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Optimal strategies and cost‑benet
analysis of the
n
‑player
weightlifting game
Diane Carmeliza N. Cuaresma1,2*, Erika Chiba3, Jerrold M. Tubay2, Jomar F. Rabajante2,
Maica Krizna A. Gavina2, Jin Yoshimura1,4,5,6, Hiromu Ito4, Takuya Okabe7 & Satoru Morita1*
The study of cooperation has been extensively studied in game theory. Especially, two‑player two‑
strategy games have been categorized according to their equilibrium strategies and fully analysed.
Recently, a grand unied game covering all types of two‑player two‑strategy games, i.e., the
weightlifting game, was proposed. In the present study, we extend this two‑player weightlifting
game into an
n
‑player game. We investigate the conditions for pure strategy Nash equilibria and for
Pareto optimal strategies, expressed in terms of the success probability and benet‑to‑cost ratio
of the weightlifting game. We also present a general characterization of
n
‑player games in terms of
the proposed game. In terms of a concrete example, we present diagrams showing how the game
category varies depending on the benet‑to‑cost ratio. As a general rule, cooperation becomes
dicult to achieve as group size increases because the success probability of weightlifting saturates
towards unity. The present study provides insights into achieving behavioural cooperation in a large
group by means of a cost–benet analysis.
Competition and cooperation in human or animal society are prevalent1–5. e existence and evolution of coop-
eration have been an interest in various disciplines1,2,6–10. Studies in game theory aim to develop criteria for
selecting a strategy that maximizes gains and promotes cooperation11–17. Any situation can be considered a game
if agents maximize their own gains by anticipating the actions of their opponents18,19. A game requires only a
set of players, a set of strategies for each player, and corresponding pay-os for each strategy in response to the
strategies of other players. Rationality plays a strong role in determining what strategy a player should choose.
Rational players maximize their expected gains without caring about societal goals20–22. Under the assumption
of rationality, game theory nds an equilibrium of players’ strategies at the point where no player can gain from
changing his or her own strategy20. Game theory has received considerable attention from researchers as well as
decision makers seeking to solve problems of conict or cooperation18. Especially, the concept of the equilibrium
strategy has been applied in behavioural science and psychology2,8,23–25, computer science26,27, economics and
investments6,28–30, evolutionary biology3,4,10, and other elds.
Self-interest without regard to societal goals is best represented by the game known as the prisoner’s dilemma
(PD). In PD, two prisoners are to be convicted of a minor crime since prosecutors lack evidence to convict them
of a major crime. Separated and with no way to communicate, the prisoners are oered a reduced sentence if
they testify against each other. Rationality urges the two prisoners to betray one another, even though it is in
their best interest to remain silent2,31. e stag hunt (SH) game also presents a social dilemma. In the SH, two
hunters hunt for either a stag or a hare. ey depend on each other in terms of which animal to hunt since they
cannot kill the stag alone8. is results in two equilibria, one where both hunt a stag and another where both hunt
a hare, but the best outcome is the former8,32. In the hawk-dove game (HD), which is equivalent to the chicken
game (CH), the hawks are ready to ght for resources to drive the doves away, while the doves retreat whenever
the hawks are around. is game has two equilibria of (Dove, Hawk) and (Hawk, Dove), while the highest pay-
o is achieved for (Dove, Dove)2. Since cooperation and exploitation are prevalent in animals, game theory has
OPEN
1Graduate School of Science and Technology, Shizuoka University, Hamamatsu, Shizuoka 423-8561,
Japan. 2Institute of Mathematical Sciences and Physics, College of Arts and Sciences, University of the
Philippines Los Baños, 4031 Laguna, Philippines. 3Graduate School of Informatics, Nagoya University, Furo-cho,
Chikusa-ku, Nagoya 464-8601, Japan. 4Department of International Health and Medical Anthropology, Institute
of Tropical Medicine, Nagasaki University, Nagasaki 852-8523, Japan. 5Department of Biological Sciences,
Tokyo Metropolitan University, Hachioji, Tokyo 192-0397, Japan. 6The University Museum, University of Tokyo,
Bunkyo-ku, Tokyo 113-0033, Japan. 7Graduate School of Integrated Science and Technology, Shizuoka University,
Hamamatsu, Shizuoka 423-8561, Japan. *email: dncuaresma@up.edu.ph; morita.satoru@shizuoka.ac.jp
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been applied to study the evolution of animal behaviour, i.e., evolutionary game theory (EGT)2,3. In EGT, the
assumptions of the rationality of players and the equilibrium of strategies in classical game theory are replaced
with self-interest via Darwinian tness and evolutionarily stable strategies (ESSs), respectively3. Strategies in
EGT are behavioural phenotypes3,4.
e above three games and two trivial cases, C-dominant trivial (CT) and D-dominant trivial (DT), com-
prise the ve classes of two-by-two games (two players, two strategies: cooperation and defection), represented
by a
2×2
matrix (Table1)33. e pay-os in two-by-two games are represented by four quantities,
R,T,S
, and
P
. e reward
R
is received when the two players cooperate. e temptation
T
is experienced by a player who
then betrays the other player. e sucker
S
is the experience of the betrayed player. e punishment
P
is the
pay-o when both players betray each other. Depending on the values of
R,T,S
and
P
, two-by-two games are
categorized into the aforementioned ve types: prisoner’s dilemma (PD;
T≥R>P>S
), chicken game (CH;
T≥R≥S>P
), stag hunt game (SH;
R>T≥P>S
), D-dominant trivial (DT;
T≥P>R>S
) and C-dom-
inant trivial (CT;
R>T≥S>P
)7,33–35. DT and CT have equilibria of no dilemma, where all players defect or
cooperate, respectively7,34. Recently, Yamamoto etal.35 introduced the two-person weightliing game to unify
all the ve classes of dyadic games. In this game, each player either cooperates or defects in carrying a weight.
Studies on two-by-two games have contributed to understanding cooperation and dilemma in a social sys-
tem. However, many societal concerns require cooperation and decisions of not just two individuals5. Multiple-
player (or
n
-player) games have been studied extensively by researchers in various elds12,26,36–40, especially in
behavioural science41,42 and other application areas2,12,23,28,29,44,45. e most studied
n
-player cooperative game is
the public goods game (PGG)32,41, which is the
n
-player PD32,33. PGG models a society where members benet
equally from voluntary contributions (see refs.33 and43 for more discussion). Being an extension of PD, self-
interest causes individuals to make non-cooperative decisions. e
n
-player CH is typically used to model social
dilemmas caused by selsh individuals depleting a common resource33. Being equivalent to the
n
-player HD and
snowdri game, this game results in the coexistence of people who cooperate and people who free-ride on the
work of others (see refs.4,5). e
n
-player SH still gives equilibria where all hunters cooperate to take down a stag
or all defect to hunt hares instead (see ref.8). In these
n
-player games, it is generally expected that cooperation
will diminish as the group size increases owing to the rational behaviour of self-interested individuals4,20,38,41.
e two-person two-strategy weightliing game of Yamamoto etal.35 suggests a new way of investigating
n
-player games. In the present study, we extend this two-player game to an
n
-player game. Multiple-player games
have now become possible to study in a unied manner. We investigate the conditions for pure strategy equilibria
and optimal strategies, which we express with the success probability and the benet-to-cost ratio of this model.
Moreover, we provide the
n
-player extension of the classication conditions of two-by-two games according to
the equilibrium and optimal strategies. In the nal section, we discuss concrete examples of how the weightliing
game can explain behavioural cooperation in a large group.
Model and results
Preliminaries. To unify all the ve classes of two-by-two games, Yamamoto etal.35 introduced the weight-
liing game. In this game, each player either cooperates or defects in carrying a weight. Players who carry the
weight pay a cost,
c≥0
. e weight is successfully lied with probability
pi
, where
i=0,1,2
is the total number
of cooperators and
pi
increases with the number of cooperators
i
. If the cooperators succeed, both players receive
a benet
b>0
. However, in case of failure, both players gain nothing. e pay-o of the cooperators is
bpi−c
,
and the pay-o of the defectors is
bpi
(Table2). In terms of the parameters
p
1
=p
1
−p0
and
p
2
=p
2
−p1
,
which represents the increase in the probability of success due to an additional cooperator, the following ine-
qualities are obtained for the pay-os
R,T,S
, and
P
(Table1):
(i)
�p
1
>c/b
for
S>P
,
(ii)
�p
2
>c/b
for
R>T
, and
(iii)
�p
1
+�p
2
>c/b
for
R>P
.
Table 1. Pay-o table of the two-person two-strategy game.
Row\
Column
C
D
C
(R,R)
(S,T)
D
(T,S)
(P,P)
Table 2. Pay-o table of two-person weightliing game.
Row\
Column
C
D
C
R:bp2−c
S:bp1−c
D
T:bp1
P:bp0
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PD satises only (iii), CH satises (i) and (iii), SH satises (ii) and (iii), DT satises none of the three condi-
tions, and CT satises all three. In 2021, Chiba etal.1 studied the evolution of cooperation in society by incor-
porating environmental value in the weightliing game. ey found that the evolution of cooperation seems to
follow a DT to DT trajectory, which can explain the rise and fall of human societies.
The
n
‑player weightlifting game. In this study, we generalize the weightliing game to
n
-players. Sup-
pose
n
self-interested and rational individuals selected from a population of innite size. e
n
players are asked
to li a weight. Each individual (or player) can decide to either carry the weight (cooperate,
C
) or not carry/
pretend to carry the weight (defect,
D
). Players who decide to carry the weight can either succeed or fail. e
probability of successful weightliing is denoted by
pi
,
i=0, 1, ...,n
, where
i
indicates the number of coopera-
tors (henceforth,
i
always represents the number of cooperators). e probability of success increases with the
number of individuals cooperating, and it may remain less than unity even if all
n
individuals cooperate. Players
who decide to carry the weight pay a cost,
c≥0
, regardless of the outcome, while those who defect need not pay
anything. If the cooperators succeed, all
n
individuals receive a benet
b≥0
. ere is no penalty for failure. We
use the expected gains/losses of the players as the pay-o. If there are
i−1
cooperative players, then the pay-o
of
j
is
BC(i)=bpi−c
when
j
cooperates and
BD(i−1)=bpi−1
when
j
defects. e number of cooperators
diers by one, since in
BC(i)
, there is an additional cooperator, which is
j
him- or herself. To decide whether
to cooperate or defect, all players weigh their expected gain and rationally choose the option with the highest
expected gain. e graphical outline of this game is illustrated in Fig.1 (see also Supplementary Figure S1 for
the ow of the game). e pay-o table for a four-player game is shown as an example in Table3. Here, player
1
is the innermost row (strategies are listed in the second column of the table), player
2
is the innermost column
(strategies are listed in the second row of the table), and the succeeding players take the succeeding rows or
columns (we enter the rst player as a row player and the following player as a column player and continue in
this order). Each cell represents players’ pay-os, with the rst component being the pay-o for the rst player,
the second for the second player, and so on. For instance, consider the entry in the rst row and third column,
where players
1, 2
and
3
cooperate but player
4
defects. e pay-os of players
1
to
3
are
BC(3)
, while the pay-o
Figure1. A schematic diagram of the n-player weightliing game. In this game, players decide whether to
cooperate or defect in carrying the weight. Cooperators need to pay a cost. e weightliing can either succeed
or fail. In case of success, all players receive a benet. In case of failure, all players receive nothing. e player’s
pay-o depends on the benet, cost and probability of success. Each player decides whether to cooperate or
defect so as to maximize the expected gain.
Table 3. Pay-o table of four-player weightliing game.
Row\
Column
C
D
C
D
C
D
C
C
(BC(4),BC(4),BC(4),BC(4))
(BC(3),BD(3),BC(3),BC(3))
(BC(3),BC(3),BC(3),BD(3))
(BC(2),BD(2),BC(2),BD(2))
D
(BD(3),BC(3),BC(3),BC(3))
(BD(2),BD(2),BC(2),BC(2))
(BD(2),BC(2),BC(2),BD(2))
(BD(1),BD(1),BC(1),BD(1))
D
C
(BC(3),BC(3),BD(3),BC(3))
(BC(2),BD(2),BD(2),BC(2))
(BC(2),BC(2),BD(2),BD(2))
(BC(1),BD(1),BD(1),BD(1))
D
(BD(2),BC(2),BD(2),BC(2))
(BD(1),BD(1),BD(1),BC(1))
(BD(1),BC(1),BD(1),BD(1))
(BD(0),BD(0),BD(0),BD(0))
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of player
4
is
BD(3)
. In the above example, there are as many row players as column players because the number
of players is even. However, we can have one more player in the rows than in the columns if there is an odd
number of players.
Nash equilibrium and pareto optimal strategies. Here we present the Nash equilibrium and Pareto
optimal strategies of the
n
-player weightliing game in terms of the cost-to-benet ratio
c/b
and probability of
success
pi
. e Nash equilibrium consists of the best responses of each player. Players have no incentive to devi-
ate from this strategy prole since deviation will not increase an individual’s pay-o if the other players maintain
the same strategy. If
BC(i)≥BD(i−1)
, the best response of player
j
is to cooperate, but if
BC(i)≤BD(i−1)
,
the best response is to defect.
We have
pi=pi−pi−1≥0
for the increase in the probability of success because the probability
pi
increases
with the number of cooperators
i
. It is convenient to divide cases depending on whether
�pi>c/b
or
�pi<c/b
.
We obtain the following results (see Supplementary Text for the derivations):
Result 1 If
�p1≤c/b
, there is a Nash equilibrium at
(D,D,...,D)
. e Nash equilibrium at
(D,D,...,D)
is
unique if and only if
�pi<c/b
, for all
i=1, 2, ...,n
.
Result 2 If
�pn≥c/b
, there is a Nash equilibrium at
(C,C,...,C)
. e Nash equilibrium at
(C,C,...,C)
is
unique if and only if
�pi>c/b
, for all
i=1, 2, ...,n
.
Result 3 ere is a Nash equilibrium in the combination of strategies where
i−1
players choose
C
and the rest
of the players choose
D
if and only if
�pi<c/b<�pi−1
, for some
i=2, 3, ...,n
.
Result 1 shows that players have no incentive to cooperate when the cost relative to the benet is (very) high,
so much so that
�pi<c/b
, for all possible values of
i
. is case of all defection is a unique equilibrium, where no
player can improve the pay-o by cooperating. In contrast, Result 2 shows that all players cooperate when the cost
is suciently smaller than the benet. Results 1 and 2 indicate that cooperation is determined by the relationship
between the cost and the benet; raising the benet or lowering the cost can increase cooperation. ere may be
cases where full defection or cooperation is not a unique equilibrium (see cases 3 or 10, for example, in Table4).
e reason for this is covered by Result 3. is result shows the conditions for the existence of equilibria where
only some individuals cooperate, which we will refer to as anti-coordination equilibria. Result 3 also implies
the signicance of an individual in promoting cooperation. For instance, when
�p2<c/b<�p1
, we have an
equilibrium with a single cooperator. While there is a small chance of success, if an individual’s contribution to
the probability of success is substantial, cooperation will exist. ese three results cover all possible cases of pure
equilibrium. e equilibria at
(D,D,...,D)
and at
(C,C,...,C)
are covered by Results 1 and 2, respectively, and
the anti-coordination equilibria are covered by Result 3.
Result 4 e number of equilibria of an
n
-player weightliing game is at most
⌊n
2
⌋
i=0
C(n,2i
)
if
n
is even and
⌊n
2
⌋
i=0
C(n,2i)+
1
if
n
is odd, where
C(n,2i)
denotes the combination of
2i
out of
n
.
Result 4, on the other hand, gives the maximum number of equilibria in a weightliing game. To illustrate
this result, the equilibrium strategies (marked with X) of a four-player game are presented in Table4. Notably,
the one X in case 2 means not just one equilibrium but four equilibria:
(C,D,D,D)
,
(D,C,D,D),
(D,D,C,D)
and
(D,D,D,C)
. e same applies to the other cases (except 1 and 16). As shown in Table4, there can be at most three
types of equilibrium (case 11): all-
D
, anti-coordination, and all-
C
. ere is exactly one all-
D
and exactly one all-
C
strategy. However, there are
(2+2)!/(2!2!)=C(4, 2)
anti-coordination equilibria of two players cooperating and
two players defecting; thus, there are at most eight equilibria in a four-player game. is nding is in accordance
with Result 4:
2
i=0
C(4, 2i)=C(4, 0)+C(4, 2)+C(4, 4)=
8
.
Table 4. Equilibrium strategies of a four-player weightliing game.
Case
p4
p3
p2
p1
all-
D
1C,3D
2C,2D
3C,1D
all-
C
1 <
c/b
<
c/b
<
c/b
<
c/b
X
2 <
c/b
<
c/b
<
c/b
>
c/b
X
3 <
c/b
<
c/b
>
c/b
<
c/b
X X
4 <
c/b
<
c/b
>
c/b
>
c/b
X
5 <
c/b
>
c/b
<
c/b
<
c/b
X X
6 <
c/b
>
c/b
<
c/b
>
c/b
X X
7 <
c/b
>
c/b
>
c/b
<
c/b
X X
8 <
c/b
>
c/b
>
c/b
>
c/b
X
9 >
c/b
<
c/b
<
c/b
<
c/b
X X
10 >
c/b
<
c/b
<
c/b
>
c/b
X X
11 >
c/b
<
c/b
>
c/b
<
c/b
X X X
12 >
c/b
<
c/b
>
c/b
>
c/b
X X
13 >
c/b
>
c/b
<
c/b
<
c/b
X X
14 >
c/b
>
c/b
<
c/b
>
c/b
X X
15 >
c/b
>
c/b
>
c/b
<
c/b
X X
16 >
c/b
>
c/b
>
c/b
>
c/b
X
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In Pareto optimal strategies, players cannot increase their pay-os by changing their strategy without also
decreasing the other players’ pay-os. Owing to
pi≤pi+1
,
BD(i)≤BD(i+1)
and
BC(i)≤BC(i+1)
. us, if
a defector cooperates, the rest of the players will enjoy an increased pay-o. Moreover, some players will suer
from a decreased pay-o if cooperators decrease. In this case, we only have to check the condition that makes a
strategy prole Pareto-dominated, i.e., when defectors cooperate.
Result 5 Strategy
(C,C,...,C)
is Pareto optimal if and only if
n
j=
1�pj>c/
b
.
Result 6 e strategy prole with
i
defectors,
i=0, 1, ...,n−1
, is Pareto optimal if and only if
n
j
=
i
+1�pj<c/b
.
In
(C,C,...,C)
, the only way a player can deviate is to defect; thus, it is sucient to check the condition where
all-
D
Pareto-dominates all-
C
. However, in the following result, which covers the remaining strategies, all-
D
does
not Pareto-dominate these strategies since defectors are disadvantaged. Furthermore, we know that
n
j=
1p
j
saturates towards unity. us, intuitively, cooperation is Pareto optimal unless
c
is close to or greater than
b.
General properties of the
n
‑player games. While Yamamoto etal.35 considered only the conditions
that encourage cooperation, the violation of these conditions implicitly implies the satisfaction of the converse
conditions. us, PD, SH and DT satisfying
�p1<c/b
assures equilibrium at
(D,D)
. Moreover, PD and DT
satisfying
�p2<c/b
makes this equilibrium unique, according to Result 1. On the other hand, SH satisfying
�p2>c/b
leads to another equilibrium at
(C,C)
(Result 2). e anti-coordination equilibrium of CH is cov-
ered by the condition
�p2<c/b<�p1
of Result 3. In addition, the condition
�p1+�p2>c/b
(condition
iii), which PD, CH, SH and CT satisfy, indicates that all-
C
is more benecial than all-
D
. As in Result 5, the
counterpart of this condition for the
n
-player game is
n
j=
1�pj>c/
b
. Similarly, the inequality
n
j=
1�pj<c/
b
indicates that all-
D
is more benecial than all-
C
in Result 6 when
i=0
.
e ve classes of two-by-two games are characterized by their equilibria and optimal strategies. All these
games are unied under a single structure in the two-player weightliing game. As an extension of the
n
-player
game, the following correspondence occurs: With all-
C
being the optimal strategy, PD has a unique equilibrium
at all-
D
, CH has an anti-coordination equilibrium, SH has an equilibrium at both all-
C
and all-
D
, CT has a unique
equilibrium at all-
C
, and DT has a unique and optimal equilibrium at all-
D
. In the above results, we have shown
the existence and uniqueness of an equilibrium and the existence of optimal strategies. In summary, we present
the conditions and characterization of the
n
-player games in Table5.
Illustration. Let us consider a concrete example of liing a weight of
W=100
by four individuals (Figs.2
and 3). e weight that each individual cay carry is normally distributed with mean
µ
and standard deviation
σ
.
For
µ=10
and
σ=50
, we obtain
p1=0.013, p2=0.019, p3=0.026
and
p4=0.034
(Figs.2a1, 2a2).
e n-player CT obtains for
0<c/b<0.013
, SH for
0.013 <c/b<0.034
, PD for
0.034 <c/b<0.092
, and DT
for
0.092 <c/b<1
. In Figs.2a1 and 2a2, we show the parameter regions for Nash equilibria and Pareto optimal
strategies as hatched in the i-
c/b
plane, where i is the number of cooperators and
c/b
is the cost-to-benet ratio.
As
c/b
increases, the number
i
of cooperators drops from four to zero in Nash equilibria (Fig.2a1). In Pareto
optimal strategies, the number
i
decreases from four to zero, while the range of
c/b
for
i=0∼3
reaches the
right end point
c/b=1
(Fig.2a2). Note that the boundary values for the hatched bars are dierent for Nash
equilibria (Fig.2a1) and Pareto optimal strategies (Fig.2a2). Similarly, we obtain Figs.2b–e and 3a–e for
µ
from
20 to 100. e range for each game category varies depending on
µ
. As
µ
increases, SH ceases to exist (Fig.2e)
while the coexistence CH&PD begins to appear (Fig.2d) and disappear (Fig.3e). A pure CH appears aerwards
(Fig.3b).
Discussion
e present game is related to
n
-player Prisoner’s Dilemmas (
n
PDs), or Public Goods games (PGG)33,43. Consider
the public goods game played by
i
cooperators and
j=n−i
defectors. Each cooperator contributes
c
to the pub-
lic pool. Total contributions
ic
is equally distributed among all players aer multiplied by a factor
R
. us, each
player gains
icR/n
. Since this quantity is compared with
bpi
of the weightliing game, we see the correspondence
of
cR
to
b
and
i/n
to
pi
. Accordingly, the success probability
pi
of the weightliing game corresponds to the ratio
of cooperators among all players in the public goods game. Unlike this specic case, however, in general, and in
principle, the dependence of
pi
on the ratio
i/n
can be nonlinear. e eect of this nonlinearity is properly taken
into consideration in a general model of the weightliing game. For instance, as a second example, let us consider
n
-player stag hunt dilemmas (
n
SH). Pacheco etal.32 studied evolutionary dynamics in
n
SH, where it is assumed
that the “public goods” increases with the number of cooperators
i
inasmuch as
i
exceeds a certain threshold
value
M
while it is zero for
i<M
. is game is formally equivalent to replacing
R
of PGG with
Rθ(i−M)
, where
Table 5. Conditions for the
n
-player extension of two-by-two games.
Conditions for equilibrium strategy Conditions for optimal strategy
PD
�pi<c/b,∀i∈P
n
j=
1�pj>c/
b
Results 1 and 5
CH
�pi<c/b<�pi−1,∃i∈{2, 3, ...,n}
n
j=
1�pj>c/
b
Results 3 and 5
SH
�p1≤c/b
,
�pn≥c/b
n
j=
1�pj>c/
b
Results 1, 2 and 5
CT
�pi>c/b
,
∀i∈P
n
j=
1�pj>c/
b
Results 2 and 5
DT
�pi<c/b,∀i∈P
n
j=
1�pj<c/
b
Results 1 and 6
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Figure2. Equilibria and optimal strategies of the four-player weightliing game. Nash equilibria
(a1,b1,c1,d1,e1) and Pareto optimal strategies (a2,b2,c2,d2,e2). (a1,a2)
µ
=
10
. (b1,b2)
µ
=
20
. (c1,c2)
µ
=
30
.
(d1,d2)
µ
=
40
. (e1,e2)
µ
=
50
. e parameter regions for Nash equilibria and Pareto optimal strategies are
as hatched in the i-
c/b
plane, where i is the number of cooperators and
c/b
is the cost-to-benet ratio. We set
σ=50
in all cases. All players cooperate for a small value of
c/b
(CT), while they defect for a large value (DT).
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θ(x)
is the Heaviside step function satisfying
θ(x)=0
for
x<0
and
θ(x)=1
for
x≥0
. Consequently,
n
SH is
recovered by the weightliing game under the assumption
pi=iθ(i−M)/n
, i.e., we need at least
M
coopera-
tors for the weightliing to be successful (or to produce any benets). A third example is provided by a
n
-player
Figure3. Equilibria and optimal strategies of the four-player weightliing game. Nash equilibria
(a1,b1,c1,d1,e1) and Pareto optimal strategies (a2,b2,c2,d2,e2). (a1,a2)
µ
=
60
. (b1,b2)
µ
=
70
. (c1, c2)
µ
=
80
. (d1, d2)
µ
=
90
. (e1, e2)
µ
=
100
. See Fig.2 and the text for details.
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snowdri game46, while it is more sophisticated. Souza etal.46 studied the
n
-person snowdri game in which the
cost paid by a cooperator depends on the number of cooperators,
i
, i.e., it is given by
C/max(i,M)
, where
M
is
a minimum number of cooperators required for achieving a benet and
max(i,M)=i
if
i≥M
and
M
if
i<M
.
Each player receives a benet
Bθ(i−M)
, which is zero for
i<M
and
B
for
i≥M
. is game is obtained by
assuming
pi=θ(i−M)×max(i,M)/n=iθ(i−M)/n
as above, but with
b/c=nB/C
depending on
n
because
each cooperator’s cost decreases with the total number. is explicit
n
-dependence of the benet-to-cost ratio
may reinforce the impact of group size, as mentioned just below.
It has been generally acknowledged that cooperation becomes dicult to achieve as group size increases
4,20,37,41,46–48. e eects of group size may be discussed from a static perspective40. For instance, the size depend-
ence comes in through the decrease in the benet-to-cost ratio as the number of players increases. When the total
gain
W
does not increase in proportion to the number of players
n
, the benet of each player
b=W/n
decreases
as the number of players
n
increases. us, the inequality
�pi<c/b
should be met for all
i
eventually, because
the right-hand side increases in proportion to
n
. In other words, the larger the group, the less cooperative people
will be. However, when the total gain
W
increases in proportion to
n
, the right-hand side
c/b
stays constant even
if
n
increases. In this case, the impact of group size on cooperation can be positive (or, to be precise, the negative
eect of group size is mitigated when the benets reaped by one individual do not reduce the benets received
by another). In fact, the impact in the latter case (
W∝n
) has been studied as compared specically against the
former case (
W=
const.) (see, e.g., refs.49,50 ). Recently, the emergence of cooperation in a large group has been
extensively studied by means of dynamical models32,48,50. In this context, it should be remarked that the size eect
may also come about as a result of dynamical, stochastic processes of how the numbers of players with dierent
strategies vary, namely a genetic dri in evolutionary biology47. While assessing if the size eect due to genetic
dri is positive or negative requires further assumptions than necessary for the present ‘static’ results, we made
a calculation to nd that the size eect, as evaluated from Eq.(2.5) of Kurokawa and Ihara47, is negative (Sup-
plementary Text). us, we consider it an interesting future research direction to investigate population dynamics
of the present game, especially to make a more specic comparison with these prior studies.
Several studies8,32,46 discuss a minimum number
M
of players for cooperation, specically anti-coordination,
to exist. Our study can also supply this concept of threshold using the parameter
pi
. A good example is provided
by the concept of a ‘threshold’ in joining a strike, which is dened as the number of people in the strike for a given
employee to join the strike (see ref.51). is number (threshold) may be dierent for a dierent individual. In fact,
it is evaluated according to Result 3; an employee will join the strike under the condition
�pi<c/b<�pi−1
when
i−2
employees are in the strike. In the present model, the probability of success is used instead of the risk
preference to evaluate the threshold value. When each individual has his/her own success probabilities
pi
, t he
threshold can be dierent for each individual if the cost-to-benet ratio
c/b
is a xed constant. Specically, if
�p2<c/b<�p1
, a single employee (‘instigator’) will decide to start the strike, while it can be that the threshold
becomes so high that the condition
�pi<c/b<�pi−1
is not met for any
i
.
is ‘threshold’ behaviour is not unique to humans. Conradt and Roper52 studied social animals making
communal decisions. e animals decide how long they conduct a communal activity, which is benecial to
the group but takes time away from their own personal activities46,52. Conradt and Roper52 named this loss of
personal time the ‘synchronization cost’. ey noted that the animals that stop communal activity earlier should
have twice as much motivation as the others (‘double motivation’). If
i−1
animals pursue communal activities,
the animals to stop earlier (defect) are those that satisfy the condition
�pi<c/b<�pi−1
. In the present model,
the motivation for communal activity is modelled with the probability of success.
In the previous section (Section “Illustration”), we presented that the game follows CT-SH-PD-DT, CT-SH-
CH&PD–PD-DT, CT-CH&PD–PD-DT, CT-CH-CH&PD–PD-DT, and CT-CH-PD-DT (Figs.2 and 3). is
is consistent with the previous result1, while there are slight dierences in the order and where SH appears.
ese trajectories may be used to explain the dynamical process of joining a strike51. We may regard
µ
as the
employee’s rank in the company. e larger
µ
, the higher the rank. When the consequences for joining the
strike are minor, all employees are persuaded to join the strike (game type CT), regardless of the rank. As the
consequences become severe, they are inclined not to join the strike, especially for those with a low rank
µ
(SH).
If the consequences become more severe, those with a high rank
µ
are encouraged to leave the strike (PD). Not
surprisingly, no employees will join the strike when faced with much more severe penalties (DT). is is just an
example. Many other cases can be analysed from the perspective of the present study.
e weightliing game does not only pertain to the physical act of carrying a load, as we have seen in the
examples provided above. e probability of successful weightliing
pi
can also be interpreted in dierent ways.
For example, it can be interpreted as the probability of not depleting the public resource, the probability of driv-
ing the other species away, or the probability of taking down the stag. We can also regard
pi
as the probability of
i
individuals to reproduce and for its species to prevent extinction. Many other interpretations are possible. is
study can be extended in several ways: (1) by incorporating environmental eects, such as spatial and temporal
parameters; (2) by generalizing the cost
c
and benet
b
to depend on the players; (3) by considering the risk
aversion of the players; and (4) by considering pre-play communication. e evolution from one class of game
to another is also worth studying.
Data availability
is study is theoretical and does not use any data. In the illustration, all results can be computed directly from
the values and formulas presented in the text.
Received: 5 March 2022; Accepted: 27 April 2022
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Acknowledgements
is work was partly supported by the Japan Society for the Promotion of Science (JSPS) KAKENHI (grants no.
17J06741, 17H04731, 19KK0262 and 21H01575 to H.I.; grants no. 18K03453 and 21K03387 to S.M.; grants no.
15H04420 and 26257405 to J.Y.; grant no. 21K12047 to T.O.).
Author contributions
D.C.N.C., E.C., J.Y., S.M. and T.O. conceived the study and developed the original model. D.C.N.C., J.F.R., J.M.T.,
M.K.A.G., H.I., S.M. and T.O. analysed and nalized the model. D.C.N.C., J.Y., S.M. and T.O. wrote the dra
manuscript. All authors revised and nalized the manuscript.
Competing interests
e authors declare no competing interests.
Additional information
Supplementary Information e online version contains supplementary material available at https:// doi. org/
10. 1038/ s41598- 022- 12394-z.
Correspondence and requests for materials should be addressed to D.C.N.C.orS.M.
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