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Digital Humanities 2022
and supporting one another to take practical actions both
immediately and in the longer term. Throughout this second
part of the paper, we will highlight connections between
the local and the global, and explore how DH communities
around the world can collaborate to address planetary
challenges.
The next few years are crucial if the world is to meet
the target of limiting global warming to 1.5 degrees. To
work effectively on such a timescale, our practice will
need to evolve rapidly. We therefore expect that our paper
in July may also reflect new challenges, opportunities,
collaborations, and points of interest to emerge in the first
half of 2022, which are not yet known to us. Through this
manifesto and paper, we aim to find and build resilient
communities within digital humanities—to connect,
encourage, and support the ways we are already responding
to the global climate crisis, and all the ways to come.
Bibliography
Bender, Emily M, Timnit Gebru, Angelina McMillan-
Major, and Shmargaret Shmitchell. ‘On the Dangers of
Stochastic Parrots: Can Language Models Be Too Big?’,
2021, 14. https://doi.org/10.1145/3442188.3445922.
Liboiron, Max. Pollution Is Colonialism. Durham, N.C.:
Duke University Press, 2021.
Moretti, Franco. Conjectures on World Literature. New
Left Review (I. Jan/Feb 2000): https://newleftreview.org/
issues/ii1/articles/franco-moretti-conjectures-on-world-
literature
Nowviskie, Bethany. ‘Digital Humanities in the
Anthropocene’. Digital Scholarship in the Humanities
30, no. suppl_1 (1 December 2015): i4–15. https://
doi.org/10.1093/llc/fqv015.
Pendergrass, Keith, Walker Sampson, Tim Walsh, and
Laura Alagna. ‘Toward Environmentally Sustainable Digital
Preservation’. The American Archivist, June 2019. https://
doi.org/10.17723/0360-9081-82.1.165.
Supran, Geoffrey, and Naomi Oreskes. ‘Rhetoric
and Frame Analysis of ExxonMobil’s Climate Change
Communications’. One Earth 4, no. 5 (21 May 2021): 696–
719. https://doi.org/10.1016/j.oneear.2021.04.014.
DFG 3D-Viewer – Development of
an infrastructure for digital 3D
reconstructions
Bajena, Igor Piotr
igorpiotr.bajena@unibo.it
Hochschule Mainz – University of Applied Sciences,
Germany; University of Bologna, Italy
Dworak, Daniel
daniel.dworak@hs-mainz.de
Hochschule Mainz – University of Applied Sciences,
Germany
Kuroczyński, Piotr
piotr.kuroczynski@hs-mainz.de
Hochschule Mainz – University of Applied Sciences,
Germany
Smolarski, René
rene.smolarski@uni-jena.de
Friedrich-Schiller-Universität Jena, Germany
Münster, Sander
sander.muenster@uni-jena.de
Friedrich-Schiller-Universität Jena, Germany
Introduction
An important element in digital 3D reconstruction, in
the fields of archeology, art and architecture history, is the
subsequent visualization of the result (Messemer, 2016).
The standardization of the documentation and publication
is seen as the most important priority across the board
(Cieslik, 2020). Widely established 3D repositories with
integrated 3D visualization such as Sketchfab (https://
sketchfab.com/) belong to a commercial offer, while 3D
viewers introduced by scientific institutions like Kompakkt
(https://kompakkt.de/home) or by other research projects
like patrimonium.net (Dworak, Kuroczyński, 2016) have
still not provided approved and applied standards for the
documentation and publication of 3D models in the field of
hypothetical 3D reconstruction of art and architecture.
Project assumptions
Against this background, the project “DFG 3D-
Viewer - Infrastructure for digital 3D reconstructions” was
launched, which the goal is to provide an offer of permanent
infrastructure for decentralized web-based display of models
in the DFG 3D-Viewer and in suitable Virtual Research
Environments (VRE), accompanied by low threshold
interface usage (http://dfg-viewer.de/en/dfg-3d-viewer). The
work presented here concerns the results of the first phase
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Digital Humanities 2022
of the project including the definition of documentation
standards for web-based 3D publication of the digital
reconstruction models and the development of the web-
based 3D-viewer for digital datasets as a minimal-effort
plugin. Proposed solution considers a generic approach
with adaptability and reusability (Münster, 2019), respects
FAIR principles (https://www.go-fair.org/fair-principles/)
and follows existing DFG (German Research Foundation)
standards (https://www.dfg.de/en/research_funding/
principles_dfg_funding/good_scientific_practice/
index.html).
Minimal documentation standard
Analysis of documented metadata of the chosen
commercial and institutional 3D repositories formed the
basis for the definition of a scheme for documentation
(Fig. 1). The developed data set was discussed among the
community in the form of a survey, which significantly
advanced the work towards establishing a standard. It also
allowed to emerge documentation-related functionalities
of the viewer, such as automatic rendering of the preview
images or the displaying the information about model
geometry (3D metadata) in the viewer window. The
documentation scheme was implemented in a new
prototypical 3D repository created in WissKI-based VRE
(http://wiss-ki.eu/), which has already been successfully
used in several projects of digital reconstructions at the
University of Applied Sciences Mainz (Kuroczyński et
al., 2022; https://www.new-synagogue-breslau-3d.hs-
mainz.de). The data model in the repository uses the CIDOC
Conceptual Reference Model (https://www.cidoc-crm.org/)
as an ontology. The fundamental research on data modelling
was carried out along the community in order to concerns
about different combinations of classes and properties to
describe the same aspects of documentation.
Fig.1
The comparison of metadata sets in chosen institutional and
commercial 3D web-based repositories (©2021, Hochschule
Mainz).
Framework architecture of the 3D
Viewer
Comparing present 3D viewer solutions, it was decided
to take the following properties into account: support
for 2D & 3D objects, variety of source formats, support
for complex objects, modern technology based, suitable
for hand-modeled and laser-scanned objects, 3D world
operations, level of detail (LoD) as models representations,
compression of 3D objects, 3D metadata, utilities/tools,
documentation.
It appears that only a few 3D viewers fulfill more than
half of the requirements. In fact, some of the analyzed
applications support 2D/3D objects and a variety of formats,
but some are still missing (PLY, XYZ, DAE) (Champion,
Rahaman, 2020). These technologies are optimized for
hand-modeled objects, while others only for laser-scanned
ones. Three of them allow 3D world operations and support
3D metadata, nevertheless none of them supports 3D
compression.
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Digital Humanities 2022
Fig.2
Comparison of functionalities of the most competitive 3D
viewers on the market (©2021, Hochschule Mainz).
The architecture of the DFG 3D-Viewer is developed
considering existing web-based 3D viewers (Champion,
Rahaman, 2020; Fernie at al., 2020). Conducted research
compares existing infrastructures and viewers (Fig. 2),
as well as the concept of a modular architecture for the
DFG 3D-Viewer. It concludes that the framework for the
scientific 3D infrastructure (considering documentation and
publication) should be cross-browser, platform independent
and based on modern, promising and long-term supported
technology. The viewer should allow viewing of 3D models
with textures, stored in the most common formats used
nowadays , i.e. OBJ, DAE, FBX, JSON (Cieslik, 2020). It
should be also capable of loading 2D images (JPG, PNG,
TIFF) (Cieslik, 2020), 3D metadata and provide 3D world
operations on models (Fernie at al., 2020). Solution should
be integrable out of the box, open source and client-only
in order to distribute workload away from the server and
minimize the requirements for repository providers to
support the DFG 3D-Viewer.
The developed framework is based on the existing
3D library - three.js. Implementation was prepared in
modern and interchangeable programming languages and
technologies as JavaScript, PHP or Python. Architecture is
optimized to be technology-independent and can be easily
exchanged for any other client-side viewer. The solution is
suitable for complex, hand-modeled, laser-scanned objects
and 3D metadata as well. The viewer is extended to meet
the requirements of the specialist community, including the
possibility of displaying highly complex geometries and
multiple data formats (inter alia IFC and FBX) (Fernie at
al., 2020). Moreover, uploading 3D data triggers automatic
unattended compression, based on Draco algorithm, and
encoding into the glTF format which is optimized for web-
based visualization (Fig. 3).
Fig.3
Rendered entity in the 3D Repository with visualized 3D
model in the DFG 3D-Viewer (©2022, Hochschule Mainz).
Further research
The next stage of the project is the implementation
of the developed modular DFG 3D-Viewer in various
academic institutions' repositories, which will be realized
in the next two years. The final solution will be available as
minimal-effort plugin (set of scripts) for any environment
that supports JavaScript, PHP and Python. The datasets
from decentralised library repositories will be indexed
and displayed in centralized browser web service. As a
result, users are provided with a uniform interface for
viewing digitised media. The project serves also for further
fundamental research conducted by two PhDs in work
in the topic of the scientific validation of published 3D
reconstruction data and also visualization of the uncertainty
on the published 3D models.
Bibliography
Champion, E. and Rahaman, H. (2020). Survey of
3D digital heritage repositories and platforms, Virtual
Archaeology Review, 11(23):1.
https://www.cidoc-crm.org/ (accessed 09 December
2021)
119
Digital Humanities 2022
Cieslik, E.(2020). 3D Digitization in Cultural Heritage
Institutions Guidebook. Baltimore: Dr. Samuel D. Harris
National Museum of Dentistry.
https://www.dfg.de/en/research_funding/
principles_dfg_funding/good_scientific_practice/index.html
(accessed 11 April 2022)
http://dfg-viewer.de/en/ (accessed 10 December 2021)
Dworak, D., Kuroczyński, P. (2016) Virtual
Reconstruction 3.0 – New Approach of Web-based
Visualisation and Documentation of Lost Cultural Heritage.
Proceedings of 6th International Conference EuroMed,
Cyprus: Springer International Publishing LNCS Series, pp.
292 – 306.
https://www.go-fair.org/fair-principles/ (accessed 10
December .2021)
Fernie, K. et al. (2020).3D content in Europeana task
force, Hague: Europeana Network Association.
https://kompakkt.de/home (accessed on 10 December
2021).
Kuroczyński, P.(2017). Virtual Research Environment
for Digital 3D Reconstructions: Standards, Thresholds and
Prospects. In: Frischer, B., Guidi, G., Börner, W., (Hg.)
Cultural Heritage and New Technologies 2016 Proceedings,
Studies in Digital Heritage, Open Access Journal, Vol. 1,
No. 2, pp. 456 – 476.
Kuroczyński, P., Bajena, I., Große, P., Jara, K., Wnęk
K.(2022) Digital Reconstruction of the New Synagogue in
Breslau: New Approaches to Object-Oriented Research.
In Niebling, F., Münster, S. (eds.), Proceedings of the
Conference on Research and Education in Urban History
in the Age of Digital Libraries & Digital Encounters with
Cultural Heritage, Springer, January 2022.
Messemer, H. (2016) The Beginnings of Digital
Visualisation of Historical Architecture in the Academic
Field. In: Hoppe, S. and Breitling, S. (eds.), V irtual
Palaces, Part II. Lost Palaces and their Afterlife. Virtual
Reconstruction between Science and Media, München:
PALATIUM, pp. 21-54.
Münster, S. (2019) Digital Cultural Heritage as
Scholarly Field – Topics, Researchers and Perspectives from
a bibliometric point of view In: Journal of Computing and
Cultural Heritage 12(3): 22-49.
https://www.new-synagogue-breslau-3d.hs-mainz.de
(accessed on 08 December 2021)
https://www.patrimonium.net (accessed on 10 December
2021)
https://sketchfab.com/ (accessed on 19 April 2022)
http://wiss-ki.eu/ (accessed on 09 December 2021)
Representing uncertainty and cultural
bias with Semantic Web technologies
Baroncini, Sofia
sofia.baroncini4@unibo.it
Digital Humanities Advanced Research Centre, University
of Bologna
Daquino, Marilena
marilena.daquino2@unibo.it
Digital Humanities Advanced Research Centre, University
of Bologna
Pasqual, Valentina
valentina.pasqual2@unibo.it
Digital Humanities Advanced Research Centre, University
of Bologna
Tomasi, Francesca
francesca.tomasi@unibo.it
Digital Humanities Advanced Research Centre, University
of Bologna
Vitali, Fabio
fabio.vitali@unibo.it
Digital Humanities Advanced Research Centre, University
of Bologna
Disagreements on scholarly topics are often the result of
different levels of expertise, cultural-dependent viewpoints
and methodologies (Eco, 1976; Ginzburg, 1978), as well as
geographical and temporal constraints, due e.g. to scholars’
provenance or temporal changes in interpreting reality. For
example, classifying modern Chinese calligraphy (CMC)
artworks is challenging (Iezzi, 2015). For instance, the
series of paintings “Da wo miao mo” (1994-) by Zhang
Dawo (张⼤我) 1 (Iezzi, 2014) has been categorised by
Gordon Barrass as “oriental abstract expressionism”. Wang
Nanming categorised it as “abstract expressionism of
calligraphic characteristics'', stressing on its calligraphic
component - cfr. also (Iezzi, 2013-4; Xia Kejun, 2015).
Despite not being alternative statements, these reflect
differences rooted in scholars’ backgrounds - and the
scholars’ identity is recognized as an important element to
understand classifications of CMC (Iezzi, 2015).
Back in 1939, Erwin Panofsky argued that background
and experience of the observer can affect even rather
simple tasks such as the identification of objects and events
120