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Young People and New Media: Childhood and the Changing Media Environment

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... A third way of approaching the digital gaming culture has been done by studying gameplay sociologically. For instance, console gaming is more common among the working class, whereas computer gaming is more common among the middle-class (Andrews 2008;Livingstone 2002). Vilasís-Pamos & Pérez-Latorre (2022) note how social class affects videoludic practices, identifying a videoludic divide in teenagers' gaming practices due to gender and social class. ...
... Regardless, contrary to previous research (cf. Andrews, 2008;Livingstone, 2002;Vilasís-Pamos & Pérez-Latorre, 2022), clear class distinctions are not seen in the gaming habits of Swedish players, as the present analysis does not capture any field mechanisms based on social class distinctions dictating the selection of agents entering the field. ...
Article
This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field.
... Livingstone-t a médiatudományon belül valamifajta kiegyensúlyozó-szisztematizáló attitűd jellemzi: módszertanilag is törekszik a (látszólag) ellentétes társadalomkutatói pozíciók -a kvantitatív és a kvalitatív médiakutatás -összekapcsolására (Livingstone, 2002). A két kutatási tradíció ugyanis ellentétes ismeretelméleti-metodológiai elvek mentén építette fel saját kutatási gyakorlatát. ...
... A Livingstone által képviselt médiakutatás a befogadók és a használók szociokulturális környezeteire figyelve írja le és értelmezi a technológia és a médiatartalom "elsajátításának" különböző eseteit (Livingstone, 2002). Saját pozícióját -a fiatalok médiahasználatának konkrét vizsgálatakor -child-centered-approachnak (gyermekközpontú megközelítésnek) nevezi. ...
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A tanulmány két kutatás eredményeit hasonlítja össze, amelyek a fiatalok online kockázati kitettségével foglalkoznak. A kutatások a Digitális Jólét Nonprofit Kft. megbízásából készültek azzal a céllal, hogy hozzájáruljanak Magyarország Digitális Gyermekvédelmi Stratégiájának (DGYS) továbbfejlesztéséhez. A két kutatás módszertana azonos volt, s mindkét esetben Baranya megyében történt az adatfelvétel Ugyanakkor a megkérdezettek köre jelentősen különbözött. Az első esetben az volt a cél, hogy egy széleskörű áttekintést kapjunk arról, hogy a különböző társadalmi helyzetű csoportoknál milyen eltérések figyelhetők meg a médiahasználati szokások tekintetében. A másik esetben egyetlen célcsoport állt a kutatás középpontjában, a nevelőszülők és a velük élő fiatalkorúak online médiagyakorlatai. Jelen tanulmány ez utóbbi kutatás eredményeit mutatja be részletesen.
... Sonia Livingstone (2002, 199) posits that "among a number of key cultural institutions, the mass media are central mediators of this new model of the family, both because they convey powerful and appealing imagery of family diversification and the individualization of lifestyles within the family". Livingstone's (2002) position delineates the key role of the family in gender building and identity acquisition. In the analyzed films the markers of gender relations and masculine identity are a toxic marital life and an unhealthy exertion of masculinity, characterized by abuse and violence. ...
... Diana Kendall (2000) identifies the entertainment media as a powerful source of gender stereotyping and for shaping ideas. Livingstone (2002) further analyses the consequence of media representation and its influence on society, especially young ones. This influence is most powerful on their "identity, culture, education and consumption" (Livingstone, 2002, 173). ...
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The study evaluates the spatial politics of ornamental masculinity in Nigerian movies and how representation contributes to a culture that harms gender. Highlighting how creative content and language demonstrate power, the study explores the complex realities shaping narrative experiences and how patriarchal prescripts of normative behaviour evolve in a conservative space. Based on findings culled from visual research and dramaturgical analysis, the paper explores how three Nigerian movies, Sobe Umeh’s Backup Wife, Biodun Stephen’s Let Karma, and Paschal Amanfo’s Celebrity Marriage, pioneer social change through stories of privileged male protagonists. The research establishes the link between creative performance, masculinity, and the consequences of a social process that perpetually frames minorities as auxiliaries of a dominant gender. The paper applies Connell’s gender order theory which advocates that masculinities vary across periods and cultures with characteristics presumed to be absolute and fixed in nature. Arguing that such masculinities, like gender and sexuality, are products of human classification and interpretation shaped by cultural contexts, the study finds that sexist behaviour is concealed in movies through a language of discourse that marks the female gender negatively while projecting masculinity as a shield.
... In a globalised youth culture, boundaries between activities and contexts become more fluid and blurred, and young people take on different identities and learn to participate in various practices. New media are becoming entangled with young people's participation in a majority of the practices in which youth engage, something that makes it difficult to perceive these practices as separated (Livingstone, 2002). For instance, with the advent of computers, a clear distinction between work and play becomes more difficult to uphold (Sefton-Green, 1998). ...
... Young people also seem to swap between 'multiple activities' more rapidly and to a greater extent than before, something that in part is due to the increased availability of digital technologies (Livingstone, 2002). For instance, in educational settings, we have observed that when pupils finish doing a required task, they might quickly check their Facebook accounts until the teacher again refocuses their attention to a school task. ...
Chapter
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Recent work on education, identity and community has expanded the intellectual boundaries of learning research. From home-based studies examining youth experiences with technology, to forms of entrepreneurial learning in informal settings, to communities of participation in the workplace, family, community, trade union and school, research has attempted to describe and theorize the meaning and nature of learning. Identity, Community, and Learning Lives in the Digital Age offers a systematic reflection on these studies, exploring how learning can be characterized across a range of 'whole-life' experiences. The volume brings together hitherto discrete and competing scholarly traditions: sociocultural analyses of learning, ethnographic literacy research, geo-spatial location studies, discourse analysis, comparative anthropological studies of education research and actor network theory. The contributions are united through a focus on the ways in which learning shapes lives in a digital age.
... This revolution affects various stages of communication and all types of media, making texts, images, sounds, and spatial constructions computable, reflecting a profound shift in cultural communication. In her book Young People and New media, Sonia Livingstone (2002) emphasises how new media is perceived in a social context, highlighting that cultural representation and usage practices that need to be considered are still evolving, while also expressing the significance of familiar technologies alongside innovation. To overcome this challenge, Livingstone highlights four themes that suggest how new media contributes to the changing social environment for researchers working on new media: multiplication of personally owned media, diversification of media forms and content, convergence of information services, and shift to interactive communication (2002, pp. ...
Article
Digitalisation has profoundly reshaped the education landscape, with the pervasive influence of communication technologies acting as a catalyst for these ongoing transformations. ‘New Media’, which emerged as a distinct academic discipline resulting from this transformation, is a phenomenon that continues to develop and evolve. This study, which was conducted using semi-structured in-depth interviews with 20 new media students from various public and foundation universities, explores their perspectives on new media education. The primary focus of this research is centred on students' experiences; however, it also seeks to contribute to the broader discourse surrounding new media education. From the perspective of new media students, the study's findings emphasise the need to develop a balanced curriculum that integrates theoretical knowledge with practical application, addresses technical training and equipment needs, categorises courses based on specific fields, and adapts swiftly todigital advancements. Participants noted inconsistencies in existing curricula across universities, which affect the overall quality of education. They recommended incorporating current industry practices and innovations into the curriculum to enhance theoretical and practical knowledge transfer. Moreover, the study offers recommendations from participants for a more standardised curriculum in new media education, as well as for the enhancement of collaboration between industry, academia, students, and fresh graduates. These suggestions aim to enhance the educational experience of new media students, better prepare them for the industry, and strengthen collaboration among all stakeholders in the field, thus significantly contributing to the ongoing discourse on new media education and providing data for future research.
... Historically, communication science has demonstrated that-with each new technology-society first experiences fear and panic, with the so-called few "innovators" excitedly trying the technology (Livingstone, 2002). This is often followed by resistance and scepticism, as people question the value added. ...
... The various media devices extensive use has made it possible to introduce various forms of virtual communication and entertainment into their daily lives, seamlessly integrating online and offline communications to support social networks, easily switching between media communication types. Communicating with others is the main reason for new media teenagers' use [5], and this communication content is mostly related Журнал «Перспективи та інновації науки» (Серія «Педагогіка», Серія «Психологія», Серія «Медицина») № 12 (46) 2024 938 to identity management [6]. The teenagers` new media use goes beyond the Internet and is increasingly becoming a new types testing form of behavioral reactions and communication strategies, acting as a kind of "tests" before using the one's own psychological potential possibilities in real life. ...
... Por ejemplo, siguiendo el razonamiento anterior, dentro de la narrativa de la perspectiva optimista es posible asociar las posibilidades plenas de los usos de internet y tecnologías a la construcción de identidades y al protagonismo del sector juvenil. En esta perspectiva se inscriben los planteamientos de Livingstone (2002), Gardner y Davis (2013), o Boyd (2014), quienes analizan la relevancia de los contextos y las condiciones de acceso en la conformación de usos que permiten la construcción de identidades, estilos de vida, manejo de intimidad, dinámicas de socialización y construcción de comunidades. ...
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El artículo presenta un balance de los estudios sobre las brechas digitales y las juventudes. Parte de una revisión de investigaciones empíricas de escala internacional y latinoamericana, en torno al problema del acceso e incorporación de tecnologías comunicativas, publicadas como artículos científicos en revistas que forman parte de bases de datos indexadas. Se identifican y analizan los ejes y categorías que caracterizan los resultados de los estudios y se proponen elementos para una agenda a futuro que permita avanzar en la comprensión de las inequidades sociales y digitales, que parten del contraste empírico de los conceptos de vanguardia y el descentramiento de las experiencias juveniles escolarizadas. Fecha de recepción: 02/07/2024 Fecha de aceptación: 18/08/2024
... "New media" had displaced mass communication while the FAWB was in place. The adoption of new media continued to expand substantially after the legislation expired [66,67]. This shift may be important because the internet is a likely conduit for mass shooters to become famous through additional mass communication channels, research and emulate prior events, connect to other extremist individuals, and learn how to plan attacks [68][69][70][71]. ...
Article
Background Assault weapon and large-capacity magazine bans are potential tools for policy makers to prevent public mass shootings. However, the efficacy of these bans is a continual source of debate. In an earlier study, we estimated the impact of the Federal Assault Weapons Ban (FAWB) on the number of public mass shooting events in the United States. This study provides an updated assessment with 3 additional years of firearm surveillance data to characterize the longer-term effects. Objective This study aims to estimate the impact of the FAWB on trends in public mass shootings from 1966 to 2022. Methods We used linear regression to estimate the impact of the FAWB on the 4-year simple moving average of annual public mass shootings, defined by events with 4 or more deaths in 24 hours, not including the perpetrator. The study period spans 1966 to 2022. The model includes indicator variables for both the FAWB period (1995‐2004) and the period after its removal (2005‐2022). These indicators were interacted with a linear time trend. Estimates were controlled for the national homicide rate. After estimation, the model provided counterfactual estimates of public mass shootings if the FAWB was never imposed and if the FAWB remained in place. Results The overall upward trajectory in the number of public mass shootings substantially fell while the FAWB was in place. These trends are specific to events in which the perpetrator used an assault weapon or large-capacity magazine. Point estimates suggest the FAWB prevented up to 5 public mass shootings while the ban was active. A continuation of the FAWB and large-capacity magazine ban would have prevented up to 38 public mass shootings, but the CIs become wider as time moves further away from the period of the FAWB. Conclusions The FAWB, which included a ban on large-capacity magazines, was associated with fewer public mass shooting events, fatalities, and nonfatal gun injuries. Gun control legislation is an important public health tool in the prevention of public mass shootings.
... Furthermore, pressure on body image, exacerbated by social media, significantly affects adolescents, with a notable impact on their mental well-being. The school, as a key space for access to information and communication technologies, especially for those from homes with fewer resources, emerges as a fundamental environment for studying this dynamic [6]. ...
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Background The pervasiveness of the Internet in everyday life, especially among young people, has raised concerns about its effects on mental health, education, and, recently, oral health. Previous research has suggested a complex relationship between Problematic Internet Use (PIU), lifestyles, and oral health-related quality of life, highlighting the need to examine these interactions further. This study seeks to explore the PIU as a predictor of oral health-related quality of life and examine the mediating role of lifestyles between both in a sample of Peruvian schoolchildren. Methods A cross-sectional study was carried out with 293 Peruvian students aged 12 to 17 years (M = 14.42, SD = 1.5), using structural equations to analyze the relationship between PIU, lifestyles, and quality of life related to oral health. The data collection procedure was through a face-to-face survey. Validated instruments measured PIU, lifestyles, and oral health-related quality of life. The study’s theoretical model was analyzed through structural equation modeling with the MLR estimator. The fit assessment was performed using the comparative fit index (CFI), root mean square error of approximation (RMSEA), and standardized root mean square residual (SRMR). Results They indicated significant correlations between PIU, lifestyles, and oral health-related quality of life. A negative influence of PIU on lifestyles (β = -0.30, p < .001) and on oral health-related quality of life (β = -0.35, p < .001) was observed, as well as a positive relationship between PIU and oral health-related quality of life (β = 0.29, p < .001). The mediation of lifestyles was statistically significant, suggesting that they mediate the relationship between PIU and oral health-related quality of life. Conclusions The study confirms that PIU can negatively affect adolescents’ oral health-related quality of life, mediated by unhealthy lifestyles. It underlines the importance of promoting balanced Internet use and healthy lifestyles among young people to improve their oral well-being.
... The various media devices extensive use has made it possible to introduce various forms of virtual communication and entertainment into their daily lives, seamlessly integrating online and offline communications to support social networks, easily switching between media communication types. Communicating with others is the main reason for new media teenagers' use [45], and this communication content is mostly related to identity management [30]. The teenagers' new media use goes beyond the Internet and is increasingly becoming a new type testing form of behavioral reactions and communication strategies, acting as a kind of "tests" before using the one's own psychological potential possibilities in real life. ...
Article
Стаття містить огляд останніх досліджень у галузі вивчення можливостей та впливу віртуальних технологій на психіку та розвиток особистості в підлітковому віці, зокрема на активізацію внутрішніх психологічних потенціалів у цей віковий період, коли ситуація військового вторгнення в нашу країну часто не дає підліткам можливості реалізувати себе у звичних соціально прийнятних формах відповідно до соціальної ситуації розвитку та провідної діяльності. Широке використання різноманітних медіапристроїв дало змогу запровадити різноманітні форми віртуального спілкування та розваг у їхньому повсякденному житті, плавно інтегруючи онлайн- та офлайн-комунікації для підтримки соціальних мереж, легко перемикаючись між типами медіакомунікації. Проведено дослідницький дискурс щодо потенціалу цифрових просторів як готових (COTS), так і навчальних ігор, для розвитку когнітивних навичок, таких як оперативна пам’ять, увага та просторове пізнання [33; 32] та психологічного потенціалу підлітка загалом [41]. Розроблено теоретичну модель психосемантичної ідентичності особистості підлітка та ризоморфну модель психологічного потенціалу підлітка у віртуальному просторі. Обґрунтовано актуальність використання віртуальної реальності для різнобічного розвитку особистості в підлітковому віці. Віртуальний світ служить ігровим майданчиком для моделювання ситуацій психологічного розвитку з фізичного світу, таких як побудова ідентичності та самовираження, виникає резонне питання про ефективність віртуального світу для процесів покращення чи погіршення когнітивних навичок, розвитку чи втрати психологічних ресурсів особистості. Проєктування та розроблення будь-якого віртуального середовища має бути захоплюючим для дітей та молоді, щоб усвідомити весь потенціал творця та технології.
... In most cases, the use of technologies is considered a cross-disciplinary learning area involving a variety of methodologies that may include project-based, inquiry-based, or game-based learning. Also, Buckingham (2000) and Livingstone (2002) regarding how media literacy and ICT use can be addressed with children between 3 and 6 years of age, but different countries of the European Union are using ICT and media education in diverse ways. Therefore, it is essential to understand the curriculum guidelines, the ECE context and the early childhood practices in the various European countries involve in this project. ...
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This article is the result of work carried out within the scope of Erasmus+ project Kit@: Media competency training for professionals in day-care centres and comparable institutions in rural areas of Europe. Its main objective is to describe ECE systems, curriculum guidelines, pre-service teacher training curricula and teacher profiles related to media education and ICT use in ECE across the Europe project partners from Bulgaria, Germany, Greece, Portugal, and Slo-vakia. Data collection was carried out by documentary consultation of the curriculum guidelines of each country involved and a questionnaire on ICT use and media education in ECE, specifically developed for this purpose, answered by partners participating in the Kit@ project, and through consultation of official international reports (e.g., OECD, EURYDICE), who collected the data between January and July, 2018. Findings indicate there is a pedagogical area in all countries where the use of ICT and media education is referred to directly or indirectly in the ECE curriculum. However, in most countries, there are no guidelines for media education in initial education. Furthermore, the training of professionals and costs in ECE are quite different. Findings are discussed in terms of implications for media literacy practices in kindergarten across Europe.
... En la sociedad actual, los jóvenes coexisten con grandes volúmenes de información disponibles en diferentes formatos. Diversas investigaciones han indagado sobre el consumo de información en red y las competencias de los jóvenes en entornos digitales (Burn & Durran, 2007;Hargittai, 2010;Jenkins, Ito & Boyd, 2016;Scolari, 2019;Livingstone, 2002). En este contexto el concepto de competencias en información se vuelve un elemento clave para la comprensión y estudio de los fenómenos sobre la relación entre las personas y la información. ...
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A partir de una investigación realizada en centros de enseñanza secundaria pública de Montevideo (Uruguay) que consistió en la elaboración de un diagnóstico sobre alfabetización en información en estudiantes de primer año, proponemos abordar la producción de textos en base al análisis de mensajes producidos por los estudiantes. La consigna involucra la información recabada durante un proceso de búsqueda de información, la cual deberá ser compartida con el destinatario del mensaje. A partir del análisis mencionado esperamos indagar sobre la relación entre la alfabetización en información y las prácticas letradas de los estudiantes de secundaria y conocer qué criterios consideran de relevancia para elaborar los textos, y cómo seleccionaron la información encontrada. Para la elaboración del diagnóstico construimos un formulario basado en las etapas del Modelo Pindó de alfabetización en información, donde se plantea un problema de información a resolver y desde allí se abordan elementos relacionados con la búsqueda, selección, evaluación y comunicación de la información. Para la determinación de la muestra seleccionamos trece liceos del departamento de Montevideo. En los resultados compartimos una aproximación al proceso de comprensión que realizan los estudiantes sobre lo leído y cómo lo traducen en un mensaje.
... Digital technologies support children's education and school success. However, their excessive use of digital technologies for gaming and social media causes a decline in their academic achievement (Livingstone, 2002). Results of many studies point out that the educational life can be negatively affected because of the misuse use of digital technologies (Anderson, 2001;Ceyhan, 2008;Frangos et al., 2010;Young & Case, 2004). ...
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The developments in digital technologies and their widespread use among children day by day bring the need to investigate the processes of children's use of digital technologies. The purpose of this study is to investigate the processes of children's digital technologies usage from the perspective of digital age parents. The phenomenology pattern is used to conduct the study. The study group consists of 15 parents, selected according to the criterion sampling. A semi-structured interview form is used as a data collection tool. Content analysis is used in the analysis of the data. It is found that the majority of parents do not find digital environments safe. Parents stated the negative effects of digital technologies on children as developing various addictions, health problems, decline in academic success, decline in face to face communication skills, moving away from real life experiences, and moving away from cultural values. The majority of parents indicated that they did not witness a negative event that their children experienced in digital environments. Another important result is that the majority of children do not seek help from their parents regarding the problems they encounter in digital environments. It is recommended that parents should create an environment of trust where their children can share their negative situations and establish a strong communication with their children.
... Instead, the expanding studies focus on describing the changing media environment without a consensus on the definition of the current media environment. Scholars named the media environment a convergent media market (Jenkins, 2006;Singer, 2009), the new media market (Napoli, 2008;Livingstone, 2002;Jensen, 2008;Singer, 2006;Kalbfleisch, 2003), high-choice media environment, multi-platform, ...
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Digitalisation has profoundly altered how media are distributed and audiences consume media information, reshaping the media environment and introducing new competitors to media brands. This new media environment deludes media brand associations, contributing to an environment where audiences care less about content sources or brands of media. The younger audience, Generation Z, is an even more platform-on-demand and experience-driven audience. They favour social media and global media and care less about national media brands. Media consumption trends among youthful audiences have become crucial as the sector recognises this audience as a significant portion of the market today and signalling media consumption trends after coming generations. This study examines the impact of news media attributes and perceived uniqueness on news media brand equity in the new media environment. The study emphasises media brand distinctiveness and its effect on news media brand equity. The decision tree method is applied to predict the most significant news media attributes contributing to news media brand equity and the perceived uniqueness of the news media brand. Research results demonstrate the influence of content-consumption-related brand attributes and uniqueness on media brand equity.
... Wakefield, et al.,( 2003) reported that in the USA an average teen spends 2.5 hours in front of the TV daily. Livingstone (2002) discovered that children aged 6 to 8 years old are busy with TV-watching practice. This watching habit affects their social development. ...
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This research article deals with the TV viewing habits of children and their effects. The study was based on a survey research technique to explore and investigate the Children's TV programs effects.The sample size for this research study was 500 children belonging to different age groups and studying in different schools and colleges in Bahawalpur. Therefore, the population of the study was children studying in Bahawalpur. A close-ended questionnaire was used for data collection.Children who have aged between 3 to 6 and are unable to fill out the questionnaire. Their parents were asked to fill in the questions according to their habits of watching different TV programs related to children. The data were analyzed through SPSS. The exclusive analysis of the data reveals that the overall majority of children watch TV programs for 2 to 4 hours a day.The empirical analysis of the data reveals that overall majority of the children agree that their parents guide them on which program to watch and which is not. It is also worth noting that overall majority of the children are of the view that entertainment TV programs for children increase their healthy relationship with their parents.
... Buckingham (2009) criticizes Prensky for decontextualizing the impact of digital technologies on young children's learning and play. Similarly Livingstone (2002) shows how they fail to recognize diversity relating to age, socioeconomic situation, ethnicity and gender. Livingstone's empirical and longitude research (2002) shows that "new digital technologies have limited consequences in and of itself on children and young people's social and cultural context of living". ...
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Media entertainment today extends beyond conventional formats like TV shows, music, films, video games, and books to include social media content. This article explores how teens integrate conventional and social media entertainment into their media repertoires, and how they reflect on the interrelations of different media in the context of their daily lives. Using Q-methodology and qualitative interviews, three entertainment repertoires are identified: legacy-oriented, gaming-oriented, and social media entertainment-oriented. Findings reveal that while teens across these repertoires have similar experiences of conventional media entertainment and social media entertainment, they differ in how they portray the value of these. The analysis further demonstrates the complementary nature of various forms of media entertainment. The interweaving functions of entertainment media relate to how content flows between different forms of media, and to how different media are entangled into daily life.
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Este artículo realiza una revisión del concepto de e-learning y un repaso de las principales tendencias sobre prácticas de alfabetización tecnológica crítica que interesan como marco de análisis de lo que hacen las escuelas y las universidades con la comunicación, la cultura, la percepción de los jóvenes y una actividad educativa más innovadora, y de cuál es su proyección en la sociedad contemporánea. Se basa en la corriente de New Literacy Studies (NLS) y el giro visual. Son: cambio de textos y prácticas, prácticas de alfabetización tecnológica en enseñanza formal e informal, nuevas formas culturales e innovación y cambio tecnológicamente mediados, y de cómo penetran en prácticas sociales y prácticas educativas universitarias.
Chapter
In the mapping of the field, I mainly unpack how the elderly and the transformation of the family have been understood and theorized in three strands of scholarship: (a) mainstream Chinese family studies, particularly in sociology; (b) reflexive modernity literature on individualization and emotional intimacy; and (c) critical schools relating to the Chinese family, including but not limited to labour, gender, and media studies. By underscoring these three strands’ merits, gaps, and limitations, I aim to position my approach in the field and pose my research questions in a theoretical informed manner. I highlight mediated emotions among the rural elderly as the scholarly gaps focused in this thesis in particular. Finally, I turn to my own theoretical framework and method design, which employs Raymond Williams’ “structure of feeling” as well as the concept of “mediation”.
Article
This article examines linguistic features in Israeli youth’s WhatsApp communication, utilising netnography to analyse 1100 screenshots collected through a ‘friend brings friend’ method. Data is categorised based on linguistic characteristics, including loanwords, affectionate language, emoticons and graphic representations, letter doubling and omissions, unconventional punctuation, message sequencing, and metalinguistic paraphrases. The language evolves over time, providing insights into the complex emotional world of Israeli teenagers. This study sheds light on digital communication, emphasising the role of linguistic choices in expressing social identity and emotions. Overall, it offers valuable insights into the linguistic landscape of contemporary youth culture in the digital age.
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Soziale Interaktionen von Kindern und Jugendlichen finden längst nicht mehr nur auf dem Schulhof statt, sondern zunehmend auch in virtuellen Räumen. Dieses Buch beleuchtet die zentralen Risiken, mit denen Kinder und Jugendliche bei ihren Interaktionen im Internet konfrontiert werden können: Cybermobbing, Online-Hatespeech, non-konsensuales Sexting und Cybergrooming. Auf der Grundlage entwicklungs- und medienpsychologischer Befunde und Theorien werden Gemeinsamkeiten und Besonderheiten dieser Risiken, Präventions- und Interventionsansätze sowie Empfehlungen für Forschung und Praxis vorgestellt. Das Buch bietet einen wissenschaftlich fundierten und praxisrelevanten Überblick zu aktuellen Themen der Online-Nutzung im Kindes- und Jugendalter.
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Home surveillance cameras provide new ways for Chinese migrant mothers to provide such care. Existing research on migrant women’s motherhood focuses mainly on two-way communication technologies represented by mobile text messages and phone calls, without discussing individual surveillance technologies and their compatibility and contradictions with long-distance motherhood. This study will define visibility based on home cameras as mediated one-dimensional visibility and ask what role home cameras, as a surveillance technology, have played in the remote performance of mothering by female migrant workers in China and what kind of mothering practices they have given rise to. The findings show that the one-dimensional visibility provided by home cameras alleviates the anxieties of migrant mothers regarding the lack of intimacy and supervised education due to the features of being able to watch at any time without having to answer and secretive gazing. With this one-dimensional visibility, migrant mothers can watch their children from a distance and provide behavioral interventions and control. However, these interventions can both promote and diminish intimacy. When the two are in conflict, migrant mothers prioritize maintaining intimate relationships, which can have an impact on their children’s growth. This enriches our understanding of mediated motherhood.
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A qualitative research concerning the views and opinions of parents and adolescents regarding violent media representation in Greece.
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An article presents in a broad historical context a figure of a child as a social agent engulfed by the modern war. The subject of an analysis are children's and young adult literary texts and also documentary (diaries, memories, essays) texts by young authors who survived war.
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Chapter 3 investigates how processes of platformization play out in relation to the spaces and spatial arrangements of family life, focusing in particular on the idea of the home. Given that family life, including the meaning of the home, are constructed through relational practices and that these practices are increasingly platformized (that is, occurring through and in relation to platforms), this chapter asks: how is the platformization of the family reshaping and extending the home? Drawing on qualitative empirical data from our own projects and existing literature, we examine how platforms are implicated in family life within the physical space of the home and how platforms might be used to extend the idea of home beyond a physical space of co-location. We argue that, on one hand, the use of platforms reconfigures how the physical home is experienced by those within it—sometimes fracturing the idea of the home as a private space and other times supporting the practices of care, intimacy, and organisation that give it meaning as a home—while on the other, it extends relational practices beyond the physical boundaries of the home, opening up new possibilities for families to practice care and intimacy across distance.
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Today’s teens are the voters and decision makers of tomorrow; how ready are they to discern genuine information from fake? Are they empowered to get civically engaged? Can they spontaneously become news literate or do they need to be educated on sorting truth from fiction?
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This research paper delves into the intricate interplay between digital broadcasting and cultural dynamics, exploring the transformative effects of digital platforms on traditional media consumption patterns and cultural practices. By analyzing case studies, audience reception, and socio-cultural shifts, this study aims to provide insights into the ways digital broadcasting reshapes cultural landscapes, influences identity formation, and fosters new modes of expression and representation. Through a multidisciplinary approach drawing from media studies, cultural anthropology, and communication theory, this paper offers a comprehensive understanding of the nuanced relationship between digital broadcasting and cultural phenomena. KEYWORDS: Digital broadcasting, Cultural impact, Media consumption, Cultural practices, Identity formation, Representation, Audience reception
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This paper aims to explore how children's achieving privacy is interwoven with parental recognition of their agency, by providing empirical accounts of family lives in Türkiye. Building on a relational understanding of agency and privacy, it debates both concepts as social constructs that can be distinctively understood in western and Turkish cultures. It employs ethnographic research with children aged 10–14 years and their families to illustrate everyday contexts of parental privacy invasions and children's exercise of relational agency in response. A relational approach towards achieving agency and privacy as an interlaced process mirrors children's experience of power asymmetries within family relationships.
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This research paper delves into the intricate interplay between digital broadcasting and cultural dynamics, exploring the transformative effects of digital platforms on traditional media consumption patterns and cultural practices. By analyzing case studies, audience reception, and socio-cultural shifts, this study aims to provide insights into the ways digital broadcasting reshapes cultural landscapes, influences identity formation, and fosters new modes of expression and representation. Through a multidisciplinary approach drawing from media studies, cultural anthropology, and communication theory, this paper offers a comprehensive understanding of the nuanced relationship between digital broadcasting and cultural phenomena.
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In Sweden, the occurrence of fictional texts in various media formats, including TV series, films, and computer games, most of which are in English, is constantly growing. In an increasingly digitalised society, there is a need for teaching that understands and meets the demand for aesthetic values as well as multimodality and creativity. Highlighting the aesthetic dimension of literary studies, this article reports on a small-scale practice-based study that explores students’ experiences of working with a teaching unit that focuses on text universes, literary productions, and creative learning. It argues for an innovative type of course design with the potential to strengthen students’ engagement in, and their self-assessed understanding of, literary texts, which can inspire future English teachers to adopt similar approaches in their own teaching practice.The teaching unit was included in a programme for upper-secondary subject teachers in English. The empirical data consists of 14 students’ responses to a questionnaire that was conducted after the completion of the unit. The study shows that although some students initially found the teaching unit challenging, they later acknowledged having acquired significant insights into their own and their peers’ creative processes. Because student autonomy and student responsibility are central aspects when teaching for creativity, the teaching unit provided the students with a model that addresses the what and the how of literature teaching and learning, a model that they themselves want to use in their future careers as English teachers at the upper secondary level.
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The spread of misinformation and fake news with the advent of social media is widespread to influence public opinion. A lack of common consensus between the journalists, media houses and social media companies on combating disinformation is causing distrust and scope for pessimism. The current research was conducted in the Indian context adopting mixed methods research to find out the roles and responsibilities of journalists and media houses in combating disinformation along with the effect of social media and advanced technologies in the changing scenario. The results revealed that journalists demanded more access to audience and providing a platform for practicing ethical journalism. Secondly, the effect of social media on journalism was considered as a net positive with no escape from the same in this digital era. Thirdly, an upgrade of skills related to tackling misinformation with technology was felt by the journalists. The paper provides the intricacies of journalism practice in the changing world for a better future..
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A change to less carbon-intensive everyday practices is needed to address climate change. Based on existing literature, we discuss which relations between dynamics of routinization and reflexivity that potentially constitute reproduction and change of practices related to food, mobility and housing. Looking across different consumption fields can help clarify more general insights on the importance of routinization and reflexivity in reproduction and change of consumption. Our analysis is informed by practice theories, which emphasize how reproduction and change are intermingled in the performance of practices. We suggest three analytical themes for exploring the relations between routinization and reflexivity in consumption: Variation in performances of practices, visibility of practice performances and resource use, and social interaction involved in performances of practices. We explore the usefulness of variation, visibility and social interaction by applying them in a systematic discussion of food, housing and mobility consumption in order to shed light upon the relations between routinization and reflexivity and the implications for reproduction and change towards lower carbon intensity.
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Digital space is fast transforming the way we communicate, building social relations, a sense of entertainment, business, political campaign and an arena of exclusion for certain social groups. The COVID-19 pandemic exposes the deep digital divide and social inequality among different social groups in India. Digital exclusion is the new horizon of social exclusion. This paper charts out where tribes in North-east India stand in terms of digital infrastructure/space. The paper argues that digitalising welfare schemes/programmes and e-governance without adequate digital/IT infrastructure further marginalised and excluded tribes from development processes leading to disempowerment.
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Abstract: This study looks at the media ecology theoretical framework to explore the impact of social media interactivity on users. This study argues that different age groups impact differently via social media interactions it's all depends on their demographics such as age, qualification, and socioeconomic status. The findings confirms that social media interactivity happened due to individual gratification but it creates an impact on the human environment as media ecology claimed. This study uses the qualitative technique of face-to-face in-depth interviews with a total of 16 participants to achieve its goals, and it presents its findings using inductive thematic analysis. The study came to the conclusion that both Digital Natives and Digital Immigrants' social behavior and self-concept are impacted by their frequent use of social media platforms
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Bu araştırmada, pandemi sürecinde Türkiye’deki ebeveynlerin dijital ebeveynlik deneyimleri incelenmiştir. Araştırmaya 81 ilden, 3-6 yaş arası çocuğu olan 1346 ebeveyn katılmıştır. Veriler Dijital Ebeveynlik Anketi ve Dijital Oyun Ebeveyn Rehberlik Stratejileri Ölçeği ile toplanmıştır. Veriler yüzde, frekans ve faktöriyel varyans analizi (ANOVA) ile çözümlenmiştir. Bulgulara göre, ebeveynler çocuklarıyla dijital vatandaşlık hakkında konuşmakta ve dijital medyayı kullanmada doğru örnek olmaya dikkat etmektedirler. Çocuğunun ziyaret ettiği web site ve uygulamalarını takip ederek, filtreleme sağlayan ücretli ve ücretsiz yazılımlar kullanarak online risklere önlem almaktadırlar. Bir diğer bulguda, ebeveynlerin en sık kullandıkları bilgi edinme kaynakları, güvenlik bilgilerinin bulunduğu web siteleri, sosyal medya araçları, aile ve arkadaşları, çocuğunun okulu ve bilimsel kaynaklar şeklinde sıralanmıştır. Ebeveynlerin çoğu zaman aktif ebeveynlik stratejisini kullandığı, bazen teknik ebeveynliği, nadiren de dijitale yönlendiren ve serbest ebeveynlik stratejilerini tercih ettiği görülmektedir. Ayrıca çalışmada, 3-6 yaş grubu çocukların günlük toplam ekran kullanım süreleri ortalama 235 dk olduğu belirlenmiştir. Dijital ebeveynlik puanlarının eğitim düzeyi ve yaşanılan yere göre anlamlı olarak farklılaştığı saptanmıştır.
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This study looks at the media ecology theoretical framework to explore the impact of social media interactivity on users. This study argues that different age groups impact differently via social media interactions it all depends on their demographics such as age, qualification, and socioeconomic status. The findings confirm that social media interactivity happened due to individual gratification but it creates an impact on the human environment as media ecology claimed. This study uses the qualitative technique of face-to-face in-depth interviews with a total of 16 participants to achieve its goals, and it presents its findings using inductive thematic analysis. The study came to the conclusion that both Digital Natives and Digital Immigrants' social behavior and self-concept are impacted by their frequent use of social media platforms
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After the birth of the internet, the relationship between humans and technology is often discussed academically in two poles, namely utopia and dystopia. This study uses examples from the popular social network platform Instagram to find out how users interpret their relationship with technology. The subjects in the study were Instagram account admins, either from commercial brands or social movements. The job of an "Instagram admin" is a new job that requires media literate subjects, who are expected to be able to provide insights on the tug-of-war debate about the relationship with technology. This study uses the concept of fantasy, which is closely related to the formation of the subject in Lacanian psychoanalysis, and is also based on the concept of virtuality by Pierre Lévy. The method used in this study is new ethnography combined with clinical psychoanalysis. The main argument of this research is that Instagram works in the subconscious of its users to cover up castration. This is shown when Instagram (and activities on it) presents language in the form of features and algorithms that exhibit dislocation, continuity, experimentation, and affirmation. Under this condition, what transpires is a sado-masochistic interactivity owing to the failure to recognize the space and rules provided by Instagram. This situation causes anxiety, which in turn generates for the users a relation to fantasy (a).FortheadminsofInstagramaccounts,theprocessisundergoneduringtheirwork.Byhavingafantasy(◊a). For the admins of Instagram accounts, the process is undergone during their work. By having a fantasy (◊a), admins gain the possibility to interpret Instagram according to what they desire in life.
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This systematic review was carried out to provide information about the role of digital leisure in family relationships with adolescent. After conducting a search in the main databases, we present the findings of 14 articles from 2008 to 2020. Nine included articles used quantitative methodology and were theoretically based on bidirectional socialization and bottom-up technology transmission. The use of questionnaires is highlighted, and the most common sample size is parent-child dyads with adolescents in secondary education. This study evidence the importance of the role of digital leisure within the family context with adolescents and reveals a modification of family dynamics.
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