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Examining the Role of Emotions in Learning with Technology - Journal of Digital Life and Learning

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Many theorists suggest that emotions and learning are highly interconnected, however, research on the impact of emotions is limited. This study explored the emotions of 220 pre-service teachers while they learned new technology tools and the relationship of these emotions with technology experience and preferred learning strategies. Happiness was most often expressed while learning with technology, followed by anxiety, anger and sadness. Technology experience was positively correlated with happiness and negatively correlated with anxiety, sadness and anger. Experimental and authentic learning strategies were positively correlated with happiness and negatively correlated with anger, anxiety and sadness. Direct instruction was positively correlated with happiness, negatively correlated with anger and unrelated to anxiety and sadness. Finally, a social learning strategy was positively correlated with anxiety and unrelated to happiness, anger and sadness. Implications for and for practice and suggestions for future research are discussed.
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Examining the Role of Emotions in Learning
with Technology
ROBIN KAY1
1 Ontario Tech University
Abstract
Many theorists suggest that emotions and learning are highly interconnected,
however, research on the impact of emotions is limited. This study explored the
emotions of 220 pre-service teachers while they learned new technology tools and
the relationship of these emotions with technology experience and preferred
learning strategies. Happiness was most often expressed while learning with
technology, followed by anxiety, anger and sadness. Technology experience was
positively correlated with happiness and negatively correlated with anxiety, sadness
and anger. Experimental and authentic learning strategies were positively
correlated with happiness and negatively correlated with anger, anxiety and
sadness. Direct instruction was positively correlated with happiness, negatively
correlated with anger and unrelated to anxiety and sadness. Finally, a social
learning strategy was positively correlated with anxiety and unrelated to happiness,
anger and sadness. Implications for and for practice and suggestions for future
research are discussed.
Keywords: Emotion, Academic emotions, Learning, Technology
INTRODUCTION
echnology use is ubiquitous in Western society, and users need to adjust to the constantly
and rapidly changing landscape of software and apps (Berman, 2015). Many individuals
attempt to learn new technology tools independently (Bartholomé et al., 2006). Given the
pressure of having to adapt so often and so quickly, it is reasonable to assume that people will
experience emotional reactions such as anger, desperation, anxiety, or relief while learning
(Camacho-Morles et al., 2021; Lee & Chei, 2020; Oatley & Johnson-Laird, 1987; Putwain et al.,
2022; Tang et al., 2021). To date, the primary emotion studied with respect to computer-related
behaviour has been anxiety or fear (e.g., Gaudron & Vignoli, 2002; Wilfong, 2006). Higher anxiety
experienced before or during learning is generally associated with lower technology skill
development and performance (Hong & Koh, 2002).
Several theorists maintain that emotions and cognition are inextricably linked and
integrated with systems in the brain (LeDoux, 1989; O’Regan, 2003). Emotion is critical for
adapting to unpredictable environments or juggling multiple goals (Oatley & Johnson-Laird,
T
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1987). An emotional reaction is typically experienced when one is in danger of harm, threatened,
or challenged (Lazarus, 1991). Emotions can also be activated by motivation, engagement or
success (Rolls, 1990). Furthermore, emotions can influence a wide range of cognitive processes,
such as attention, memory storage and retrieval, and problem-solving (Lee & Chei, 2020; Pekrun
& Stephens, 2012). Finally, emotions influence the self-regulation of learning goal setting,
monitoring the learning process, deploying strategies, and evaluating outcomes (Pekrun &
Stephens, 2012).
Historically, researchers have sidestepped emotions when examining the learning process.
However, since 2002, theorists have recognized that emotions are essential to academic
achievement (Camacho-Morles et al., 2021; Henritius et al., 2019; Lee & Chei, 2020; Pekrun &
Stephens, 2012). Nonetheless, research on the role of emotions in learning is somewhat limited
and complex (Artino & Jones, 2012; Camacho-Morles et al., 2021; Henritius et al., 2019; Pekrun
& Stephens, 2012). Predictably, positive emotions can lead to positive achievement outcomes and
negative emotions can result in disengagement and boredom (Pan et al., 2022). However,
sometimes, positive emotions can have a negative impact on learning (Wu & Yu, 2022), and
negative emotions can lead to positive learning outcomes (Hilliard et al., 2020). Most research,
though, has focused on emotions associated with discrete mood states as opposed to emotions
experienced in the moment of learning (Butz et al., 2015; Loderer et al., 2020; Pekrun & Stephens,
2012).
Izard et al. (1984) argued that one’s emotional state before learning might affect cognitive
results. Emotions, though, often emerge throughout the learning process. Most learning involves
a series of goals, and emotions typically occur when the process of achieving these goals is
interrupted (Mandler, 1984). Depending on the severity, these interruptions can result in
frustration, anxiety or even despair. Positive emotions are typically associated with success, and
negative emotions are linked to challenge and difficulty (Butz et al., 2015; Loderer et al., 2020). It
is reasonable to assume, then, that emotions could play a role in determining how people learn and
how much knowledge they acquire. For example, excessive negative emotions may slow down or
hinder the learning process. On the other hand, positive emotions might build confidence and self-
efficacy and encourage users to attempt and persist in new learning opportunities (Bandura, 1982).
A wide range of emotions has been observed when students are learning with technology,
including enjoyment, hope, pride, anger, anxiety, shame, guilt, helplessness, and boredom (Butz
et al., 2015; Loderer et al., 2020; Wu & Yu, 2022). Satisfaction, enjoyment, and engagement are
the most common positive emotions experienced (Henritius et al., 2019). Anxiety is the most
frequently experienced negative emotion, although research on negative emotions is somewhat
limited (Loderer et al., 2022; Pekrun & Stephens, 2012).
At least two systematic reviews have been conducted on the role of emotions and learning
with technology (Loderer et al., 2020; Wu & Yu, 2020). Loderer et al. (2020), in a systematic
review of the literature and meta-analysis, explored emotions and learning in a technology-based
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environment. They supported a universal approach to examine the role of emotions, regardless of
the learning environment. Wu & Yu, (2022) conducted a systematic review of the role of emotions
in learning but focused on motivation, engagement, satisfaction and performance in online
environments. Neither review emphasized the direct impact of emotions during the learning
process.
At least four studies have explicitly explored how emotions impact technology learning
and use (Kay, 2007, 2008; Kay & Loverock, 2008; Pekrun & Stephens, 2012). Kay & Loverock
(2008) established the reliability and validity of the Computer Emotion Scale and observed
significant correlations among emotions, computer knowledge and use. Specifically, positive
emotions were significantly and positively correlated with better technology skills and increased
use of computers. Negative emotions were significantly and negatively correlated with higher
technology skills. Kay (2007) reported that increases in positive emotions and decreases in
negative emotions were significantly related to teachers’ use of computers in the classroom. Kay
(2008) observed that happiness and anxiety (but not anger and sadness) were significantly
associated with changes in computer knowledge. Finally, Pekrun & Stephens (2012) noted that the
quality and design of instruction could help mitigate negative emotions, however, this area of
research needs to be investigated in more detail.
In summary, previous research suggests that emotions are integral to learning, regardless
of the mode of delivery. However, the role of emotions in learning is complex, and there is a clear
gap regarding emotions expressed during the learning process and how these emotions relate to
instruction.
PURPOSE OF STUDY
The purpose of the current study was to further examine the role of emotions in learning
with technology. Specifically, this study examined the range of emotional expression while
learning new software, the relationship between previous technology experience and the
manifestation of emotions while learning, the relationship between emotions and preferred
learning strategies, and the connections between emotions and technology-related skills.
METHOD
Participants
The participants in this study consisted of 220 pre-service teachers (176 females, 44 males)
teaching grades 1 to 6 (n=143) or grades 7 to 12 (n=77). Technology experience ranged from 0 to
26 years (M =10.0, SD = 4.1). All pre-service teachers had previously attained a Bachelor of Arts
or Bachelor of Science degree. Each student had a laptop or mobile device with ubiquitous, high-
speed internet access throughout the course.
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Context
The study occurred at a Canadian university in a suburban area with almost 650,000
residents. The Bachelor of Education degree at this university was an eight-month program using
an integrated model to incorporate technology. Pre-service teachers used their mobile devices in
all courses offered but did not take a stand-alone course in technology use. All pre-service teachers
participated in a four-hour introduction to technology workshop. In addition, two-hour technology-
learning sessions were offered throughout the program on various topics. All faculty members
created assignments and projects that required students to use technology to solve meaningful,
practical, and useful problems. Finally, one support person was available four hours per day, five
days a week, to assist students with individual problems.
Data Collection
To assess emotions while learning with technology, we assessed four theoretically distinct
constructs based on Oately & Johnson-Laird’s (1987) basic emotion categories: happiness (4
items), anger (3 items), anxiety (3 items) and sadness (4 items). A seven-point Likert scale
(Strongly Disagree, Disagree, Slightly Disagree, Neutral, Slightly Agree, Agree, Strongly Agree)
was administered to assess emotions that pre-service teachers experienced while learning with
technology. Table 1 lists the items for each emotion construct.
The internal reliability estimates for all constructs were considered acceptable (Kline,
1999; Nunally, 1978), ranging from 0.77 to 0.82. The construct validity of this scale was
established by Kay (2008) and Kay & Loverock (2008).
Table 1
Emotion Construct Scale Items
Happiness
Anger
Anxiety
Sadness
1. Satisfied
1. Irritable
1. Anxious
1. Like Crying
2. Excited
2. Frustrated
2. Insecure
2. Disheartened
3. Curious
3. Annoyed
3. Nervous
3. Sad
4. Interested
4. Dispirited
To determine strategies for acquiring new technology skills, four constructs were
established based on 17 four-point Likert scale questions (No Help, Somewhat Helpful, Helpful,
Very Helpful). Learning strategies included experimenting (4 items, r=0.77), social learning (4
items, r=0.71), direct instruction (5 items, r=0.68), and authentic practice (4 items, r=0.74). Table
2 lists the items for each learning strategy construct. Construct validity for this scale was presented
by Kay (2007).
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Table 2
Scale Items for Strategies Used to Learn with Technology
Experiment
Social Learning
Direct Instruction
Authentic Activity
1. Trial & Error
1. Learn with Peers
1. Workshops
1. Assignments
2. No Books or
Tutorials
2. Email Questions
2. Using Help
Features
2. Teaching
3. Playing
3. Working with a
Friend
3. Online Tutorials
3. Planning,
Research,
Organization
4. Searching Menu
4. Asking Questions
in Person
4. Online Videos
4. Real-world
Tasks
To measure computer knowledge and skills, nine areas were examined: operating systems
(10 items, r=0.91), communication (9 items, r=0.87), web browsing (9 items, r=0.89), word
processing (10 items, r=0.93), spreadsheets (6 items, r=0.91) databases (10 items, r=0.94),
graphics (6 items, r=0.90), presentations (8 items, r=0.81), and webpage design (10 items, r=0.94).
The internal reliability estimates for all constructs were considered acceptable (Kline, 1999;
Nunally, 1978). The construct validity and detailed descriptions of these computer knowledge
constructs are presented by Kay & Knaack (2005).
Procedure
Pre-service teachers were told the purpose of the study and then asked to provide written
consent if they wished to participate. We administered the anonymous online survey at the
beginning of the year (September) during an orientation meeting and at the end of the year (April)
culminating meeting. It took about 10-15 minutes to complete.
Research Questions
We addressed three research questions in this study:
1. What emotions do preserve teachers express when learning new technologies?
2. How are emotions expressed while learning related technology experience and skills?
3. How are emotions expressed while learning related to preferred strategies for learning new
technologies?
RESULTS
Emotions Expressed While Learning with Technology
Happiness was the most frequent emotion identified while learning, with interest and
curiosity being the highest-ranked items within that construct (Table 3). Anxiety was the next most
frequent emotion expressed, with 31% to 45% of pre-service teachers agreeing that they felt
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insecure, nervous, or anxious while learning with technology. Anger was experienced as often as
anxiety, with 21% to 44% of pre-service teachers agreeing that they felt frustrated and, to a lesser
extent, irritable and annoyed while learning. Finally, sadness was the least experienced emotion,
with 3% to 16% of pre-service teachers agreeing that they felt dispirited, disheartened, or like
crying while learning with technology.
Table 3
Frequency of Emotions Expressed While Learning with Technology (N=212)
Emotion
Mean (SD)1
Percent Neutral
Percent Agree3
Happiness
Interested
5.9 (0.8)
3%
97%
Curious
5.8 (0.9)
6%
93%
Excited
5.1 (1.1)
21%
73%
Satisfied
5.1 (1.2)
16%
72%
Anger
Frustrated
3.8 (1.6)
20%
44%
Irritable
3.3 (1.7)
16%
31%
Annoyed
3.0 (1.6)
18%
21%
Anxiety
Anxious
3.8 (1.6)
15%
45%
Nervous
3.4 (1.7)
12%
37%
Insecure
3.2 (1.7)
16%
31%
Sadness
Like Crying
2.7 (1.5)
16%
16%
Disheartened
2.6 (1.3)
24%
8%
Dispirited
2.1 (1.2)
15%
3%
Sad
1.8 (1.0)
9%
0%
1 Based on a seven-point Likert Scale.
2 Disagree = Strongly Disagree, Disagree, and Slightly Disagree responses.
3 Agree = Strongly Agree, Agree, and Slightly Agree responses.
Emotions, Experience, and Technology Skill Level
Experience. Years of experience using technology correlated significantly and positively
with the expression of happiness (r(210) =0.17, p <.05). In other words, the more experience a pre-
service teacher had with technology, the more likely they would feel positive emotions while
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learning new software tools. Years of experience using technology was significantly and
negatively correlated with the expression of anxiety (r(210) =-0.30, p <.05), sadness (r(210) =-
0.29, p <.05) or anger (r(210) = -0.21, p <.05). Less technology experience, then, was related to
more frequent expressions of anger, anxiety, or sadness.
Technology Skill. The expression of happiness while learning new technology correlated
significantly and positively with higher knowledge ratings for all nine technology skills assessed.
On the other hand, anger and sadness correlated significantly and negatively with higher ratings
for all nine technology skills assessed. Anxiety correlated significantly and negatively with eight
of nine measured technology skills (Table 4).
Table 4
Correlation between Emotions and Technology Skills
Construct
Happiness
Anxiety
Sadness
Operating System
0.48 ***
-0.40 ***
-0.47 ***
Communication
0.33 ***
-0.30 ***
-0.44 ***
Web Browsing
0.32 ***
-0.33 ***
-0.39 ***
Word Processing
0.22 **
-0.14
-0.18 *
Spreadsheets
0.39 ***
-0.33 ***
-0.27 ***
Databases
0.34 ***
-0.37 ***
-0.40 ***
Graphics
0.39 ***
-0.35 ***
-0.39 ***
Presentations
0.38 ***
-0.32 ***
-0.28 ***
Webpage Design
0.31 ***
0.37 ***
-0.42 ***
*** p < .001
** p < .005
* p < .05
Emotions and Learning Strategies
Experimental Strategy. Experimental learning correlated significantly and positively
with the expression of happiness. This approach to learning was also significantly and negatively
correlated with all three negative emotions. The correlation coefficients for all emotions were
relatively high, indicating that pre-service teachers experienced a wide range of emotions with an
experimental approach to learning technology (Table 5).
Authentic Strategy. Learning new technology while completing authentic tasks correlated
significantly and positively with the expression of happiness. The authentic approach correlated
significantly and negatively with all three negative emotions. The correlation coefficients for
happiness were relatively high and similar to those observed in the experimental approach.
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However, coefficients for the negative emotions were lower than those seen for the experimental
learning approach (Table 5).
Direct Instruction Strategy. Direct instruction correlated significantly and positively with
the expression of happiness, although the magnitude of the coefficient was relatively low. In
addition, direct instruction correlated significantly and negatively with the expression of anger;
however, the coefficient was small. The presentation of anxiety and sadness did not significantly
correlate with using a direct instruction strategy (Table 5).
Social Interaction Strategy. Using a social interaction strategy for learning new
technology was significantly and positively correlated with anxiety. This approach did not
significantly correlate with happiness, anger, or sadness (Table 5).
Table 5
Correlation between Emotions and Learning Strategies Used
Construct
Happiness
Anxiety
Sadness
Experimental
0.40 ***
-0.45 ***
-0.35 ***
Authentic
0.43 ***
-0.24 ***
-0.24 ***
Direct Instruction
0.19 **
0.03
-0.07
Social
0.01
0.26 ***
0.08
*** p < .001
** p < .005
* p < .05
DISCUSSION
Expressions Expressed While Learning
In this study, happiness (interest and curiosity) was the emotion experienced most often by
pre-service teachers when learning with technology. Anger and anxiety were also felt, but not
nearly as frequently, and sadness was experienced least often. These findings are consistent with
the claim that emotions are linked to cognition and learning (LeDoux, 1989; O’Regan. 2003).
However, with this group of pre-service teachers, positive feelings and presumably success were
experienced far more often than negative feelings and challenges. The ratio of positive and
negative emotions while learning when learning with technology has not been examined
previously and would be worth exploring in the future to assess their relative impact. For example,
do users acknowledge, feel, or respond to negative feelings more than positive feelings, as
predicted by Peeters & Czapinski (1990)?
Emotions and Experience with Technology
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Emotions, Experience, and Technology Skills. While one would expect that both positive
and negative emotions are regularly expressed when learning with technology, it is interesting that
these emotions are significantly and systematically related to technology experience and
knowledge acquired on a wide range of technology skills. Positive emotions are associated with
higher scores on technology skills, and negative emotions are associated with lower scores. At first
glance, the results seem reasonable: successful learning experiences lead to a happier state of mind,
and unsuccessful learning experiences lead to a more negative reaction. Recall, though, that
negative emotions emerge when there are challenges or interruptions to achieving one’s learning
goal (Mandler, 1984). These reactions alert the learner to a problem, increase focus, and eventually
overcome the challenge. However, in this study, negative emotions might have somehow impeded
the learning process. Future research is needed, perhaps in the form of observational analysis or
think-aloud protocols (e.g., where participants talk aloud while the learning process is recorded),
to determine whether emotions caused or were a reaction to lower performance.
Emotions and Learning Strategies. Participants who identified happiness as the primary
emotion they experienced when learning with technology were significantly more comfortable
with experimental learning and engaging with authentic tasks than pre-service teachers who
expressed anger, anxiety or sadness. The more open-ended nature of an experimental learning
approach or gaining knowledge through authentic tasks may require confidence and a certain
mindset associated with positive emotions like interest or curiosity. It is possible that these pre-
service teachers who experienced happiness had a growth mindset associated with effort and
building knowledge as opposed to a fixed mindset related to performance and fear of failure
(Dweck, 2006). It is also reasonable to surmise that students who experience more positive than
negative emotions might be more capable of using technology and, therefore, more able to handle
the cognitive load of a less structured learning approach. Future research could investigate growth
mindset and emotions expressed while learning with new technology. In addition, observing and
asking questions while individuals are learning a new software tool could provide a more in-depth
understanding of how emotions connect with the learning process.
LIMITATIONS AND FUTURE RESEARCH
This study offers a preliminary analysis of the role of emotions in learning with technology.
However, there are a number of limitations leading to opportunities for future research. First, while
the scale used to assess emotions was reliable and valid, a wider range of emotions could be
evaluated in future research endeavours. For example, Pekrun et al. (2011) developed the
Achievement Emotions Questionnaire focusing on enjoyment, hope, pride, relief, anger, anxiety,
shame, hopelessness, and boredom during class, while studying, and when taking tests and exams.
While this scale is related to performance more than learning, it offers a broader range of emotional
constructs leading to a more in-depth analysis of academic or learning emotions.
Second, surveys were used in this study to assess emotions expressed while learning. While
this approach offers a general impression of emotions displayed while learning, it relies on a
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student’s memory and does not examine emotions in real-time. One promising alternative is using
a multimodal wearable device such as a band or watch to assess and diagnose emotional states
while learning (Mehmood & Lee, 2017). A review of the research on the benefits and challenges
of using wearable devices suggests that students can benefit from feedback on their emotions while
learning (Jovanovic & Kay, 2021). Wearable devices could also help improve the quality and lens
of research by examining how emotions impact learning in real-time.
Third, learning in this study was evaluated based on self-report data about technology
experience and skills. While this approach has proven reliable and valid (e.g., Kay, 2007, 2008),
it does not offer a window into the learning process. Future research using wearable devices in
conjunction with think-aloud protocols would provide a more detailed and thorough analysis of
academic emotions when learning new technological tools.
Fourth, only four learning strategies were examined in this study. A more precise data
collection approach (e.g., wearable devices and think-aloud protocols) could reveal alternative
learning approaches, including searching the web and watching YouTube videos.
Finally, this study examined pre-service teachers. A broader range of participants could be
explored, including K-12 students. Furthermore, individual differences in emotional expression
could be assessed based on factors such as gender and the subject area where technology is used.
EDUCATIONAL IMPLICATIONS
As stated earlier, this study is a preliminary investigation of the role of emotions in learning
with technology. Therefore, any proposed educational implications should be treated cautiously.
Nonetheless, the results of this study, in combination with research using wearable devices, could
lead to significant changes in learning and educational practice. First, with wearable devices and
appropriate artificial intelligence data, learning could be altered and augmented by real-time
feedback when learning new technology. A recent review of the literature on wearable devices
revealed that feedback on emotional reactions encourages self-reflection, makes learning more
engaging and relevant, improves the quality of learning, and supports differentiated instruction
(Jovanovic & Kay, 2021).
Second, feedback on emotions could lead to greater self-awareness and provide guidance
on which learning strategies are most beneficial. For example, if students become aware of
increased anxiety while learning in social groups, they could use emotional feedback to switch
strategies. Alternatively, if a student is stuck in a fixed loop where they keep trying the same
strategy repeatedly, real-time emotional feedback could help them break out of the cycle of
repetition and try something new.
Third, increasing self-awareness of emotional reactions while learning new technology
could shift the learning mindset. For example, when students experience increased anxiety when
using a trial-and-error exploratory learning approach, they might have a fixed mindset of learning.
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This mindset may inhibit learning due to a fear of making mistakes and feeling not good enough.
Emotional feedback from a wearable device could bring about awareness of this fixed mindset.
Appropriate scaffolding and guidance from a teacher or artificial intelligence avatar could help
shift the student to a growth mindset.
Fourth, a closer examination of the effect of negative emotions could lead to a deeper dive
into how learners develop resilience. to mistakes, errors and failures (Johnson et al., 2017).
Negative emotions could offer a window into how resilience or emotional distress evolves during
the learning process. Understanding this evolution could bring about awareness that allows a
learner to cope with and grow when challenges emerge.
Finally, some research suggests that emotional feedback data can help instructors modify
and revise instructional strategies (Jovanovic & Kay, 2021). Emotional feedback recorded and
stored at the class level could provide valuable guidance on which teaching strategies increase or
decrease anxiety, engagement, and focus. This feedback could be used in face-to-face classrooms
or in the design of online modules.
SUMMARY
Based on self-reported survey data, this study examined pre-service teachers' emotional
reactions while learning new technology tools. Happiness while learning was experienced most
often, followed by anxiety, anger, and sadness. Technology experience and skills level was
positively correlated with happiness and negatively correlated with anxiety, sadness, and anger.
Different instructional strategies yielded unique emotional reactions. While the results of this study
indicate that emotional responses are linked to technological ability and preferred learning
strategies, a more precise and accurate measure of emotions and learning is required to further
understand the impact of emotions on learning new technology.
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AUTHOR
Dr. Robin Kay is the Dean of and a Full Professor in the Faculty of Education at Ontario Tech
University. He has published over 160 articles, chapters, and conference papers in pedagogy
technology in education. As an educator, Robin has over 25 years of experience teaching
computer science, mathematics, learning and development, and educational technology at the
high school, college, undergraduate, and graduate levels. His research focuses on factors
influencing student learning and digital technology, including wearable tech, web-based
learning tools, learning environments, scale development, and BYOD learning. Dr. Kay received
his M.A. in Computer Applications in Education at the University of Toronto and his Ph.D. in
Cognitive Science (Educational Psychology) at the University of Toronto.
Corresponding Author:
Dr. Robin Kay
robin.kay@ontariotechu.ca
... Although emotions have traditionally been viewed as influencing students' learning outcomes, research has also begun to investigate the role of emotions in communication design education. The potential emotional design of internet experiences was also acknowledged, recognising the need to further explore emotion regulation in students' learning experiences (Kay, 2023). Parental emotional companionship's impact on children's second-language learning was recognised as an important area for advancing theoretical understanding of the affective factors that influence second-language acquisition. ...
Conference Paper
One of the most important roles of emotions is in communication or motivation, but they also affect the level of engagement. Design education assignments often require students to display exceptional creativity and problem-solving skills and also to mull over many questions. Negative moods like frustration, boredom, restlessness and sluggishness will not only affect people's learning ability but could also reduce productivity. With an educational emphasis on academic instruction, students are much less motivated to learn and make more frequent errors. Creating design that evoke emotions is a framework that addresses these needs through products or services that improve emotional experiences, increasing involvement. This research will use an action research approach, focusing on qualitative and quantitative data collection and analysis technologies, to examine the impact of emotional concerns on communication design. The results can provide guidance for educators, designers, and researchers in developing innovative educational strategies that are responsive to emotional needs. Emotions are an indispensable part of the development of pedagogical ideas.
Article
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Wearable technologies such as smartwatches, smart clothing, smart glasses, fitness trackers, and brain senor headbands are wireless body sensors designed to record physiological and physical data. Since 2015, their use has increased in K-12 classrooms, but a comprehensive investigation of student impact has yet to be conducted. A coherent, big picture perspective on the use of wearable technology could provide a set of guiding principles and caveats for K-12 educators. Therefore, we conducted a systematic review of the literature focusing on the benefits and challenges of using wearable technologies for K-12 students. Using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach and a thematic narrative analysis, we analyzed 29 peer-reviewed articles from 2003 to 2019. The benefits of using wearable technologies for K-12 students included providing students with voice, ownership of learning and reflection, increasing engagement and relevance, improving learning, building social presence, increasing accessibility, and differentiated instruction. The challenges of using wearable technologies for K-12 students were health and safety as well as diminished perceptions of self-worth. Finally, we explored future research directions for wearable technologies in K-12 classrooms, including improved wearables-based pedagogy, data analysis methods, data ethics, and security policies.
Article
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Achievement emotions are emotions linked to academic, work, or sports achievement activities (activity emotions) and their success and failure outcomes (outcome emotions). Recent evidence suggests that achievement emotions are linked to motivational, self-regulatory, and cognitive processes that are crucial for academic success. Despite the importance of these emotions, syntheses of empirical findings investigating their relation with student achievement are scarce. We broadly review the literature on achievement emotions with a focus on activity-related emotions including enjoyment, anger, frustration, and boredom, and their links to educational outcomes with two specific aims: to aggregate all studies and determine how strongly related those emotions are to academic performance, and to examine moderators of those effects. A meta-analytical review was conducted using a systematic database of 68 studies. The 68 studies included 57 independent samples for enjoyment (N = 31,868), 25 for anger (N = 11,153), 9 for frustration (N = 1418), and 66 for boredom (N = 28,410). Results indicated a positive relation between enjoyment of learning and academic performance (ρ = .27), whereas the relations were negative for both anger (ρ = − .35) and boredom (ρ = − .25). For frustration, the relation with performance was near zero (ρ = − .02). Moderator tests revealed that relations of activity emotions with academic performance are stronger when (a) students are in secondary school compared with both primary school and college, and (b) the emotions are measured by the Achievement Emotions Questionnaires – Mathematics (AEQ-M). Theoretical and practical implications are discussed.
Article
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Control-value theory proposes that achievement emotions impact achievement, and that achievement outcomes (i.e., success and failure) reciprocally influence the development of achievement emotions. Academic buoyancy is an adaptive response to minor academic adversity, and might, therefore, offer protection from achievement being undermined by negative achievement emotions. At present, however, there is little empirical evidence for these hypothesized relations. In this study we examined reciprocal relations between three achievement emotions (enjoyment, boredom, and anxiety) and test performance in the context of mathematics, and whether academic buoyancy moderated relations between these emotions and test performance. Data were collected from 1,242 primary school students (mean age = 9.3 years) over 4 waves within 1 school year. Achievement emotions (T1 and T3) and test performance (T2 and T4) were measured alternately. Academic buoyancy was measured at T3. A structural equation model showed negative relations of anxiety to subsequent test performance and negative relations of test performance to subsequent anxiety. Test performance also predicted enjoyment and boredom, but not vice versa. A latent-interaction structural equation model showed buoyancy moderated relations between anxiety and test performance. Test performance was highest when anxiety was low and buoyancy high. Practitioners should consider using interventions to reduce anxiety and downstream effects on achievement.
Article
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This paper presents a systematic review of university students’ emotions in connection with virtual learning based on 91 articles published between 2002 and 2017 in four international journals that focus on virtual learning and educational technology or on learning in higher education. These journals were considered potential channels for research on emotions in virtual learning and higher education. The objective was to analyse the articles for concepts and theoretical background related to virtual learning and emotions, contextual focus, methodological choice, and/or results. The review showed that the most common emotion‐related concept was “satisfaction.” The most common context for the articles was a complete non‐physical learning environment (e.g. Second Life). Approximately 60% of the articles used quantitative methods. The most common design for studying emotions was an explanatory design. Students’ emotions were mainly studied through concepts related to emotion (e.g. “satisfaction”). Yet only a few of the studies focused on the fluctuation of emotions in the course of events, relying instead on post hoc data that treat students’ emotions as traits rather than states.
Article
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Human computer interaction is a growing field in terms of helping people in their daily life to improve their living. Especially, people with some disability may need an interface which is more appropriate and compatible with their needs. Our research is focused on similar kinds of problems, such as students with some mental disorder or mood disruption problems. To improve their learning process, an intelligent emotion recognition system is essential which has an ability to recognize the current emotional state of the brain. Nowadays, in special schools, instructors are commonly use some conventional methods for managing special students for educational purposes. In this paper, we proposed a novel computer aided method for instructors at special schools where they can teach special students with the support of our system using wearable technologies.
Article
Academic emotions of learners are important for academic achievement. For the online learning platform, it is of great value to gain insight into the academic emotion of the course in appropriate time interval from the platform. We crawled a large number of student comment texts from MOOC, and used deep learning algorithms (BERT models) to perform aspect-oriented sentiment classification on the comment texts. We conducted statistical analysis and identified keywords to explore the changes of academic emotions in the online learning environment in different aspect dimensions. The results show that academic emotions are significantly improved in the first and second period of the course schedule, and tend to be stable in the second and third period of the course schedule. From the word frequency statistics, in the dimension of the teacher, students’ concerns mainly focus on two aspects: One is whether they can acquire knowledge, the other is the characteristics of teachers; in the course dimension, students attach more importance to the learning; in the dimension of the platform, students’ negative emotions mainly focus on four aspects: certificate, learning record, prompt and subtitle. Our research aims at providing suggestions for course design, platform improvement, and teachers’ practice.
Article
The current study aims to deepen our understanding of the mechanisms of motivational and emotional profiles in entry-level calculus. Specifically, we tested a multiple mediation model to examine the linking roles of students' self-efficacy and achievement emotions (anxiety and enjoyment) in the relationship between learning climate and learning persistence in entry-level calculus. A sample of 267 college students enrolled in the entry-level calculus classes at a southern urban university took measures of learning climate, self-efficacy, achievement emotions (enjoyment and anxiety), and learning persistence. A multiple mediation path model was conducted to examine the mediating roles of self-efficacy and achievement emotions in linking learning climate and learning persistence in college calculus. The results revealed that self-efficacy played a prominent role in mediating the relationship between learning climate and learning persistence. Moreover, self-efficacy and anxiety serially mediated the relationship between learning climate and learning persistence.
Article
This study aimed to classify latent profiles of Korean undergraduates’ academic emotions in an e-learning environment, and to examine the effects of instructional variables on these profiles as well as the differences in their learning outcomes. A survey was conducted among 777 students who participated in online courses offered by a Korean university. Latent profile analysis revealed four types of emotional profiles: a moderate type (MT); a positive type (PT); a negative type (NT); and an ambivalent type (AT). MT comprised 72.5% of the total number of participants and showed medium levels of both positive emotions (PE) and negative emotions (NE). PT comprised 13.1% of the participants and showed high levels of PE and low levels of NE. NT comprised 10.2% of the participants and showed low levels of PE and high levels of NE. AT comprised 4.2% of the participants and both showed high levels of both PE and NE. Further analysis showed that the quality of instructional content, interaction, the system, and evaluation all proved to be predictors of emotional profiles. Moreover, they indicated differences in perceived achievement and in learner satisfaction. Based on these results, this study provides a discussion and suggestions for further studies.
Article
Collaborative learning activities have become a popular method in online education to encourage active learning and equip students with team working skills that are highly valued by employers. However, past research has identified that working with other students online has the potential to cause anxiety for learners, particularly when work is being assessed. There is concern that, as well as the emotional distress this may cause, anxiety may affect students' participation and performance in these activities. This paper investigates these issues by exploring part-time distance learners' experiences of a group project where they were required to collaborate online to create a wiki resource and a website. An online survey and interviews were conducted with students who had recently completed the project. Results revealed that anxiety was commonly experienced, and causes of anxiety included relying on ‘unknown others’, fear of negative evaluation, and worries about non-active group members. It was found that anxiety reduced over the course of the project, as feelings of uncertainty were resolved. Findings also revealed that, although anxiety is often viewed to have detrimental consequences, more learners perceived anxiety to have had a facilitative effect on participation and performance than a debilitative one. Students who employed problem-focused coping strategies, rather than avoidance coping ones, were more likely to experience facilitative effects. These findings will be of value to educators who are designing and running online collaborative activities, and students who are participating in them.
Article
Understanding emotions in technology-based learning environments (TBLEs) has become a paramount goal across different research communities, but to date, these have operated in relative isolation. Based on control-value theory (Pekrun, 2006), we reviewed 186 studies examining emotions in TBLEs that were published between 1965 and 2018. We extracted effect sizes quantifying relations between emotions (enjoyment, curiosity/ interest, anxiety, anger/frustration, confusion, boredom) and their antecedents (control-value appraisals, prior knowledge, gender, TBLE characteristics) and outcomes (engagement, learning strategies, achievement). Mean effects largely supported hypotheses (e.g., positive relations between enjoyment and appraisals, achievement, and cognitive support) and remained relatively stable across moderators. These findings imply that levels of emotions differ across TBLEs, but that their functional relations with appraisals and learning are equivalent across environments. Implications for research and designing emotionally sound TBLEs are discussed.