Mobile robotics is inherently a multidisciplinary field due to the interaction of hardware, software, and electronics to create a machine that can sense its environment and then autonomously navigate in the world to achieve some goal or task. Due to its interdisciplinary nature, courses on mobile robotics draw students from various disciplines including computer science, computer, electrical, mechanical, and software engineering. However, teaching mobile robotics to students from multiple disciplines presents some unique challenges. For example, students in such a course may have divergent interests and skillsets. Computer science students may not take a controls course; electrical engineering students may not be familiar with kinematics; mechanical engineering students may not have electronic sensors experience. Therefore, the prerequisite knowledge and skillsets of the students will affect the course topics as well as how they are presented. These challenges also influence what types of assignments are given and how they are assessed. Although it is possible to teach robotics with a simulator, there are some important learning opportunities presented with real world hardware. For example, how to handle sensor error, odometry error, modeling errors, dynamic environments, mismatched motors, memory limitations, knowledge representation, mechanical failure, frame problems, and bandwidth limitations. Popular educational robots such as LEGO® MINDSTORMS® obscure some of these issues, which may not be ideal because there are valuable learning opportunities for students to learn how to resolve or work around these challenges. It would be ideal to have a robot platform with some flexibility such as in the programming language, interface, and programming device in order to address the needs of diverse populations. It would also be desirable to have some flexibility in the robot controller such as in the number of I/O ports, communication ports, ADC, and DAC because this flexibility will enable the expert user to customize the system to suit their unique needs while also not being overwhelming for the novice user. This flexibility also allows students to use what they are most familiar with to reduce the learning curve and enables them to achieve small robotics successes sooner. This solution will take the focus away from the implementation tool and put it on the robotics educational objective. This paper will present a solution to the need for an educational robotics platform that is suitable for divergent skill sets. It will describe the design of an economical plug and play robot to suit the needs of a mobile robotics course for students from multiple disciplines. This robot system can be programmed in JAVA, Python, Lua or C. It can also be programmed with various devices such as smartphones, tablets, or the traditional laptop computer. This mobile robotics course currently uses off the shelf or slightly modified off the shelf robots to teach robotics. The initial results will indicate that it is possible to use this modular platform in its various modes to create some of the basic behaviors required for the laboratory assignments.