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Restrategizing for the post-pandemic era: Service design for digital transformation in the art and cultural sector

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Purpose The empirical study draws on a crowdsourced database of 221 innovations associated with the COVID-19 pandemic. Design/methodology/approach Aside from the health and humanitarian crisis, the COVID-19 pandemic has caused an acute economic downturn in most sectors, forcing public and private organizations to rethink and reconfigure service provision. The paper introduces the concept of imposed service innovation as a new strategic lens to augment the extant view of service innovation as a primarily discretionary activity. Findings The identified imposed service innovations were assigned to 11 categories and examined in terms of their strategic horizon and strategic stretch. The innovations are characterized by spatial flexibility, social and health outreach and exploitation of technology. Research limitations/implications As a new area of service innovation research, imposed service innovations highlight strategic issues that include the primacy of customers and the fragility of institutions. Practical implications Situations involving imposed service innovation represent opportunities for rapid business development when recognized as such. A severe disruption such as a pandemic can catalyze managerial rethinking as organizations are forced to look beyond their existing business strategies. Social implications As a strategic response to severe disruption of institutions, markets and service offerings, imposed service innovations afford opportunities to implement transformation and enhance well-being. This novel strategic lens foregrounds a societal account of service innovation, emphasizing societal relevance and context beyond the challenges of business viability alone. Originality/value While extant service innovation research has commonly focused on discretionary activities that enable differentiation and growth, imposed service innovations represent actions for resilience and renewal.
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Purpose Service design is a multidisciplinary approach that plays a key role in fostering service innovation. However, the lack of a comprehensive understanding of its multiple perspectives hampers this potential to be realized. Through an activity theory lens, the purpose of this paper is to examine core areas that inform service design, identifying shared concerns and complementary contributions. Design/methodology/approach The study involved a literature review in two stages, followed by a qualitative study based on selected focus groups. The first literature review identified core areas that contribute to service design. Based on this identification, the second literature review examined 135 references suggested by 13 world-leading researchers in this field. These references were qualitatively analyzed using the NVivo software. Results were validated and complemented by six multidisciplinary focus groups with service research centers in five countries. Findings Six core areas were identified and characterized as contributing to service design: service research, design, marketing, operations management, information systems and interaction design. Data analysis shows the various goals, objects, approaches and outcomes that multidisciplinary perspectives bring to service design, supporting them to enable service innovation. Practical implications This paper supports service design teams to better communicate and collaborate by providing an in-depth understanding of the multiple contributions they can integrate to create the conditions for new service. Originality/value This paper identifies and examines the core areas that inform service design, their shared concerns, complementarities and how they contribute to foster new forms of value co-creation, building a common ground to advance this approach and leverage its impact on service innovation.
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Purpose: The purpose of this paper is to analyze how service design practices reshape mental models to enable innovation. Mental models are actors’ assumptions and beliefs that guide their behavior and interpretation of their environment. Approach: This paper offers a conceptual framework for innovation in service ecosystems through service design that connects the macro view of innovation as changing institutional arrangements with the micro view of innovation as reshaping actors’ mental models. Furthermore, through an 18-month ethnographic study of service design practices in the context of healthcare, how service design practices reshape mental models to enable innovation is investigated. Findings: This research highlights that service design reshapes mental models through the practices of sensing surprise, perceiving multiples, and embodying alternatives. This paper delineates the enabling conditions for these practices to occur, such as coaching, diverse participation, and supportive physical materials. Research Implications: This study brings forward the underappreciated role of actors’ mental models in innovation. It highlights that innovation in service ecosystems is not simply about actors making changes to their external context but also actors shifting their own assumptions and beliefs. Practical Implications: This paper offers insights for service managers and service designers interested in supporting innovation on how to catalyze shifts in actors’ mental models by creating the conditions for specific service design practices. Originality/Value: This article is the first to shed light on the central role of actors’ mental models in innovation and identify the service design practices that reshape mental models. Keywords: innovation, mental models, service design, service ecosystems, institutional work, institutional arrangements Article type: research paper
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Link to the proceedings: http://www.dmi.org/ADMC2016Proceedings
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Here is the introductory chapter to the book. If you have other requests, send me an email to paivi.eriksson@uef.fi
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The authors of this volume (Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom, and Stephan Wensveen) argue that design research needs more than mathematics: it needs many other vocabularies as well, including art, cultural studies, anthropology, cognitive psychology, and communication. The book is clearly written and helpfully designed, with focused case studies and incisive cartoon-like summaries of key concepts. The reference section is extensive and truly useful: international in scope and broadly multidisciplinary. The authors, all academics, work in art, design, computer science, social science, filmmaking, engineering, and philosophy.
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- This paper considers the relation between the exploration of new possibilities and the exploitation of old certainties in organizational learning. It examines some complications in allocating resources between the two, particularly those introduced by the distribution of costs and benefits across time and space, and the effects of ecological interaction. Two general situations involving the development and use of knowledge in organizations are modeled. The first is the case of mutual learning between members of an organization and an organizational code. The .second is the case of learning and competitive advantage in competition for primacy. The paper develops an argument that adaptive processes, by refining exploitation more rapidly than exploration, are likely to become effective in the short run but self-destructive in the long run. The possibility that certain common organizational practices ameliorate that tendency is assessed.
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Rapidly evolving, emerging digital technologies create opportunities for organizations, but simultaneously, organizations are hesitant to embed and deploy novel digital technologies in their activities. Organizations consider that novel digital technologies contain uncertainties and that the process of digital transformation is multifaceted and complex. This dissertation investigates organizations’ digital transformation (ODT) and examines the elements that improve robust deployment of novel digital technologies within organizations. This dissertation based on qualitative research methods contributes to the literature on ODT and draws on findings from selected research papers. This dissertation presents a proposed framework for ODT formulated around four main dimensions: strategy, technology, governance, and stakeholders, each complemented by sub-elements. The ODT framework’s dimensions and subelements have interlinked relationships, and the objective of the framework is to provide a systematic approach to carrying out ODT in an effective way. The strategy dimension highlights top management’s long-term commitment and involvement in creating digital leadership and cultures that increase organizations’ digital maturity to deliver digital transformation. The strategy dimension acknowledges digital technologies’ impacts on organizations’ processes and structures and evaluates the investment needs, risks, and disruptiveness caused by novel technologies in business models and value networks. The technology dimension focuses on digital technologies and the creation of technology experimental practices embedded in either organizations’ current activities or separate business units. The technology dimension supports organizations in discovering testable business cases and considering vertical and horizontal scopes and data collection. The governance dimension refers to the robust deployment of novel digital technologies by setting measurable indicators to monitor the outcomes of digital transformation. Finally, the stakeholder dimension encompasses the relevant stakeholders, business models, and value propositions of ODT.
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This book presents a disciplined, qualitative exploration of case study methods by drawing from naturalistic, holistic, ethnographic, phenomenological and biographic research methods. Robert E. Stake uses and annotates an actual case study to answer such questions as: How is the case selected? How do you select the case which will maximize what can be learned? How can what is learned from one case be applied to another? How can what is learned from a case be interpreted? In addition, the book covers: the differences between quantitative and qualitative approaches; data-gathering including document review; coding, sorting and pattern analysis; the roles of the researcher; triangulation; and reporting.
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In this article, we will introduce a co-design method called Storytelling Group that has been developed and tested in three service design cases. Storytelling Group combines collaborative scenario building and focus group discussions. It inspires service design by providing different types of user information: a fictive story of a customer journey is created to illustrate a ‘what if’ world, users tell real-life stories about their service experiences, users come up with new service ideas, and they are also asked about their opinions and attitudes in a focus-group type of discussion. The method was developed for service design cases where a longer time perspective has an important role. Moreover, the method is a quick start for actual design work but still includes users in the process.
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The strength of any confirmatory research method depends on two factors. First, the relationship between theory and method, and, second, how the researcher attends to the potential weaknesses of the method. Case research has typically been criticized as lacking objectivity and methodological rigor. As such, case research has been thought to be applicable to exploratory research. By addressing the traditional criticisms of case research, a systematic case methodology is developed that can be useful for testing theory. Central to this confirmatory case method are three elements. First, the research must begin with hypotheses developed by theory. Second, the research design must be logical and systematic. Third, findings must be independently evaluated. By designing research projects around these aspects, case studies become theory-based, systematic, rigorous, and more objective. As such, case research can provide marketers with one more tool to investigate business-to-business marketing phenomena.
Creating Scenarios for Regional Projects: Service design for multifunctional and collaborative food networks
  • D Cantù
  • G Simeone
Cantù, D., & Simeone, G. (2012, September). Creating Scenarios for Regional Projects: Service design for multifunctional and collaborative food networks. In Conference Proceedings; ServDes. 2010;
What are service design tools?
  • M Cramer
Cramer, M. (2021). What are service design tools? (Guide part 3). Retrieved from: https://www.smaply.com/blog/service-design-tools-methods. Last accessed on 30.11.21
Rebuilding Europe. The cultural and creative economy before and after the COVID-19 crisis
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EY (2021). Rebuilding Europe. The cultural and creative economy before and after the COVID-19 crisis. Available: https://1761b814-bfb6-43fc-9f9a-775d1abca7ab.filesusr.com/ugd/4b2ba2_8bc0958c15d9495e9d19f25ec6c0a6f8.pdf
Change through Service Design-Service Prototyping as a Tool for Learning and Transformation
  • E Kuure
  • S Miettinen
  • M Alhonsuo
Kuure, E., Miettinen, S., & Alhonsuo, M. (2014). Change through Service Design-Service Prototyping as a Tool for Learning and Transformation.
Eksploraatio ja eksploitaatio tuote-markkinastrategian sopeuttamisen välineenä
  • K Luokkanen-Rabetino
Luokkanen-Rabetino, K. (2015). Eksploraatio ja eksploitaatio tuote-markkinastrategian sopeuttamisen välineenä. [Exploitation and exploration as tools to adapt product-market strategy.] Acta Wasaensia 338 (doctoral dissertation). University of Vaasa, Finland.