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Effect of artificial scarcity on value of 'fancy' CryptoKitties

Authors:

Abstract

There was no measurable effect of scarcity on the 'floor price' of 'fancy' CryptoKitties that existed in quantities over 300.

Date of introducon
Name Quanty Floor price as of 21.07.22, ETH
    
    
    
    
   ! 
  " #  
!  $  
!  %&  
!  "'  
  &  
  '  
!  "% ! 
  "(  !
  )  
  *  
  +  !!
  )  
!  %  
! !   
  ,  ! 
  -'-   
  .  
!   
 ! /  !
  0  
!  $1  
 !! #  
!  + 1  
!!  " 2  
  3333  
    
  $4% ! 
  5 #  
    !
!  ,64  !!
  &  
  + ! 
  7  
   ! 
  3(  
  8%'  
!  , #%# ! 
!   
 ! * ! 
!  "1  
    
  44  
 ! 7&2  !
  /  
  1 ! !
  798  
  2 ! 
  $  
!  72'#%  
  ,  
 !   
  :#9 ! 
!  "% ! 
  +%   
!  #  !
!   
 !  
!  3  !
  :4 ! !!
  /%  !
 ! "1 ! 
  ( ! 
  )& ! 
  ;  
   ! 
 !   
    
  79( ! 
!  ;6  
 !
72'$1'7/
 !
  ,6%%  
 <  
! ,"  
  =  
  /44'  
 ! +  
 1>   
! ! ,  
  =  
!  ,& ! 
  -  !
 ! &2  
 ! )  
! , #  
    ! 
  &'"  
 ! , % ! 
 ! -(  !
 ! ? %  
!  ,9   
  -44'  
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... It was accompanied by Draco Junior, only 1,398 of which had been bred in the same year, and Dreggo, which was the easiest to breed and amounted to 3,624 tokens. All these fancies could only be bred in a limited period of time, and they still remain relatively valuable, as their floor price suggests, although still not exactly aligned with the principle of artificial scarcity (see the data: Serada, 2023b). ...
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The concept of symbolic capital, introduced by Pierre Bourdieu (1986), has been applied to explain the circulation of value between game communities and the industry. The bottom-up approach can be found in the studies of so-called “gaming capital” accumulated by gamers (Consalvo, 2009), while the top-down approach focuses on the agents who hold the most power in the gaming industry (Nichols, 2013). These perspectives may require reconfiguration today: since the end of the 2010s, traditional power relations have been contested by ‘decentralized’ gaming that uses blockchain technologies and non-fungible tokens (NFTs). Their early adopters suggest that NFTs may disrupt traditional circulation of value to the benefit of players as opposed to major corporations. Many gamers, however, vehemently oppose NFTs in games. By combining these top-down and the bottom-up approaches, this article explains that the specific symbolic gaming capital remains systematically underappreciated in blockchain gaming, which operates along different vectors of power. To support my argument, I turn to the longest-running blockchain-based game CryptoKitties (Axiom Zen, 2017), and analyze the elements of the role-playing genre that appeared in the game during the collective process of continuous development. In the first case, these elements (‘fancies’) were added by the developers of the game, and in the second case, an RPG-like extension emerged as one of its fan spin-offs (KotoWars). I conclude that symbolic capital is community-specific in the case of blockchain gaming. It is only available to those who already possess considerable symbolic, and, much more importantly, financial capital within the crypto community.
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