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Research on Language and Social Interaction
ISSN: (Print) (Online) Journal homepage: https://www.tandfonline.com/loi/hrls20
Making a Mistake, or Cheating: Two Sequential
Trajectories in Corrections of Rule Violations
Hanna Svensson & Burak S. Tekin
To cite this article: Hanna Svensson & Burak S. Tekin (2023) Making a Mistake, or Cheating:
Two Sequential Trajectories in Corrections of Rule Violations, Research on Language and Social
Interaction, 56:3, 191-208, DOI: 10.1080/08351813.2023.2205300
To link to this article: https://doi.org/10.1080/08351813.2023.2205300
© 2023 The Author(s). Published with
license by Taylor & Francis Group, LLC.
Published online: 24 Jul 2023.
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Making a Mistake, or Cheating: Two Sequential Trajectories in
Corrections of Rule Violations
Hanna Svensson
a
and Burak S. Tekin
b
a
University of Basel, Switzerland;
b
Ankara Yıldırım Beyazıt University, Turkey
ABSTRACT
What happens when a player in a game makes a move that may violate
a basic rule? We address this question by analyzing amateur pétanque play,
in which participants, from the same throwing position, try to land their
throwing balls as close as possible to a target ball. We examine what happens
when someone stands in the “wrong” place to throw, and nd two distinct
sequential trajectories that this projectable violation occasions: (a) The com-
plainant uses a minimal correction format (with address terms, pointing
gestures, and indexical expressions), treating the mispositioning as
a mistake; (b) the complainant solicits an account for the mispositioning
(with a why-interrogative format that attributes knowledge and intention-
ality to the player), which leads to the accusation of cheating. Data include
video recordings of naturally occurring game play, and the participants use
English as a lingua franca, although they sometimes resort to Swiss German,
French, and Portuguese.
KEYWORDS
Correction; rule breaking;
cheating; games; rules; social
interaction; multimodality
Rule violations are recurrent reasons for controversy in game play, and they prompt particular
interactional work to be solved. Research on the organization of social interaction has shown that
the breaking of rules can be identified and understood as mistakes (Jefferson, 1972) but also treated as
attempts to cheat (C. Goodwin, 2000). Although the reasons for this can be informative for our
understanding of fundamental organizational aspects of action formation and ascription (Levinson,
2013), they have not been investigated in their own right. In this article, we examine amateur pétanque
game play as a perspicuous setting for looking into how players display their understanding of
emerging rule violations through correction practices. Pétanque is a strategic ball game played in
two teams. A basic rule is that all players throw their balls from the same place, which we refer to as the
throwing circle, during each round of play. When players are identified as projecting to play from the
“wrong” throwing circle in our data, they are corrected. The corrections are done in such a way that
they treat the trouble either as a mistake or as doing cheating, resulting in two distinct sequential
trajectories. In this article, we will (a) explain the practical problem of identifying and using the correct
throwing circle that the pétanque players are confronted with each time they move to throw their balls,
(b) examine the cases in which players are seen to break the rule by using the wrong throwing circle,
and (c) account for the distinct sequential trajectories that the two observed correcting practices
occasion.
Examining the legality of game moves in children’s games, Sacks (1992) pointed out that game play
involves series of related actions, which often have two parts. For instance, kicking a ball and catching
it can be seen as two actions that have a relational relevance and are recognizable as particular moves
CONTACT Hanna Svensson hanna.svensson@unibas.ch University of Basel, Maiengasse 51, Basel 4056, Switzerland
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION
2023, VOL. 56, NO. 3, 191–208
https://doi.org/10.1080/08351813.2023.2205300
© 2023 The Author(s). Published with license by Taylor & Francis Group, LLC.
This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://
creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the
original work is properly cited, and is not altered, transformed, or built upon in any way. The terms on which this article has been published allow the
posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
in the game. The observable intelligibility of game moves reflexively ratifies their detectability as
conforming with the rules of the games or as violating them, which makes up to their accountability
(Garfinkel, 1967; Mondada et al., 2020, 2021; Robinson, 2016). As Garfinkel (1963) argued, the
conditions that amount to the intelligibility of game moves as an intersubjective achievement pertains
to the normative organization of social order in general. When people engage in playing games, they
design their actions in ways that are seen to be doing playing a particular game, thereby aligning with
and reproducing the basic rules of the games. Basic rules are constitutive of games and provide the
players with an expected procedure of the game, offering them similar environments and opportu-
nities for making their actions. That is, basic rules establish the boundaries of what are the game-
related actions, thus regulating and specifying the conduct of the players. Players design and accom-
plish their actions according to the rules, and they expect other players to do the same: Expectations
are shared among all players (Garfinkel, 1963, 1967, 2019). To exemplify, basic rules include that the
circles and crosses when playing tic-tac-toe are marked inside the squares (as opposed to on the lines)
or that a penalty when playing football is kicked from the indicated penalty spot (as opposed to
anywhere else). Parties to the game display and recognize that they share an understanding of the basic
rules of a game as the game (see also, Garfinkel & Sacks, 1970; Livingston, 2008; Svensson & Tekin,
2021).
Players continuously monitor and negotiate the acceptability and meaningfulness of their
game-relevant conduct (M. H. Goodwin, 2006; Liberman, 2013; Mondada, 2013; Tekin, 2021),
especially in relation to their suitability to the rules of the games (DeLand, 2013;
M. H. Goodwin, 1995; Hofstetter, 2021). Using the same rules in a game provides equal
conditions for all players and thus embodies an aspect of “fairness,” even though not all rules
establish the relevance of equity. In institutional interaction such as small case arbitration, the
aspect of fairness may be embodied in the organizational aspects of the interaction, such as the
organization of turn-taking (Burns, 2009), which also has been examined in the context of play
(Hofstetter, 2021; Ivarsson & Greiffenhagen, 2015; Svensson & Tekin, 2021). In game play,
fairness concerns the formatting of game-relevant conduct in accordance with the rules of the
game. In Garfinkel’s (1967, p. 141) words:
Insofar as the players are committed to compliance with the basic rules that define the game, the basic rules
provide for players the definitions of consistency, effectiveness, efficiency, i.e., of rational, realistic action in that
setting. Indeed, actions in compliance with these basic rules define in games “fair play” and “justice.”
Focusing on board game interactions, Hofstetter and Robles (2019) demonstrated that players
negotiate the appropriacy of their respective conduct that they claim and ascribe to each other,
orienting to the fairness of the strategic aspects of their game moves. Examining players’ orientations
to “sporting play,” the authors showed how the categorization of actions as being manipulative is
accomplished through intention ascription of prior or ongoing courses of actions. Similarly, Evans and
Fitzgerald (2016) discussed how team members in basketball training sessions manage the accept-
ability of aggressive behavior by way of establishing activity-bound actions with regard to membership
categorization.
Yet the negotiation of game-relevant conduct is a more general phenomenon, especially concerning
the moral order of the game. Players not playing according to the rules can be treated as lacking
relevant knowledge, and violations can be solved by formulating and/or explaining the rules without
invoking any moral implications. However, game conduct observably departing from the rules can
also be seen as cheating, which implies being treated as knowing the rules and strategically breaking
them to gain advantage. For instance, Karlsson et al. (2017) discussed how children negotiate rule
violations in their game-playing sessions and argued that children manage the moral order of their
activities by both dealing with moral transgressions and handling strategic advantages in the games.
To categorize some actions as cheating or some players as cheaters thus constitutes interactional work
to manage moral transgressions (C. Goodwin, 2000; M. H. Goodwin, 2006).
192 H. SVENSSON AND B. S. TEKIN
Drawing on this body of work, this article deals with how players in pétanque play orient to and
treat emerging problems with a basic rule in the game: namely, that all players in one round of the
game throw their balls from the same place—the throwing circle. We argue that the ways in which
participants initiate the corrections of erroneous game conduct reveal their understanding and
treatment of why players project to break the rule. Although players constantly monitor and inspect
their respective game-relevant conduct as (un)acceptable with regard to the rules (M. H. Goodwin,
2006; Svensson & Tekin, 2021), issues of cheating can emerge. This is especially the case when a player
who engages in faulty play is expected to know the rules of the game.
This article is organized as follows: First we explicate the details of the data used in this study and its
setting. We then exemplify the characteristic organization of the sequences that make up the core
collection of our analyzed instances, showing how players use and orient to throwing-from-the-same-
circle as a basic rule of the game. The next two sections examine how the players’ mispositioning is
corrected, occasioning two distinct sequential trajectories: Projectable violations of from-where-to-
throw can be treated as making a mistake, or they can be treated as intentional wrongdoings, thereby
as doing cheating. The article concludes with a discussion of the findings.
Data and setting
In this section, we introduce the pétanque game and some of the features the players manifest as its
basic rules—that is, rules oriented to as necessary in order to be seen and recognized as doing
intelligible game play (Garfinkel, 1967; Sacks, 1992; Svensson & Tekin, 2021). The rules we describe
are based on the players’ observable conduct, as this is reconstructed through the video recordings and
the multimodal transcription of them.
Pétanque is a strategic ball game. It is played in two teams, and its basic material comprises a target
ball, 12 throwing balls, a play field and a throwing circle (see Figure 1). The two teams consist of two or
three members, who together dispose of six throwing balls. In this data, the player who starts the round
usually throws the target ball and draws a circular shape on the ground with his or her feet (the
throwing circle), from which all players throw their balls during that round of the game. The goal of
the game is to place the balls as close as possible to the target ball. During the game, the teams alternate
to throw their balls until they place a ball closer to the target ball or they have thrown all their balls. The
team that has one of its balls closest to the target ball when all balls are thrown wins that round. The
winning team gets additional points for each ball that is closer to the target ball than the other team’s
closest ball.
Figure 1. Schematic explanation of the pétanque game.
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION 193
The strategic aspect of the game relies on the progressively increasing number of balls on the play field,
the balls’ relative positioning vis-à-vis the target ball and the possibility to place balls between the other
team’s balls or to kick them away. This implies that the perspective of the play field is crucial to each
throw. The players’ perspective of the play field is also essentially dynamic as it changes with each
thrown ball, which accounts for the rule that all participants use the same throwing circle during each
round of the game.
This article draws on a larger set of video recordings of naturally occurring amateur pétanque play
in the German-speaking part of Switzerland, but it focuses on a subcorpus of about 1.5 hours of game
play. In this subcorpus, the players engage in 22 games in different player constellations. The present
study is based on the analysis of 205 instances in which the players are faced with the practical problem
of locating the relevant throwing circle as they move to play. Among these 205 instances, we have
identified four cases in which the players are treated as being mispositioned and are corrected, as they
break a basic rule of the game. Adopting the analytic perspective of ethnomethodology and conversa-
tion analysis (EMCA, see Garfinkel, 1967; Sacks, 1992), we will present one case from the group of
instances in which the incipient player is correctly positioned and then discuss the problematic cases in
depth.
The players in this data are more or less acquainted with one another and engage in game play in
various constellations that change over the hours, as some players leave and others join. In the data,
the players discuss their various degrees of playing experience with the game, which we address where
and when it is relevant for the analysis. The participants use English as a lingua franca, but they
occasionally resort to (Swiss) German, French, and Portuguese when interacting with particular
persons. The recordings were made with three cameras: Two of them were positioned on a tripod
providing a stable view, and the third was manipulated by a mobile cameraperson, adapting to the
dynamic configurations of the game. The audio and video recordings have been transcribed following
the conventions for talk and embodied conduct, respectively developed by Jefferson (2004) and
Mondada (2018). When relevant, participants’ conduct is supplemented with figures, taken from
the video data. In the figures, we have indicated the throwing circles that are consequential to our
analysis as TC1 (throwing circle 1) and TC2 (throwing circle 2). We use pseudonyms when referring to
participants in order to conceal their identities. All participants gave their informed consent to
participate in this study.
Throwing from the same circle as a basic rule of the game
In professional pétanque play, players use prefabricated plastic circles to indicate from-where-to-
throw, whereas the amateur players in our data draw circles with their feet on the ground at the
beginning of each round. As a consequence, although they recurrently wipe out “old” circles, multiple
possible throwing circles become identifiable on the ground during the game. In this way, locating and
using the relevant throwing circle of the particular round of the game emerges as a practical problem
that the players encounter each time they go to play. Player change is thus the routine sequential
environment when players are facing the task of identifying and occupying the relevant place from
which they should play.
This study is based on a collection of 205 instances of player change in the game. Among these, we
have identified four instances in which the participants correct the location from which the next player
projects to play, which indicates that this kind of rule breaking is relatively rare. Yet, prior to
presenting the analysis of the sequential organization of these four cases, this section exemplifies the
ordinary features of how players orient to the throwing circle as a constitutive feature of the game
procedure in the environments of player change.
Excerpts 1a and 1b illustrate two instances of player change and the use of the throwing circle as an
instruction of from-where-to-throw. Werner and Pedro play against Diana and Emma. We join the
action as Werner draws a circle on the ground and selects his team mate, Pedro, to throw the first ball
at the beginning of a new round in the game:
194 H. SVENSSON AND B. S. TEKIN
Excerpt 1a | petanque_BS_1_050617_003349
1 (0.9)
2 WER (bouf)
wer ∆throws target ball∆
3 (2.4)(0.2)#(0.5)
wer ∆draws throwing circle with foot-->
fig #fig.2
4 WER xx xx xx#
fig #fig.3
5 (0.6)#(0.3)(0.2)
fig #fig.4
wer ->∆walks away from throwing circle-->
6 WER voilà monsieur
there you go mister
7 (0.3)(1.6) ‡©(1.6)‡#(0.4)©(0.4)#(0.4)‡©(0.3)(0.5)©#(0.4)©
ped ‡walks to balls‡ ‡steps into circle-‡
ped ©takes a ball© ©proj. throw©throws©
wer ->∆
fig #fig.5 #fig.6 #fig.7
Werner throws the target ball and then draws a circular form with his foot on the ground (3–
5, Figures 2–4), before he walks away from it and explicitly selects his team mate, Pedro, to
play next through “voilà monsieur” (6). In this way, he treats the drawing of the circle as
procedural for beginning to play. After picking up one of his team’s balls (7, Figure 5), Pedro
steps into the circular form on the ground (7, Figure 6) and throws (7, Figure 7). In this way,
he treats the circle as an instruction from-where-to-throw and as a constitutive feature of the
game. The other players tacitly accept Pedro’s position when playing as legitimate game
conduct. Pedro’s throw is the first in the game, and his ball therefore becomes the closest
ball to the target ball by default. Diana, from the other team, plays next.
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION 195
Excerpt 1b | pétanque_BS_1_050617_003349
8 (1.9)
9 DIA ouUH
ped ‡steps out of throwing circle-->
10 (0.9)
11 EMM good#
fig #fig.8
12 (0.6)
13 WER actually this is agood one.
dia ◊walks to balls-->
ped ->‡
14 (0.2)
15 EMM °quoi°
what
16 (0.6)
17 WER ÷thi:sis a#good one.◊÷
dia ÷takes a ball-----------÷
dia ->◊ ◊steps into throwing circle-->
fig #fig.9
18 (2.8)◊÷ (1.0) ÷#(0.4)÷
dia ->◊
dia ÷projects to throw÷throws÷
fig #fig.10
After Pedro’s ball stops rolling, he completes his turn at play by stepping out of the throwing
circle, making it available for the next player (Figure 8). The other players evaluate his throw
with positive assessments (9–17), and Diana manifests herself as the next player and projects to
throw by walking forward, picking up a ball, and stepping into the same circle from which Pedro
has made his throw (Figures 9 and 10). In this way, she further establishes that particular shape
—that is, that particular throwing circle—as the relevant place for playing in this round of the
game.
Players systematically achieve the organizational aspects as rules of pétanque play in and
through their embodied conduct. By continuously configuring their bodies and the game
materials within the immediate physical environment as a play field of pétanque, including the
inscribed throwing circles on the ground, they display their shared understanding of the activity
they collectively engage in as playing pétanque and reflexively establish these procedural aspects
as basic rules of the game.
Most of the time, players locate the relevant throwing circle without any observable and reportable
problems. However, they may also project to play from another throwing circle than the one used in
that round and get corrected by other players, which is further indicative of the throwing position as
pertaining to a basic rule in pétanque. In the next two sections, we will see that the ways in which the
corrections are carried out may treat the rule breaking either as making a mistake or as doing cheating,
occasioning two distinct sequential organizations.
196 H. SVENSSON AND B. S. TEKIN
Treating the wrong position of a player as making a mistake
The previous section showed that in each particular round, players throw their balls from the same
throwing circle as a constitutive feature of the game. This section examines the instances in which
players treat other players as standing in a “wrong” throwing circle by mistake and correct their
positioning, which prompts the player to move to the “correct” location in that round of the game.
Excerpt 2 shows the beginning of a new round in the game, in which Pedro and Werner play against
Emma and Diana. Werner has thrown the target ball, drawn a throwing circle with his foot (“throwing circle
1” in the transcript), and moved away from it (cf. Excerpt 1). We join the action as Pedro picks up one of his
team’s balls, while Werner, Diana, and Emma are talking about other things. When Pedro projects to play,
he steps into another throwing circle (“throwing circle 2” in the transcript) than the one Werner just draw:
Excerpt 2a | petanque_BS_1_050617_004720
1 DIA I’m portuguese I believe any©thing.
ped >>checks balls--------------©takes a ball-->
2 (0.6)
3 WER yeahyeah yeah bla bla bla
ped ∆walks backward-->
4ø(0.6)
wer øpoints to throwing circle 1-->
5 WER #pedroø
wer ->ø
fig #fig.11
6 (0.2)
7 DIA ahhah hah hah hah
8 (0.4)(0.3)
ped ->∆walks forward-->
9 EMM eh why you ©never throw #first?
ped ->©jiggles the ball from one hand to another-->
fig #fig.12
10 (0.4)
11 WER pardon?
12 EMM why Ωdon’t∆# you throw first?
ped Ωlooks down-->
ped ->∆ ∆steps into throwing circle 2-->
fig #fig.13
13 (0.3)Ω(0.1)
ped ->Ω
14 WER becauseI- #well
ped ->∆
fig #fig.14
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION 197
Werner selects Pedro as the next player by uttering his name and pointing toward throwing circle 1 (4–5,
Figure 11). Pedro first pursues his initiated walking trajectory, going behind Werner, but then he aligns
with the instruction to play by turning around and walking back to the play field (8–12, Figure 12).
Although Werner has asked him to play by pointing to the relevant throwing circle, Pedro displays some
uncertainty by momentarily stopping and looking down (12, Figure 13), before stepping into another
throwing circle: throwing circle 2 (Figure 14). This prompts Werner to suspend the conversation with
Emma and Diana (14) to correct his teammate’s current location in throwing circle 2 through the spatial
deictic expression “there” (16) and by again pointing to throwing circle 1 (Figure 15).
Excerpt 2b | petanque_BS_1_050617_004720
15 (0.6)ø(0.4)©
wer øpoints to throwing circle 1-->
ped ->©
16 WER [there
17 DIA [butπwhich one #is [it the corørect
18 WER [yeah
dia πpoints to throwing circles 1 and 2-->
ped ∆steps into throwing circle 1-->
wer ->ø
fig #fig.15
19 WER becauseπthere is e::h #arbeitsteilung.
because there is e::h distribution of labor
dia ->π
ped ->∆projects to throw-->>
fig #fig.16
By treating Pedro’s position as wrong, Werner exhibits that he monitors how the game progresses and
displays knowledge about the rules and entitlement to ensure that they are followed. The minimal
correction format, restrained to indicating the solution to the trouble, also treats Pedro as a competent
player with regard to the rules and considers the mispositioning as a mistake. Pedro acknowledges and
immediately complies with the correction by going to the throwing circle 1 and projects to throw (18,
Figure 16), which Werner confirms as adequate by explicitly affirming it with “yeah” (18). This straightfor-
ward, minimal, and prompt correction format, essentially observed in instructive activities (see, Macbeth,
2004), further establishes Pedro’s initial positioning as a mistake. This corroborates research on other-
corrections as being swiftly done (Kendrick, 2015), especially when they concern “factual” issues (Svensson,
2020). In overlap, Diana displays her own understanding of Pedro’s position as ambivalent with regard to
the rules, as she explicitly questions which circle is the correct one (17), while repeatedly pointing to the two
different throwing circles (Figure 15). Her recognition and interrogation of the two alternative circles
explicates the players’ practical problem in identifying the relevant and correct throwing circle. It also
displays that players can be knowledgeable about the game rules, but they might still have difficulties in
applying them in particular game situations and, furthermore, that one needs to be seen as having some
competence in an activity in order to commit a mistake in that activity (see Wittgenstein, 1958).
198 H. SVENSSON AND B. S. TEKIN
Albeit in different ways, both Werner and Diana orient to Pedro’s position, as the incipient player,
as a constitutive feature of the game. By way of inspecting, correcting, and questioning his position,
they treat him as projecting to break a basic rule, thereby reflexively establishing the relevance for all
players to throw from the same circle. The side sequence, suspending the unfolding conversation to fix
the problem of Pedro’s positioning (see Jefferson, 1972), shows that (a) the game play emerges as
a multi-activity in which players switch between game-relevant embodied courses of action and
conversational courses of action in situated ways; (b) the players monitor one another’s embodied
trajectories and their accordance with the rules, reflexively establishing the game as a rule-governed
activity; and (c) the players display their rights and entitlements to correct what they deem as
unacceptable game conduct.
In this excerpt, we have described the sequential organization of correcting the wrong
positioning of an incipient player. We claim that the correction, formatted with a pointing
gesture and an indexical expression indicating the correct throwing position, shows that the
correcting party treats the mispositioning as inadvertent—that is, as a mistake. The player’s
initial hesitancy and subsequent immediate embodied compliance further validates this
analysis.
The same problem of mispositioning when projecting to play emerges in the next excerpt.
Yannick has just joined Emma and Diana’s team, as they play against Pedro and Werner. We join
the interaction as Yannick has thrown the first ball in the game and just moved away from the
throwing circle (throwing circle 1 in the transcript), and Emma is explaining to Diana that it is
now Werner and Pedro’s team’s turn to play. As Pedro goes to play, he steps into another throwing
circle (throwing circle 2 in the transcript), and gets corrected.
Excerpt 3 | petanque_BS_1_050617_005320
6 DIA [r:::Ω::i#ght:◊Ωt:
dia ->◊stands up---◊moves away-->>
ped Ωlooks downΩ
ped ->∆steps into throwing circle 2-->
fig #fig.18
7 (0.3)ø(0.3)
emm øpoints at throwing circle 1-->
8 EMM this #one.
fig #fig.19
9 (0.3)(0.1)ø(0.5)ø(0.2)
ped ->∆projects to throw-->
emm ->øextends her upper body forwardø
10 EMM pedro
11 Ω(0.2)(0.2)
ped Ωlooks at emma-->
ped ∆walks towards throwing circle 1-->>
12 EMM sorryΩ
ped ->Ω
13 PED #ah
fig #fig.20
1 EMM so it’s eh:◊:: their turn.
dia >>walks frw◊ ◊kneels down-->
ped >>walks forward∆kneels down-->
2 (0.3)(0.1)#(0.1)(0.4)
ped ->∆takes a ball∆stands up and turns back-->
dia ->◊takes a ball-->
fig #fig.17
3 PED (is it me)
4 (0.2)
5 EMM y[es
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION 199
During Emma’s formulation of who plays next (1), both Diana and Pedro have started to walk toward
the balls grouped together on the ground, and they both pick up balls of their respective teams
(Figure 17). As Pedro stands up and turns around, facing the direction of the play field, he requests
a confirmation of whether it is his turn to play next (3), which Emma provides (5). As Diana moves
away (6), Pedro takes a step into throwing circle 2 in front of him (Figure 18), treating it as the relevant
place from-where-to-throw. Similar to Excerpt 2, Emma corrects Pedro’s positioning as she notices
where he stands through the deictic expression (“this one,” 8) and by pointing at throwing circle 1 (7,
Figure 19). Pedro, however, pursues his preparation to play without taking notice of the correction (9),
which prompts Emma to lean forward with her upper body while maintaining the pointing gesture
and to summon Pedro by calling his name (9–10), treating his lack of response as noticeably absent
(Pomerantz, 1984). This time, Pedro attends to the correction by suspending his projection to throw
and beginning to walk to the throwing circle that Emma points at (11). Furthermore, by producing the
change of state token “ah” (Heritage, 1984) as he approaches throwing circle 1, he claims a revised
understanding and implies that his prior positioning was a mistake (13, Figure 20). As in Excerpt 2, the
minimally formatted correction, indicating the solution to the problem, treats Pedro as committing
a mistake while being knowledgeable about the rules. This is further evidenced by Emma’s “sorry”
(12), retrospectively apologizing for insisting on the correction. Whereas the insistence on the
correction, thus on the mispositioning of the player, highlights the orientation to provide equal
conditions for all players, the apology orients to the possibility of being heard as interruptive or
offensive (Svensson, 2020). In this way, Emma admits the morally delicate aspect of doing correcting,
while preserving her treatment of Pedro’s mispositioning as unintentional.
The treatment of a rule violation as a mistake is also observable in the next excerpt, in which Diana,
Emma, and Yannick play against Werner, Brad, and Helen. We focus on the sequence in which Emma
steps into throwing circle 2 instead of throwing circle 1 when it is her turn. We join the game just after
Diana has made her throw and selects her teammate Emma to play next:
200 H. SVENSSON AND B. S. TEKIN
Excerpt 4 | petanque_BS_1_050617_011800
1 WER tOo? short.
2÷(0.8)(0.3)
dia ÷withdraws from throwing circle 1-->
emm ∆walks towards balls∆-->
3 DIA .tss:hH Emma- do you wa÷nnatRYy:?
dia ->÷steps backward-->
emm ->∆takes a ball-->
4 (0.3)(3.0)
emm ->∆steps into throwing circle 2 and projects to throw-->
5 DIA ø÷ EMMA?#
dia ø.......-->
dia ÷walks to throwing circle 1-->
fig #fig.21
6 (0.2)
7 DIA emmA?
emm ->∆freezes-->
8 (0.3)
9 DIA øhE?re#
dia øpoints to throwing circle 1-->
emm ->∆turns around and walks to throwing circle 1-->
fig #fig.22
10 (0.7)ø
dia ->ø
11 DIA here.#
fig #fig.23
12 ÷(0.2) #(0.1) #(0.8) #(0.3)
dia ÷jumps repeatedly in throwing circle 1-->
fig #fig.24 #fig.25 #fig.26
13 WER hah hah÷∆ hah [hah hah h]#∆ah hah hah hah hah
14 EMM [(e)scusa.]
[sorry ]
dia ->÷jumps out and walks back from throwing circle 1-->
emm ->∆steps into throwing circle 1∆prepares to throw-->
fig #fig.27
15 (1.0)
16 WER hah hah hah hah hah÷
dia ->÷
17 (0.4)
18 WER too funny::
emm ∆throws∆
19 (1.5)
20 WER a. sto:ry:. too: tickli:sh to tell:.
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION 201
Participants in social activities orient to the dynamic and situated ecology of each moment in
interaction. In this excerpt—and in difference from Excerpts 2 and 3—the correcting party, Diana,
is behind her teammate Emma when she initiates the correction (Figure 21). This explains why she
summons her by name twice (5, 7) before she proceeds with the correction, which is done with
a similar format to what was observed in Excerpts 2 and 3: by the indexical expression “here” (9) and
pointing to the throwing circle 1 from which she has thrown (Figure 22). This is finely coordinated
with Emma’s turning around and seeing the pointing gesture. She acknowledges and complies with
what Diana is doing as a correction by starting to move toward throwing circle 1 (9). Although her
initiated movement trajectory is clearly visible, Diana pursues her own walking back to throwing circle
1, repeats the indexical “here” (11, Figure 23), and then starts jumping inside the circle (Figures 24–
26). This exaggerated indication of the correct place transforms the correction into a joke, treating
Emma’s initial throwing position as a mistake. That Diana summons her teammate twice in order to
accomplish the correction partly explains why she engages in the extra interactional work to turn it
into something funny, which retrospectively downplays the corrective aspect. This downplaying is
even more relevant, given that Diana has just thrown her ball and left the throwing circle and that
when knowing the rule there should be no confusion about where to go to play next.
Only after Werner initiates laughing (13), Diana gives place to Emma by stepping out from the
throwing circle and walking away. This is also closely coordinated with Emma, who immediately steps
into it (13, Figure 27) and produces an explicit apology before she resumes her preparation to throw
(14). In this way, Emma’s apology treats her own position as possibly violating a rule of the game
(Robinson, 2004) and exhibits her prior position as a mistake (14). Werner, in turn, continues to
laugh, and then retrospectively characterizes what happened as “too funny” (18) and as “a story too
ticklish to tell” (20). In this way, he contributes to establishing a non-serious aspect of the episode in
terms of the moral implications of rule breaking.
The examples discussed in this section follow a similar sequential trajectory: They involve players
who project to play from a wrong throwing circle and are corrected by other players, who indicate the
correct throwing circle used in that round of the game. The players also acknowledge their mistakes
and comply with the corrections by moving into the legitimate throwing circle. These excerpts share
several organizational features: (a) The corrections are initiated when incipient players project to play
from a wrong throwing circle; (b) the corrections are formatted with various summons, indexical
expressions, and pointing gestures, which are used to call the current player’s attention to the correct
throwing circle (exceptionally, in Excerpt 4, the correcting party accomplishes the correction by using
her whole body); and (c) the corrected players acknowledge the corrections by suspending their
preparations and moving to the indicated circles to make their throws. All of the players engaging in
the work of correcting treat the initial throwing positions of players as mistakes, which is reflexively
established through the ways in which the corrections are formatted. The corrections present solutions
to the noticeable wrongdoing of the players, as opposed to, for instance, soliciting accounts for why
these mispositionings take place. The characterization of the problematic positionings as mistakes is
further established through the corrected parties’ conduct, which involves not only swift compliances
with the corrections but also receipts of new information and displays of surprise and embarrassment.
Treating the wrong position of a player as doing cheating
In the previous section, we showed that participants treat players who project to throw from the wrong
throwing circle as being mistaken, because of not being aware of or not knowing the location of the
relevant and legitimate circle from-where-to-throw. In this section, we will discuss the only case we
have identified in the corpus in which projecting to break the rule concerning from-where-to-throw is
challenged, questioned, and treated as an attempt to cheat. In Excerpt 5, Diana, Emma, and Yannick
play against Werner, Brad, and Helen. We join the interaction as Werner steps into a throwing circle
(indicated as throwing circle 2 in the transcript) and prepares to play:
202 H. SVENSSON AND B. S. TEKIN
Excerpt 5 | petanque_BS_1_050617_012605
Similar to the cases discussed in the previous section, the incipient player’s (Werner’s) stepping into the
wrong throwing circle and preparing to throw occasions a correction. However, in difference from the other
instances we have identified and analyzed, the correction in this excerpt is initiated by the surprise token
(“ah,” 2), indicating a noticing that departs from her expectations (see, Hayashi, 2009). She continues by
soliciting an account for Werner’s position with a why-interrogative (“why are you playing there,” 2), while
pointing to the throwing circle in which Werner stands (Figure 28). With this question, Diana holds Werner
accountable for the position from which he projects to play, treats him as being aware of his position (Bolden
& Robinson, 2011), and thus implicitly dismisses the possibility that he is in the wrong throwing circle by
mistake. In this way, she also orients to the player’s knowledge and responsibility, categorizes him as an
advanced player, and treats the event as unacceptable and subject to criticism (cBolden & Robinson, 2011).
When Werner pursues his preparation to play without answering or orienting to Diana’s query, Emma
aligns with the correction initiation (“we- yeah,” 4) and joins in correcting him by repeating the indexical
directive (“back,” 4), a format comparable to what we have observed in the other excerpts. Diana, in turn,
treats Werner’s response as noticeably absent and pursues her prior account solicitation by calling out
1 (2.0) (2.4) (1.2)
wer >>takes ball◊steps into throwing circle 2◊prepares to play-->
2 DIA ah? øwhy are you #plaøying there?
dia ø.................øpoints to throwing circle 2-->
fig #fig.28
3 (0.5)
4 EMM we- yeah- (.) >back back [back ba]ck< baΩck (.) back
5 DIA [werner?
wer Ωlooks down-->
6(0.9)#(1.4)
wer ◊steps backwards to throwing circle 1-->
fig #fig.29
7 WER I: doΩn’t øcare.ø#
wer ->Ω
dia ->ø,,,,,ø
fig #fig.30
8 (0.3)
wer ->◊
9 EMM O[:h:: hEH heh. heh.]
10 WER [mh¡=mh¡: Ω[mh¡. näe.]
11 DIA [o:h we do]:
wer Ωshakes head-->
12 DIA w[e do::.]
13 EMM [chan[ges] over tIme (h)uh][haH.hah. hnh]
14 WER [wel]l=I: don’t care.]
15 DIA [we do [care]
16 WER [i: d]onΩ’]t=
wer ◊projects to throw-->
wer ->Ω
17 WER =[yeah well do:?]
18 EMM [distribution of] cheating labor
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION 203
Werner’s name (5). Only after Emma’s repeated directives and Diana’s call—through which they exhibit
some moral indignation, treating Werner’s positioning as transgressive (Drew, 1998)—does Werner
comply with the correction by looking down and stepping backward to throwing circle 1 (Figure 29).
This indicates that he is aware of and knowledgeable about an alternative throwing circle located behind
him, which also is the legitimate throwing circle used in that round of the game, and suggests that his initial
positioning in throwing circle 2 was deliberately done.
As Werner steps into throwing circle 1, he responds to Diana’s initial question and the ensuing
corrections by stating that he does “not care” (7, Figure 30). As such, although he complies with the
correction in an embodied way, he verbally insists on not caring about where he makes his throw. By
accounting for his prior incorrect position as not caring about it, he minimizes the implication of the
correction for his game conduct and claims to dismiss the importance and relevance of following the
rules. Furthermore, he resists the formal constraints set up by the why-interrogative (Stivers &
Hayashi, 2010), which makes a particular kind of response sequentially implicative. The why-
interrogative also has an accusatory tone (Bolden & Robinson, 2011; Koshik, 2003), which in this
case becomes aggravated by the initial lack of response and the subsequent claims of carelessness. This
lack of response is also noticeably different from Excerpts 2, 3, and 4, in which the participants display
surprise and produce apologies. Whereas correcting through a direct indication of the correct position
treats the player as not being aware and not knowing, correcting through a why-interrogative that
solicits an account treats the player’s position as intentionally and deliberately done.
Werner’s account prompts a series of reactions, which also treat this account as problematic. Emma
produces an outcry and a sarcastic laughter (9) while Diana verbally counters Werner’s carelessness or
inattentiveness by claiming that “we do” (11). In this way, Diana rejects Werner’s categorization of
individual players’ stances as relevant (“I don’t care,” 7), and promotes the categorization of the rest of
the players as a collectivity (“we do care,” 11, 12, 15; Lerner & Kitzinger, 2007). This response not only
refutes the acceptability of Werner’s account but also underscores the importance of playing according to
the rules. Implicitly, it also treats Werner’s conduct as detrimental with regard to the other players. As
Werner downplays the seriousness of the episode by chuckling and shaking his head (10), exhibiting
a playful orientation to the situation (see, Glenn, 2003; M. H. Goodwin, 2006), Emma formulates another
criticism of Werner’s account through a sarcastic comment concerning Werner’s stance toward caring
about and following the rules (13). By referring to Werner’s previous preoccupation with emerging
problems throughout the game play, she treats this as changing over time and thus not being credible.
Werner nevertheless repeats this claim and accentuates the first-person pronoun (14), which counters
Diana’s reference to the collectivity and prompts another round of “we do” (15) and “i don’t” (16) as Werner
starts preparing to play.
Whereas this exchange concerns the relevance of playing in accordance with the rules (see also Svensson
& Tekin, 2021), it also claims and imputes some particular practical reasoning to Werner’s prior positioning.
Importantly, it stands in contrast to how the corrections in Excerpts 2, 3, and 4 unfold sequentially, as the
players—including Werner himself—treat Werner as knowing that he was standing in the wrong circle.
This is also what prompts Emma to make a sarcastic reference to a previous statement by Werner regarding
the organization of taking turns at play in this team. Werner claimed that there is an agreed “distribution of
labor” in his team in terms of who-does-what-when in and for the game, which relies on competence, and it
is Werner who throws the last balls in his team due to his proficiency in the game (see line 19 in Excerpt 2).
Emma reformulates his account by modifying it (“distribution of cheating labor,” 18). The recycling of his
earlier talk enlarges his own claimed competence to include cheating—implying the need to be a competent
player in order to do cheating—and characterizes Werner’s prior position as an intentional move that is part
of his task to do just that. In this sense, cheating progressively emerges as a relevant categorization of action
that is ascribed in and through the interaction (Levinson, 2013). The fact that we have identified only one
instance in which an observable issue with not playing according to the rules occasions the accusation of
cheating might be due to the uncommonness of cheating, but also to the social delicacy of doing such
accusations.
204 H. SVENSSON AND B. S. TEKIN
Concluding discussion
The throwing circle is a constitutive feature of the pétanque game that establishes a relevant field of
action for incipient players and makes possible and relevant certain kinds of actions at certain points in
time, reflexively generating a dynamic relationship between the players’ bodies and the structured
environment for organizing and playing the game (see also C. Goodwin, 2000; M. H. Goodwin, 2006).
Players recognize the throwing circles as particular areas from where to throw their balls, they visibly
and observably step into them to make their throws, and their walking trajectories, approaches and
positions toward, in, and around these circles are monitored for their relevance in relation to ongoing
game play. This is ultimately evidenced in the ways that players projecting to play from a wrong
throwing circle are identified and corrected.
In this article, we have focused on the sequential environment of player change and made
a systematic analysis of how players are seen as projecting to break the basic rule in pétanque
concerning from-where-to-throw and are treated as either making a mistake or deliberately standing
in the wrong place, the latter occasioning an ascription of cheating. The analysis shows that in the
environments of rule breaking, the inspectability of game conduct as a potential instance of cheating is
related to the progressively established, in situ categorization of players as more or less proficient in the
game, and the situated awareness of the current game situation they are expected to have and exhibit.
These attributions and claims of knowing and being aware are crucial for how the players characterize
the wrong positionings as purposeful actions through which players exhibit their intentions to cheat.
The ways in which these corrections are initiated and accomplished in Excerpts 2, 3, and 4 treat
players as making a mistake and being in need of instruction about a particular aspect of the game at
a specific point in time. The correction format includes negation markers (such as “no”), address terms
(usually the names of the players), indexical expressions (such as “there,” “here,” “this one”), and
pointing gestures, presenting solutions to the problem of positioning in space. The corrections are
situatedly treated as instructions, making relevant an alternative positioning in the form of moving
into the correct throwing circle, and immediately complied with. Conversely, the emerging trouble in
Excerpt 5 occasions a why-interrogative, soliciting an account for the erroneous positioning. In this
way, the player is treated as knowledgeable not only about the rules but also about his then-current
positioning in the play field, for which he is explicitly held accountable (Scott & Lyman, 1968). The
absence of an acceptable account in the form of a transformative response—countering the very
grounds of the question in terms of the interest that at least Diana was taking for granted (Stivers &
Hayashi, 2010)—develops into a verbal duel in a progressive and playful manner in terms of opposing
standpoints. It also occasions the ascription of the player’s action as doing “cheating labor.” This way
of ascribing cheating—as an action relevant to the moral and social organization of game play—is akin
to how morally relevant actions, such as blamings (Pomerantz, 1978) and accusations (Drew, 1978),
are attributed in and through interaction: Persons initially establish the relevance of particular kinds of
searches about what happened in the situated activities, and the responses to these searches occasion
utterances that add up these action ascriptions. In this way, the ascription of cheating indicates the
participants’ treatment of what happened, initiated by a surprise token displaying a noticed departure
from the expectations and a why-interrogative seeking an explanation for it.
This contrasts with Goodwin’s findings (M. H. Goodwin, 2006, chap. 2), in which accusations of
cheating in school girls’ hopscotch gameplay is made through straightforward categorizations of
“cheater,” following some disagreement tokens or response cries. Goodwin argued that participants
in games use the rules—and, in fact, “play” with the rules (in the sense of resisting to them and
breaching them)—to build relationships and exercise doing conflict within and as a playful framework
(M. H. Goodwin, 2006, p. 67). Conversely, the participants in this data refrain from engaging in open
conflict and resort to minimal instructive corrections. This is indicative of the interactional delicacy of
accusing people of cheating, which invokes a range of socially dispreferred claims, such as not having
the ability to play fairly and even immoral connotations including being deceptive, dishonest, and
so on.
RESEARCH ON LANGUAGE AND SOCIAL INTERACTION 205
Our analysis also underscores that the accomplishment of correcting emerging issues of
embodied activities partly relies on who is doing the action as a constitutive aspect of these
sequences—in this case, the incipient player: Whereas correcting a player’s throwing position can
be initiated verbally by the “other” player(s), it can only be resolved by “self.” Even in Excerpt 4,
when Diana enters the right throwing circle, the problem is not solved until Emma, the next
player, steps into the correct throwing circle. By redoing the action, the corrected player complies
with the correcting action as solving a problem of acceptability concerning a particular aspect of
the given situation as intelligible and legitimate pétanque game play (for a discussion on the
relationship between problems of “intelligibility” and “acceptability” in interaction, see Svensson,
2020).
Studying cheating from an interactional point of view presents obvious challenges. When success-
fully accomplished, cheating is designed to deceive persons and to manipulate the sequential implica-
tiveness of courses of action in the sense that what should be done, or how something should be done,
is replaced with an unnoticed alternative. Only when this aspect fails and the action is seen does it gain
its observable and reportable character—otherwise, it remains unseen and unnoticed (Garfinkel, 1967).
This explains why studies discussing cheating have primarily focused on this as a categorization of
particular players (C. Goodwin, 2000; M. H. Goodwin, 2006; Karlsson et al., 2017) and/or how this
category of players pertains to rules and morally legitimate play (Evans & Fitzgerald, 2016; Hofstetter
& Robles, 2019). In this article, the explicit reference to cheating as a specific action is closely tied to the
recognized competence level of the player whose game conduct is treated as problematic (see also,
Jayyusi, 1993). In other words, the ascription of cheating is made relevant by the recognizable
incongruency between the type of player (i.e., a competent, expert, advanced, and knowledgeable
player) and the type of problem (i.e., identifying the relevant throwing circle). To treat players as
cheating or as making mistakes is concerned with treating them as knowingly or unknowingly
designing game-relevant conduct to be intelligible. These different treatments have resemblances to
the differences between a wink and a twitch, as first discussed by Ryle (1968/2009) and then taken up
by Sidnell and Enfield (2017): What is in a wink that is missing in a twitch could be glossed over as
intentionality. The difference between the treatments of making a mistake and cheating has to do with
the attributions of knowledge and intentionality to the players who are about to break a basic rule of
the game.
Focusing on the sequential trajectories that projectable violations of the rule concerning from-
where-to-throw occasion in pétanque play, this article shows and explains the systematic features of
the observable variations in how these projectable rule violations are indicated, corrected, and
resolved. Our analysis demonstrates and discusses the two interactionally distinct ways in which
these projectable rule violations are attended to, treating them either as making a mistake or as
cheating. Beyond the findings contributing to our understanding of how correcting practices address
issues of claimed and attributed knowledge and intentionality of specifically categorized players, this
study also presents some thoughts about correction as a perspicuous environment for dealing with
issues of action formation and ascription.
Acknowledgments
We would like to express our gratitude to the players for consenting to participate in this research study, as well as to the
three anonymous reviewers and the editors for their useful and constructive comments. This study was supported by the
FiDiPro project “Multimodality: Reconsidering language and action through embodiment”, funded by the Academy of
Finland and the University of Basel.
Disclosure statement
There is no known conflict of interest.
206 H. SVENSSON AND B. S. TEKIN
ORCID
Hanna Svensson http://orcid.org/0000-0001-5641-207X
Burak S. Tekin http://orcid.org/0000-0002-9206-7506
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Bringing together thirteen original papers by leading American and British researchers, this volume reflects fresh developments in the increasingly influential field of conversation analysis. It begins by outlining the theoretical and methodological foundations of the field and goes on to develop some of the main themes that have emerged from topical empirical research. These include the organisation of preference, topic, non-vocal activities, and apparently spontaneous responses such as laughter and applause. The collection represents the most comprehensive statement yet to be published on this type of research.
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