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Understanding the Effectiveness of Interactive Elements in Video-Based Learning: An Experimental Study

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... To mitigate these, several interactive elements have been proposed. Using such elements in VBL can foster self-regulated learning, engagement, critical thinking, and learning performance (e.g., , Raab et al., 2023, Weinert et al., 2021. ...
... Prior research in digital education has shown that VBL improves learning performance when compared to traditional classroom instructions (e.g., Merkt et al., 2011, Zhang et al., 2006. Thereby, interactive element types have been studied, emphasizing their largely beneficial influence on learning (e.g., Althwaini and Mahmoud, 2021, Cattaneo et al., 2015, Raab et al., 2023, Vural, 2013. Previous studies also showed that the RBT has practical uses in implementing comprehensive teaching approaches that align educational resources with intended learning objectives. ...
... This provides an initial step towards an evidencebased framework for the objective-oriented design of interactive video lectures. Given that annotations and especially quizzes show not only better alignment but also greater learning performance than navigation features (e.g., Raab et al., 2023), it could be inferred that a higher alignment may also be indicative of the element type's effect on learning. Future research should explore this assumption. ...
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Aligning lecture contents with learning objectives, as well as the integration of interactive elements, can increase the efficacy of video-based learning. However, their integration, i.e., the alignment of learning objectives with interactive elements, has not yet been systematically explored. Currently, integrating interactive elements is driven more by personal beliefs than evidence-based strategies. We address this research gap with a mixed-method study in the context of an information systems course. Based on the students’ subjective perception, we investigated the alignment between learning objectives and interactive element types, as well as the underlying rationale. Our results indicate that quizzes are most suitable for different purposes, annotations are never unsuitable but only needed on higher complexity levels, and navigation features are merely nice-to-have. The systematic understanding of interactive elements offers valuable guidance for educators and scholars, contributing to best practices in online education.
... Husna and Fajar (2022) revealed in their study that video media, especially interactive ones, can be considered learning materials. Similarly, Raab et al. (2023) found that embedding interactive elements in educational videos, such as quizzes and annotations, can significantly improve students' learning outcomes by enhancing engagement and comprehension. Aligned with this, Dong et al. (2022) found that interactive video modules with asset-based participatory design thinking significantly engaged students, fostering curiosity and enhancing understanding. ...
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Thesis
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The purpose of this study was to develop and evaluate the video on demand learning system. This study integrated the thematic instructional strategy into interactive video-based instruction based on the cognitive theory of multimedia learning and investigated the participant's reflection and learning performance through post-test, IMMS and the experimental teaching activities. Under the self-controlled learning environment, students could easily hyperlink the particular segment they need so as to reduce student's extraneous cognitive load. Also, the video presented the concise textual and pictorial learning elements simultaneously which could benefit to reinforce their learning. Accordingly, the findings of this study revealed that the interactive thematic video could promote students more engaged and acquired more information and remembered more ideas. Furthermore, the students in the experimental group could get the higher posttest scores and learning motivation than those of the control group. Key words: Thematic strategy, Interactive video on demand learning system, the cognitive theory of multimedia learning, instructional material motivational survey (IMMS).
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Two complementary studies, one in the laboratory and one in the field, compared the usage patterns and the effectiveness of interactive videos and illustrated textbooks when German secondary school students learned complex content. For this purpose, two videos affording different degrees of interactivity and a content-equivalent illustrated textbook were used. Both studies showed that in contrast to previous studies working with non-interactive videos, the effectiveness of interactive videos was at least comparable to that of print, probably due to the possibilities provided for self-regulated information processing. It was shown that the interactive features of the videos were used spontaneously. However, features enabling micro-level activities, such as stopping the video or browsing, seemed to be more beneficial for learning than features enabling macro-level activities, such as referring to a table of contents or an index. This finding is explained by students’ misconceptions about the use of features enabling macro-level activities.
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This paper is a version of the sixth ECTJ/ERIC-IR Young Scholar Paper, an annual award initiated to stimulate writing by young professionals in the field of instructional technology. Preparation of the paper was supported by the ERIC Clearinghouse on Information Resources at Syracuse, NY 13210.
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