This thesis is about sound and space, and is an exploration of sounds and spaces using Pierre Schaeffer’s sound object theory. It addresses aesthetic and experimental approaches to the exploration of spatial audio and site-specific practices through the intrinsic and extrinsic features of sound objects. These experimental approaches make use of software tools for composition, installation, spatial programming, and sound design, as well as for virtual reality simulation.
The main contribution of the thesis is an exploration of the relationships between sound and space, going beyond the technical issues of the spatialisation paradigm and into issues of place, site, and landscape, as guiding principles for spatial audio practices. The ambisonic soundfield is in this thesis seen as a link between sound objects and spatialisation of sound masses, sharing the same multidimensional space.
The thesis aims to study the various features of sound objects through a multi- dimensional model where we can access main features as well as sub-features, and sub-sub-features, of sound objects. This thesis is divided into four parts, where the first three parts discuss different aspects of the object–structure relationship, and where the last part is a discussion of possible extensions of Schaeffer’s typo-morphological system of identification, classification, and description of sound to encompass spatial features.
Decomposing a sound-field into its individual components and respective parameters can represent a convenient first-step towards offering the user an intuitive means of controlling spatial audio effects and sound-field modification tools. The majority of such tools available today, however, are instead limited to linear combinations of signals or employ a basic single-source parametric model. Therefore, the purpose of this paper is to present a parametric framework, which seeks to overcome these limitations by first dividing the sound-field into its multi-source and ambient components based on estimated spatial parameters. It is then demonstrated that by manipulating the spatial parameters prior to reproducing the scene, a number of sound-field modification and spatial audio effects may be realised; including: directional warping, listener translation, sound source tracking, spatial editing workflows and spatial side-chaining. Many of the effects described have also been implemented as real-time audio plug-ins, in order to demonstrate how a user may interact with such tools in practice.
In the late 1940s and early 1950s, there emerged a radically new kind of music based on recorded environmental sounds instead of sounds of traditional Western musical instruments. Centered in Paris around the composer, music theorist, engineer, and writer Pierre Schaeffer, this became known as musique concrète because of its use of concrete recorded sound fragments, manifesting a departure from the abstract concepts and representations of Western music notation. Furthermore, the term sound object was used to denote our perceptual images of such fragments. Sound objects and their features became the focus of an extensive research effort on the perception and cognition of music in general, remarkably anticipating topics of more recent music psychology research. This sound object theory makes extensive use of metaphors, often related to motion shapes, something that can provide holistic representations of perceptually salient, but temporally distributed, features in different kinds of music.
An ear-opening reassessment of sonic art from World War II to the present
Marcel Duchamp famously championed a "non-retinal" visual art, rejecting judgments of taste and beauty. In the Blink of an Ear is the first book to ask why the sonic arts did not experience a parallel turn toward a non-cochlear sonic art, imagined as both a response and a complement to Duchamp's conceptualism. Rather than treat sound art as an artistic practice unto itself-or as the unwanted child of music-artist and theorist Seth Kim-Cohen relates the post-War sonic arts to contemporaneous movements in the gallery arts. Applying key ideas from poststructuralism, deconstruction, and art history, In the Blink of an Ear suggests that the sonic arts have been subject to the same cultural pressures that have shaped minimalism, conceptualism, appropriation, and relational aesthetics. Sonic practice and theory have downplayed - or, in many cases, completely rejected - the de-formalization of the artwork and its simultaneous animation in the conceptual realm. Starting in 1948, the simultaneous examples of John Cage and Pierre Schaeffer initiated a sonic theory-in-practice, fusing clement Greenberg's media-specificity with a phenomenological emphasis on perception. Subsequently, the "sound-in-itself" tendency has become the dominant paradigm for the production and reception of sound art. Engaged with critical texts by Jacques Derrida, Rosalind Krauss, Friedrich Kittler, Jean François Lyotard, and Jacques Attali, among others, Seth Kim-Cohen convincingly argues for a reassessment of the short history of sound art, rejecting sound-in-itself in favor of a reading of sound's expanded situation and its uncontainable textuality. At the same time, this important book establishes the principles for a nascent non-cochlear sonic practice, embracing the inevitable interaction of sound with the social, the linguistic, the philosophical, the political, and the technological.
Immersion is the new orthodoxy. Within the production, curation and critique of sound art, as well as within the broader fields of sound studies and auditory culture, the immersive is routinely celebrated as an experiential quality of sound, the value of which is inherent yet strengthened through dubious metaphysical oppositions to the visual. Yet even within the visual arts an acoustic condition grounded in Marshall McLuhan's metaphorical notion of acoustic space underwrites predispositions towards immersion. This broad conception of an acoustic condition in contemporary art identifies the envelopment of audiences and spectators who no longer perceive from a distance but immanently experience immersive artworks and environments.
Immanence and Immersion takes a critical approach to the figures of immersion and interiority describing an acoustic condition in contemporary art. It is argued that a price paid for this predisposition towards immersion is often the conceptual potency and efficacy of the work undertaken, resulting in arguments that compound the marginalisation and disempowerment of practices and discourses concerned with the sonic. The variously phenomenological, correlational and mystical positions that support the predominance of the immersive are subject to critique before suggesting that a stronger distinction between the often confused concepts of immersion and the immanence might serve as a means of breaking with the figure of immersion and the circle of interiority towards attaining greater conceptual potency and epistemological efficacy within the sonic arts.
Against Ambience diagnoses - in order to cure – the art world’s recent turn toward ambience. Over the course of three short months – June to September, 2013 – the four most prestigious museums in New York indulged the ambience of sound and light: James Turrell at the Guggenheim, Soundings at MoMA, Robert Irwin at the Whitney, and Janet Cardiff at the Met. In addition, two notable shows at smaller galleries indicate that this is not simply a major-donor movement. Collectively, these shows constitute a proposal about what we wanted from art in 2013.
While we’re in the soft embrace of light, the NSA and Facebook are still collecting our data, the money in our bank accounts is still being used to fund who-knows-what without our knowledge or consent, the government we elected is still imprisoning and targeting people with whom we have no beef. We deserve an art that is the equal of our information age. Not one that parrots the age’s self-assertions or modes of dissemination, but an art that is hyper-aware, vigilant, active, engaged, and informed.
We are now one hundred years clear of Duchamp’s first readymades. So why should we find ourselves so thoroughly in thrall to ambience? Against Ambience argues for an art that acknowledges its own methods and intentions; its own position in the structures of cultural power and persuasion. Rather than the warm glow of light or the soothing wash of sound, Against Ambience proposes an art that cracks the surface of our prevailing patterns of encounter, initiating productive disruptions and deconstructions.
Background Noise follows the development of sound as an artistic medium and illustrates how sound is put to use within modes of composition, installation, and performance. While chronological in its structure, Brandon LaBelle’s book is informed by spatial thinking - weaving architecture, environments, and the specifics of location into the work of sound, with the aim of formulating an expansive history and understanding of sound art.
At its center the book presupposes an intrinsic relation between sound and its location, galvanizing acoustics, sound phenomena, and the environmental with the tensions inherent in what LaBelle identifies as sound’s relational dynamic. For the author, this is embedded within sound’s tendency to become public expressed in its ability to travel distances, foster cultural expression, and define spaces while being radically flexible.
This second expanded edition includes new chapter about the future of sound art, revisions to the text as well as a new preface by Brandon LaBelle. Intersecting material analysis with theoretical frameworks spanning art and architectural theory, performance studies, and media theory, Background Noise makes the case that sound art should be at the core of contemporary culture.