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How Human-Centered Design and
Technology can be used for good?
Prof. Dr. Maria Rauschenberger
Faculty of Technology
University of Applied Sciences Emden/Leer, Germany
maria.rauschenberger@hs-emden-leer.de
23.05.2022
Human technology interaction course at Milano Bicocca
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Prof. Dr. Maria Rauschenberger
Academic
•Professor Digital Media (since 2020)
–Research Group: Research Group for Agile Software Development
and User Experience
•2020 Post-Doc at Max-Planck Institute in Saarbrucken
•PhD from Universitat Pompeu Fabra (2016—2019)
supervised by Ricardo Baeza-Yates and L uz Rello
–Internship, ChangeDyslexia, Spain (2017)
–Research Visit, Carnegie Mellon University, USA (2017)
•Research Associate, OFFIS, Germany (2015)
Selection Research Network
•Maria Jose Escalona University of Sevilla
•Thies Pfeiffer, University of Applied Science
Industrial
•Internship, maximago GmBh (2009)
•MSP Medien-Systempartner (2010-2014)
maria.rauschenberger@hs-emden-leer.de
mariarauschenberger.net
Google scholar Index Mai 2022
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Team Members
Andreas M. Klein, M.Eng.
PhD candidate University of
Seville with Maria José
Escalona
focus on human computer
interaction of Voice User
Interfaces
Kristina Kölln, M.Sc.
prospective PhD candidate
focus on human computer
interaction, especially with
accessibility in combination
with gamification and e-
learning.
Anna Weigand, M.Sc.
cooperative PhD
focus on human computer
interaction and machine
learning (small data)
For example
Weigand, A. C., Lange, D. and Rauschenberger, M.
(2021) ‘How can Small Data Sets be Clustered ?’,
in Mensch und Computer 2021}{Workshopband}
(UCAI ’21). Association for Computing Machinery.
doi: 10.18420/muc2021-mci-ws02-284.
For example
Klein, A. M. et al. (2021) ‘Comparing Voice Assistant Risks and
Potential with Technology-Based Users: A Study from Germany
and Spain’, p. 23. doi: 10.13140/RG.2.2.25678.18243/1.
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Part of the Research Group in Emden and Collaborators
(alphabetical order)
•Dr. Andreas Hinderks,
•Hanna Looks, PhD Candidate,
University of Seville
•Prof. Dr. Maria Rauschenberger, HSEL
•Prof. Dr. Jörg Thomaschewski, HSEL
•Prof. Dr. Eva-Maria Schön, HSEL
•Dr. Martin Schrepp, SAP
•Dominique Winter, PhD Candidate,
University of Siegen
•there are more…
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
How to solve social issues with
computer science techniques
My Goal
Such as Human Computer Interaction or
Machine Learning
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Early Prevention of Dyslexia
•Screening and prevention of Dyslexia at small cost
and available for pre-readers in different languages
–DytectiveU, ChangeDyslexia (non-profit organization)
–Dyseggxia, Cookie Cloud (non-profit organization)
–Research Applications
•MusVis - Rauschenberger, M., Baeza-Yates, R. A. and Rello, L. (2022) ‘A Universal Screening Tool
for Dyslexia by a Web-Game and Machine Learning’, Frontiers in Computer Science, 3, p. 111.
doi: 10.3389/fcomp.2021.628634.
•Dgames - Rauschenberger, M., Rello, L. and Baeza-Yates, R. (2018) ‘A tablet game to target
dyslexia screening in pre-readers’, in Proceedings of the 20th International Conference on
Human-Computer Interaction with Mobile Devices and Services Adjunct -MobileHCI ’18.
Barcelona: ACM Press, pp. 306–312. doi: 10.1145/3236112.3236156.
•PuzzleApp - Rauschenberger, M. et al. (2019) ‘Designing a new puzzle app to target dyslexia
screening in pre-readers’, in ACM International Conference Proceeding Series. doi:
10.1145/3342428.3342679.
https://www.changedyslexia.org/
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Future Skills Applied
"Digital networking of teaching/learning
locations" focuses on the development,
implementation and testing of courses
whose content is shifted completely or
partially into the sphere of the students.
The aim is to break down the traditional
separation of teaching/learning locations
with the university as a place of classroom
teaching and application-oriented learning
and the workplace at home as a pure place
of self-study.
We combine competence-oriented,
practical vocational learning with virtual
reality and gamification. Instead of
working through linear-deterministic
experiment regulations, students decide
independently in the virtual laboratory in
VR goggles. Gamification increases
intrinsic motivation and enhances learning
success.
01.08.2021 — 31.07.2024, Project: Stiftung Innovation
in der Hochschule
Prof. Dr. T. Pfeiffer, Prof. Dr. M. Sohn, Prof. Dr. M.
Rauschenberger
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
University of Applied Sciences Emden/Leer
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
§Housing Assistance
§Buddy Program
§Orientation Weeks
§Free German and English Language Courses
§Get together: Excursions and International
Evenings (Due to COVID-19, no excursions and international
evening are currently offered)
§Key Competences (My Campus)
§Cooperation with Chamber of Commerce
and Industry: find a work placement
in our region
Support Service
for International Students
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
FOR INTERNATIONAL EXCHANGE STUDENTS
from partner universities
COSTS
•No tuition fees
•Semester fee Spring Term 2021: Campus Emden 233,20 €, Campus Leer
155,20 € per semester; including
ØCampus Card: Student ID, Semester Ticket: free rides by train in certain areas in
the Lower Saxony, Bremen and Hamburg, Library Card, Cafeteria & Canteen Card,
Account for Computer Centre
•Orientation Weeks including German intensive language hours and the
“Bridging Course English” before lecture start in September and in
February (Orientation Weeks costs approx. 40€; if Online: no costs)
• Average accommodation cost per month 250-350€
• Average cost of living per month excluding accommodation 400-500€
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
QUESTIONS?
HUMAN-CENTERED DESIGN
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Human Centred Design EN ISO 9241-210:2019
Process 9241-210:2019
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Example Projects
•Designing a Web-Game to measure Dyslexia
•Measuring the User Experience
–UEQ Spanish
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
Recently we work on …
•Selecting the best Gamification Process for
your context
•Small Data Analysis HCD and Machine
Learning
•Cooperative PhD with University of Sevilla
–Voice User Interfaces, Andreas M. Klein
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
•Andreas –Please take it away!
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
References (1/3)
Rauschenberger, M., Hinderks, A. and Thomaschewski, J. (2011) ‘Benutzererlebnis bei Unternehmenssoftware: Ein Praxisbericht über die Umsetzung attraktiver Unternehmenssoftware. (Enterprise Software User
Experience: A real-world report on how enterprise software can be made attractive.)’, in Usability Professionals Konferenz 2011. Stuttgart: UPA, pp. 154--158. Available at: https://issuu.co m/germanupa/docs/ usability-
professionals-2011.
Rauschenberger, M. et al. (2012) ‘Measurement of user experience: A Spanish language version of the User Experience Questionnaire (UEQ)’, in Iberian Conference on Information Systems and
Technologies, CISTI.
Hinderks, A. et al. (2012) ‘Konstruktion eines Fragebogens für jugendliche Personen zur Messung der User Experience. (Construction of a questionnaire for young people to measure user
experience.)’, in Usability Professionals Konferenz 2012, pp. 78–83.
Rauschenberger, M. et al. (2012) ‘Measurement of user experience: A Spanish Language Version of the User Experience Questionnaire (UEQ)’, in Rocha, A. et al. (eds) Sistemas Y Tecnologias De
Informacion. Madrid,Spain: IEEE, pp. 471–476. doi: 10.13140/2.1.1783.9045.
Rauschenberger, M. et al. (2013) ‘Efficient Measurement of the User Experience of Interactive Products. How to use the User Experience Questionnaire (UEQ). Example: Spanish Language’,
International Journal of Artificial Intelligence and Interactive Multimedia (IJIMAI), 2(1), pp. 39–45. Available at:
http://www.ijimai.org/journal/sites/default/files/files/2013/03/ijimai20132_15_pdf_35685.pdf.
Rauschenberger, M., Sinning, H. and Thomaschewski, J. (2013) ‘Die Benutzung des Styleguides für Software-Entwickler optimieren’, in Usability Professionals Konferenz 2013, pp. 214–219.
Rauschenberger, M., Schrepp, M. and Thomaschewski, J. (2013) ‘User Experience mit Fragebögen messen--Durchführung und Auswertung am Beispiel des UEQ (Measuring User Experience with
Questionnaires--Execution and Evaluation using the Example of the UEQ)’, in In Usability Professionals Konferenz 2013. German UPA eV, pp. 72–76.
Matviienko, A. et al. (2015) ‘Towards new ambient light systems: A close look at existing encodings of ambient light systems’, Interaction Design and Architecture(s), 26(1).
Rauschenberger, M. et al. (2015) Exercises for German-speaking children with dyslexia, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture
Notes in Bioinformatics). doi: 10.1007/978-3-319-22701-6_33.
Matviienko, A. et al. (2015) ‘Deriving design guidelines for ambient light systems’, in Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia - MUM ’15. New York,
New York, USA: ACM Press, pp. 267–277. doi: 10.1145/2836041.2836069.
Rauschenberger, M. et al. (2015) Exercises for German-speaking children with dyslexia, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture
Notes in Bioinformatics). doi: 10.1007/978-3-319-22701-6_33.
Rauschenberger, M. et al. (2015) ‘Exercises for German-Speaking Children with Dyslexia’, Human-Computer Interaction--INTERACT 2015, 9296, pp. 445–452. doi: 10.1007/978-3-319-22701-6.
Matviienko, A. et al. (2015) ‘Towards New Ambient Light Systems: a Close Look at Existing Encodings of Ambient Light Systems’, IxD{&}amp;A Journal Special issue on: Designing for Peripheral
Interaction: seamlessly integrating interactive technology in everyday life, 26(26), pp. 10–24.
Matviienko, A. et al. (2015) ‘Deriving design guidelines for ambient light systems’, in Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia. New York, NY, USA:
ACM, pp. 267–277. doi: 10.1145/2836041.2836069.
Rauschenberger, M. et al. (2015) ‘A Game to Target the Spelling of German Children with Dyslexia’, in Proceedings of the 17th international ACM SIGACCESS conference on Computers {\&}
accessibility - ASSETS ’15. Lisbon, pp. 445–446. doi: 10.1145/2700648.2811345.
Rauschenberger, M. et al. (2015) ‘Lumicons: Mapping Light Patterns to Information Classes’, in Mensch und Computer 2015. De Gruyter Oldenbourg. Available at: http://dl.mensch-und-
computer.de/handle/123456789/4643 (Accessed: 11 September 2015).
Gottwald, L. et al. (2016) ‘Der mobile Nutzungskontext – Einflussfaktoren verstehen und nutzen’, in Usability Professionals Konferenz 2016. Hess, S. & Fischer, H. (Hrsg.), pp. 1–6. doi:
10.18420/muc2016-up-0131.
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
References (2/3)
Rauschenberger, M. et al. (2016) ‘A Language Resource of German Errors Written by Children with Dyslexia.’, in The International Conference on Language Resources and Evaluation —LREC 2016.
Portorož, Slovenia: European Language Resources Association (ELRA), pp. 83–87. Available at: http://www.lrec-conf.org/proceedings/lrec2016/summaries/136.html.
Rauschenberger, M. (2016) ‘[DC] DysMusic: Detecting Dyslexia by Web-based Games with Music Elements’, in The Web for All conference Addressing information barriers -- W4A’16.
Montreal,Canada: ACM Press. doi: 10.1145/2899475.2899503.
Rauschenberger, M. et al. (2017) ‘Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements’, in Proceedings of the 14th Web for All Conference on The Future of Accessible
Work - W4A ’17. Perth, Western Australia: ACM Press, pp. 1–4. doi: 10.1145/3058555.3058565.
Rauschenberger, M. et al. (2018) ‘Towards Language Independent Detection of Dyslexia with a Web-based Game’, in Proceedings of the Internet of Accessible Things on - W4A ’18. New York, New
York, USA: ACM Press, pp. 1–10. doi: 10.1145/3192714.3192816.
Rello, L. et al. (2018) ‘Screening Dyslexia for English Using HCI Measures and Machine Learning’, in Proceedings of the 2018 International Conference on Digital Health - DH ’18. New York, New
York, USA: ACM Press, pp. 80–84. doi: 10.1145/3194658.3194675.
Rauschenberger, M., Rello, L. and Baeza-Yates, R. (2018) ‘A tablet game to target dyslexia screening in pre-readers’, in Proceedings of the 20th International Conference on Human-Computer
Interaction with Mobile Devices and Services Adjunct -MobileHCI ’18. Barcelona: ACM Press, pp. 306–312. doi: 10.1145/3236112.3236156.
Rauschenberger, M., Rello, L. and Baeza-Yates, R. (2019) ‘Technologies for Dyslexia’, in Yesilada, Y. and Harper, S. (eds) Web Accessibility Book. 2nd edn. London: Springer-Verlag London, pp. 603–
627. doi: 10.1007/978-1-4471-7440-0.
Rauschenberger, M. et al. (2019) ‘Designing a New Puzzle App to Target Dyslexia Screening in Pre-Readers’, in Proceedings of the 5th EAI International Conference on Smart Objects and
Technologies for Social Good -GOODTECHS. Valencia: Association for Computing Machinery, pp. 155–159. Available at: https://dl.acm.org/event.cfm?id=RE1354.
Rauschenberger, M. et al. (2019) ‘Towards the use of gamification frameworks in learning environments’, Journal of Interactive Learning Research, 30(2), pp. 147–165. Available at:
https://www.aace.org/pubs/jilr/.
Rauschenberger, M. et al. (2019) ‘Designing a new puzzle app to target dyslexia screening in pre-readers’, in ACM International Conference Proceeding Series. doi: 10.1145/3342428.3342679.
Rauschenberger, M. and Baeza-Yates, R. (2020) ‘[Workshop] Recommendations to Handle Health-related Small Imbalanced Data in Machine Learning’, in Hansen, Christian AND Nürnberger,
Andreas AND Preim, B. (ed.) Mensch und Computer 2020 -Workshopband (Human and Computer 2020 -Workshop proceedings). Bonn: Gesellschaft für Informatik e.V., pp. 1–7. doi:
10.18420/muc2020-ws111-333.
Rauschenberger, M., Baeza-Yates, R. and Rello, L. (2020) ‘Screening Risk of Dyslexia through a Web-Game using Language-Independent Content and Machine Learning’, in W4a’2020. Taipei: ACM
Press, pp. 1–12. doi: 10.1145/3371300.3383342.
Klein, A. et al. (2020) ‘Exploring Voice Assistant Risks and Potential with Technology-based Users [DC]’, in Proceedings of the 16th International Conference on Web Information Systems and
Technologies. SCITEPRESS - Science and Technology Publications, pp. 147–154. doi: 10.5220/0010150101470154.
Klein, A. et al. (2020) ‘Exploring Voice Assistant Risks and Potential with Technology-based Users’, in Proceedings of the 16th International Conference on Web Information Systems and
Technologies (WEBIST). SCITEPRESS - Science and Technology Publications, pp. 147–154. doi: 10.5220/0010150101470154.
Rauschenberger, M. and Baeza-Yates, R. (2020) ‘How to Handle Health-Related Small Imbalanced Data in Machine Learning?’, i-com, 19(3), pp. 215–226. doi: https://doi.org/10.1515/icom-2020-
0018.
Weigand, A. C., Lange, D. and Rauschenberger, M. (2021) ‘How can Small Data Sets be Clustered ?’, in Mensch und Computer 2021}{Workshopband}{Workshop on User-Centered Artificial
Intelligence (UCAI ’21). Association for Computing Machinery. doi: 10.18420/muc2021-mci-ws02-284.
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© Andreas M. Klein and Prof. Dr. Maria Rauschenberger
References (3/3)
Rauschenberger, M. (2021) ‘Acceptance by Design : Voice Assist ants’, in 1st AI-DEbate Workshop : workshop establishing An In terDisciplinary pErspective on speech-BAsed TEchnology, p. 27.09.2021. doi: 10.25673/38476.
Thomas, A. et al. (2021) ‘Integrating Gamification: The Human-Centered Gamification Process’, in Proceedings of the 17th International Conference on Web Information Systems and Technologies.
SCITEPRESS - Science and Technology Publications, pp. 430–435. doi: 10.5220/0010712500003058.
Klein, A. M. et al. (2021) ‘Comparing Voice Assistant Risks and Potential with Technology-Based Users: A Study from Germany and Spain’, p. 23. doi: 10.13140/RG.2.2.25678.18243/1.
Rauschenberger, M. and Baeza-Yates, R. (2021) ‘How to Handle Health-Related Small Imbalanced Data in Machine Learning?’, i-com, 19(3). doi: 10.1515/icom-2020-0018.
Rauschenberger, M., Baeza-Yates, R. A. and Rello, L. (2022) ‘A Universal Screening Tool for Dyslexia by a Web-Game and Machine Learning’, Frontiers in Computer Science, 3, p. 111. doi:
10.3389/fcomp.2021.628634.