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Role-Playing Game Ability Model According to the Hawkes-Robinson Role-Playing Game Professional Role-Playing Game Model

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Abstract

This diagram developed between 2004 to 2019 in parallel with the Therapeutic Recreation / Recreational Therapy various Ability models and is loosely based on some of those concepts, but in context of role-playing game development and advancement for players and game masters as facilities. This draft was In preparation for the 2019 RPG Conference at rpgconference.org and publication in the Role-Playing Game Professional training manuals. It has undergone peer review through Eastern Washington University Professor Emily Messina, Ph.D., CTRS, as well as a multitude of RPG Research www.rpgresearch.com staff globally.
Player freedom of choice
Role of Game Master: Degree of Control
GM
Less
Control
GM
More
Control
More
Player
freedom
Less
Player
freedom
Obligatory Behavior
Constrained
Prescriptive
Dependent
Extrinsic reward
Independent
Self-regulated
Intrinsically
rewarding
Sandbox
Railroad
Training wheels
Adventure
Mostly
Controlled
By GM
Players have
More influence
On adventure
Ideas &
campaign
development
Players set
Adventure
Agenda
GM provides
“open world”
Player(s)
May
Become
GM
themselves
Game Style GM/Player Relationship
Don’t front-end
Overload the rules.
Teach step by step.
As comes up in
game player.
Learning in layers.
Scaffolding
Modeling
Chaining
RPG Ability Model
(c) 2019 W.A. Hawkes-Robinson
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