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NFTByBrands: Value Identification Framework for Analysis and Design of NFT Initiatives

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Abstract

Non-Fungible Tokens (NFTs) are digital certificates of ownership that can be attached to virtual or physical assets. Recently, they have become increasingly popular, especially with the advent of metaverse, virtual spaces shared and accessible online. Many brands are launching NFT initiatives for various reasons including retaining customers, developing new revenue streams, or demonstrating that they are keeping up with the latest technological advances. As for any product or service, to increase the likelihood of success of NFT initiatives, it is key to design them so as to provide value to the targeted audience. In previous research, the notion of “value” of NFTs has been essentially seen through the lenses of financial return. However, NFT initiatives can provide other types of values to the targeted audience. This paper presents the NFTByBrands framework that can be used to identify the potential types of values that can be delivered by brands through NFT initiatives, and can help guide brands in this endeavor. It is built upon customer perceived value theory, and an analysis of 50 NFT initiatives launched by 42 brands. The framework can also be used as a basis for further research on the value of NFTs, and a research agenda is proposed in the paper.

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Chapter
The main aims of this chapter were to explore metaverse branding by identifying the main trends and contributions in extant literature. Through a bibliometry and the critical analysis of the main contributions in the literature, the chapter proposes a metaverse branding conceptualization, which shows how immersive metaverse experiences that provide multi-dimensional value enhance brand engagement, which leads to increased brand awareness, brand love, satisfaction, trust, and brand equity. These factors ultimately drive online and offline purchases and strengthen brand loyalty. Overall, this chapter and the proposed framework provide relevant insights for both managers defining metaverse branding strategies, and researchers interested in these topics.
Chapter
Purpose: This paper investigates the impact of Non-fungible Tokens (NFTs), Metaverse Engagement (ME), and Digital Personalization (DP) on Brand Accessibility (BA) with a focus on the mediating role of Inclusive Brand Strategies (IBS). Methodology: A total of 256 participants from the Fashion retailing sector participated in the paper. Data analysis using SEM with the SMART-PLS tool using a purposive sampling strategy. Findings: NFTs, Metaverse Engagement and Digital Personalization all Significantly enhance Brand Accessibility. Furthermore, it was discovered that inclusive brand strategies mediate this link highlighting the significance of inclusive strategies in improving brand accessibility. Originality/Value: This paper adds to the growing body of knowledge about brand accessibility in modern technology. It gives brands looking to promote accessibility and inclusion into their online presence beneficial knowledge by looking at the significance of novel technologies and Inclusive tactics.
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Non-Fungible Tokens (NFTs) are digital certificates of ownership that can be attached to any virtual or physical asset. Recently, they have become increasingly popular, especially with the advent of metaverses, virtual spaces shared and accessible online. Many organizations are launching NFT initiatives for a variety of reasons including retaining customers, developing new revenue streams, or demonstrating that they are keeping up with the latest technological advances. When organizations launch NFT initiatives, they attempt to provide value to NFT users in various ways, depending on the NFT and broader characteristics of the initiatives. This paper is a preliminary study to understand the value that organizations can attempt to provide through NFT initiatives. We examine 46 NFT initiatives from 42 companies by adopting an interpretive approach to provide a first overview. Based on our analysis, we discuss various elements on the design of NFT initiatives, and propose a research agenda.
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Our understandings of money, possessions, and ownership are all changing dramatically as consumption becomes digital and virtual. The Metaverse is an imagined future space where these building blocks of neoliberal production and consumption are delinked. We examine these changes through the affordances of cryptocurrencies, algorithmic collectibles, and NFTs. We seek to disambiguate these efforts at disintermediation through online auctions and speculation. We present practical implications for artists, art institutions, buyers, and investors. We theorize new forms of ownership with fractional ownership and fractionalized property rights. And we seek to understand why some consumers pay astronomical prices for digital art that includes simple and often silly artwork with limited property rights. To do so we distinguish alternate, but sometimes overlapping, buyer motivations in the wild world of crypto art as we purportedly move toward the Metaverse.
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We have now reached a point where we can gather together the threads of our argument. To begin with, it may be useful to make clear which elements in the economic system we usually take as given, which are the independent variables of our system and which are the dependent variables.
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This book was originally published by Macmillan in 1936. It was voted the top Academic Book that Shaped Modern Britain by Academic Book Week (UK) in 2017, and in 2011 was placed on Time Magazine's top 100 non-fiction books written in English since 1923. Reissued with a fresh Introduction by the Nobel-prize winner Paul Krugman and a new Afterword by Keynes’ biographer Robert Skidelsky, this important work is made available to a new generation. The General Theory of Employment, Interest and Money transformed economics and changed the face of modern macroeconomics. Keynes’ argument is based on the idea that the level of employment is not determined by the price of labour, but by the spending of money. It gave way to an entirely new approach where employment, inflation and the market economy are concerned. Highly provocative at its time of publication, this book and Keynes’ theories continue to remain the subject of much support and praise, criticism and debate. Economists at any stage in their career will enjoy revisiting this treatise and observing the relevance of Keynes’ work in today’s contemporary climate.
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Purpose In the fertile line of research on consumer value from the services literature, a gap exists between theoretical and empirical knowledge, in particular regarding Holbrook’s conceptual value framework. The present work seeks to find construct validity for a multidimensional value scale based on his proposal. Design/methodology/approach Based on a literature review, a qualitative phase, and consultation with an expert, eight value scales (efficiency, service quality, play, aesthetics, status, esteem, ethics, and escapism as an adaptation of spirituality) are tested on a sample of 585 hotel customers and are further analyzed with simple and partial correlations, multiple regressions, and structural modelling. Findings Following the literature on the merits of Holbrook’s value typology, results are presented in three concatenated phases: (1) validation of Holbrook’s eight value scales corresponding to his eight value types; (2) interrelationships between these value types showing a predominance of the extrinsic-intrinsic and self-other dimensions; and (3) construction of six indices based on the 222 matrix (self, other, extrinsic, intrinsic, active, and reactive) and a value index as a higher-order representation. The results support Holbrook’s typology, thereby supporting construct validity for the multidimensional scales. Research limitations/implications Implications for further conceptual research on value are presented. Meanwhile, the empirical study is context-specific, related to a hospitality experience. Originality/value Although Holbrook’s typology has gained widespread attention, to the best of the authors’ knowledge, no previous research has tested all eight value types simultaneously in the same empirical work.
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Developers aim at providing value through their systems and products. However, value is not financial only, but depends on usage and users' perceptions of value. In this paper, we clarify the concept of value from the users' perspective and the role of user involvement in providing value. First, theories and approaches of psychology, marketing and human-computer interaction are reviewed. Secondly, the concept of 'user values' is suggested to clarify the concept of value from the user's point of view and a category framework of user values is presented to make them more concrete and easier to identify. Thirdly, the activities and methods for adopting user values in development work are discussed. The analysis of the literature shows that value has been considered in multiple ways in development. However, users' perspectives have received less attention. As a conclusion, we draw future research directions for value-centered design and propose that user involvement is essential in identifying user values, interpreting the practical meaning of the values and implementing them in development work.
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This book is a compendium of writings from the last ten years by one of the leading figures in aesthetics, Jerrold Levinson. It contains twenty-four essays and is divided into seven parts. The first is about issues relating to art in general, not specific to one art form. The second is about philosophical problems specific to music. The third part focuses on pictorial art, and the fourth on interpretation, in particular, the interpretation of literature. The remaining parts of the book discuss aesthetic properties, issues in historical aesthetics, humor, and intrinsic value.
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Nothing drives progress like the imagination. The idea precedes the deed. The only exceptions are accidents and natural selection, but these cannot be willed. Ideas can be willed, and the imagination is their engine. Though progress starts with the imagination, only work can make things happen. And work itself works best when fueled, again, by the imagination. An idea or a new conceptualization usually requires the imaginative application of effort to get the intended result. Thus the imagination gets the idea and then, to be effective, must help convert it into results. The marketing imagination is the starting point of success in marketing. It is distinguished from other forms of imagination by the unique insights it brings to understanding customers, their problems, and the means to capture their attention and their custom. By asserting that people don't buy things but buy solutions to problems, the marketing imagination makes an inspired leap from the obvious to the meaningful. "Meaning" resides in its implied suggestion as to what to do – in this case find out what problems people are trying to solve. It is represented by Charles Revson's famous distinction regarding the business of Revlon: 'In the factory we make cosmetics. In the store we sell hope.' It is characterized by Leo McGinneva's famous clarification about why people buy quarter-inch drill bit: 'They don't want quarter-inch bits. They want quarter-inch holes.' It leads to Professor Raymond A. Bauer's famous point that when buyers select a known vendor or known brand over another it is more meaningful to think of the choice as an act of risk reduction rather than as the expression of a brand preference. Each of these reconceptualizations found a deeper meaning in customer behavior, thus causing marketing programs to be reshaped in ways better to attract and hold customers. To attract a customer, you are asking him to do something different from what he would have done in absence of the programs you direct at him. He has to change his mind and his actions. The customer must shift his behavior in the direction advocated by the seller. Hence the seller must distinguish himself and his offering from those of others so that people will want, or at least prefer, to do business with him. The search for meaningful distinction is a central part of the marketing effort. If marketing is seminally about anything, it is about achieving customer-getting distinction by differentiating what you do and how you operate. All else is derivative of that and only that.