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An Alternative History of Educational Technology

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Thesis
The role of talk in science education has long been established; an essential part of learning science is for students to engage in scientific discourse. Nonetheless, productive science discussion is still rare in the classroom. The rarity can be partly attributed to the complexity of dialogic science teaching: teachers have to respond to the dynamic flow of student talk in the moment, orchestrate different voices towards a collective understanding, support the emergence of new ideas, ensure disciplinary rigour of scientific practice, and attend to the complex social relationships in the class. The construct of contingent responsiveness (CR) describes teachers’ adaptive expertise in responding to student ideas in the moment to promote collective sense-making and classroom equity. This study used a design-based research method (DBR) to co-design a technology-enhanced professional development (PD) programme with teachers of students aged 5-12 years old in Pakistan, incorporating mixed-reality simulation technology (i.e. Mursion) over four iterations. The effectiveness of the PD programme in supporting CR was evident in the significant shift in teachers’ response patterns before and after the PD, shown by epistemic network analysis both visually and statistically. Furthermore, this study shed light on how to support teachers in developing CR using systematic conjecture mapping, tracing the path from design features to mediating processes, and then to the outcome. The conjecture map was refined over four iterations, which improved the design and learning theory over time. It was found that 1) adopting dialogic framings, 2) developing fluency with talk moves, 3) deploying flexible attention, 4) engaging in knowledge-based reasoning, and 5) experiencing metaphoric resonance could lead to CR. These processes were enabled by a combination of design features, i.e., mixed-reality simulations, talk moves, guided collaborative inquiry, case studies, and collective reflection. This study achieved the dual goals of DBR, producing usable knowledge in the form of an effective PD programme and building a preliminary learning theory of CR. Furthermore, unpacking the mechanisms of the PD allows the design to be adapted and tested in other educational and cultural contexts, thus enhancing its adaptability, sustainability, and potential for scalability.
Thesis
This thesis addresses the misalignment of learning with mobiles approaches as they are applied to rural communities of adult learners in East Africa. Most models of learning with mobiles do not work well for rural adult learners: they predominantly focus on the capabilities of the technology and not the available affordances, a crucial oversight in communities where smart phone and internet access is limited. Existing models are also misaligned with dialogic indigenous traditions of learning: they tend to function as derivatives of formal classroom environments and do not account for the pedagogical needs of rural adult learners accustomed to non-formal small group dialogic education rooted in the social sphere. This misalignment frames the key research question at the foundation of this report: Can learning with mobiles approaches adapt to the technological and pedagogical needs of adult learners in rural East Africa and enhance non-formal dialogic education? I approach this question through a Design Based Research methodology involving a mixed-method research design. By utilising the subsistence farmer network of my research partner The International Small Group and Tree Planting Program, I worked with 3,216 rural adults to complete a survey and conduct semi-structured interviews to thematically frame the intersecting dimensions of technological affordances, mobile learning pedagogy, and non- formal dialogic learning. This thematic analysis guided the iterative development of a mobile learning platform used by rural learners across Kenya, Tanzania, and Uganda. Four iterative design cycles of this platform provided insights as to how mobile technology can support small group-based dialogic education within a rural East African context. Analyses of these insights using a pre-post survey with 136 learners, learner data from the 640 users of the mobile learning platform, and Kearney and Burden’s iPAC framework for mobile pedagogy ultimately demonstrate that it is possible to adapt a learning with mobiles approach to meet the technological and pedagogical needs of rural learners. These findings are generalised into a series of Design Principles and a corresponding Techno-Pedagogical framework which incorporates a technological affordance and pedagogical perspective on learning with mobiles for non-formal small group dialogic education. The Design Principles and accompanying framework address the identified misalignment of mobile learning platforms in rural communities of East Africa and will assist learning with mobiles researchers and practitioners operating in similar contexts throughout the Global South.
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Analysing the interaction between classroom dialogue and digital technology is challenging. Studies in this area typically draw on methods developed for the analysis of spoken interactions. This article reports on a new approach for analysing the enacted affordances of digital technology in classroom dialogue. Using examples from cross-country research investigating the Talkwall microblogging platform, involving 20 teachers and over 400 learners aged 11–13 in England and Norway, it outlines a rigorous process for data categorization – and subsequent inductive and deductive analysis – that enables holistic and multi-levelled examinations of the role of technology in supporting dialogue. This framework features three cyclical phases for the analysis of teacher – and student-student interactions: (i) categorizing and organizing complex classroom data; (ii) coding spoken dialogue; (iii) analysing enacted affordances. The significance of this work lies in examining underpinning theory and illustrating a systematic new methodological approach to analysing learning and teaching in classrooms featuring dialogue and technology. This extends traditional notions of the affordances of digital technology by better taking into account the manner in which these are enacted in dialogic classrooms. Critical reflections, exemplifications and recommendations are provided.
Thesis
This project identifies means by which Google Classroom, a digital learning management system (LMS), can support dialogic pedagogy; the ways in which teachers and students explore and generate ideas together through dialogue. Perceptions of convenience and the demand for remote learning solutions, accelerated by the Covid-19 pandemic, have led to the introduction of this suite of digital tools into the lives of millions of students. It is therefore timely for educators to evaluate the potential of this disruptive technology for dialogue, in order to support, develop and potentially transform their practice. A mixed-methods approach was applied to this study, conducted within a participatory design-based research (DBR) framework. The aims were to both identify affordances of Google Classroom, and generate designs, that promote dialogue within it. Practitioners from an independent preparatory school, representing a range of curriculum subjects, were invited to participate as co-researchers in the project. Audiovisual data was collected from 18 lessons with Year 7 (11-12 year old) students between 2017 and 2020. This was analysed using the Cam-UNAM Scheme for Educational Dialogue Analysis (SEDA). 9 student and 7 teacher interviews were also conducted and thematically coded. Affordances of the LMS to support classroom dialogue in the setting included the ability to promote awareness of different perspectives between participants and to foster collaboration and community. Google Classroom also afforded dialogic practitioners the opportunity to further their students’ meta-cognition and inter-subjectivity. The project also identified new spaces within the LMS in which engagement with multiple perspectives, a characteristic of reflective dialogue, can occur. Shared digital artifacts within the LMS represent new spaces in which dialogic space-time can be accessed; their accessibility, immediacy, co-construction and provisionality were the means through which this is possible. Design principles emerged from the DBR process that describe how teachers can design tasks to leverage the digital tools of the LMS to promote a dialogic approach to learning. Whilst context specific, these have user-generalisability and could be modified and applied by practitioners with an interest in promoting dialogue in their own settings, so long as limited numbers of digital devices are available to their students. The joint planning meetings between practitioners in which these heuristics were generated represent a novel model of teacher professional development that might be applied to develop context-specific designs for dialogue within a LMS in similar settings.
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With Covid-19 having caused significant disruption to the global education system, researchers are beginning to become concerned with the impact that this has had on student learning progress and, in particular, whether learning loss has been experienced. To evaluate this, the authors conducted a thorough analysis of recorded learning loss evidence documented between March 2020 and March 2021. This systematic review aims to consolidate available data and to document what has been reported in the literature. Given the novelty of the subject, eight studies were identified; seven of these found evidence of student learning loss among at least some of the participants while one of the seven also found instances of learning gains in a particular subgroup. The remaining study found increased learning gains in their participants. Additionally, four of the studies observed increases in inequality where certain demographics of students experienced learning losses more significant than others. It is determined that further research is needed to increase the quantity of studies produced, their geographical focus, and the numbers of students they observe.
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Descriptions of problem-solution “co-evolution” either explicitly or implicitly draw an analogy between processes of design and processes of biological evolution. Analogies of this kind are common in research because of their potential to assist in explanation and discovery. However, reviewing the design literature reveals that the discussion of design co-evolution has become disconnected from the biological analogy on which it is founded, and from which other disciplines draw. Here, I explore the function of the co-evolution analogy, provide an illustrative example from biology, and explore the varieties of co-evolution to which design might be compared. By doing so, I propose two possible directions for expanding the design co-evolution concept: (i) examining what co-evolves in addition to, or instead of, problems and solutions, and (ii) examining the different levels at which co-evolution occurs. Both of these proposals are illustrated with a variant of the design co-evolution diagram.
Book
How ed tech was born: Twentieth-century teaching machines—from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to “go at their own pace” did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas—bite-sized content, individualized instruction—that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media—newspapers, magazines, television, and film—in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the “pre-verbal” machine that taught spelling. (Alternate names proposed by Skinner include “Autodidak,” “Instructomat,” and “Autostructor.”) Telling these somewhat cautionary tales, Watters challenges what she calls “the teleology of ed tech”—the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.
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Although machines may be good at mimicking, they are not currently able, as organisms are, to act creatively. We offer an understanding of the emergent qualities of biological sign processing in terms of generalization, association, and encryption. We use slime mold as a model of minimal cognition and compare it to deep-learning video game bots, which some claim have evolved beyond their merely quantitative algorithms. We find that discrete Turing machine bots are not able to make productive, yet unanticipated, “errors”—necessary for biological learning—which, based on the physicality of signs, their relatively similar shapes, and relative physical positions spatially and temporally, lead to emergent effects and make learning and evolution possible. In organisms, stochastic resonance at the local level can be leveraged for self-organization at the global level. We contrast all this to the symbolic processing of today's machine learning, whereby each logic node and memory state is discrete. Computer codes are produced by external operators, whereas biological symbols are evolved through an internal encryption process.
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Purpose The purpose of this study is to examine how dialogic spaces were co-constituted (opened, broadened and deepened) between students engaged in divergent and convergent collaborative learning tasks, orchestrated by teachers in Finnish primary and secondary schools. The concept of dialogic space refers to a dynamic, shared resource of ideas in dialogue and has come to represent an ideal form of educational interaction, in the contexts of collaborative learning, joint creative work and shared knowledge-building. Design/methodology/approach A socio-cultural discourse analysis of video-observed classroom dialogue, entailing the development of a new analytic typology, was undertaken to explore the co-constitution of dialogic space. The data are derived from two qualitative studies, one examining dialogue to co-create fictive video stories in primary-school classrooms (divergent task), the other investigating collaborative knowledge building in secondary-school health education (convergent task). Findings Dialogic spaces were opened through group settings and by the students’ selection of topics. In the divergent task, the broadening of dialogic space derived from the heterogeneous group settings, whereas in the convergent task, from the multiple and various information sources involved. As regards the deepening of dialogic space, explicit reflective talk remained scarce; instead the norms deriving from the school-context tasks and requirements guided the group dialogue. Originality/value This study lays the groundwork for subsequent research regarding the orchestration of dialogic space in divergent and convergent tasks by offering a typology to operationalise dialogic space for further, more systematic, comparisons and aiding the understandings of the processes implicated in intercreating and interthinking. This in turn is of significance for the development of dialogic pedagogies.
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