the first meeting, Innovation Actions was rated most
helpful (helpful for 80.0% of team members,
nM1 =
10), after the second meeting, Addressed
Problems and Sustainability Plans and Ideas were rated most helpful (helpful for 50% of
team members,
nM2 =
6), and after the third meeting, Value Measures and Sustainability
Plans and Ideas were rated most helpful (helpful for 100% of team members,
nM3 =
8).
Generally, all tiles were found to be helpful by some team members at some point. (With
one exception: The tile Partner Institutes was never found to be helpful by anyone after any
meeting. Though project partners were discussed in the UIC meetings, they were often
included in discussions regarding either Stakeholder Groups or Key Resources, which might
explain this result). Perceived helpfulness of the tiles increased over time, and after the
Educ. Sci. 2024,14, 528 13 of 18
third meeting, the perceived helpfulness of all tiles (except one) was higher than in any
meeting prior. This again underlines the increased perceived usefulness of the UIC over
time. This increase was also reflected in the interviews. Interviewees often reported initial
skepticism regarding the UIC, but then, they explained that, over time, they understood the
UIC more and found it more useful over time for its structuring and guiding functions but
also for inspiring discussion and reflection about some aspects of innovation development
that the teams would not have thought about on their own. Several interviewees even
stated that they would like to use the UIC again for different projects in the future.
[T]he tiles helped me to find a common thread again because I wasn’t working
on the project all the time, I was doing lots of other things. And when I had it in
front of me, when I opened it up and saw it, the information we wrote on it, the
way we filled it in, it helped me to get back into [the project] relatively quickly.
(Interview 6, educational technology project member)
The most positive thing was that you think about certain things a little more
carefully than you might otherwise do. You define requirements, addressed
problems are clear anyway, yes, but about the other things, about sustainability
aspects, benefits for partners and stakeholders, and so on. So you might otherwise
think less about that, including the sustainable aspects, how do I manage to keep
it going after the end of the project at the [university].
(Interview 3, educational technology project member)
Likewise, in the extended questionnaire, we also asked project team members what
they found positive about the UIC in an open question. Figure 6displays the grouped
responses to this question. Most commonly, the UIC was found to provide a good overview
and inspire reflection and understanding about different aspects of realizing innovations.
Additionally, the team members valued the UIC for providing structure for process plan-
ning and realization and for its function as a communication and team alignment tool.
Other replies commended the specific and precise tiles of the UIC and noted that work
with the UIC was productive.
Figure 6. What did you like about working with the UIC?
Altogether, the results relevant to RQ3 suggest clearly that the UIC was found to
be useful in the innovation process, and that this perception increased throughout the
innovation projects’ runtimes. The results of RQ3 are also supported by the outcome of the
initiative: after completion of all 15 educational technology innovation projects, with the
first projects formally completed in 2020 and the final projects completed in 2023, 14 out of
15 projects are still in use at one or multiple courses at the university.
Educ. Sci. 2024,14, 528 14 of 18
7. Discussion
We emphasize that this discussion is set in the context of a university innovation
initiative that provided university staff who wanted to innovate their teaching or research
data management with resources (financial, structural, time, and expertise). The results
presented on the usage, usability, and usefulness of the University Innovation Canvas (UIC)
must therefore be interpreted within the context of this initiative and not as isolated effects
of the UIC alone.
Additionally, we note that many of the project team members had already worked on
their innovation privately, and the initiative in which the UIC was integrated supported
them in realizing or further developing their plans. This means that the innovation initiative
also served as a tool of appreciation and motivation for the innovation project teams, and
that the teams typically had a very good domain understanding of what they wanted to
achieve with their innovation projects. Therefore, we can understand the innovation project
teams to be teams of domain experts with a good understanding both of the problems they
wanted to address and the solutions they had proposed.
In the section below, we discuss how the UIC was used and reflect upon its role and
function in the innovation process.
Within the innovation projects, the UIC was used in iterations, and differences within
innovation project teams were reflected in different modes of using the UIC: in print
(paper-based) or digital form, individually (filled in by one project team member only) or
collaboratively, in co-located (face-to-face) or remote collaboration (e.g., via videoconfer-
encing), and in synchronous or asynchronous collaboration. All teams found a functioning
solution for filling in the UIC and were able to relate their project and its contents to the
individual tiles. The initial familiarization with the tool was challenging for several teams;
however, as teams used the UIC repeatedly, their understanding of the UIC tiles and the
perceived value of the individual tiles (and the corresponding bottom-up innovation aspect)
for the innovation process improved (as indicated by the increased perception of relevance
of single tiles).
Our results also show that the UIC was perceived as particularly helpful for project
teams with less combined experience in project management and innovation development—
which underlines the function of the UIC as a structural alignment tool. However, the
evaluation results suggest that the UIC could be even more effective if the initial effort
of understanding the tool could be reduced, e.g., by a more extensive explanation of the
tiles and respective examples or by expert support in the first filling-in session. Further,
it would increase the usability of the UIC if the tool were available in multiple versions
(e.g., digital, printed, and with comment functions) and thus could adapt to the different
methods of usage observed in the evaluation.
Overall, the UIC was perceived as a useful tool for supporting the innovation process—
on the one hand, by providing structure and guiding development and, on the other hand,
by serving as a base for communication and reflection for the project team. In this sense, the
UIC was able to replicate many of the central functions attributed to the original Business
Model Canvas [
36
–
39
]. Regarding its structure and tiles, the UIC was perceived to be
well-adapted to the university context in which the innovations were realized and more
suitable for university innovation projects than the Business Model Canvas. The UIC also
led teams to plan and think about strategically relevant aspects of innovation development
in higher education (sustainability and user orientation) that they would have otherwise
not considered or would have considered as less important. These outcomes support, post-
hoc, our decision to not directly use the Business Model Canvas in educational technology
innovation projects but, rather, to develop a domain-specific canvas (the UIC). Further, this
argues that even for research data management innovation projects, which initially had
been expected to be relatively similar to typical (software) product innovation projects, a
specification may be desirable.
The general outcomes of the innovation initiative also underline the positive results
of the evaluation: after five years of realizing and completing innovation projects, 14 out
Educ. Sci. 2024,14, 528 15 of 18
of the 15 developed educational technology innovations are still in use at the university.
Many innovations were adapted or developed further: several innovation project teams
found more funding after the end of their university-funded project, and some innovations
were even developed into start-ups that create value within and beyond the university.
For these reasons, we argue that the UIC is a suitable guidance and alignment tool
for a bottom-up university innovation approach in education technology, but we also
emphasize that its implementation needs to be accompanied by additional commitment
from the university in the form of funding, expertise, general support, and appreciation for
motivated innovators [4,12,14].
Naturally, the evaluation of the UIC presented in this paper is subject to certain
limitations. Firstly, our sample sizes were generally small and uneven, which is often
the case for field studies [
46
]. Note that the initiative in which the UIC was integrated
only funded a small number of educational technology projects (4–6) per innovation cycle;
therefore, our sample size, although small, is nevertheless a meaningful representation
of the total population of the project teams and project team members. Secondly, with
the UIC, we only focus on one aspect of the innovation process, though our innovation
initiative included other aspects, such as events, interaction with stakeholders, etc. A
holistic evaluation of the initiative concerning all of its aspects would most likely yield
more detailed results; however, such an evaluation is beyond the scope of this paper.
Thirdly, our results only concern the usage, usability, and usefulness of the UIC in the
context of one university’s initiative, and we cannot predict how much value this tool would
provide for another university with a different sociotechnical and sociocultural context. A
broader implementation and evaluation of the UIC or similar innovation guidance tools at
other universities would, therefore, be interesting for future research.
8. Conclusions
In this investigation, we evaluated the University Innovation Canvas (UIC), a tool for
guiding and structuring university innovation projects in the area of educational technology.
We evaluated the UIC regarding its usage, usability, and usefulness in the context of strate-
gic alignment with university goals for educational technology innovation development:
namely, sustainability and user orientation. Our results indicate that the usage of the UIC
by project teams varied and that there were four key differences in usage: (i) usage of the
UIC as a printed, paper-based tool vs. usage of the UIC as a digital tool (e.g., in Miro),
(ii) collaborative usage of the tool in the project team (i.e., filling in and discussing the UIC
contents together) vs. individual usage (i.e., only one team member fills in the UIC), (iii) col-
laboration in physical co-presence (i.e., face-to-face meetings) vs. collaboration online (e.g.,
via videoconferencing), and (iv) collaboration in synchrony (i.e., joint, simultaneous work)
or collaboration in asynchrony (i.e., dividing the work of filling in the canvas and iterative
revisions between team members). Further, the usability of the UIC is linked with these
differences in usage (e.g., difficulty of adapting the UIC to a suitable collaborative online
environment) as well as with the team’s experience in innovation development and project
management, as more experienced teams learned how to use the UIC faster (e.g., better
understanding of the individual tiles) and were able to work with it more efficiently. The
UIC was found to be well-adapted to the university context (compared to the Business
Model Canvas) and was successful at fostering alignment with university goals: The UIC
was perceived as very useful by project teams—particularly those with less experience in
realizing innovation projects. Further, 14 out of 15 innovations are still in use after up to
four years of implementation in university courses.
Taken together, these results illustrate that the UIC can be a supportive tool for guiding
innovation development and fostering strategic alignment. However, the effective use of
the UIC can also be compromised by a lack of experience in implementing innovation;
therefore, more effort needs to be devoted to first understanding the UIC and establishing
functional workflows for project teams in the future.
Educ. Sci. 2024,14, 528 16 of 18
Author Contributions: Conceptualization, V.P.-S., M.B. and S.D.; methodology, M.B.; validation, M.B.
and M.N.; formal analysis, M.B. and M.N.; investigation, M.B., K.M. and S.D.; resources, S.D., K.M.
and M.B.; data curation, M.B.; writing—original draft preparation, M.B. and V.P.-S.; writing—review
and editing, S.D., K.M., M.N., M.E. and V.P.-S.; visualization, M.B.; supervision, V.P.-S.; project
administration, S.D., K.M. and M.B.; funding acquisition, V.P.-S. and M.E. All authors have read and
agreed to the published version of the manuscript.
Funding: This research was supported via intramural research funding by Graz University of
Technology as part of the Digital TU Graz Marketplace innovation initiative. The publication of this
article is supported by TU Graz Open Access Publishing Fund.
Institutional Review Board Statement: The study did not require ethical approval.
Informed Consent Statement: Written informed consent to participate in the evaluation study and
use of collected personal data for analysis and publication was obtained from all subjects involved in
the study. This also includes the permission to publish this paper.
Data Availability Statement: The datasets presented in this article are not openly available due to
privacy restrictions and to protect the anonymity of the subjects participating in this study and their
personal data. Requests regarding the datasets should be directed to tel.marketplace@tugraz.at.
Acknowledgments: We would like to thank all those who contributed to the initiative “Digital TU
Graz Marketplace”: most notably, Hermann Schranzhofer, Markus Koschutnig-Ebner, and Walther
Nagler. Open Access Funding by the Graz University of Technology.
Conflicts of Interest: The funders had no role in the design of the study; in the collection, analyses,
or interpretation of data; in the writing of the manuscript, or in the decision to publish the results.
Abbreviations
The following abbreviations are used in this manuscript:
UIC University Innovation Canvas
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