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Reimagining TaxiVis through an Immersive Space-Time Cube metaphor and reflecting on potential benefits of Immersive Analytics for urban data exploration

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[ IEEE VR 2024 Paper ] [ https://arxiv.org/abs/2402.00344 ] Current visualization research has identified the potential of more immersive settings for data exploration, leveraging VR and AR technologies. To explore how a traditional visualization system could be adapted into an immersive framework, and how it could benefit from this, we decided to revisit a landmark paper presented ten years ago at IEEE VIS. TaxiVis, by Ferreira et al., enabled interactive spatio-temporal querying of a large dataset of taxi trips in New York City. Here, we reimagine how TaxiVis’ functionalities could be implemented and extended in a 3D immersive environment. Among the unique features we identify as being enabled by the Immersive TaxiVis prototype are alternative uses of the additional visual dimension, a fully visual 3D spatio-temporal query framework, and the opportunity to explore the data at different scales and frames of reference. By revisiting the case studies from the original paper, we demonstrate workflows that can benefit from this immersive perspective. Through reporting on our experience, and on the vision and reasoning behind our design decisions, we hope to contribute to the debate on how conventional and immersive visualization paradigms can complement each other and on how the exploration of urban datasets can be facilitated in the coming years.
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In this work, we evaluate two standard interaction techniques for Immersive Analytics environments: virtual hands, with actions such as grabbing and stretching, and virtual ray pointers, with actions assigned to controller buttons. We also consider a third option: seamlessly integrating both modes and allowing the user to alternate between them without explicit mode switches. Easy-to-use interaction with data visualizations in Virtual Reality enables analysts to intuitively query or filter the data, in addition to the benefit of multiple perspectives and stereoscopic 3D display. While many VR-based Immersive Analytics systems employ one of the studied interaction modes, the effect of this choice is unknown. Considering that each has different advantages, we compared the three conditions through a controlled user study in the spatio-temporal data domain. We did not find significant differences between hands and ray-casting in task performance, workload, or interactivity patterns. Yet, 60% of the participants preferred the mixed mode and benefited from it by choosing the best alternative for each low-level task. This mode significantly reduced completion times by 23% for the most demanding task, at the cost of a 5% decrease in overall success rates.
Preprint
The design space for user interfaces for Immersive Analytics applications is vast. Designers can combine navigation and manipulation to enable data exploration with ego-or exocentric views, have the user operate at different scales, or use different forms of navigation with varying levels of physical movement. This freedom results in a multitude of different viable approaches. Yet, there is no clear understanding of the advantages and disadvantages of each choice. Our goal is to investigate the affordances of several major design choices, to enable both application designers and users to make better decisions. In this work, we assess two main factors, exploration mode and frame of reference, consequently also varying visualization scale and physical movement demand. To isolate each factor, we implemented nine different conditions in a Space-Time Cube visualization use case and asked 36 participants to perform multiple tasks. We analyzed the results in terms of performance and qualitative measures and correlated them with participants' spatial abilities. While egocentric room-scale exploration significantly reduced mental workload, exocentric exploration improved performance in some tasks. Combining navigation and manipulation made tasks easier by reducing workload, temporal demand, and physical effort.
Book
Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.
Conference Paper
This research presents an application for visualizing the real-world cityscapes and massive transport network performance data sets in Augmented Reality (AR) using the Microsoft HoloLens, or any equivalent hardware. This runs in tandem with numerous emerging applications in the growing worldwide Smart Cities movement and industry. Specifically, this application seeks to address visualization of both real-time and aggregated city data feeds - such as weather, traffic and social media feeds. The software is developed in extensible ways, and it able to overlay various historic and live data sets coming from multiple sources. Advances in computer graphics, data processing and visualization now allow us to tie these visual tools in with much more detailed, longitudinal, massive performance data sets to support comprehensive and useful forms of visual analytics for city planners, decision makers and citizens. Further, it allows us to show these in new interfaces such as the HoloLens and other head-mounted displays to enable collaboration and more natural mappings with the real world. Using this toolkit, this visualization technology allows a novel approach to explore hundreds of millions of data points in order to find insights, trends, patterns over significant periods of time and geographic space. The focus of our development uses open data sets, which maximizes applications to assessing the performance of networks of cities worldwide. The city of Sydney, Australia is used as our initial application. It showcases a real-world example of this application enabling analysis of the transport network performance over the past twelve months.
Article
Immersive analytics turns the very space surrounding the user into a canvas for data analysis, supporting human cognitive abilities in myriad ways. We present the results of a design study, contextual inquiry, and longitudinal evaluation involving professional economists using a Virtual Reality (VR) system for multidimensional visualization to explore actual economic data. Results from our preregistered evaluation highlight the varied use of space depending on context (exploration vs. presentation), the organization of space to support work, and the impact of immersion on navigation and orientation in the 3D analysis space.
Conference Paper
This paper introduces GeoGate, an Augmented Reality tabletop system that extends the Space-Time Cube and utilizes a ring-shaped tangible user interface to explore correlations between entities in multiple location datasets. We demonstrate GeoGate in the context of the maritime domain, where operators seek to find geo-temporal associations between trajectories recorded from a global positioning system, and light data extracted from night time satellite images. GeoGate utilizes a tabletop system displaying a traditional 2D map in conjunction with a Microsoft Hololens to present a single view of the data with a novel Augmented Reality extension of the Space- Time Cube. To validate GeoGate, we present the results of a user study comparing GeoGate with the existing 2D approach used in a normal desktop environment. The outcomes of the user study show that GeoGate’s approach reduces mistakes in the interpretation of the correlations between various datasets, while the qualitative results show that such a system is preferable for the majority of geo-temporal maritime tasks compared.
Conference Paper
From emergency planning to real estate, many domains can benefit from collaborative exploration of urban environments in VR and AR. We have created an interactive experience that allows multiple users to explore live datasets in context of an immersive scale model of the urban environment with which they are related.
Article
Route planning is an important daily activity and has been intensively studied owing to their broad applications. Extracting the driving experience of taxi drivers to learn about the best routes and to support dynamic route planning can greatly help both end users and governments to ease traffic problems. Travel frequency representing the popularity of different road segments plays an important role in experience-based path-finding models and route computation. However, global frequency used in previous studies does not take into account the dynamic space-time characteristics of origins and destinations and the detailed travel frequency in different directions on the same road segment. This paper presents the space-time trajectory cube as a framework for dividing and organizing the trajectory space in terms of three dimensions (origin, destination, and time). After that, space-time trajectory cube computation and origin-destination constrained experience extraction methods are proposed to extract the fine-grained experience of taxi drivers based on a dataset of real taxi trajectories. Finally, space-time constrained graph was generated by merging drivers' experience with the road network to compute optimal routes. The framework and methods were implemented using a taxi trajectory dataset from Shenzhen, China. The results show that the proposed methods effectively extracted the driving experience of the taxi drivers and the entailed trade-off between route length and travel time for routes with high trajectory coverage. They also indicate that road segment global frequency is not appropriate for representing driving experience in route planning models. These results are important for future research on route planning or path finding methods and their applications in navigation systems.
Article
Bike-sharing systems are a popular mode of public transportation, increasing in number and size around the world. Public bike-sharing systems attend to the needs of a large number of commuters while synchronizing to the rhythm of big cities. To better understand the usage of such systems, we introduce an interactive visualization system to explore the dynamics of public bike-sharing systems by profiling its historical dataset. By coordinating a pixel-oriented timeline with a map, and introducing a scheme of partial reordering of time series, our design supports the identification of several patterns in temporal and spatial domains. We take New York City׳s bike-sharing program, Citi Bike, as a use case and implement a prototype to show changes in the system over a period of ten months, ranking stations by different properties, using any time interval in daily and monthly timelines. Different analyses are presented to validate the visualization system as a useful operational tool that can support the staff of bike-sharing programs of big cities in the exploration of such large datasets, in order to understand the commuting dynamics to overcome management problems and provide a better service to commuters.