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Open Access Vol. 72, No. 8, August 2022
1672
REHABILATION SCIENCES
Technological advancements in stroke rehabilitation
Arshad Nawaz Malik,1 Hina Tariq,2 Ayesha Afridi,3 Farooq Azam Rathore4
Abstract
Early, coordinated, and multidisciplinary rehabilitation
plays a major part in motor recovery after stroke. The
conventional stroke rehabilitation primarily includes
physical therapy, occupational therapy, and speech
therapy. However, with these conventional methods,
many stroke survivors still have a residual functional
disability which impairs their ability to perform activities
of daily living. This could be attributed to the insufficient
therapy dose, low engagement and motivation of the
patient, and lack of objective feedback to achieve
significant improvements in function.
Various technology-based stroke rehabilitation
interventions have been developed in the last few
decades which have shown promising results in
improving stroke patients' functional mobility and
independence. The use of technology promotes
repetitive, task-specific training, active engagement of
patients, integrating constructive and concurrent
feedback, and accurately measuring functional
improvement.
This review summarizes the important technological
advances in stroke rehabilitation, including exergames,
telerehabilitation, robotic-assisted systems, virtual and
augmented reality, wearable sensors, and smartphone
applications
Keywords: Rehabilitation, Robotics, Stroke, Virtual Reality.
DOI: https://doi.org/10.47391/JPMA.22-90
Introduction
Stroke is the most common cause of mortality and adult
neurological disability worldwide. The estimated global
prevalence in 2019 was 101 million1 while in Pakistan an
incidence of 250 per 100,000 has been reported.2
Along with the neurological impairment, stroke also has
long-term adverse effects on the physical, emotional, and
social well-being of the stroke survivor. It reduces
patients' overall activity level, participation, and active
involvement in the community. After being discharged
from the rehabilitation centers, 65% of the individuals still
do not make full motor recovery and cannot actively
engage the affected limbs in the activities of daily living,
indicating a need for further intensive intervention.3
Stroke rehabilitation services vary significantly across the
globe. Although developed and high-income countries
are gradually shifting towards advanced technology-
based stroke rehabilitation, conventional rehabilitation
(i.e., physical and occupational therapy) remains the
standard practice worldwide.4 Although conventional
rehabilitative approaches help restore motor function
and body movement, most stroke survivors are still left
with a long-term residual functional disability.5 The
growing body of evidence on stroke rehabilitation
suggests that neuroplasticity and optimum motor
recovery depends on several elements such as repetitions
and intensity of training, task-specificity, objective
feedback, and motivation during therapy.5
Repetitions and Intensity of Training
The literature suggests that the stroke patients should be
engaged in task-specific training. However, the outcomes
of the task-oriented training will depend upon dosage
and intensity of the exercise for optimum neuromotor
recovery. Conventional rehabilitation practices often
cannot fulfill the intensity and dosage requirement for
stroke rehabilitation. The higher the dose of exercise the
better are the results for stroke recovery.6
Task-specificity
Recent evidence has shown that technologies in stroke
rehabilitation such as augmented reality and robot-
assisted systems have the potential to provide a safe
environment for intensive task-specific training. Task-
specific training elicits cortical reorganization, which is
difficult to achieve with conventional rehabilitation
approaches.7,8
Objective Feedback and Motivation
Feedback and subsequent motivation play an essential
role in motor learning. Post-stroke sensory and motor
impairments make it difficult for the individual to detect
and correct movement errors. Objective feedback is vital
to learning references of correctness which allows the
individuals to detect errors from sensory information.
1,3Faculty of Rehabilitation and Allied Health Sciences, Riphah International
University, Islamabad, Pakistan, 2Bournemouth University, UK, 4Armed Forces
Institute of Rehabilitation Medicine (AFIRM), Rawalpindi, Pakistan.
Correspondence: Farooq Azam Rathore. E-mail; farooqrathore@gmail.com
Some recent technological advances in stroke
rehabilitation are designed to provide feedback that
helps stroke patients track their progress accurately, set
further goals for themselves, and ultimately improve their
functional performance.9 It has been demonstrated that
patients who were provided daily objective feedback on
their walking speed could walk faster than those who did
not receive any objective feedback.10 Lack of objective
feedback followed by subsequent lack of motivation is
one of the significant causes of failure to benefit from
rehabilitation programmes. Patients receiving
conventional stroke rehabilitation have reported
boredom and low motivation as one of the primary
reasons for lack of adherence to exercise programmes.9
Introducing games in stroke rehabilitation through
technologies such as virtual reality and tele-rehabilitation
increases patient engagement, adherence to training
programmes, and better clinical outcomes.9
Technologies in Stroke Rehabilitation
Exer-Gaming
Gamification in stroke rehabilitation significantly
motivates patients to adhere to exercise programmes.
The patient uses hands or body motions to play the
games, providing repeated practice to paretic limbs with
consistent feedback and cues.11,12 In addition, the games
provide a source of enjoyment for the patient, ultimately
increasing motivation, duration, and intensity of
training.11 Commercial games are affordable and readily
available, but most are not custom-designed according to
patient needs (speed, movement, and measurement).5
Various games have already been trialed with stroke
survivors, including 2D, 3D, and natural user interfaces
like Nintendo Wii Sport, PlayStation, Wii Balance, Xbox,
Kinect, and Armeo-Senso showed positive outcomes.12,13
Tele-rehabilitation
In tele-rehabilitation, the service users can access the
interventions remotely through video conferencing or
telephone calls. It is cost-effective, reduces hospital stay,
and addresses transportation issues and the non-
availability of rehabilitation centers in the patients'
locality. It is a useful approach to engage stroke patients
in training at home remotely through constant guidance
and feedback. One of the limitations of tele-rehabilitation
is however the lack of physical interaction of patients with
the clinicians.11,12
Robotic Rehabilitation
The robotic devices, also known as an exoskeleton,
provide assistance to a part of the body to achieve motor
control and movement after stroke.12,13 Research on
robotics in stroke rehabilitation, has demonstrated
significant improvements in functional outcomes. Some
of the most used robotic exoskeleton systems include
Saebo Mobile Arm Support (SaeboMAS), Haptic Master,
Hand Mentor Pro (HMP), Hand Mentor, and Myomo
mPower 100.13 Powered robotic exoskeletons have
recently been designed for gait rehabilitation in stroke. It
is strapped onto the legs and has electrical motors that
can control the joint movement to provide intensive
repetitive walking practice.14
Virtual and Augmented Reality
Virtual reality: Virtual reality (VR) is a computer-based
technology that creates a virtual, interactive,
motivational, and multi-sensory environment where
patients can interact and engage with computer-
generated activities.5 VR applications and games can
provide repetitive, intensive, and task-specific training,
essential elements of neuroplasticity.13 They include non-
immersive, semi-immersive, and immersive technologies
depending on the level of isolation of the user from the
surroundings during training.13 Various non-immersive
video games have been designed for home, making it a
widely available, safe, and affordable option for clinicians
and stroke patients.5
Augmented reality: Augmented reality (AR) allows users
to interact with computer-generated activities with real
objects.7 Compared to VR, which provides a virtual
experience, AR enhances the real environment with
images, sounds, or text through devices such as head-
mounted displays, smartphones, tablets, and AR glasses.7
An added advantage of AR is that it allows users to
practice occupations and skills safely in an appropriate
environment, eliminating real risks associated with them.9
Wearable Sensors
Wearable sensors detect the human body motion, assess
the movement, and provide immediate feedback to
patients for correction or modification of movement. The
sensors provide objective data even in the absence of a
therapist, potentially reducing diagnostic errors, which
helps clinicians customize therapy and make appropriate
adjustments. For example, EMG sensors providing muscle
activity data can be used to monitor stroke patients'
motor function, allowing customization of their
intervention. Kinect and Wii mote are commonly used
sensors in stroke rehabilitation.14
Smartphone and Tablets
Handheld devices such as smartphones and tablets are
beneficial for stroke survivors in home-based
rehabilitation programmes. Smartphone and tablet
applications are affordable, easy to use, and easily
accessible at home. Several applications have been
J Pak Med Assoc Open Access
A. N. Malik, H. Tariq, A. Afridi, et al 1673
Open Access Vol. 72, No. 8, August 2022
Technological advancements in stroke rehabilitation
1674
developed specifically for stroke patients, e.g.,
phonology-free application to help patients with aphasia
in communication and interaction.15
Clinical Implementation of Technology-
Based Stroke Rehabilitation
The new technologies have the potential to overcome the
shortcomings of conventional rehabilitation approaches
by providing intensive, repetitive, motivational, goal-
oriented massed practice required for cortical
reorganization. However, several barriers and limitations
hinder its implementation in regular clinical practice,
especially in developing countries like Pakistan. These
include lack of financial resources for equipment,
technical expertise and training, patient education, and
patient compliance. Additionally, not all technologies will
be compatible for individuals with cognitive impairments
and severe movement limitations. In Pakistan, it is also
important to consider the language barriers, especially for
illiterate individuals.
Conclusion
Emerging technologies in stroke rehabilitation offer
several advantages over conventional rehabilitation
approaches like high repetitions and intensity, task
specificity, objective feedback, increased user
engagement, and motivation. The clinicians should
consider the barriers and limitations associated with
technology before designing a stroke patient training
programme. Customized games and applications should
be designed to meet individual patient rehabilitation
needs and goals.
Acknowledgement: None.
Disclaimer: None.
Conflict of Interest: No conflict of interest
Funding Disclosure: No funding.
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