This paper shows a way to introduce computational thinking in early childhood teaching based on scientific results within Neurodidactics. This approach offers children to explore and develop their creativity. Aiming to raise the children's interest in STEAM and to prevent prejudices in this field, the educational Robots, Ozobots, can be used in elementary and primary school to tell fairy tales. In order to connect basic computer science concepts by means of Storytelling, a workshop for very young researchers was designed and presented.