Conference Paper

STUDENTS AND TEACHERS CO-DESIGNING MEDIA-RICH DOCUMENT RESOURCES IN AN ASYNCHRONOUS VIRTUAL PERSONAL LEARNING ENVIRONMENT

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Abstract

For more than a decade higher education has been experiencing a shift from students as consumers to students as creators of technology due to the emergence of customisable technologies enabling people to become creators of social media content. This paper introduces a virtual personal learning environment for creating, organising, and sharing media-rich document resources. This technology was developed to address issues in asynchronous online distance education around student engagement and isolation, and to enable academic staff to author their own teaching content. Its implementation was informed by design-based research undertaken from an interaction design perspective with bridging design prototypes. Its educational foundations are drawn from the fields of study skills for academic success, visual design and metacognition, and networked learning for promoting connection between people. The implementation of a same interface for students and academic staff to use has broadened participation in the creation of study resources, facilitated opportunities for interesting individual and collaborative study activities, and administrative tasks have been reduced. These changes in academic study behaviour have transformed teachers and students into co-designers of innovative pedagogical practices that take the form of media-rich documents organised in folder collections. Two cases studies in higher education illustrate these innovations in which a whole class is organised in groups for undertaking collaborative assignments in a manner that progressively moved the learning connections from lecturer-to-student to learner-to-learner. A qualitative analysis shows this virtual environment affords social interactions around learning concepts that promote active student learning and participation in online teaching programmes using flipped classroom and blended learning models.

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... Two applied design research lines are being advanced with this HCD method, one is called "designs for learning", and the other one is called "early product development an innovation". In the former, BDPs have been implemented to undertake studies and explorations on the issues of preschool concept mapping (Figure 1, top and bottom left) and how people study online (bottom right) (Gomez et al., 2022;Gomez & Petsoglou, 2021). The BDP approach is informing phase 1 (organising participation) of projects interested in improving algebraic skills in early primary education and enabling professionals with severe impairments to study online (Contreras et al., 2019). ...
Conference Paper
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An applied design researcher can experience first-hand the little awareness of design as a strategic resource, the little trust small organisations (e.g. start-ups or SMEs) have on the evidence we present, and how the late arrival of the role of design into a project brings issues to light. These issues are recognised as important, but often, small organisations say it is too late to resolve them in new products soon to be launched. The bridging design prototype (BDP) approach aims to strengthen the link between design, technology, and business in small organisations that are developing new products for enabling novel practices. Through the implementation of BDPs, small organisations can experience first-hand how the role of design helps to shape strategy and establish the value of new product concepts before costly implementations are undertaken, as it is recommended in ideal human centred development processes. 15 case studies in educational, service, rehabilitation, entertainment and production technologies have been undertaken to date. The BDP approach has been used as a strategic resource to build fully functional rapid prototypes, that in turn, help to gain entry into real settings and carry out human-centred studies and explorations in collaboration with user communities and small organisations.
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