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Making newsworthy news: The integral role of creativity and verification in the human information behavior that drives news story creation

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Abstract

Creativity and verification are intrinsic to high‐quality journalism, but their role is often poorly visible in news story creation. Journalists face relentless commercial pressures that threaten to compromise story quality, in a digital era where their ethical obligation not to mislead the public has never been more important. It is therefore crucial to investigate how journalists can be supported to produce stories that are original, impactful, and factually accurate, under tight deadlines. We present findings from 14 semistructured interviews, where we asked journalists to discuss the creation of a recent news story to understand the process and associated human information behavior (HIB). Six overarching behaviors were identified: discovering, collecting, organizing, interrogating, contextualizing, and publishing. Creativity and verification were embedded throughout news story creation and integral to journalists' HIB, highlighting their ubiquity. They often manifested at a micro level; in small‐scale but vital activities that drove and facilitated story creation. Their ubiquitous role highlights the importance of creativity and verification support being woven into functionality that facilitates information acquisition and use in digital information tools for journalists.

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... Goldhammer et al., 2019). Allerdings hängt diese Möglichkeit stark davon ab, ob in den regionalen Medienhäusern die dafür nötige Expertise vorhanden ist, ob der Zugang zu strukturierten Daten sichergestellt werden kann sowie ob die dafür notwendigen Veränderungen der journalistischen Produktion tatsächlich umgesetzt werden können (Gutierrez Lopez, et al. 2022;Porlezza & Ferri 2022 ...
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Purpose The purpose of this paper is to build upon the studies of journalism from an LIS perspective by exploring and differentiating the purposive behavior of newspaper reporters from their serendipitous encounters with information that lead to new story ideas. This paper also provides a path toward pedagogical improvements in training the modern journalism workforce in being more open to creative story ideas. Design/methodology/approach This study utilized semi-structured telephone interviews. Participants were recruited via e-mail after collecting contact information through the Cision database. The study sample was drawn from newspaper reporters who work at or freelance for the top 25 metropolitan newspapers in the USA, in terms of circulation size, based on data from the Alliance for Audited Media. A total of 15 participants were interviewed. Findings This paper provides insight into the story ideation process of journalists in that the study participants generally do not think about how they are coming up with story ideas as much as they are striving to place themselves in situations where, based on their experience and interests, they know they are more likely to encounter a good idea. Each encounter proved meaningful in some powerful fashion, which speaks to the historical importance of serendipity in achieving breakthroughs and discoveries in a wide variety of fields. Research limitations/implications The sampling frame for this study was relatively small, representing 8 percent of the total number of working newspaper journalists from the top 25 newspapers in the USA, in terms of circulation size. Therefore, the findings are not generalizable to the entire population of journalists in this country. Practical implications The findings point to the importance of a prepared mind in facilitating serendipitous episodes. In the case of journalism, that means developing a heightened news sense and cultivating routines where they place themselves in trigger-rich environments. Pedagogically, journalism education must include courses in creative storytelling to help train the modern newspaper workforce in an ever-expanding and competitive media landscape. These courses, ideally paired with techniques and models from the field of information science and learning technologies, could help train young journalists in methods that enhance their ability to identify, seek and pursue serendipitous stories. Originality/value This paper fulfills a need in journalism studies in finding variability in news routines by utilizing an interdisciplinary approach that combines journalism studies and library and information science models to probe how journalists encounter ideas incidentally. Previous research in this area has focused on how news consumers serendipitously encounter information. This paper takes a fresh approach to explore how creative ideas are encountered serendipitously in the construction of news.
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Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday‐life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (that is, the higher‐order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a “means to an intellectual end” and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information‐based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident‐style interviews with 10 game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation‐focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use.
Article
Fake news has recently garnered increased attention across the world. Digital collaboration technologies now enable individuals to share information at unprecedented rates to advance their own ideologies. Much of this sharing occurs via social networking sites (SNSs), whose members may choose to share information without consideration for its authenticity. This research advances our understanding of information verification behaviors among SNS users in the context of fake news. Grounded in literature on the epistemology of testimony and theoretical perspectives on trust, we develop a news verification behavior research model and test six hypotheses with a survey of active SNS users. The empirical results confirm the significance of all proposed hypotheses. Perceptions of news sharers' network (perceived cognitive homogeneity, social tie variety, and trust), perceptions of news authors (fake news awareness and perceived media credibility), and innate intentions to share all influence information verification behaviors among SNS members. Theoretical implications, as well as implications for SNS users and designers, are presented in the light of these findings.
Book
“Elliott and Spence have produced a tight, teachable, and timely primer on media ethics for users and creators of information in the digital age. Pitched at just the right depth of detail to provide a big picture contextualization of changing media practices grounded in concerns for democracy and the public good, the book explores and reflects the implications of the convergence of the Fourth and Fifth Estates with an open-access, hyper-linked architecture which invites self-reflective practice on the part of its users” Philip Gordon, Utah Valley University The rapid and ongoing evolution of digital technologies has transformed the waythe world communicates and digests information. Fueled by a 24-hour news cycleand post-truth politics, media consumption and the technologies that drive ithave become more influential in shaping public opinion, and it has become more imperative than ever to examine their social and ethical consequences. Ethics for a Digital Era provides a penetrating analysis of the ethical issues that have emerged as the digital revolution progresses, including journalistic practices that impact on the truth, reliability, and trustworthiness of communicating information. The volume explores new methods and models for ethical inquiry in a digital world, and maps out guidelines for web-based news producers and users to conceptualize ethical issuesand analyze ethically questionable acts. In each of three thematic sections, Deni Elliott and Edward H. Spence reflect upon shifts in media ethics as contemporary mass communication combines traditional analog practices with new forms like blogs, vlogs, podcasts, and social media posts, and evolves into an interactive medium with users who both produce and consume the news. Later chapters apply a process of normative decision-making to some of the most important issues which arise in these interactions, and encourage users to bridge their own thinking between the virtual and physical worlds of information and its communication. Timely and thought-provoking, Ethics for a Digital Era is an invaluable resource for undergraduate and graduate students in media and mass communication, applied ethics, and journalism, as well as general readers interested in the ethical impact of their media consumption.
Conference Paper
This paper reports the design and first evaluations of new digital support for journalists to discover and examine crea-tive angles on news stories under development. The support integrated creative news search algorithms, interactive crea-tive sparks and reusable concept cards into one daily work tool of journalists. The first evaluations of INJECT by jour-nalists in their places of work to write published news sto-ries revealed that the journalists generated new angles on existing stories rather than new stories, changed their writ-ing behaviour, and reported evidence that INJECT use had the potential to increase the objectivity and the boldness of journalism methods used.
Article
The verification of factual accuracy is widely held as essential to journalists' professional identity. Our rhetorical analysis of interviews with award-winning and semi-ran-domly selected newspaper reporters confirms this professional norm while revealing a preference for four types of image to describe verification methods. Spatial and temporal travel images paint verification as an embedded but adaptable heuristic process. Images of conflict suggest verification as a weapon and a shield against implied enemies. Journalists speak of vision both literally as the preeminent tool of verification, and figuratively as a metaphor for interpretation. Meanwhile, a fourth and seemingly predominant image-that of storytelling-functions to integrate the images of travel, battle, and observation and the different forms of professional identity that they connote. The quest for truth through storytelling likewise suggests a rich, if ambiguous, sense of good journalism as combining the instruments of fact with the craft of fiction.
Article
This article explores conceptions of creativity in the media industry, specifically among professionals of journalism working in the magazine industry. It contributes to the development of the theory of creativity from a media industry perspective and produces new conceptual knowledge about creative media work. The article finds that in the magazine industry, journalistic creativity is understood as a practical and multidimensional concept that can be interpreted and applied in many different ways. The different conceptions of creativity reflect both the traditions of the journalistic profession and the challenges now faced by the media and the magazine industry. It is concluded that creative work in the magazine industry is typically goal driven, commercially minded and collaboratively oriented. Also, creative work in the magazine industry is characterized by ongoing processes of gradual reinvention. Other major creative challenges include the development of new ways of working, new media products and new commercial solutions.
Article
Introduction. This paper is about the challenges of working creatively and reflectively in the information-intensive environments characteristic of our digital age. Method. The paper builds upon earlier work about uncertainty in library and information science by incorporating work exploring risk cultures and uncertainty as everyday phenomena. It presents arguments emerging from an ongoing investigation of the background work involved in scholarly research practice. These threads are used to invite discussion about the particular strategic contribution that the ISIC community might make in answer to calls for more creativity and greater support for the human spirit in all that we do. Analysis. Ethnographic material about scholarly research practice is combined with varied research exploring creativity and uncertainty. Results. Analysis of conditions that can stimulate creativity suggests that working through and being in uncertainty provides a site of creativity stimulation that addresses Howkins's query about how and where we wish to do our thinking. Conclusions. As information researchers and practitioners, we can act as stewards within our communities and help shape the information services and infrastructures that support organisations and communities striving to be more creative and to engage with information in inventive ways. Doing so will require us to not only support the creativity and innovation of others, but to be creative and innovative ourselves.
Article
Verifying information is one of the core activities of journalism, however recent research shows many stories derive from unchecked information from news agencies and PR material. That being said, reporters who do not use this pre-packaged material, but who instead produce original stories based on independent research, might be journalists who stay devoted to the verification of information. Therefore, this study focuses on in-depth stories that originated inside the newsroom. We expected that these kinds of stories would be checked and double-checked, because time constraints are less important and these stories are characteristic of independent, quality journalism. Contrary to this expectation, the results show that even these kinds of stories are not always vetted. The lack of time was seldom mentioned as an excuse. Our research points to avoidance mechanisms which inhibit journalists from verifying their information.
Article
Existing computer technologies poorly support the ideation phase common to graphic design practice. Finding and indexing visual material to assist the process of ideation often fall on the designer, leading to user experiences that are less than ideal. To inform development of computer systems to assist graphic designers in the ideation phase of the design process, we conducted interviews with 15 professional graphic designers about their design process and visual information needs. Based on the study, we propose a set of requirements for an ideation-support system for graphic design.
Article
The nature of scientific creativity from the point of view of information provision is discussed, and the contributions of current information systems assessed. The changes necessary to enable 'formal' library/information channels to play a fuller part in stimulating creativity are discussed. They include: representation of information for detection of analogies, pat terns and exceptions; interdisciplinary information, and the role of reviews; creation of an information-rich environment, including peripheral material; extension of browsing capabili ties, in both printed and computerized systems; direct involve ment of information users; serendipitous use of literature; individually oriented information access; integration of infor mation systems into formal creativity stimulation techniques. The implications of new information technology, particularly for the convergence of formal and informal communication channels, are considered. The necessity for research (theoretical and practical) on these topics is pointed out. A bibliography of 103 references attempts to draw together some of the scattered relevant literature. '
Article
Describes the work carried out at doctoral level which investigated the ways in which journalists construct environmental news in Scotland. Focuses on the methods and tacit rules which reporters employ to locate, select and retrieve information for news stories. Journalists retrieve information from a complex range of sources. Addresses the information sources which are used in the news process. Examines the preference for human sources as opposed to library-based information and discusses the influence of pragmatic constraints like time and space on the production of news.
Article
This article discusses two related techniques, critical incident technique (CIT) and explicitation, which are used in a variety of social science research settings, and critically reviews their application to studies of information behavior. The current application of both techniques is compared with Flanagan's early guidelines on the CIT and is discussed in relation to recent experience in the use of (1) the CIT in the JUSTEIS and VIVOS projects and (2) explicitation in projects concerned with text entering on interactive Web sites. The JUSTEIS project identifies trends, and reasons for those trends, in the uptake and use of electronic information services in higher education in the United Kingdom; this article examines experience gained over the first two cycles—1999 to 2000 and 2000 to 2001. The VIVOS project evaluated virtual health library services. Comparison of the experiences gained on the various projects suggests that critical incident methods could usefully be extended and enriched by some explicitation methods, to elicit the degree of evocation required for current and future studies of Internet use.
Article
Architectural design projects are heavily reliant on electronic information seeking. However, there have been few studies on how architects look for and use information on the Web. We examined the electronic information behavior of 9 postgraduate architectural design and urban design students. We observed them undertake a self-chosen, naturalistic information task related to one of their design projects and found that although the architectural students performed many similar interactive information behaviors to academics and practitioners in other disciplines, they also performed behaviors reflective of the nature of their domain. The included exploring and encountering information (in addition to searching and browsing for it) and visualizing-appropriating information. The observations also highlighted the importance of information use behaviors (such as editing and recording) and communication behaviors (such as sharing and distributing) as well as the importance of multimedia materials, particularly images, for architectural design projects. A key overarching theme was that inspiration was found to be both an important driver for and potential outcome of information work in the architecture domain, suggesting the need to design electronic information tools for architects that encourage and foster creativity. We make suggestions for the design of such tools based on our findings. © 2010 Wiley Periodicals, Inc.
Article
How can one verify the accuracy of recorded information (e.g., information found in books, newspapers, and on Web sites)? In this paper, I argue that work in the epistemology of testimony (especially that of philosophers David Hume and Alvin Goldman) can help with this important practical problem in library and information science. This work suggests that there are four important areas to consider when verifying the accuracy of information: (i) authority, (ii) independent corroboration, (iii) plausibility and support, and (iv) presentation. I show how philosophical research in these areas can improve how information professionals go about teaching people how to evaluate information. Finally, I discuss several further techniques that information professionals can and should use to make it easier for people to verify the accuracy of information. published or submitted for publication
Article
No Abstract. Peer Reviewed http://deepblue.lib.umich.edu/bitstream/2027.42/61241/1/1440410114_ftp.pdf
Article
Through the use of the critical incident technique one may collect specific and significant behavioral facts, providing " a sound basis for making inferences as to requirements " for measures of typical performance (criteria), measures of proficiency (standard samples), training, selection and classification, job design and purification, operating procedures, equipment design, motivation and leadership (attitudes), and counseling and psychotherapy. The development, fundamental principles, present status, and uses of the critical incident technique are discussed, along with a review of studies employing the technique and suggestions for further applications. 74-item bibliography.
Proceedings of the 2010 Australian and New Zealand communications association annual conference: Media, democracy and change
  • S. Coffee
Ethics for digital journalists: Emerging best practices
  • A. Hermida
Special Libraries Assocation (SLA 2014) annual conference
  • N. Martin
Digital Media, Youth, and Credibility. Edited by Miriam J. Metzger and Andrew J. Flanagin. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning.
  • S. Y. Rieh
  • B. Hilligoss
Synthesis lectures on human‐centered informatics
  • A. Blandford
  • S. Attfield