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Interuniversity Institute of Geography
University of Alicante
ISSN: 0213-4691 | eISSN: 1989-9890
https://www.investigacionesgeograficas.com
DOI
https://doi.org/10.14198/INGEO.25511
CITATION
Fernández García, F., Herrera Arenas, D., &
Sevilla Álvarez, J. (2024). Landscape through
graphic representation: Augmented Reality
as a tool for interpretation. Investigaciones
Geográficas, (81), 33-50. https://doi.
org/10.14198/INGEO.25511
CORRESPONDENCE
Juan Sevilla Álvarez (sevillajuan@uniovi.es)
HISTORY
Received: 2 July 2023
Accepted: 31 December 2023
Published: 26 January 2024
TERMS
© Felipe Fernández García, Daniel Herrera
Arenas and Juan Sevilla Álvarez
This work is published under a
license Creative Commons Attribution-
NonCommercial-ShareAlike 4.0 International
Abstract
Within a sociocultural context where visual components are becoming
increasingly important and new technologies are spreading, geography
must adapt to new demands, avoid trivialization in the use of images, and
approach the task of creating graphic elements based on an effective and
rigorous transmission of knowledge. Considering Augmented Reality
as an advantageous technology due to the interactive, self-guided and
dynamic nature of its tools, this research seeks to prove its effectiveness
and determine the main benefits derived from its application in the
representation of landscapes. The methodology takes as its starting
point basic graphic materials, most of which are already known in
landscape studies. Procedures based on new computer techniques are
applied to these materials in order to obtain digital resources compatible
with Augmented Reality and Virtual Reality. These resources can be
integrated into more complex tools that help explain the composition
and dynamics of landscapes. Thus, the figures presented in this article
are accompanied by a web link and also incorporate a hyperlink, so that
by clicking on them, the aforementioned resources are accessed. And
those figures with the Observatorio del Territorio (OT) logo are image
markers in themselves that allow Augmented Reality content to be
opened on devices. The results are obtained by testing various forms
of multimedia representation in the context of an R&D project with
application in various urban, rural and natural areas of the Principality
of Asturias. These are hosted on the server of the Observatorio del
Territorio at the University of Oviedo. The conclusions indicate the
beneficial use of dynamic sequences (animations, sliders…) for a better
understanding of diachronic changes; the interactive third dimension for
the representation of complex elements; or the general added value of
combining information on media (audio, video, 360º panoramas, etc.) in
the understanding of shapes and structures.
Keywords: landscape representation; Geographical Information Tech-
nologies (GIT); emerging tools; Augmented Reality; territorial culture;
landscape awareness.
Resumen
En un contexto sociocultural donde los componentes visuales cobran
cada vez más importancia y las nuevas tecnologías se difunden, la Geo-
grafía debe adaptarse a las nuevas exigencias, evitar la banalización en
Landscape through graphic representation:
Augmented Reality as a tool for interpretation
El paisaje a través de la representación gráfica: la Realidad Aumentada
como herramienta de interpretación
AUTHORSHIP
Felipe Fernández
García
ARPE-Observatorio del Territorio Accredited
Research Group. Department of Geography.
University of Oviedo. Spain.
Daniel Herrera Arenas
ARPE-Observatorio del Territorio Accredited
Research Group. Department of Geography.
University of Oviedo. Spain.
Juan Sevilla Álvarez
ARPE-Observatorio del Territorio Accredited
Research Group. Department of Geography.
University of Oviedo. Spain.
Fernández García et al. 34
Investigaciones Geográficas, 81, 33-50
el uso de las imágenes y abordar la tarea de crear elementos gráficos que permitan una transmisión eficaz
y rigurosa del conocimiento. Considerando la Realidad Aumentada como una tecnología ventajosa por el
carácter interactivo, auto-guiado y dinámico de sus herramientas, esta investigación tiene como objetivo
probar su efectividad y mostrar los principales beneficios derivados de su aplicación en la representación
del paisaje. La metodología toma como punto de partida materiales gráficos de base, la mayor parte de los
cuales son ya conocidos en los estudios del paisaje. Sobre estos materiales se aplican procedimientos ba-
sados en nuevas técnicas informáticas que permiten obtener recursos digitales compatibles con la Realidad
Aumentada y la Realidad Virtual. Estos recursos pueden ser integrados en herramientas más complejas que
ayudan a explicar la composición y dinámica de los paisajes. Así, las figuras presentadas en este artículo se
acompañan de un enlace web e incorporan, además, un hipervínculo, de manera que al hacer clic sobre ellas
se accede a los recursos mencionados. Aquellas figuras con el logo del Observatorio del Territorio (OT) cons-
tituyen marcadores de imagen en sí mismos que permiten abrir contenidos de Realidad Aumentada en los
dispositivos. Los resultados provienen de probar varias formas de representación multimedia en el contexto
de un proyecto de I+D con aplicación en diversas áreas urbanas, rurales y de dominante natural del Principa-
do de Asturias. Estos se alojan en el servidor del Observatorio del Territorio de la Universidad de Oviedo. Las
conclusiones subrayan el uso beneficioso de secuencias dinámicas (animaciones, comparadores de fechas
con cortinilla deslizante...) para una mejor comprensión de los cambios; la tercera dimensión interactiva para
la representación de elementos complejos; o el valor añadido general de combinar información de soportes
(audio, vídeo, panorámicas 360º, etc.) en la comprensión de formas y estructuras.
Palabras clave: representación del paisaje; Tecnologías de la Información Geográfica (TIG); herramientas
emergentes; Realidad Aumentada; cultura territorial; conciencia paisajística.
1. Introduction
The development and application of tools based on new technologies (Information and Communication
Technologies) is becoming a resource with an extraordinary capacity to transmit information. Within these
new technologies, Augmented Reality, understood as the combination of virtual elements in the real world,
begins to be used in more and more areas such as Geography. In this sense, landscape studies constitute
a field of great interest for a wide range of users, going from individuals, with the simple aspiration of
enjoying landscapes or understanding the basic linked processes, to professionals, who need to know their
composition and evolution in detail to carry out tasks related to their research and technical activities.
In a society with an overexposure to the visual (Mirzoeff, 2003), geography must avoid the trivialization in the
use of images, giving them the importance that they deserve in the tasks of creation/selection of graphic ele-
ments, as a key to the academic process. In this process, it is essential to understand that “the production of
any image involves tasks of a conceptual, technical and aesthetic order” (Hollman, 2008, 2016). In this sense,
the visual perception lays the groundwork of concept formation (Arnheim, 1997). Therefore, the elaboration
of graphic representations constitutes a fundamental mission within geographical science to which special
attention should be paid, so that we can take advantage of all the opportunities that visual ability offers to
improve teaching and research (Thornes, 2004). The development of Geovisualizacion, as result of linking
cartography and scientific visualization (Dodge et al., 2008), increase the possibilities of geographical repre-
sentations so they can be interactive, immersive and three-dimensional. In fact, it provides many Augmented
Reality and Virtual reality possibilities to be exploited (Kraak 2020; Ortag 2012).
The combination of formats, the use of multimedia materials and three-dimensional elements, and interactivity
constitute facts within today’s society. Therefore, these are new communication formulas to be assumed,
just as other representation techniques were incorporated in the past as a result of technological advances
(Geographic Information Systems, automated mapping, etc.). However, it is necessary to adapt the visual
language to the target audience and their new communication channels. Hence, application design based
on Augmented Reality is among the technologies to test in order to offer new experiences of understanding
the composition and transformations of landscape by digital information through devices. So tools can be
downloaded and ran on mobile devices which are widely used, such as tablets or smartphones, allowing the
combination of real and virtual elements through the use of markers, or by geopositioning, and benefiting
from sensors available in these devices: GPS, cameras, compasses, gyroscopes, accelerometers, etc.
Faced with Virtual Reality technologies (whose spatial context is constructed with computerized procedures), this
work opts for Augmented Reality to obtain advantages from the visualization of elements of the real world, either
directly or indirectly, in combination with superimposed virtual elements through the use of devices (Carbonell
Landscape through graphic representation: Augmented Reality as a tool for interpretation 35
Investigaciones Geográficas, 81, 33-50
Carrera & Bermejo Asensio 2017a, 2017b; Chang et al., 2010; Cobo and Moravec, 2011). We wish to facilitate
integrated knowledge, combining the environment of reality with enriching digital information in real time through
the use of technological platforms that favour learning and understanding of concepts and processes.
Augmented Reality requires at least 4 components (Kipper & Rampolla, 2013) that make possible to combine
digital resources on a real image or element: on the one hand, the sensors that allow to capture data from the
environment and the position of the device (camera, gyroscope, accelerometer, compass, GPS ...); second,
a system for storing and processing information; third, a software that combines the information; and, finally,
a display device, either the device’s own screen or others such as the Head Mounted Display type (HMD)
(Figure 1). In order for the augmented virtual information to be activated on the display device, a marker is
required to trigger the digital resources. Then, taking into account a utility linked to the explanation of land-
scape, texts, images, animations, videos, audios, 3D elements and links to applications or external resources,
etc. constitute basic elements to enrich information.
Figure 1. Components of Augmented Reality
Source: Olay Varillas et al. (2019)
Due to the speed at which these technologies evolve, it is difficult to establish a classification that encom-
passes all the varieties and possibilities. However, we can use the one established by Lens-Fitzgeral (2009) in
which four types of Augmented Reality (Peddie, 2017) are differentiated according to interactivity, complexity
and the type of activator. They indeed have distinct advantages for landscape experiences.
The first type is based on hyperlinks activated by barcodes or QR (Quick Response) markers detected by the
sensor (camera), this type being characterized by low interactivity, since its function is limited to linking to a
website where the extended information is hosted. Such triggers are useful because of their widespread use,
especially in outdoor environments, but they have the disadvantage of weak integration between digital and
real elements.
The second type is based on the use of image markers or 3D objects, the activation also being carried out by
the sensor; this type implies a greater degree of interaction, since there is a link between the activator and
the virtual information integrated and superimposed on reality1. They are particularly useful to complement
the information available in brochures or printed items, but they could require a specific application or webAR.
In the third type, markers are not used, but the activation is carried out with various sensors integrated in
mobile devices (GPS, compass, accelerometer, gyroscope ...). It may present difficulties depending on the
sensitivity and precision of the devices, but it allows for self-guidance in open spaces, offering additional
information based on the user’s position. By means of these activators it is possible to carry out itineraries in
which the explanation is directly linked to our position so it is therefore spatially contextualised.
There is a fourth type in which Augmented Reality no longer depends on a screen but it becomes an im-
mersive vision through glasses or other HMD devices (Head Mounted Display). However, this type is not
sufficiently developed today to offer comfort and safety in open spaces and therefore the use in explaining
landscape does not seem relevant to us.
These types can be used in a complementary way integrating them in the same application. For example, in the
case of designing a route or itinerary (Sánchez Verdú et al., 2014) where it is included: a guide (in a digital or pa-
per format) that would contain markers; the location of QR codes or image markers through posts or beacons
that would serve as links to high-capacity alphanumeric information; and, finally, geolocation (through geo-
positioning or activated by beacons) that would grant access to information at certain points along the route.
1 The quality of the image that triggers Augmented Reality as a marker is important. Quality implies not only a good resolution, but also aspects such as
contrast, the number of lines, changes in texture, etc. Thus, the more visual details a marker has, the better its performance.
Fernández García et al. 36
Investigaciones Geográficas, 81, 33-50
All these characteristics making Augmented Reality a tool with significant potential in the field of Geography,
however it is necessary “that future research also provide a better knowledge for its effective application”
(Akçayır & Akçayır, 2017; Chiang et al., 2014; Cheng & Tsai, 2013; Falk & Chatel 2017). Some authors have
analysed the possibilities of Augmented Reality especially in the educational field. In most cases, their studies
have proposed applications for specific purposes in Geography teaching: composition of specific itineraries
for understanding the evolution of landscapes (Sánchez Verdú et al., 2014), 360º images for experience
locations (Prisille & Ellerbrake, 2020; Stojšić et al., 2016) or three-dimensional models to improve learners’
orientation skills and understanding of structures (Carbonell Carrera & Bermejo Asensio, 2017a; Pratama et al.,
2021). Besides, Stintzing et al. (2020) have tested gamified environmental experiences using an Augmented
Reality geo-localised application.
Based on this research axis, our work proposes the following hypothesis: the interactive, auto-guided
and dynamic character of Augmented Reality tools is beneficial for representing the distinctive features of
landscapes due to the nature of the source materials, the form of activation and the dynamic effects (Damala
et al., 2008; Marques et al., 2019); it facilitates the interpretation of forms and structures as well as shows their
dynamics, underlining the diachronic dimension, by showing the action over time of the underlying natural and
human processes. This vision underlined in our work is related to the postulates of the European Landscape
Convention (signed in Florence, 2000), which has been of vital importance for the approach, understanding
and enjoyment of landscapes by the population. Landscape analysis must matter as an object of interest
in the learning process about geographical space and its cultural values (Alomar-Garau & Gómez Sotano,
2022; Olcina Cantos et al., 2022); what Ortega y Gasset (1906) expressively called landscape pedagogy,
being present in the fields of humanities, social sciences or the environment (Busquets, 2010; García, 2011;
Hernández 2010; Liceras, 2013). Consequently, the objective of the research is designing and proving the
effectiveness of a repertoire of tools that could articulate landscape interpretation experiences. It is estimated
that these tools could support an increase in effectiveness related to the visual component or interactivity due
to more direct and intuitive intervention; note those cases with greater possibilities of handling by including
buttons and labels that trigger other processes with pop-up information. They are conceived to obtain
information that is not accessible with the same immediacy in other media formats (Eve, 2012).
2. Methodology
The methodology of our research is based on conceiving the sequence materials - techniques – applications
(Figure 2). It involves the detailed and in-depth knowledge of the characteristics of materials or sources that
can be used. Likewise, attention is paid to the adaptation of representation forms in order to achieve the most
of the capabilities provided by new graphic techniques. Besides, interest is directed to the conception of
applications in which the interpretation of landscapes is adapted to the media and demands of current users.
Figure 2. Workflow scheme showing procedure for composition of tools based on Augmented Reality
Own elaboration
Landscape through graphic representation: Augmented Reality as a tool for interpretation 37
Investigaciones Geográficas, 81, 33-50
2.1. The choice of graphic materials
There are many graphic materials that can be used for the development of Augmented Reality applications.
As it has been pointed out previously, the options have been multiplying (videos, audios, photographs, maps,
three-dimensional models, diagram blocks, etc.); however, the focus here is on the use of photography and
the creation of slider comparators, three-dimensional models and virtual tours2, trying to illustrate their impor-
tance as geographic documents and how to use them as Augmented Reality resources.
Terrestrial photography was early in countries such as France or the United States, where the method of
repeated photography was used to analyse transformations in landscape3; a task that French foresters be-
gan at the end of the 19th century, and which North American researchers continued from the sixties of the
last century (Carré & Metailié, 2008; Rogers & Malde, 1984). The use of terrestrial photography in Spanish
geography has, on the contrary, been late and less systematic, which has surely had to do with the fact that
the available photographic collections were not abundant until recent years. And its usefulness in the analy-
sis of the dynamics of landscapes contrasts, however, with their limited application. They do allow in many
cases to make diachronic analyses, using the method of repeated photography (Carré & Metailié, 2008). In
this method, while not keeping exactly the same point of view between the contrasting images, they show
the perspectives of the same landscape at different dates, with very interesting results when a good photo
interpretation task is done.
As for the aerial photography, whose origin dates back to the central years of the 19th century, its true docu-
mentary value is reached from the moment in which flights are carried out systematically and with coverage
of wide sectors of the territory. This means that, in the photographic archives, public and private, there is an
important volume of vertical and oblique aerial images for working with the techniques of photointerpretation
(Fernández García, 1998; Fernández García & Quirós Linares, 1997).
For the use of vertical aerial images in the historical analysis of the landscape, it is convenient to identify the
temporal perspective with which the analysis is going to be made. On the one hand, there are aerial images to
analyse those processes that were developed before the birth of aerial photography, but that have left some
mark on the landscape and, therefore, can be recognized and interpreted in the photographs or, at least, in a
part of them; and, on the other hand, we can distinguish the images that illustrate “contemporary” historical
processes, those that were developed over the last decades and, therefore, are documented photographically
in their different stages of evolution.
Oblique aerial photographs, old or new, are another interesting material in photointerpretation tasks, as well
as an important complement to vertical aerial photography. Oblique aerial imaging had a great development
in the early days of air navigation (both in the ballooning stage and in the early stages of aviation). Afterwards,
oblique views have been taken throughout the 20th century (although to a lesser extent than vertical aerial
photographs). In this way, there are photographic archives, also public and private, that have extremely useful
content for studies of landscapes and their dynamics.
Another kind of base materials are 3 dimensional models. Among these, there are Digital Elevation Models
(DEM) and Digital Surface Models (DSM), specially those provided by the Spanish National Geographic Insti-
tute-CNIG (models with different resolutions, ranging from 200 to 2 meters mesh, being also possible to have
2x2 km Lidar data, with a density of 0.5 points per square meter, with which very precise digital models can
be elaborated). On the other hand, there are photogrammetric models obtained from ground and/or aerial
photography.
2.2. Composing dynamic figures
One of our main methodological purposes has been the integration of photography in new processes that
improve graphic quality and generate new forms of dynamic and interactive representation. However, these
new forms of representation also have certain requirements.
2 Although it is closer to what we know as Virtual Reality, we use it because the virtual tour can be deployed using Augmented Reality technology, with
markers or positioning. And it is a suitable complement to other graphic resources.
3 As opposed to repeated photography, for which a reliable methodological support is available (Carré & Metailié, 2008), and which essentially consists of
the use of historical terrestrial photographs from archives and current photographs taken expressly from a point of view as close as possible to the old
photo, comparative photography is considered to be the procedure consisting of making a comparison between aerial, vertical or oblique photographs
taken on different dates, obtained in all cases in photo libraries.
Fernández García et al. 38
Investigaciones Geográficas, 81, 33-50
Regarding a first type of composite tools, that of comparators (Figures 3 and 4), historical photographs can
be used to create series. Traditionally, the analysis of photographs was done by contrasting one with the
other in the form of a static image. Today, devices allow us to compare more than two images dynamically
and interactively. However, it is necessary to eliminate the deformations of the photographs (due to the type
of projection, among other aspects), obtaining rectified historical images or historical orthophotomaps. Thus,
it is feasible to insert them into Geographic Information Systems (GIS) and combine and compare them with
the series of recent and current orthoimages.
When using aerial photography, a difficulty derives from the fact that, in order to have current images with
the same point of view as the historical ones, it is necessary to perform specific flights for this purpose. This
involves very high costs, which can only be reduced in some cases by using Unmanned Aerial Vehicles
(Commonly known as DRONES). However, in some areas it is not possible to use these vehicles; which is
why we have explored the possibility of resorting to the Google Earth three-dimensional visualization system.
In this case, by superimposing on the historical photograph, the aim is to obtain the current image with the
same point of view, with which to generate animations (Figure 5).
In the case of oblique aerial photography and terrestrial photography, the level of precision in the overlay is
lower. This is because the adjustment process has to be done manually, looking for the same framing and
point of view to obtain a current replica of the historical photograph. Once we have two or more photographs
with the same framing, by adapting a Javascrip4, it is possible to superimpose and integrate the images in a
comparator. For repeated photography, regarding the technical part, it does not differ, in essence, from that
already mentioned for the elaboration of comparators with vertical or oblique aerial photography (Figure 6).
Another technique implemented has been the construction of block diagrams, since it interests to provide in-
teractivity when manipulating three-dimensional models. GIS software has incorporated tools for the analysis
and visualization of these models in 2.5 D or 3D. Thus, QuantumGis allows these models to be viewed and
exported for publication on the web, thanks to a specific plug-in that converts the model into a web page,
compatible with any browser that supports WebGL, using a Javascrip library called Three.js. Additionally, it
is possible to export in GLTF format which constitutes an 3D element. This model can also be exported and
uploaded to the sketchfab platform, where it is possible to configure its display, incorporate views, images,
explanations and audios. It is also compatible with Virtual Reality vision glasses.
Besides, the Structure from Motion (SfM) algorithms that are used for the elaboration of historical ortho-
photomaps have other applications, among which is the elaboration of three-dimensional photogrammetric
models obtained from ground photography and/or aerial photography taken from unmanned vehicles. In this
case, it is necessary to carry out a total photographic coating of the study area, and with a high percentage
of overlap between consecutive photographs. It will be precisely such overlapping of the photographs that
will allow the software to calculate the position of the camera and its orientation, as well as the geometry and
3D structure of the object5. The final result is a three-dimensional photogrammetric model with photographic
texture, which can be shared through online platforms such as sketchfab or directly in specific Virtual Reality
or Augmented Reality software (Figure 7).
Another form of representation has to do with the capacity of 360º cameras to achieve a sensation of immer-
sion, that is to say, to generate the feeling of being inside the photograph. In virtual tours we are not limited to
a single point of view or framing but to a spherical view where incorporating a wide range of explanatory ele-
ments is possible. To develop virtual tours based on 360º spherical photos or 360º panoramas, free software
available on the Internet can be used, such as Kuula, which is easy to use; or professional software (we use
3D-Vista), which offer much more possibilities (Figure 11), but whose handling, on the other hand, requires a
specific learning process.
3. Results. Landscape analysis with Augmented Reality Tools
Regarding the activation of the tools, access to Augmented Reality in this paper can be done in different ways:
in the case of desktops and laptops, by using the web link at the bottom of the figure; and for mobile devices
(tablets and smartphones), by using the icon , downloading the Observatorio del Territorio app (https://ob-
servatoriodelterritorio.onirix.com/daabb928ea9b4c519285e9f5ffb4966a), enabling “unknown sources” and
4 JuxtaposeJS or TwentyTwenty are examples of these java libraries that allow to program these comparators. It can even be done automatically in https://
juxtapose.knightlab.com/
5 The use of targets to align the photographs is also of great help. At the same time, they will serve as control points to scale and geolocate the model.
Landscape through graphic representation: Augmented Reality as a tool for interpretation 39
Investigaciones Geográficas, 81, 33-50
selecting “LandscapeGraphics” (once the app has started, it is necessary to scan the figure with the marker
so that Augmented Reality is activated). Or by using the icon , downloading the Gijón Aumentado app in
Google Play and scanning the corresponding figure. But it should be marked that tools in this research could
be integrated in various ways to deploy an Augmented Reality experience. the same element can be used with
different levels: QR codes activatable on site, real objects as markers, or geopositioning.
Using historical photography collections, we have firstly developed a simple Augmented Reality tool aimed
at allowing the user to see the transformations suffered by a landscape; all this through the comparison
between aerial photographs taken on two different dates. By dividing the screen into two halves and having
buttons referring to the dates in each of them, it allows the user to choose the corresponding image to make
the comparison. In this way, the transformations that occurred in a previously defined time interval can be
observed. Comparison is facilitated by a sliding touch curtain (Figure 3).
Figure 3. Examples of aerial photography comparators. Above, Avilés (1956-2011);
down, Gijón (1945, 1956, 1970, 1984, 1994, 2003 and 2011)
Own elaboration. Available at: Observatorio del Territorio (Avilés) and Gijón Aumentado.
Una guía del Gijón histórico basada en técnicas de Realidad Aumentada http://www.observatoriodelterritorio.es/expo/urbe3/aviles.html
Fernández García et al. 40
Investigaciones Geográficas, 81, 33-50
A variant of this would be oriented to the exploitation of oblique, both historical and current aerial photography,
on which to carry out works of location, identification and analysis of the structural elements of landscape.
The results that can be obtained are more satisfactory when vertical aerial photography is used to document
the landscape transformations that took place throughout the 20th century, especially those that occurred
in the second half, or during the last two decades. On the other hand, oblique images can be used in
landscape studies, both in the timeless aspect and in the analysis of their dynamics; but the best results are
achieved when they are used simultaneously and in addition to vertical aerial photographs and cartography.
In fact, oblique aerial photography offers us a view of the surface elements that is more familiar to us and,
consequently, interpretation tasks are substantially facilitated. However, despite the general overview that
they provide, it is still true that interpretation is sometimes limited by the perspective of oblique vision; then
the complementary use of oblique photographs with verticals and maps promotes a better understanding of
landscape organization.
As it has been exposed, this way of combining graphic materials to compose dynamic images allows an
interesting reading of inherited landscapes. This will be more fruitful the greater the knowledge of the historical
processes that shaped landscapes (Figure 4). The repertoire of phenomena that can be studied using aerial
photography is considerable, by analysing the morphology, structure and use of different elements that make
up the landscape. The logic of some of these elements can be found in past historical contexts and they
have endured, fossilized in the landscape, even changing their use but keeping its shape. It is possible to link
some with the Roman era (parcels, roads, mining, etc.), to the medieval period (abandoned urban settlements,
roads, cattle ravines, hydraulic works, parcels ...), to the modern age (canals and irrigation works, dams,
breakages, maritime ports ...) or to the 19th and first half of the 20th centuries (hydraulic works, ports, airfields
and airports, railways and roads, mining, industrialization, etc.).
Figure 4. Photointerpretation work using a comparator (slide). In the image, the missing nineteenth-century steel factory
Fábrica de Mieres, located on the right bank of the Caudal River
Source: Asturias Railway Museum (the image) and own elaboration (photointerpretation) http://www.observatoriodelterritorio.es/rarv/foto/fabrica.html
Landscape through graphic representation: Augmented Reality as a tool for interpretation 41
Investigaciones Geográficas, 81, 33-50
Figure 5. Avilés, sequence of oblique aerial images
Own elaboration. Available at: Observatorio del Territorio http://www.observatoriodelterritorio.es/expo/urbe3/img/intro.gif
Repeated photography can also help to understand landscape transformations when they are not perceptible
in other graphic representations, such as cartographic ones (Figure 6). Following the methodological proposal
by Carré and Metailié (2008) and experiences accumulated so far6, our tool tries to systematize the process
of making the repeated photograph, basing it on the location of the historical images that can be used and,
secondly, on exposing the current image from the same, or similar, point of view and angle.
Figure 6. Terrestrial photograph comparator by using slide: Santullano Pre-Romanesque Church, Oviedo (1918, 2018)
Own elaboration. Available at: Observatorio del Territorio http://www.observatoriodelterritorio.es/expo/urbe2/Prerromanico/SanJulian2.html
Among the tools designed, there are also three-dimensional blocks (Figure 7), which have a long tradition in
geographic analysis, particularly in the field of physical geography. They also offer new possibilities for the
study of landscapes in their digital and interactive aspects, and constitute an Augmented Reality resource
with singular utility when rotating is possible to recognize forms and structures from different angles (Car-
bonell Carrera & Bermejo Asensio, 2017a; Priestnall, 2009).
6 Notable in this regard are the French experiences of L ’Observatoire Photographique du Paysage, the Parc National des Pyrénées, or L’Observatoire Hom-
me-Milieu Pyrénées Haut Vicdessos; as well as the work carried out by the Andalusian Landscapes Observatory and Archive (OAPA) (González Díaz, 2019).
Fernández García et al. 42
Investigaciones Geográficas, 81, 33-50
Figure 7. Above, three-dimensional block of the Somiedo Lakes (Asturias);
below, photogrammetric block of the Picos de Europa (Asturias-Cantabria-León) made with sketchfab
Own elaboration. Available at: Observatorio del Territorio. http://www.observatoriodelterritorio.es/expo/modelos3d/hipsometrico2.html
and https://sketchfab.com/3d-models/picos-de-europa-39226cfef18d4ef3851c8f40e7bcaf0a
Through the combined use of the tools exposed in the previous section, it is possible to perform landscape
analysis with Augmented Reality as an element that provides added value to geographic analysis. This com-
bination is very effective in the preparation of publications (research or dissemination articles, tourist bro-
chures, educational guides, books) in which, by incorporating markers (QR codes and image markers), the
reader can trigger actions of Augmented Reality: animations, comparators, 3D blocks, three-dimensional
models, audios, videos, etc. that complement the explanations or add information (Figures 8 and 9).
Another option, with similar results, is the elaboration of itineraries supported by plans or maps with markers,
in which, as in the previous assumption, it is the QR codes or image markers that allow the user to access
the Augmented Reality actions (Figure 10).
Itineraries based on markers located on the routes have similar characteristics: these markers can be QR
codes and image markers installed on panels along the route; or be made up of landscape elements (when
the mobile device detects them, they trigger the Augmented Reality elements). Furthemore, the combination
of Augmented Reality resources can be based on the geolocation of the pre-set points of interest (POI) in
which the dynamic components should be triggered.
Landscape through graphic representation: Augmented Reality as a tool for interpretation 43
Investigaciones Geográficas, 81, 33-50
Figure 8. Didactic brochure with Gijón urban history7
Own elaboration. Available at: Observatorio del Territorio (Fernández García et al., 2018). Download the PDF brochure http://www.
observatoriodelterritorio.es/wp-content/uploads/2018/06/GijonAumentado.pdf or the mobile app https://play.google.com/store/apps/
details?id=org.fundacionctic.GijonAumentado
Figure 9. Example of the use of image markers in the educational brochure that collects the urban history of Gijón
Own elaboration. Available at: Observatorio del Territorio http://www.observatoriodelterritorio.es/wp-content/uploads/2018/06/GijonAumentado.pdf
7 The Gijón Augmentado proposal arises from an agreement with the city council and Fundación CTIC for the preparation of a mobile application (Android
system) and a guide brochure. These were conceived for the dissemination of knowledge of the Gijón urban landscape with a tourist and educational
purpose, through the multimedia explanation of its fundamental pieces, including heritage assets. The user only needs a copy of the guide booklet and
download the app from the operating system’s virtual store to start the interactive experience. The emerging and dynamic graphic resources that house
the “augmented” textual and graphic information (animations, sliders, 3D blocks, etc.) are displayed when the camera is focused on the brochure ima-
ges, once the mobile application is opened. It also contains a virtual tour composed of a combination of spherical photographs which are nourished by
additional materials (historical photographs, documents, audios...).
Fernández García et al. 44
Investigaciones Geográficas, 81, 33-50
Figure 10. Didactic-tourist map showing a tour in Gijón’s historic centre
Own elaboration. Available at: Observatorio del Territorio. Download the PDF plan http://www.observatoriodelterritorio.es/wp-content/
uploads/2020/04/PlanoItinerio_Gijon_r.pdf or the mobile app https://play.google.com/store/apps/details?id=org.fundacionctic.GijonAumentado
Figure 11. Avilés virtual tour generated by using 3dVista
Own elaboration. Available at: Observatorio del territorio http://www.observatoriodelterritorio.es/rarv/aviles/
Finally, virtual itineraries made up of 360º spherical photos or 360º panoramas (both indoor and outdoor
spaces) are based on the relationship between Points of Interest (POI), as landmarks in scenic viewpoints
(Figure11). In each POI, all relevant “augmented” information is linked.
Landscape through graphic representation: Augmented Reality as a tool for interpretation 45
Investigaciones Geográficas, 81, 33-50
4. Discussion
Learning to observe and interpret landscapes is relevant since the territory, and the values it treasures, consti-
tute an essential area for the construction of a solid citizenship, in relation to cultural learning and awareness
with the environment; and this, taking the analysis and valuation of landscape to meet the foundations of a
renewed management of territorial heritage (Gómez, 2013; Martínez de Pisón, 2010). In this sense, it is rele-
vant not only institutional expert-based approaches but also local (place-based), participatory and inclusive
ones (Dakin, 2003; Marques et al., 2019).
The interest in landscapes from various areas of society as educational, research, cultural, social, even health
(McIntosh et al., 2019) stands as one of the main objectives to be achieved, in such a way that it contributes
to its maintenance and conservation, as well as to the increase of social awareness towards heritage. Thus,
the efforts in this research have been directed towards the development of tools that stimulate the approach,
knowledge and enjoyment of landscape by a wider public in several activities (tourism, common leisure, envi-
ronmental education, etc.); but also, for those who may be interested in the study and analysis of its dynamics
in higher education, research or spatial planning.
As noted above, in a society where the visual component is becoming increasingly important, in which new
technologies are spreading and the spatial dimension has come to occupy an essential place, technologies
have great potential to facilitate the interpretation of landscape dynamics from an innovative perspective
(Squire, 2010; Olay Varillas et al., 2019) different from traditional methods. In this context, the incorporation of
Augmented Reality acquires interest as long as it represents a new step in the process of continuous adapta-
tion between forms of representation / valuation and technical advances. It must be taken into account that in
a situation of constant technological evolution, proposals for the transmission of knowledge have to adapt to
the new needs and habits of society (Prensky, 2001; Ramón, 2017; Fernández García & Herrera Arenas, 2022).
Although there has been much debate about whether Geography is a visual discipline (Driver, 2003; Thornes,
2004; Lois, 2009) or not (Rose, 2003, 2016), the importance of the representation of landscapes as demonstrated
in this work seems clear. Indeed, geographers have endeavoured to represent the territory and explain the
landscape through various procedures that involve a process of synthesis or abstraction. Of these procedures,
the difficulty of representing reality in a static and two-dimensional format must be appreciated, as well as
the value of semiology for setting the bases for the legibility of graphic representations (with principles mainly
established by Jacques Bertin at the end of the 60s of last century). In addition, we must consider the ability of
geographical science to incorporate new techniques that have made it possible to fine-tune new representation
variables adapted to new demands, from Humboldt’s paintings of nature, to the early introduction of photography
(Garrido et al., 2016), both terrestrial and aerial; or the irruption of Geographic Information Systems (Moya et al.,
2012) without neglecting the semiological rigor. On this line, this work has intended to give way to more intuitive
visualizations in which the new expectations of 21st century users are present, such as interaction, dynamic
character, autoguiding and multitemporal representation. It is understandable that due to these new user
demands, the role of virtual and augmented realities takes on special relevance (Çöltekin et al., 2020). Virtual
and augmented realities technologies offer us the possibility of including new forms of representation which,
in combination with the classic ones, can update the way of presenting and modelling geographic information
about processes, forms, structures…. Thus, our research contributes to these tools being perceived as suitable
for a new dynamic way of knowledge transmission and dissemination of scientific content.
Despite the fact that these techniques have not been sufficiently treated from academic Geography (Bos,
2021), Augmented Reality techniques, besides the Virtual Reality ones, allow the incorporation of 360º
integrated views, three-dimensional and interactive elements (Bos et al., 2022; Carrera et al., 2018; Delgado
Peña, 2017) which help a more complete understanding of landscapes and some of their most prominent
components, as exposed in this research. Moreover, they facilitate new possibilities in the consideration
of the temporal dimension, a key point to explain the dynamism of landscapes; and, finally, they allow the
insertion of complementary information that has no place in the classic representations of landscapes. Hence
the interest in conceiving formulas for the use of Augmented Reality to progress in a field of knowledge with
high socio-cultural, economic and environmental interest. In this sense, the main challenge has been to
achieve more or less complex combinations of texts and various graphic materials in figures with dynamic
effects and emerging elements. Hence the need to delve deeper into the balance between communicative
efficiency of geographical information and technological possibilities; and to make this line of studies evolve,
continuous testing of existing and future computer programs is necessary. This suggestive tool can be
especially suitable as long as it is correctly supported by the technological pillars (appropriate and accessible
Fernández García et al. 46
Investigaciones Geográficas, 81, 33-50
technical solutions) and the contents (scientific quality, correct formats, adapted knowledge level) so that it
is effective for users (Olay Varillas et al., 2019; Beato et al., 2020). In this vein, some academic and scientific
works linked to our project or others have included RA and RV for landscape representation with the purpose
that governs our research (Ghadirian & Bishop, 2008; Carbonell Carrera & Bermejo Asensio, 2017a; Martínez-
Graña etal. 2017; Delgado Álvarez, 2022; Beato etal., 2020; Marino etal., 2021; Rodrigues etal., 2018;
Stintzing et al., 2020).
5. Conclusions
The research has led to reflection on a set of tools composed and used in educational, tourist and research
contexts and disseminated in scientific meetings or publications. The results of these works have encour-
aged us to consolidate some proposals with materials already used in geography, such as photography or
digital models, but applying new representation techniques (until now these did not have a wide place in the
classic publication media). These proposals offer new possibilities for the study of landscapes and for the
dissemination of their characteristics. The gear of this triad, materials, techniques and applications, through
current Augmented Reality technology opens a new path that allows new ways of approaching landscape
knowledge by researchers and teaching staff (and also by other kind of public: technical staff in public entities,
tourist agents…).
This sequence of materials-techniques-applications must be based on a rigorous geographical and landscape
analysis and on careful exposition or didactic planning. Only in this way can appropriate and quality content
be conceived. In any case, it is possible to conclude that approaching the study of landscape with the use of
Augmented Reality techniques will mean an improvement in the understanding of the evolution and configura-
tion processes of landscapes due, among other things, to the possibilities of interaction and dynamism.
Undoubtedly, the visual and graphic component have always played a very important role in geography,
opening in recent years a certain debate about the weight that this component should have. The results of
this research show that the graphic treatment of information, as a source of analysis, or as a result of research,
has had, and should continue to have, a really important weight in geographical science. In this sense, Aug-
mented Reality can offer the possibility of incorporating new formats and applications to research. And it can
become a powerful tool for the transmission of knowledge. To do this, it is necessary to develop and adapt
geographic content to materials suitable for new modes of communication.
Finally, the use of the Augmented Reality techniques does not imply a physical distancing from the study
object. On the contrary, direct contact with study areas and with landscapes, through field trips and excur-
sions, may preserve a fundamental weight. Augmented Reality, far from replacing them, can be an enriching
complement, capable of providing new content that is superimposed on reality, thus contributing to ubiqui-
tous interpretation and learning. To achieve these advantages, it is necessary to focus the effort on the prior
step of treating graphic materials and designing tools that will contribute to enrich experiences. It is about
elements that can be activated in situ in a way that another type of media cannot make; what allows a greater
degree of self-guide.
The development of more advanced and complex graphic resources combining a greater variety of audiovi-
sual and textual materials is a challenge to take into account in the future development of this research axe.
Furthermore, given the vigor with which geographic information technologies are evolving, other challenges
may be directed towards the generation of fully virtual itineraries for a greater expansion of non-face-to-face
landscape experiences. Indeed, for situations where traveling and observation in situ are not possible, we
pose the challenge of taking Virtual Reality techniques in the immediate future studies, following Griffon et
al. (2011), Kitchen (2020) or Stojšić et al. (2016). These Virtual Reality techniques hold the advantage of inte-
grating three-dimensional and interactive elements in an immersive way and without direct contact with the
represented territory, which also satisfy a wide range of utilities and situations.
Funding
This work was supported by Spanish Ministerio de Economía y Competitividad under Grant CSO2017-
84623-R. It is part of the results from the research project La Realidad Aumentada como herramienta para la
explicación del paisaje. Aplicaciones a la docencia y al turismo.
Landscape through graphic representation: Augmented Reality as a tool for interpretation 47
Investigaciones Geográficas, 81, 33-50
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