Article

Rethinking PowerPoint Slide Design for Multimedia Learning

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Abstract

This analysis investigates two differential PowerPoint slide designs-presentation and teleprompter-for multimedia learning. Eye tracking measures assessed differences in fixations. Participants demonstrated greater fixation counts for teleprompter slides, measures of aesthetic liking evidenced that slides incorporating imagery resulted in more pleasurable learning experiences, and visually-based slides influenced more reflective learning and greater activation of information processing. The results offer practical advice for instructors wishing to increase the slide design effectiveness for improved multimedia learning.

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... Media interaktif menuntun siswa secara tuntas untuk menguasai materi dengan cepat dan menarik. Banyak penelitian mengkonfirmasi dampak positif penggunaan powerpoint dalam proses pembelajaran (Chávez Herting et al., 2023;Gulo & Harefa, 2022;Ishartono et al., 2022;Lasut et al., 2022;LeFebvre et al., 2022;León & García-Martínez, 2021). Media pembelajaran interaktif Powerpoint telah terbukti menjadi alat yang efektif dalam pembelajaran jarak jauh maupun tatap muka. ...
... Media interaktif menuntun siswa secara tuntas untuk menguasai materi dengan cepat dan menarik. Banyak penelitian mengkonfirmasi dampak positif penggunaan powerpoint dalam proses pembelajaran (Chávez Herting et al., 2023;Gulo & Harefa, 2022;Ishartono et al., 2022;Lasut et al., 2022;LeFebvre et al., 2022;León & García-Martínez, 2021). Media pembelajaran interaktif Powerpoint telah terbukti menjadi alat yang efektif sehingga peneliti tertarik untuk mengembangkan guna meningkatkan literasi budaya dan kewarganegaraan di sekolah dasar. ...
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This study aims to develop interactive PowerPoint media to increase cultural literacy and citizenship in schools. This research is an R&D research referring to the Borg & Gall model covering 7 of 10 stages, namely information gathering, planning, preliminary product development, initial field trials, initial product revisions, main field trials, and main product revisions. Data collection techniques using observation, interviews, questionnaires, product assessment, and tests. The study results showed that PowerPoint interactive learning media is valid to use and can increase cultural literacy and citizenship in thematic learning in elementary schools .
... Additionally, technology also facilitates the delivery of learning materials to ensure academic activities continue even though it is not conducted face-to-face. [5], [6]. There was also a tendency to increase online games as a form of entertainment and relaxation during the pandemic [7]. ...
... Fourth stage: Assignment, which is an independent activity to develop learning materials into digital content, projected into e-learning system content [19]. In addition, it is also directed at improving the quality of content [6]. ...
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... Microsoft power point is a software that will help you create an effective, professional and easy presentation (Novriandami et al., 2023;Setiaji & Narmaditya, 2020). The advantages of PowerPoint media in learning include that the material to be conveyed in learning is more interesting, can create effective and efficient learning and learning material is delivered in its entirety through material pointers (LeFebvre et al., 2022;Siregar et al., 2023). Media power point is one way that can be done to explain something abstract. ...
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In this extensively revised and updated edition, 168 alphabetically arranged articles provide comprehensive treatment of the main topics and writers in this area of aesthetics. Written by prominent scholars covering a wide-range of key topics in aesthetics and the philosophy of art. Features revised and expanded entries from the first edition, as well as new chapters on recent developments in aesthetics and a larger number of essays on non-Western thought about art. Unique to this edition are six overview essays on the history of aesthetics in the West from antiquity to modern times.
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Although the use of animated visuals is both common and popular amongCbi designers, the theoretical and empirical foundations for their use have not been firmly established. Animated visuals represent a subset of instructional visuals; for this reason, general conclusions from research on static visuals are thought to extend to animated visuals. The extent to which animated visual research represents elaborations or departures from static visual research is questioned, however. The purpose of this paper is to review current empirical evidence of the effectiveness of animated visuals in instruction. Tentative design recommendations resulting from this review are presented. Current applications of computer animations in instruction are discussed and a brief summary of static visuals research is also presented.
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Rated imagery and deep-structure complexity were compared as predictors of the free recall of English nominalizations. Three experiments, involving different lists, showed consistent positive effects of imagery but no effect of deep-structure complexity. Interactions of the two variables were inconsistent across experiments. A correlational analysis revealed that noun imagery alone was the best predictor of recall. The results indicate that an imagery interpretation of memory for nominalizations is plausible whereas one based on deepstructure complexity can be ruled out.
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Student boredom within the school system has been widely studied and shown to be linked to various negative consequences such as diminished academic achievement, school dissatisfaction and truancy. However, little attention has been given to the issue of boredom within higher education and the current study aims to redress this balance. Two hundred and eleven university students completed questionnaires aimed at assessing contributors, moderators and consequences of their boredom. Results reveal that 59% of students find their lectures boring half the time and 30% find most or all of their lectures to be boring. The consequences of being bored included students missing future lectures and there was also a significant association between level of boredom and grade point average. The most important teaching factor contributing to student boredom is the use of PowerPoint slides, whilst the personality trait Boredom Proneness was the most important factor moderating the experience of boredom. Implications for future research and for teaching staff are outlined.
Handbook of visual communication: theory, methods, and media
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A companion to aesthetics
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Growing up with PowerPoint. Presentations
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