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Abstract

On the one hand, mathematical software is ubiquitous in mathematics education. On the other hand, word problems are an important part of the curriculum, and they often require modelling skills. This is especially true with optimisation and extrema problems proposed to high school and undergraduate students. We propose two activities around extrema problems, modelling with Dynamic Geometry Software (DGS). The exploration relies on the synchronised representations offered by the DGS. We discuss the different registers of representations used, their synchronisation and the limitations of the models versus the concrete occurrence.

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... Although students can use any graphing software to create function art, we selected GeoGebra which is a dynamic mathematics software that combines algebra, geometry, calculus, and spreadsheets in one package (Hohenwarter et al., 2008). GeoGebra has multiple and synchronized semiotic registers of representation (Bautista et al., 2023;Duval, 2006). Additionally, the geometric tools within GeoGebra can seamlessly integrate the function graphs within a single window, thereby offering students a diverse array of choices and opportunities to combine algebraic and geometric elements in one artwork. ...
... The first three questions were partially addressed by two studies (Bautista et al., 2023;Bautista et al., 2024). In the first study, Bautista et al. (2023) examined the functions and strategies that students used to create their artwork. ...
... The first three questions were partially addressed by two studies (Bautista et al., 2023;Bautista et al., 2024). In the first study, Bautista et al. (2023) examined the functions and strategies that students used to create their artwork. The study showed that the most popular functions used are quadratic, sine, and cosine functions. ...
Conference Paper
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This paper explores "function art" as a teaching tool in STEAM education, integrating technology, mathematical function graphs, and artistic expression. Our study seeks to find ?) how function art enhances mathematical understanding, B) the strategies employed by students in creating their artwork, D) suitable assessment methods, and E) the potential for cultivating art and culture appreciation. Our initial findings highlighted the prevalent use of quadratic, sine, and cosine functions, alongside diverse creative approaches. Furthermore, we introduced a rubric for assessing creativity in function art with a focus on its mathematical aspects. We anticipate that our follow-up study will delve into the aesthetic dimensions of function art aspiring to deepen our understanding of its role within the STEAM education framework.
... Dynamic geometry software is good support in creating multiple and synchronous registers of representations (Bautista, et. al, 2023). They can show the intermediate processes in motions and changes (Finzer & Jackiw, 1998). Each mathematical knowledge has usually some different types of representations as symbolic, visual, or lingual. According to Tadao (2007), different representations have different advantages for displaying and manipulating information. The study o ...
Article
PowerPoint is a learning aid, developed for presentations. PowerPoint has “dynamic” features for creating presentations with dynamic actions. The knowledge of the infinite backward multiplier is difficult to understand. One of the difficulties in understanding this knowledge is infinity, “dynamic”. In this study, we use the dynamic features of PowerPoint to design the sum of an infinite geometric sequence teaching. The study was conducted with 32 students in 11th grade. Students experimented with the dynamic model in PowerPoint. Research results show that the flexible use of PowerPoint’s dynamic features allows the creation of dynamic models of the sum of an infinite geometric sequence. Dynamic models have made it easier for students to build knowledge, creating geometric images of infinite sums. Moreover, with the dynamic features of PowerPoint, creating artistic images, attracts students to actively participate in learning.
... Secondly, working with functions in art enables students to perform transformations, viewing functions as objects rather than individual points. Lastly, functions offer multiple representations (Bautista et al., 2023), fostering inventiveness and deepening comprehension of fundamental concepts (Yerushalmy, 1991). ...
Conference Paper
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This study explores the integration of mathematics and visual arts through "function art" within the STEAM education framework. Utilizing GeoGebra software, 335 students from Grades 8 to 12 in the Philippines participated in an online webinar, resulting in the creation of 235 function art pieces. The analysis identified quadratic, linear, and sine/cosine functions as the predominant choices for symmetry, straight lines, and waves, respectively. These findings align with constructionist principles, emphasizing the significance of foundational functions and practical considerations in art creation. Function art presents a promising avenue for engaging students in meaningful mathematical exploration while nurturing artistic expression. Nonetheless, further research is necessary to evaluate its impact on learning within the STEAM context.
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Tejera, M. (2021). Modelos matemáticos mediados por GeoGebra para el desarrollo del pensamiento variacional. Reloj de agua, 24, 39-49. RESUMEN La siguiente investigación basada en diseño se enmarcó dentro de la linea de investigación del Pensamiento y Lenguaje Variacional. La preocupación inicial vino dada por las dificultades ampliamente reportadas en la literatura que afrontan los estudiantes al enfrentarse a sus primeros cursos de cálculo en la universisdad. Se advirtió en la revisión bibliográfica que estas están asociadas a una excesiva mecanización y poco desarrollo de las ideas fundantes del calculo. Es por eso que se trabajó en el diseño y validación de una serie de tareas, mediadas por GeoGebra, centradas en lo conceptual, la conexión entre registros de representación y con la idea de variación como eje. La secuencia permitió a los estudiantes desarrollar sus ideas variacionales a través de diferentes registros asistidos por los recursos tecnológicos, y conectarlas de forma significativa para elaborar sus propios argumentos variacionales dando respuesta a las tareas. Por lo que se considera que el trabajo desde una mirada variacional del cálculo escolar aporta significativamente a la construcción de significados ricos sobre los conceptos centrales del mismo. PALABRAS CLAVES: pensamiento variacional, razonamiento covariacional, cálculo, investigación basada en diseño. ABSTRACT The following design-based research was framed within the research line of Variational Thinking. The initial concern was given by the difficulties widely reported on the literature about students' difficulties when facing their first calculus courses at university. It was noted in the literature review that these are associated with excessive mechanization and little development of the grounding ideas of calculus. That is why we worked on the design and validation of a series of tasks, mediated by GeoGebra, focused on conceptual ideas, the connection between representation registers, and with the idea of variation as an axis. The sequence allowed students to develop their variational ideas through different records assisted by technological resources, and connect them in a meaningful way to elaborate their own variational arguments responding to the tasks. 1 Magíster en Matemática Educativa (IPN, México), Profesor de Matemática (IPA, Uruguay).
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Combining new educational approaches and educational technologies can make mathematics education more adaptable to pupils‘ needs in the 21st century. Our explorative educational study aimed to identify how learning settings and learning environments should be designed to facilitate synthesising flipped approaches to education and using GeoGebra. To discover how to combine flipped approaches and GeoGebra in mathematics education, we conducted a nine-month educational study at a Viennese secondary school. In our study, we focused on pupils‘ needs, as pupils are key to combining successfully new educational approaches and using technologies. Analysing our qualitative research data following design-based and grounded theory approaches indicates that the categories (a) clear task definition and task design, (b) feedback, (c) context and benefits, and (d) single-source learning environments are important for pupils when utilising GeoGebra for enhancing flipped education.
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The article is dedicated to solving extrema problems in teaching mathematics, without using calculus. We present and discuss a wide variety of mathematical extrema tasks where the extrema are obtained and find their solutions without resorting to differential. Particular attention is paid to the role of arithmetic and geometric means inequality in solving these problems.
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This book offers a new conceptual framework for reflecting on the role of information and communication technology in mathematics education. Borba and Villarreal provide examples from research conducted at the level of basic and university-level education, developed by their research group based in Brazil, and discuss their findings in the light of the relevant literature. Arguing that different media reorganize mathematical thinking in different ways, they discuss how computers, writing and speech transform education at an epistemological as well as a political level. Modeling and experimentation are seen as pedagogical approaches which are in harmony with changes brought about by the presence of information and communication technology in educational settings. Examples of research about on-line mathematics education courses, and Internet used in regular mathematics courses, are presented and discussed at a theoretical level. In this book, mathematical knowledge is seen as developed by collectives of humans-with-media. The authors propose that knowledge is never constructed solely by humans, but by collectives of humans and technologies of intelligence. Theoretical discussion developed in the book, together with new examples, shed new light on discussions regarding visualization, experimentation and multiple representations in mathematics education. Insightful examples from educational practice open up new paths for the reader.
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Representation is viewed as central to mathematical problem solving. Yet, it is becoming obvious that students are having difficulty negotiating the various forms and functions of representations. This article examines the functions that representation has in students’ mathematical problem solving and how that compares to its function in the problem solving of experts and broadly in mathematics. Overall, this work highlights the close connections between the work of experts and students, showing how students use representations in ways that are inherently similar to those of experts. Both experts and students use representations as tools towards the understanding, exploration, recording, and monitoring of problem solving. In social contexts, experts and students use representations for the presentation of their work but also the negotiation and co-construction of shared understandings. However, this research also highlights where students’ work departs from experts’ representational practices, hence, providing some directions for pedagogy and further work. KeywordsRepresentation–Mathematical processes
A semiotic theory of mathematical text
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Ernest, P. (2018). A semiotic theory of mathematical text. Philosophy of Mathematics Education Journal, (33).
The discretecontinuous interplay. Will the last straw break the camel's back?
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People and technology. A cognitive approach to contemporary instruments
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He is currently a Ph.D. student in STEAM Education at Johannes Kepler University in Linz, Austria. His research interests are the integration of arts and mathematics, the integration of technology in the classroom, the use of technology in professional development for teachers and lesson study
  • Guillermo Bautista
Guillermo Bautista, Jr. is a Mathematics Education Specialist at the University of the Philippines National Institute for Science and Mathematics Education Development (UP NISMED). He is currently a Ph.D. student in STEAM Education at Johannes Kepler University in Linz, Austria. His research interests are the integration of arts and mathematics, the integration of technology in the classroom, the use of technology in professional development for teachers and lesson study.