Conference Paper

Augmented Reality for assembly operation training: does immersion affect the recall performance?

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Abstract

This study aims at comparing three assembly training applications based on different XR technologies characterized by different degrees of immersion (i.e., an MR application based on Hololens 2, a desktop AR application and a digital handbook visualized on a monitor). A total of 54 subjects, recruited among students and personnel of Universit`a Politecnica delle Marche, have been involved. They were assigned to 3 groups age and gender matching. Each group is asked to complete the training related to the assembly of a Lego commercial set (i.e., LEGO 10593), using one of the three considered applications. Results allows us to observe the effects of the immersion on the recall performances, assessed in terms of recall completion time, assembly mistakes, picking mistakes and sequence mistakes.

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... In [13], [14], and [15] is exploited the use of Augmented Reality applications deployed on different devices (i.e. tablets, Microsoft HoloLens) to assist users in the assembly phase of different objects whose effectiveness is illustrated at the end of the study by performing user tests under various conditions, that are evaluated leveraging on specific methods (e.g. ...
... Several authors evaluated Presence in XR experiences and assessed whether an increased level somehow affects the experience from a user standpoint. In [10], the authors assessed the effects of Presence (and, therefore, of Immersion) on the recall performance of industry workers trained in their manual assembly operations employing XR technologies. They found that, in such circumstances, a greater Presence is not beneficial to the recall performances. ...
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