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Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters •: Commentary to the debate: “Behavioral addictions in the ICD-11”

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In this commentary paper, it is discussed if Compulsive Sexual Behavior Disorder (CSBD) is best categorized as an Impulse Control Disorder, an Obsessive-Compulsive Disorder or in light of the overlap of characteristics with both Gaming and Gambling Disorder as an addictive behavior. The overlapping features are: loss of control over the respective excessive behavior, giving increasing priority to the excessive behavior under investigation and upholding such a behavior despite negative consequences. Besides empirical evidence regarding underlying mechanisms, phenomenology also plays an important role to correctly classify CSBD. The phenomenological aspects of CSBD clearly speak in favor of classifying CSBD under the umbrella of addictive behaviors.
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Where to put Compulsive Sexual Behavior
Disorder (CSBD)? Phenomenology matters
Commentary to the debate: Behavioral
addictions in the ICD-11
HANS-JÜRGEN RUMPF
1
pand CHRISTIAN MONTAG
2
1
Department of Psychiatry and Psychotherapy, University of Lübeck, Lübeck, Germany
2
Department of Molecular Psychology, Institute of Psychology and Education, Ulm University, Ulm,
Germany
Received: September 30, 2021 Revised manuscript received: May 10, 2022 Accepted: May 16, 2022
ABSTRACT
In this commentary paper, it is discussed if Compulsive Sexual Behavior Disorder (CSBD) is best
categorized as an Impulse Control Disorder, an Obsessive-Compulsive Disorder or in light of the
overlap of characteristics with both Gaming and Gambling Disorder as an addictive behavior. The
overlapping features are: loss of control over the respective excessive behavior, giving increasing priority
to the excessive behavior under investigation and upholding such a behavior despite negative conse-
quences. Besides empirical evidence regarding underlying mechanisms, phenomenology also plays an
important role to correctly classify CSBD. The phenomenological aspects of CSBD clearly speak in favor
of classifying CSBD under the umbrella of addictive behaviors.
KEYWORDS
Compulsive Sexual Behavior Disorder, Gambling Disorder, Gaming Disorder, Pathological Gambling, impulsivity,
Impulse Control Disorder, addictive behavior
INTRODUCTION
The investigation of behavioral addictions represents a timely and important research topic
and got rising attention, in particular with the inclusion of Gaming Disorder as an addictive
behavior in the recent International Classification of Diseases - 11th version (ICD-11) which
has been appreciated by scholars and clinicians (Billieux, Stein, Castro-Calvo, Higushi, &
King, 2021;Pontes et al., 2019;Rumpf et al., 2018;Saunders et al., 2017). Beyond Gaming
Disorder, other behavioral conditions are currently discussed to perhaps be included as a
behavioral addiction in the next revision of the International Classication of Diseases
(Montag, Wegmann, Sariyska, Demetrovics, & Brand, 2021). Among these are behaviors
related to excessive buying or excessive social media use (Brand, Rumpf, Demetrovics, et al.,
2022). In this realm, also another disorder has been the focus of debate, namely Compulsive
Sexual Behavior Disorder (CSBD). CSBD is ofcially recognized in the recent ICD-11, but
interestingly not as an addictive disorder, but as an Impulse Control Disorder.
1
Not all re-
searchers agree upon the correctness of this classication. For instance, Gola et al. (2022)
made the observation that data suggest similarities between CSBD and addictionand they
are of the opinion that with additional empirical evidence CSBD might be reclassied as an
addictive behavior (p. 4). Such a reclassication would not happen for the rst time. For
Journal of Behavioral
Addictions
11 (2022) 2, 230233
Debate: Behavioral
addictions in the
ICD-11
DOI:
10.1556/2006.2022.00039
© 2022 The Author(s)
COMMENTARY
pCorresponding author.
E-mail: hans-juergen.rumpf@uksh.de
1
https://icd.who.int/browse11/l-m/en#/http://id.who.int/icd/entity/1630268048.
Unauthenticated | Downloaded 07/16/22 07:15 AM UTC
instance, whereas Pathological Gambling was categorized as
an Impulse Disorder in ICD-10 (Habit and Impulse Disor-
ders), it now is categorized as Gambling Disorder among the
category of Disorders due to Addictive Behaviours. Ac-
cording to ICD-10, habit and impulse disorders are char-
acterized by repeated acts that have no clear rational
motivation, cannot be controlled, and generally harm the
patients own interests and those of other people.Moreover,
the aficted patients report that the behaviour is associated
with impulses to action.
2
Although loss of control and
signicant impairment due to excessive gambling still play
an important role in the diagnosis of Gambling Disorder in
ICD-11, the impulses to actionare not included as a
clinical description anymore.
Is it likely that CSBD will also go the way from belonging
to the category of an Impulse Control Disorder to a Disorder
Due to Addictive Behaviours in the near future? Sassover
and Weinstein (2022) come to the conclusion that an answer
to this question cannot be provided at the moment, because
current evidence regarding this question is anecdotaland
insufcient(p. 1). Although we do not agree with this
view, the authors have to be commended for critically
summarizing the evidence and for the reminder to be
cautious in making premature assignments. But what kind
of evidence would be needed to be observed to speak of an
addictive behavior (and not of a compulsive or impulsive
behavior)? In short, Brand, Rumpf, Demetrovics et al.
(2022) mention three areas to be scrutinized. First, the
observed addictive behavior needs to be clinically relevant
going along with signicant impairments in the life of the
aficted person. Second, the investigated excessive behavior
can be best explained by an addiction framework and third
empirical evidence from psychology, psychiatry and the
neurosciences should back up such a theoretical t.
COMPARISON OF THE DIAGNOSTIC
GUIDELINES OF CSBD WITH GAMING AND
GAMBLING DISORDER
Sassover and Weinstein (2022) summarize the existing evi-
dence by using the components model of Grifths (2005)
and come to the conclusion that most studies have not used
all 6 components resulting in a fragmented picture that
provides not sufcient evidence to categorize CSBD as a
behavioral addiction. Although the components model has
been very helpful in the early days of research on behavioral
addictions, it has been criticized because it was used in many
studies as an underlying concept to introduce or conrm
moot behavioral addictions that lack clinical evidence and
pathologize every day behavior (e.g. Starcevic, Billieux, &
Schimmenti, 2018). Moreover, it has been argued that the
components model mixes up core and peripheral criteria
and does not sufciently include functional impairment as a
prerequisite to constitute a behavioral addiction (Billieux,
Flayelle, Rumpf, & Stein, 2019). In addition, more current
alternative approaches such as frameworks basing on the
criteria of Internet Gaming Disorder in the Diagnostic and
Statistical Manual of Mental Disorders (DSM-5, American
Psychiatric Association, 2013) are available. However, from
our view the most appropriate way to shed light on the
question whether CSBD constitutes a behavioral addiction
would have been to take the denition of Gambling and
Gaming disorder in the ICD-11 as a basis for judgement. By
doing so, it becomes apparent that the clinical description of
both disorders show strong similarities as can be seen in
Table 1, where we contrast diagnostic guidelines of CSBD
with those of Gaming Disorder and Gambling Disorder.
This observation has also been made by Brand, Rumpf,
Demetrovics et al. (2022) who state that diagnostic
guidelines share several features with those for compulsive
sexual behavior disorder(p. 4). In all three conditions, the
characteristics of loss of control, giving increasing priority to
the excessive behavior under investigation and continuing
the problem behavior despite negative consequences are
present. Given this strong overlap of diagnostic guidelines,
Table 1. Contrasting the symptoms of Compulsive Sexual Behavior
Disorder (an impulse control disorder) with symptoms of Gaming
Disorder/Gambling Disorder (addictive behaviors) based on the
classications in ICD-11
Compulsive Sexual Behavior
Disorder (6C72)
Gaming Disorder (6C50) and
Gambling Disorder(6C51)
A persistent pattern of failure
to control intense, repetitive
sexual impulses or urges
resulting in repetitive sexual
behavior
Numerous unsuccessful efforts
to signicantly reduce
repetitive sexual behavior
Impaired control over gaming/
gambling (e.g., onset, frequency,
intensity, duration, termination,
context)
Repetitive sexual activities
becoming a central focus of
the persons life to the point
of neglecting health and
personal care or other
interests, activities and
responsibilities
Increasing priority given to
gaming/gambling to the extent
that gaming takes precedence
over other life interests and
daily activities;
Continued repetitive sexual
behavior despite adverse
consequences or deriving
little or no satisfaction from it
Continuation or escalation of
gaming/gambling despite the
occurrence of negative
consequences
Marked distress or signicant
impairment in personal,
family, social, educational,
occupational, or other
important areas of
functioning
Signicant distress or
signicant impairments in
personal, family, social,
educational, occupational, or
other important areas of
functioning
Please note that the here presented symptoms have been taken
from the ICD-11 website (and were slightly modied and/or
shortened). https://icd.who.int/browse11/l-m/en#/http://id.who.int/
icd/entity/1630268048;https://icd.who.int/browse11/l-m/en#/
http://id.who.int/icd/entity/1448597234.
2
https://icd.who.int/browse10/2019/en#/F63.0.
Journal of Behavioral Addictions 11 (2022) 2, 230233 231
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one might question that CSBD belongs to the group of
Impulse Control Disorder and might better qualify as
addictive behavior. Although the diagnostic guidelines of
CSBD and behavioral addictions such as Gambling or
Gaming Disorder are clearly convergent, we agree with
Sassover and Weinstein (2022) that the line between
impulsive and addictive behaviors cannot be drawn easily,
because impulse control is not only a central feature of
Impulse Control Disorders, but plays as well an important
role in addictive behaviors as seen for example in substance
use disorders (Moeller & Dougherty, 2002;Perry & Carroll,
2008), for instance, when participants are confronted with a
drug cue (Jones, Vadhan, Luba, & Comer, 2016). Moreover,
CSBD might share commonalities with compulsive behavior.
HOW DO PHENOMENOLOGICAL
CHARACTERISTICS OF DISORDERS IN THE
CATEGORIES OF OBSESSIVE-COMPULSIVE
DISORDERS AND IMPULSE CONTROL
DISORDERS RELATE TO CSBD?
However, the phenomenology of conditions grouped in the
ICD-11 as Obsessive-Compulsive Disorders, Impulse Con-
trol Disorders and Disorders Due to Addictive Behaviours
draw a clear picture. Although Sassover and Weinstein
(2022) argue that ndings on compulsive components of
CSBD should be given more attention, CSBD has very little
similarities to the symptomatology of other disorders in this
category such as Obsessive-Compulsive Disorder, Body
Dysmorphic Disorder, Olfactory Reference Disorder, Hy-
pochondriasis, and Body-Focused Repetitive Behavior Dis-
order. In all of these conditions, the avoidance of negative
states such as tension or fears is in the focus and pleasurable
experiences or positive reward is typically missing in most of
the conditions; exceptions can be found partly in Body-
Focused Repetitive Behavior Disorder in which behaviors
such as hair-pulling or skin-picking may lead to gratica-
tion, pleasure or relief. Given the semiologic discrepancy
described above, CSBD seems not to t into the area of
obsessive-compulsive disorders. The current taxonomy nds
CSBD in company with other Impulse Control Disorders
such as Pyromania, Kleptomania, and Intermittent Explo-
sive Disorder. Differences between non-pathological and
pathological states in these disorders are more of qualitative
than of quantitative nature. All substance-related or behav-
ioral addictions start with a behavior which is rather
common in society or within the peer group such as
alcohol drinking, smoking, gambling or gaming. Based on
mechanisms described in models of addictive behaviors (e.g.
Brand et al., 2016,2019) such behavior shows increases in
frequency and quantity to an extent that it interferes with
functionality. Contrary, in Kleptomania, Pyromania, and
Intermittent Explosive Disorder, predominantly a qualitative
change in behavior occurs. Individuals suffering from these
disorders start to show novel(abnormal) behavior and
repeat it. This might be seen in a similar way in Body-
Focused Repetitive Behavior Disorder. In the course of these
conditions, frequency of behavior might increase over spe-
cic periods, can be intermittent or chronic. However, the
mostly slow and continuous increase of unproblematic
behavior as seen in addictions is not observable. In the light
of these phenomenological considerations, CSBD does not
really match with the category of Impulse Control Disorder.
CONCLUSIONS
It has to be kept in mind that these differences in phe-
nomenology need to be backed up by studies comparing
psychological mechanisms such as cue-reactivity, craving or
attentional bias as well as neurobiological alterations directly
contrasting CSBD with other (addictive and non-addictive)
disorders. Given the evidence, that we see currently, as well
as the similarities and discrepancies in phenomenology as
well as the diagnostic guidelines in the ICD-11, we are
convinced that CSBD appears more likely to be a Disorder
due to Addictive Behaviors than an Obsessive-Compulsive
Disorder or an Impulse Control Disorder.
Nevertheless, the paper of Sassover and Weinstein (2022)
has made an important contribution by stimulating such
discussions and and outlining future research goals. We fully
agree with the authors that it is necessary to use and inter-
pret criteria of addiction homogeneously to move the eld
forward. At the same time, their recommendation to use the
DSM-5 criteria for Gambling Disorder for this purpose is
not supported by us. The Gambling Disorder criteria have
been the basis of the description of Internet Gaming Dis-
order (IGD) as a condition for further study in the DSM-5.
The IGD-approach has been criticized to include underlying
processes (Brand, Rumpf, King, Potenza, & Wegmann,
2020) or peripheral criteria (Billieux et al., 2019) besides
core criteria, both of which potentially may lead to over-
pathologization. This is supported by empirical data (e.g.
Besser, Loerbroks, Bischof, Bischof, & Rumpf, 2019) and
expert appraisals in a Delphi-study (Castro-Calvo et al.,
2021). Instead of using the DSM-5 criteria for Gambling
Disorder, we strongly recommend to take advantage of the
diagnostic guidelines for behavioral addictions lined out in
the ICD-11.
Funding sources: No financial support was received for the
preparation of this paper.
Authorscontribution: Both authors contributed equally in
drafting and finalizing the manuscript.
Conflict of interest: One of the authors (HJR) is associate
editor of the Journal of Behavioral Addictions.
Acknowledgment: HJR and CM are supported by the Deut-
sche Forschungsgemeinschaft (DFG, 411232260) and the
Innovationsfonds (01NVF19031).
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This study investigated the relationship between pornography consumption and sexist attitudes in 179 university nursing students at the University of Jaen. Problematic consumption and attitudes toward pornography were measured, as well as the existence of prejudices toward women (ambivalent sexism). This study followed the STROBE (Strengthening the Reporting of Observational Studies in Epidemiology) and TIDieR (Template for the Description and Replication of Interventions) guidelines. Descriptive statistics were carried out on all the data. A bivariate analysis was conducted with the scores of the three scales as dependent variables and the sociodemographic variables as independent variables, in addition to a multivariate analysis using a multiple linear regression model. Male participants had a significantly higher score in pornography consumption and ambivalent sexism, as well as participants with religious beliefs (p˂0.001). Furthermore, significant differences were found for the problematic consumption scale depending on the educational level of the parents (p=0.027; p=0.013). The final regression model showed a moderate correlation value (R=394) and a significant improvement in explanatory capacity (F= 16.169; p˂0.001). The study reveals that young people begin to consume pornography at increasingly younger ages. Furthermore, a connection was found between high pornography consumption and sexist attitudes, especially in religious men. Children of parents with a lower educational level tend to have problematic pornography consumption. These findings underscore the importance of implementing sexuality education programs in universities to promote healthy attitudes toward sexuality and challenge gender stereotypes present in pornography.
... However, they may also derive from the different conceptualizations and measurements of PPU, leading to even higher prevalence estimates for PPU than for CSBD in some cases Bőthe, Nagy, et al., 2024;Chen, Jiang, Wang, et al., 2022;Fernandez & Griffiths, 2021). There is a long-standing debate on the classification and symptomatology of PPU, with some suggesting that PPU may be best conceptualized as a behavioral addiction, while others consider it as an impulse control or a compulsivity-related disorder Bőthe, Tóth-Király, et al., 2019;Brand et al., 2020;Castro-Calvo et al., 2022;Kraus et al., 2016;Ley et al., 2014;Rumpf & Montag, 2022;Sassover & Weinstein, 2020). ...
... A día de hoy existe un debate sobre si este comportamiento es similar a una adicción comportamental, a una conducta compulsiva, consecuencia de la impulsividad o una conducta aprendida y condicionada (Rumpf & Montag, 2022). Sin embargo, los criterios del UPP se asemejan a las características habituales de las adicciones (Kor et al., 2014): ...
... However, they may also derive from the different conceptualizations and measurements of PPU, leading to even higher prevalence estimates for PPU than for CSBD in some cases Bőthe, Nagy, et al., 2024;Chen, Jiang, Wang, et al., 2022;Fernandez & Griffiths, 2021). There is a long-standing debate on the classification and symptomatology of PPU, with some suggesting that PPU may be best conceptualized as a behavioral addiction, while others consider it as an impulse control or a compulsivity-related disorder Bőthe, Tóth-Király, et al., 2019;Brand et al., 2020;Castro-Calvo et al., 2022;Kraus et al., 2016;Ley et al., 2014;Rumpf & Montag, 2022;Sassover & Weinstein, 2020). ...
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This study suggests that the top five predictors of problematic pornography use (PPU) were frequency of use, emotional avoidance pornography use motivation, stress reduction pornography use motivation, moral incongruence, and sexual shame. These findings provide empirically based key insights to develop effective, scientifically driven prevention and intervention programs for PPU that are currently absent from the literature and health care systems.
... However, they may also derive from the different conceptualizations and measurements of PPU, leading to even higher prevalence estimates for PPU than for CSBD in some cases Bőthe, Nagy, et al., 2024;Chen, Jiang, Wang, et al., 2022;Fernandez & Griffiths, 2021). There is a long-standing debate on the classification and symptomatology of PPU, with some suggesting that PPU may be best conceptualized as a behavioral addiction, while others consider it as an impulse control or a compulsivity-related disorder Bőthe, Tóth-Király, et al., 2019;Brand et al., 2020;Castro-Calvo et al., 2022;Kraus et al., 2016;Ley et al., 2014;Rumpf & Montag, 2022;Sassover & Weinstein, 2020). ...
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Background and aims Following the recognition of ‘internet gaming disorder’ (IGD) as a condition requiring further study by the DSM‐5, ‘gaming disorder’ (GD) was officially included as a diagnostic entity by the World Health Organization (WHO) in the eleventh revision of the International Classification of Diseases (ICD‐11). However, the proposed diagnostic criteria for gaming disorder remain the subject of debate, and there has been no systematic attempt to integrate the views of different groups of experts. To achieve a more systematic agreement on this new disorder, this study employed the Delphi expert consensus method to obtain expert agreement on the diagnostic validity, clinical utility, and prognostic value of the DSM‐5 criteria and ICD‐11 clinical guidelines for GD. Methods A total of 29 international experts with clinical and/or research experience in GD completed three iterative rounds of a Delphi survey. Experts rated proposed criteria in progressive rounds until a pre‐determined level of agreement was achieved. Results For DSM‐5 IGD criteria, there was an agreement both that a subset had high diagnostic validity, clinical utility, and prognostic value and that some (e.g., tolerance, deception) had low diagnostic validity, clinical utility, and prognostic value. Crucially, some DSM‐5 criteria (e.g., escapism/mood regulation, tolerance) were regarded as incapable of distinguishing between problematic and non‐problematic gaming. In contrast, ICD‐11 diagnostic guidelines for GD (except for the criterion relating to diminished non‐gaming interests) were judged as presenting high diagnostic validity, clinical utility, and prognostic value. Conclusions This Delphi survey provides a foundation for identifying the most diagnostically valid and clinically useful criteria for gaming disorder (GD). There was expert agreement that some DSM‐5 criteria were not clinically relevant and may pathologize non‐problematic patterns of gaming, whereas ICD‐11 diagnostic guidelines are likely to diagnose GD adequately and avoid pathologizing.
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Background and aims Compulsive sexual behavior disorder (CSBD) has been a long debated issue. While formerly the discussion was about whether to regard CSBD as a distinctive disorder, the current debate is dealing with the classification of this phenomenon. One of the prominent voices in this field considers CSBD as a behavioral addiction and proposes CSBD to be called and diagnosed as sexual addiction (SA). This present debate paper will review the existing evidence supporting this view and it will argue against it. Results We have found that a great deal of the current literature is anecdotal while empirical evidence is insufficient. First, the reports about the prevalence of CSBD are contradictory. Additionally, the field mainly suffers from inconsistent defining criteria of CSBD and a consensus which symptoms should be included. As a result, the empirical evidence that does exist is mostly about some symptoms individually and not on the disorder as a whole construct. Conclusions We conclude that currently, there is not enough data supporting CSBD as a behavioral addiction. Further research has to be done, examining CSBD phenomenology as a whole construct and based on a homogeneous criterion.
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Compulsive sexual behavior disorder (CSBD) is currently defined in the eleventh revision of the International Classification of Diseases (ICD-11) as an impulse control disorder. Criteria for hypersexual disorder (HD) had been proposed in 2010 for the fifth revision of Diagnostic and Statistical Manual (DSM-5). In this article, we compare differences between HD and CSBD and discuss their relevance. Significant differences between HD and CSBD criteria include: (1) the role of sexual behavior as a maladaptive coping and emotion regulation strategy listed in criteria for HD but not in those for CSBD; (2) different exclusionary criteria including bipolar and substance use disorders in HD but not in CSBD, and (3) inclusion of new considerations in CSBD, such as moral incongruence (as an exclusion criterion), and diminished pleasure from sexual activity. Each of these aspects has clinical and research-related implications. The inclusion of CSBD in the ICD-11 will have a significant impact on clinical practice and research. Researchers should continue to investigate core and related features of CSBD, inlcuding those not included in the current criteria, in order to provide additional insight into the disorder and to help promote clinical advances.
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Background: Gambling and gaming disorders have been included as "disorders due to addictive behaviors" in the International Classification of Diseases (ICD-11). Other problematic behaviors may be considered as "other specified disorders due to addictive behaviors (6C5Y)." Methods: Narrative review, experts' opinions. Results: We suggest the following meta-level criteria for considering potential addictive behaviors as fulfilling the category of "other specified disorders due to addictive behaviors":1. Clinical relevance: Empirical evidence from multiple scientific studies demonstrates that the specific potential addictive behavior is clinically relevant and individuals experience negative consequences and functional impairments in daily life due to the problematic and potentially addictive behavior.2. Theoretical embedding: Current theories and theoretical models belonging to the field of research on addictive behaviors describe and explain most appropriately the candidate phenomenon of a potential addictive behavior.3. Empirical evidence: Data based on self-reports, clinical interviews, surveys, behavioral experiments, and, if available, biological investigations (neural, physiological, genetic) suggest that psychological (and neurobiological) mechanisms involved in other addictive behaviors are also valid for the candidate phenomenon. Varying degrees of support for problematic forms of pornography use, buying and shopping, and use of social networks are available. These conditions may fit the category of "other specified disorders due to addictive behaviors". Conclusion: It is important not to over-pathologize everyday-life behavior while concurrently not trivializing conditions that are of clinical importance and that deserve public health considerations. The proposed meta-level-criteria may help guide both research efforts and clinical practice.
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There exists ongoing debate regarding the clinical validity of single symptoms of and diagnostic criteria for gaming disorder. In particular, the potential symptom of gaming disorder that addresses coping with and escaping from negative feelings has received much attention and remains a focus of intensive discussion. We argue that it is important to consider differences or distinguish between, on the one hand, symptoms of and criteria for a disorder due to addictive behaviors, such as gaming disorder, versus, on the other hand, motivations, mechanisms, and psychological processes that may be involved in promoting addictive behaviors and that may explain symptom severity and course of the addictive disorder including potential treatment responses.
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Aims: The present theoretical paper introduces the smartphone technology as a challenge for diagnostics in the study of Internet use disorders and reflects on the term "smartphone addiction." Methods: Such a reflection is carried out against the background of a literature review and the inclusion of Gaming Disorder in ICD-11. Results: We believe that it is necessary to divide research on Internet use disorder (IUD) into a mobile and non-mobile IUD branch. This is important because certain applications such as the messenger application WhatsApp have originally been developed for smartphones and enfold their power and attractiveness mainly on mobile devices. Discussion and conclusions: Going beyond the argumentation for distinguishing between mobile and non-mobile IUD, it is of high relevance for scientists to better describe and understand what persons are actually (over-)using. This is stressed by a number of examples, explicitly targeting not only the diverse contents used in the online world, but also the exact behavior on each platform. Among others, it matters if a person is more of an active producer of content or passive consumer of social media.
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Background and aims: The diagnosis "Internet Gaming Disorder" (IGD) has been included in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders. However, the nine criteria have not been sufficiently reviewed for their diagnostic value. This study focuses on a broader approach of Internet addiction (IA) including other Internet activities. It is not yet clear what the construct of IA is in terms of dimensionality and homogeneity and how the individual criteria contribute to explained variance. Methods: Three separate exploratory factor analyses and multinomial logistic regression analyses were carried out based on information collected from a general population-based sample (n = 196), a sample of people recruited at job centers (n = 138), and a student sample (n = 188). Results: Both of the adult samples show a distinct single-factor solution. The analysis of the student sample suggests a two-factor solution. Only one item (criterion 8: escape from a negative mood) can be assigned to the second factor. Altogether, high endorsement rates of the eighth criterion in all three samples indicate low discriminatory power. Discussion and conclusions: Overall, the analysis shows that the construct of IA is represented one dimensionally by the diagnostic criteria of the IGD. However, the student sample indicates evidence of age-specific performance of the criteria. The criterion "Escape from a negative mood" might be insufficient in discriminating between problematic and non-problematic Internet use. The findings deserve further examination, in particular with respect to the performance of the criteria in different age groups as well as in non-preselected samples.
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Purpose of review. The year 2018 was marked by the official recognition of Gaming Disorder (GD) as a mental condition with its inclusion in the proposed eleventh edition of the International Classification of Diseases (ICD-11). Recently, a group of scholars has repeatedly criticized the notion of GD proposed by the World Health Organization (WHO), arguing that its inclusion in ICD-11 will pathologize highly involved but healthy gamers. It is therefore of crucial importance to clarify the characteristics of high involvement versus pathological involvement in video games, the boundaries between these constructs, and the implementation of screening and diagnostic GD tools that distinguish the two. Recent findings. Increasing evidence supports the view that intense video game playing may involve patterns of gaming that are characterized by high involvement but that are non-pathological. Furthermore, some criteria for addictive and related disorders may reflect peripheral features that are not necessarily indicative of pathology, whereas others may reflect core features that are more likely to adequately identify pathological behavior and so have diagnostic validity. Finally, it is key to assess functional impairment associated with gaming, so that a GD diagnosis has clinical utility. Summary. Available evidence supports the crucial need to distinguish between high and pathological involvement in videogames, in order to avoid over-diagnosis and pathologization of normal behavior. The definition of GD adopted in ICD-11 has clinical utility and diagnostic validity since it explicitly mentions the functional impairment caused by problem gaming and its diagnostic guidelines refer to core addiction features, reflecting pathological involvement.
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