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What Happened to Collaborative Design?

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... Nevertheless, the studies that promote the adoption of BIM technologies for improved design collaboration have been criticised for not being practically relevant (e.g. Achten & Beetz 2009). ...
... Empirical research has shown that there are problems in practice with fulfilling the promoted capabilities of use of BIM technologies (e.g. , and some researchers argue for critical and practically relevant conceptualisations of BIM technologies in design in construction (e.g. . Moreover, both 'collaboration' (Bedwell et al. 2012) and 'collaborative design' are disputed concepts, and there is no agreement in the literature about what constitutes 'collaborative design' (Kvan 2000;Achten & Beetz 2009;Wang & Oygur 2010). ...
... Despite the significant amount of literature that can be considered to fall under the 'collaborative design' theme, it is a disputed concept and there is no widely agreed definition or theory about what it is (Kvan 2000;Achten & Beetz 2009;Wang & Oygur 2010). This has negative implications on the development of ICT, which claims to support design collaboration, because the conceptual lens used to look at the nature and process of design is primarily influential on the support technology that would be deemed appropriate (Kvan 1999). ...
Thesis
Building Information Modelling (BIM) is believed to enable significant efficiency improvements in interdisciplinary design in construction. This is mainly based on the rhetoric of BIM dominated by promoting its capabilities for data transactions. However, literature shows that there are problems in applying BIM technologies in practice, because their use causes unanticipated shifts in the focus and organisation of design projects. Furthermore, changes wrought by applied BIM technologies transcend the boundaries of the organisation of individual projects, and displace the previous ethos of 'professionalism' in design in construction. Consequently, there is unresolved confusion and evaluation about BIM technologies in terms of the nature and extent of the change they create. The present research aims to develop a better-informed understanding of BIM-driven change in design in construction through an empirical study of 'organising' and 'order' in BIM-enabled interdisciplinary design projects. Using a practice-based methodology, this research focused on the interdisciplinary interactions during three projects. A practice-based methodology sees 'organising' and 'order' as continuously accomplished through the ongoing activities that are performed in practices. Therefore, the research scrutinised the interdisciplinary activities and processes which look mundane but enable 'organising', and 'order' in the studied projects. Three explanatory organisational concepts are developed through the analyses of the empirical data: 'organisational premises', 'purposeful artefact', and 'technological premises'. These concepts provide three different explanations about how 'organising' interdisciplinary design in BIM-enabled projects is accomplished through the ongoing interdisciplinary activities performed in practices. Thus, they produce a rich understanding of the complex organisational phenomena. Interdisciplinary design development is then seen as a 'continuous process of (re-)establishing a shared sense of purposefulness' among the members of a design team, which largely depends on previous shared experiences. This continuous requirement for mutual dependency does not align well with the operational characteristics of BIM technologies, which are fundamentally planned and rigid. Therefore, practitioners experience divergent views of 'organising' (i.e. and 'work') in BIM-enabled projects. The 'ordering' induced by BIM technologies appears in the interface of these different views of 'organising' (and 'work'), as it is here that practices unfold, and become directed towards one or other view. In such cases, the extent to which information modelling and design development can be prioritised is determined by the level of reliance on technology, and the level of authority of those individuals who are in control of the BIM technologies. The practice-based understandings of 'organising' and 'order' that emerge from the analyses are used herein to refine the notions of 'design', 'design collaboration', 'use of information and communication technologies (ICT) in construction design', and 'ICT-driven change in construction design'. Thus, the practice-based methodology reveals that some of the main arguments upon which the promotional rhetoric of BIM is founded are incomplete or flawed. Through its methodological and theoretical contributions, the present research evaluated BIM-driven change in design in construction, and created an agenda for further critical and practically-relevant studies into interdisciplinary design in construction. This shows the need for further research which should re-establish the use and development of BIM by aligning it with the realities of actual practice. ii ACKNOWLEDGEMENTS
... This study will be focused on investigating the setbacks to effective design collaboration by exploring design representations in modelling through the computer tools used for information exchange. According to Achten and Beetz (2009), this implies research into all the formal approaches to making collaborative design models. ...
... The hidden nature of these error generating points creates difficulties for the designer at the receiving end of a design workflow to make useful corrections to the degraded model. Fig. 3 Overview of research spheres in collaborative design (Achten and Beetz, 2009) Export Import (Solihin et al. 2015) 1.2 DEFINITION OF TERMS ...
Thesis
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The implementation of BIM (Building Information Modelling) as a standard process for effective collaborative practice in the AEC-FM (Architecture, Engineering, Construction, and Facilities Management) industries has increased the efficiency of information organization and sharing amongst industry stakeholders. However, challenges involving software interoperability in BIM have generated interest in current research endeavours. These challenges are a result of differences in file formats from the commercial design tools used by different industry stakeholders. The Industry Foundation Classes(IFC) were created to act as a central translator in the management of BIM models. It is a platform-agnostic open file format that is not controlled by a single software vendor or group of vendors. The IFC data model, however, is limited in its ability to preserve building data significance and meaning during an exchange process. The purpose of this study is to examine information exchange using BIM tools with the IFC standard, identifying the changes to building information as it is shared among professionals. A series of exchanges using IFC-certified BIM tools and architectural building components were done to assess the ability of the IFC to accurately preserve information during file transfer. Overall, the results are presented to show that limitations with IFC file transfer have greater significance beyond mere technicalities. A guide for how collaboration can be improved as an outcome of this study was presented in conclusion.
... This paves the way to a more flexible building entity that could be checked by requirements belonging to different contexts and/or actors. An important goal was to implement an effective collaboration in design (Kvan 2000;Achten 2009), and make the Collaborative design effective thanks to the explicit constraints/explanations made by different actors, etc.  At the dawn of the new millennium advanced research proposed the 'polysemantic' design entity that could have multiple 'parents' at the same time (Bourreau 2020). That is, it could take on different meanings depending on the context and domain of the actor using it (please refer to " Figure 1"), or it could have multifunctional uses (Fioravanti et al., 2011;Werbrouck 2022). ...
... Achten and Beetz conducted a comprehensive review of over 300 studies, on technology-driven and collaborative design. The major problem that was highlighted is the applicability of these studies or the ignoring of the demands from practice (Achten & Beetz, 2009). On the basis of this argument, we aimed to develop an easy-to-use and affordable strategy to solve the urgent demands during the pandemic. ...
... Collaborative design paradigm studies (Kvan 2000, Achten and Beetz 2009, Fioravanti et al. 2011 turned out that to be effective the design process should have had been overcome among many problems: inconsistent data and incoherent semantic entities. The former has been faced by means of a "BIM (tool) layer", the latter by means of an Ontology representation -OWL). ...
... Amongst various technological, cultural and operational foci of BIM, collaboration is one of the most recognised characteristics of BIM, and therefore it became our main focus in developing BIM curricula for the architecture discipline. The rationales of such a focus is also supported by the on-going interest of collaborative work in the field (Kvan, 2000;Achten and Beetz, 2009) and its enabling tools, while in practice failures and losses were observed and often because of inadequate collaboration and communication. The interest by scientists was much driven by the new possibilities that internet provided for distributed work. ...
... In previous work, developments in collaborative design were classified under seven major categories. More specifically, they were subdivided in nineteen sub-categories (Achten and Beetz, 2009). This categorization was based on a literature review encompassing 324 papers from the 1983-2008 period. ...
... Network learning has a broader perspective of knowledge construction between what is considered as public knowledge, research, and best practice, i.e., knowledge of practitioners and the knowledge created by collaborative work and research [36]. Additionally, Web 2.0 technologies promoted openness and shift from the technology itself to the collaborative character of the design practices [37]. All of These challenges the implicit structure of design studio and opens up diverse opportunities such as creating direct links between learners and their professional community, addressing shortcomings in conventional studio guidance and tutor mediation, allowing informal peer-topeer exchanges. ...
Article
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This paper reports an exploratory case study on applying a blended learning environment in a studio course that introduces students to the challenges of designing spatial structures at the master studies of architectural engineering. In response to current technological advancements, changing generation, and demands of architectural practice, a model that blends conventional learning methods with online features was used to expand the design studio’s activities and foster communication, collaboration, and connectivity. Furthermore, this approach promoted the implementation of the studio curriculum that interactively combines analytical and systematic procedures with explorative design exercises, seminars, workshops, literature studies, and organized reflection, computer program demonstrations, physical model studies, generative design explorations, fabrication of small-scale prototypes, and design presentation. The effects of redesigned studio layout were evaluated based on data collected from the learning management system and the surveys conducted at the beginning and the end of the course. Obtained information and produced design artifacts demonstrate that blended studio assisted students in developing in-depth content knowledge, critical thinking, creativity, and skills by working in a stimulative, interactive and inclusive environment that better meets a new generation of design students’ needs. Keywords: architectural engineering education; e-learning, blended learning; computer-supported collaborative work; studio design curriculum
... In previous work, developments in collaborative design were classified under seven major categories. More specifically, they were subdivided in nineteen sub-categories (Achten and Beetz, 2009). This categorization was based on a literature review encompassing 324 papers from the 1983-2008 period. ...
Conference Paper
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The issue of collaborative design has been elaborated extensively within the framework of previous CAAD–conferences. Today, an appreciation for traditional attitudes and methods can be observed, but interestingly, a mixture of approaches is also noticeable (computational techniques used in low–tech fabrication environments, for example). This allows for a round–table survey of the current state–of–the–art focused on experiences related to distant learning in the architectural curriculum. To make VDS viable, not only are technological solutions necessary, but so are social (among people) and professional (ways of behavior) ones. In this round–table we aim to identify critical factors of success (or failure).
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Thesis
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Chapter
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As a result of reviewing existing research in the field of public participation, an on-line collaborative design system can be broken down into the following four sub-systems : the planning objectives system, the discussion system,the proposals system and the design game system. Using these systems, participants can exchange their ideas and concepts, experience the present situation and give their opinions on an interactive web site. Furthermore, in the design game system, the participants can design their park plan according to their preferences and save their design to a server database. Other participants can then access the database to review another participant?s design for purposes of comparing and getting consensus. In order to evaluate our demonstration system, we carried out anexperiment using the design game in Yamanoue community where a park project was scheduled by the local government of the area. Through the participation of the residents and university students, we were able to analyze the design process of the park design workshop in an Internet environment. In particular we were able to examine the exchanging of participates? ideas, the process they all used in creating VRML worlds of their park design and the effectiveness of VRML for plan presentation.
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The Internet and its multimedia component, the World Wide Web (WWW), are the essential technological foundations, and the tools to construct cyberspace on these foundations are beginning to be created. Two of those tools are the network programming language, Java, and the 3D graphics standard for the Internet, the Virtual Reality Modelling Language (VRML) which has the ability to support programmable behavior. This paper documents at experiment with the use of networks with Java-VRML connectivity, applying it to a collaborative system which will make it possible for multiple users to navigate and dynamically update an architectural VR environment.
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The ADS Project - Advanced Design Support for the Construction Design Process - builds on the technological results of the previous COMMIT Project to exploit and demonstrate the benefits of a CAD based Design Decision Support System. COMMIT provides a system for storing knowledge about knowledge within the design process. It records design decisions, the actors who take them and the roles they play when doing so. ADS links COMMIT to an existing object-oriented CAD system, MicroStation/J from Bentley Systems. The project focuses on tackling the problem of managing design information without intruding too much on the design process itself. It provides the possibility to effectively link design decisions back to requirements, to gather rationale information for later stages of the building lifecycle, and to gather knowledge of rationale for later projects. The system enables members of the project team, including clients and constructors, to browse and search the recorded project history of decision making both during and after design development. ADS aims to facilitate change towards a more collaborative process in construction design, to improve the effectiveness of decision-making throughout the construction project and to provide clients with the facility to relate design outcomes to design briefs across the whole building life cycle. In this paper we will describe the field trials of the ADS prototype carried out over a three-month period at the Building Design Partnership (BDP) Manchester office. The objective of these trials is to assess the extent, to which the approach underlying ADS enhances the design process, and to gather and document the views and experiences of practitioners. The ADS prototype was previously tested with historical data of real project (Peng, Cerulli et al. 2000). To gather more valuable knowledge about how a Decision Support System like ADS can be used in practice, the testing and evaluation will be extended to a real project, while it is still ongoing. The live case study will look at some phases of the design of a mixed residential and retail development in Leeds, UK, recording project information while it is created. The users? feedback on the system usability will inform the continuous redevelopment process that will run in parallel to the live case study. The ADS and COMMIT Projects were both funded by EPSRC.
Requirements for collaborative design in architecture
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Immersive Redlining and Annotation of 3D Design Models on the Web
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