Article

Effects of a frontal brake light on (automated) vehicles on children’s willingness to cross the road

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Abstract

In this study, the effect of a frontal brake light (FBL) on children’s willingness to cross the road was investigated. While recent studies have investigated effects of an FBL their samples consisted exclusively of adults. The results and conclusions of these studies may not be applicable to children due to their partially less developed cognitive capabilities. Accordingly, the aim of this study was to investigate the effects of an FBL on children’s willingness to cross a vehicle’s path. In a mixed design simulation study, participants were assigned to an experimental condition (EC), in which vehicles were equipped with an FBL, or to a control condition (CC), in which vehicles were not equipped with an FBL. Children aged six to twelve watched videos from the perspective of a pedestrian standing at the curb. A vehicle with an initial speed of 30 km/h approached either by maintaining the speed or by decelerating. In the latter case, the braking onset was varied (55 m or 32 m from the pedestrian’s position). Participants’ task was to indicate their willingness to cross the road in front of the vehicle at five different distances. Results show that FBL affected the willingness to cross the road, especially at an early braking onset (i.e., 55 m). If the vehicle decelerated (i.e., the FBL was activated in the EC), the willingness was significantly higher in the EC than in the CC. In case the vehicle maintained its speed (i.e., the FBL was not activated in the EC), the opposite effect appeared. However, children did not exclusively rely on information gained by the FBL, but still paid attention to distance to the vehicle and braking onset. In conclusion, the effects of an FBL on children are similar to the effects on adults identified in prior studies. Nevertheless, more research in complex scenarios is needed to draw general conclusions about the impact of FBL on road safety in differently aged children and adults.

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... While empirical findings on the effects of eHMIs have been mixed, a consensus has emerged that they can indeed influence pedestrians' perceptions and behaviors, including trust, willingness to cross, and crossing timing [7,[11][12][13][14][15]. Notably, recent studies have shown that eHMIs can influence vehicle-pedestrian interactions not only when activated (e.g., increase willingness to cross by activating) but also when inactivated (e.g., decrease willingness to cross when inactivated) [7,[15][16][17]. In these studies, participants changed their crossing behavior in front of vehicles with inactive eHMIs (and vehicles without eHMIs) if they had previously been exposed to vehicles with active eHMIs. ...
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http://deepblue.lib.umich.edu/bitstream/2027.42/903/2/15776.0001.001.pdf
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The reported study employed a virtual reality (VR) system, using a head mounted display (HMD), to investigate road crossing behavior in children and young adults. Younger children (aged 5-9 years) made the greatest number of unsafe road crossings and the oldest participants (aged >19 years) the fewest. Overall performance was better (fewer unsafe road crossings) in uniform speed than uniform distance trials, consistent with previous research suggesting that pedestrians base road crossing decisions on inter-vehicle distance rather than vehicle speed. Results are discussed in terms of road crossing behavior and the use of VR simulations in the study of pedestrian behavior.
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In recent years, virtual reality has emerged as an innovative tool for health-related education and training. Among the many benefits of virtual reality is the opportunity for novice users to engage unsupervised in a safe environment when the real environment might be dangerous. Virtual environments are only useful for health-related research, however, if behavior in the virtual world validly matches behavior in the real world. This study was designed to test the validity of an immersive, interactive virtual pedestrian environment. A sample of 102 children and 74 adults was recruited to complete simulated road-crossings in both the virtual environment and the identical real environment. In both the child and adult samples, construct validity was demonstrated via significant correlations between behavior in the virtual and real worlds. Results also indicate construct validity through developmental differences in behavior; convergent validity by showing correlations between parent-reported child temperament and behavior in the virtual world; internal reliability of various measures of pedestrian safety in the virtual world; and face validity, as measured by users' self-reported perception of realism in the virtual world. We discuss issues of generalizability to other virtual environments, and the implications for application of virtual reality to understanding and preventing pediatric pedestrian injuries.
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