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Virtual Reality Environments with Stress Stimuli and Assessment Using Electroencephalography Alpha-Beta Ratio

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This study aims to develop the virtual reality environments with stress-stimuli, and assess the results using electroencephalography Alpha/Beta ratio. To do this, we utilised OpenBCI technology to measure brain activity in participants exposed to the stimuli-based VR environment. In order to build the virtual reality environments for this study, we consulted with mental health professionals to carefully design and curate stress-stimulating environments as well as stress-reducing environments. Our results showed that both the stress-stimulating and stress-reducing virtual reality environments were associated with changes in the EEG Alpha/Beta ratio, which is thought to be indicative of stress levels. We also compared the changes in EEG between the four Virtual Reality metaverse spaces and found that the stress-reducing virtual reality environment was more effective at reducing stress, as assessed by the EEG Alpha/Beta ratio, compared to the stress-stimulating virtual reality environment. These findings suggest that the use of a stimuli-based virtual reality environment may have potential as a complementary or alternative treatment for stress management. Further research is needed to confirm these findings and to explore the mechanisms by which the stimuli-based virtual reality environment affects brain activity and stress levels.
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Highly Capable and Fluently Conversant AI-Powered NPCs, Characters, and Avatars Launch within the Aftermath Islands Metaverse. AI-enabled virtual brand ambassadors will provide players with round-the-clock service and information
Aftermath Islands Metaverse Limited. (2023). Highly Capable and Fluently Conversant AI-Powered NPCs, Characters, and Avatars Launch within the Aftermath Islands Metaverse. AI-enabled virtual brand ambassadors will provide players with round-the-clock service and information.
Worldwide virtual and augmented reality headset forecast
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IDC. (2019). Worldwide virtual and augmented reality headset forecast, 2019-2023. Retrieved from https://www.idc.com/