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VOLUME 8, ISSUE 12,
DECEMBER 2021
ISBN: 978-81-910-747-5-8 ISSN 2394-3777(Print)
ISSN 2394-3785(Online)
INTERNATIONAL JOURNAL OF ADVANCED RESEARCH TRENDS IN
ENGINEERING AND TECHNOLOGY (IJARTET)
ICV: 6.90 A monthly peer reviewed journal
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YOUR RESEARCH PAPER IS INDEXED IN 80+ SCHOLARLY WEBSITES!!!
ISSN 2394-3777 (Print)
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International Journal of Advanced Research Trends in Engineering and Technology (IJARTET)
Vol. 8, Issue 12, December 2021
All Rights Reserved © 2021 IJARTET 1
Metaverse: The Next Stage of Human Culture
and the Internet
A.S.Hovan George1, Maschio Fernando2, Dr.A.Shaji George3, Dr.T.Baskar4, Digvijay Pandey5
Masters IT Solutions, Chennai, Tamil Nadu, India 1,3
Datalk V5 Technologies Private Limited, Chennai, India2
Shree Sathyam College of Engineering and Technology, Sankari Taluk, Salem District, Tamil Nadu, India 4
Department of Technical Education (Government of U.P), India 5
Abstract: The entire world is experiencing a significant shift from the actual economy to a digital economy, and integration
of both these have been sped up significantly since the global pandemic. Work and life are increasingly dependent on the
internet, as people are spending more time on the internet instead of offline. Today's internet is often the main gateway for
many millions of people to have access to information and services, interact and socialize with each other, sell products,
and entertain themselves. COVID-19 has also changed the work culture, sped up the rise of e-commerce, and transformed
the way in which businesses operate. Transition to remote work creates companies giving priority to virtual environments.
Thus, the pandemic has shown that tech is the key to keeping numerous jobs in action. Since COVID-19 spreads
throughout the world, the growing demand for virtual reality is growing and the industry posed by Metaverse is developing.
In the Metaverse, the virtual world that goes beyond reality, artificial intelligence, as well as blockchain technology are
combined. With new technology linked to the development of computers, graphics, as well as hardware, the virtual world
has become a reality. The way in which people communicate among themselves has changed, with the majority of
communication occurring through the internet. Soon, it is foreseen the transition from the internet of information to the
internet of value. Increasingly digital asset transfers will take place at blockchain by means of Avatars. The present
paradigm of digital value is going to shape the new economic model. As the first attempt, this research work provides a
complete framework that discusses the latest developments within the Metaverse under the dimensions of Innovative
technologies and metaverse ecosystems, accounts for the digital "Big Bang" potential, explaining the new metaverse
technology as well as its advantages and use, and how it would transform human society and enable to introduce a new
reality.
Keywords: Metaverse, Blockchain, Artificial Intelligence, Avatars, Crypto ecosystem, Cryptocurrencies, Digital Assets
and NFT’s
I. INTRODUCTION
The metaverse is a hypothetical upcoming iteration of the
internet, providing support to decentralized, long-lasting
online 3-D virtualized environments, links between the
financial, virtual, and physical worlds have become more
and more connected [1]. It is a network of always-on virtual
environments where many people are able to interact with
each other and the digital objects while operating virtual
representations or avatars of themselves [2]. This virtualized
space will be available through virtual reality headsets,
augmented-reality glasses, smartphones, PCs, as well as
game consoles. An Example of this would be a mix of
immersive virtual reality, a massively multiplayer online
role-playing game (MMORPG), and the web. Devices that
are used to manage the lives of people give them access to
nearly anything that is needed with the touch of a single
button. Metaverse is an idea derived from science fiction
that many in the tech industry imagine as the heirs of the
modern Internet [3]. It has clearly defined use cases within
videogames, education, business, retail, as well as real-estate
sectors. The biggest limitation for widescale adoption of the
metaverse is derived from technological constraints with
present devices and sensors required to interact with real-
time virtual environments [3]. Many companies will invest
in research in metaverse-associated technologies making it
more economical and more affordable [4]. Information
privacy and user addiction are concerns in the metaverse that
arise from the current challenges facing social media and the
video game industry as a whole. The metaverse, as is the
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International Journal of Advanced Research Trends in Engineering and Technology (IJARTET)
Vol. 8, Issue 12, December 2021
All Rights Reserved © 2021 IJARTET 2
case with the present-day Internet, requirements and creates
possibilities for new technology, service providers, products,
content creators, rules, and regulations, standards, and
protocols, and more, which demands a community of
interested parties to build [3]. Thus, a lot of the giants in the
technology sector today will probably have a large role. The
metaverse isn’t fully existed, but certain platforms include
elements similar to the metaverse. Videogames at the
moment provide the nearest metaverse experience in the
offer. Developers also pushed the limits of what the game is
through hosting at-gaming events as well as creating virtual
economies [5]. Although it is not required, cryptocurrencies
may be a great fit for a metaverse. They enable creating a
digital economy with various types of utility tokens as well
as virtual collectibles (NFTs). It would also benefit from the
use of crypto wallets, for example as a Trust Wallet as well
as Meta Mask. Additionally, blockchain technology is able
to provide transparent and reliable administration systems.
Blockchain, applications similar to metaverse are already in
existence and provide people with comfortable incomes. In
the foreseeable future, big technology giants are attempting
to pave the way. Though, the decentralized characteristics of
the blockchain industries are letting smaller operators take
part in the metaverse’s development also [6]. The crypto
ecosystem did not escape this either. NFTs, blockchain
games, as well as crypto payments, are not restricted to
crypto geeks any longer. They are now all readily available
as a part of the developing metaverse. It's just a vision at this
time, but the technology companies strive to make it a
setting for numerous online activities, including work, play,
studying as well as shopping.
II. METHODOLOGY
This research topic is intended to produce novel
knowledge or to deepen understanding of the topic and its
challenges. This study uses mainly secondary data. In this
study, the information was exclusively obtained from
secondary sources from different publications. Information
from a wide range of published sources can be gathered,
including books, magazines, journals, reports, publications,
and websites of many online journals, as well as Google
Scholar. For this study, articles were gathered from online
newspapers, online articles, online blogs, as well as industry-
based sources. In order to locate appropriate source articles
using Keywords, we used “metaverse”, “metaverse
technologies” “metaverse media”, “metaverse marketing”,
“media and education”," "augmented reality and education"
"virtual reality and student learning," "mixed reality and
education" and "metaverse AR”, “metaverse VR”. As well
as "metaverse society" in every text.
III. METAVERSE - A SOCIAL TECHNOLOGY
There are indications that the Metaverse may become the
leading social technology of the future. Many companies
have invested heavily in augmented and virtual reality. From
creating committed virtual spaces for hangouts with their
friends to playing Augmented Reality-based games. An
intriguing emphasis in the basic idea of the company’s
commitment to creating virtual working spaces that feel as
socially robust as their true peers. People must imagine a
virtual workspace in which they can achieve more than
they'd have in a normal office with the advantages of
wearing your favored sweatpants. The metaverse has the
capability to create reserved spaces where one is able to
store digital depictions of furniture as well as images etc. It
seems that the digital decor parts might be included in the
list of amazing things to gather in the coming future. The
Metaverse experience is intrinsically social. Shopping is a
key part of this. Currently, most online purchases can only
be made through one app, website, or game. It is not
possible to export or use custom costumes or skins for
virtual characters in some other gaming ecosystems.
Through the metaverse, buyers can purchase products and
services from vendors which can be used across multiple
virtual worlds [16].
IV. IN THE FUTURE, THE METAVERSE WILL BE A MAJOR
PLATFORM FOR COMPUTING:
Technologists would say that the internet would
ultimately develop into the metaverse, which would enter to
represent its next important computing platform. If the
concept may be realized, it is anticipated to be as
transformative for society as well as the industry as cell
phones. Today's internet is frequently the main entry point to
millions of us to gain access to information as well as
services, communication, and interaction with one another,
sell products, and entertain ourselves. It will be much harder
to delineate between being offline and online due to the
metaverse projecting to replicate a value proposition. This
can express itself in different ways, but many experts
consider extended reality (XR) a combination of augmented,
virtual, as well as mixed reality will play a significant role.
Central to the notion of the metaverse is the concept that
virtual, 3D environments which are accessible or interactive
in real-time would become the transformative environment
for social and business commitment. If they would like to
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International Journal of Advanced Research Trends in Engineering and Technology (IJARTET)
Vol. 8, Issue 12, December 2021
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become practical, these backgrounds will depend on
widespread acceptance of extended reality. Till now,
extended reality technologies were largely limited to the
subset of video games as well as particular enterprise
applications [8]. Though, as the games increasingly become
a platform for social encounters, the probability increases
that their features detectable and constant virtual worlds,
ways for an open and creative expression, as well as
channels for popular culture may and will be applied to other
contexts.
V. THE METAVERSE WILL CHANGE SOCIETY
The total number of opportunities around the metaverse is
unlimited, but it is possible to simply imagine how it could
alter the way people interact just as mobile devices have
altered society today. In the present, people largely interact
in an app-based layer, where they interact with each other
and content by apps that are downloaded to smartphones.
The following layer which will be placed at the top of the
world today is the metaverse. Many of these might seem
familiar, or similar to others in raw technological form.
Under the metaverse technology, individuals will be
connected to the digital world more so for consuming
entertainment or playing a video game. Digital currency is
going to be more reliable, akin to hard currency in everyday
life. Furthermore, people will be linked to other borderless,
whether in the aspects of society, culture, or economy. The
metaverse is theoretically, an open world where one’s age,
race, sex, or religion does not matter. In large part because
one is able to hide their identity behind an avatar.
Individuals can trade, cooperate, create assets, invest in
virtual real property, personalize their world, exchange
identities, and are able to achieve much, and they just need
internet access, a smartphone, as well as a Virtual Reality
headset [17]. Numerous real-world events like music
concerts, corporate meetings, types of auctions, campaigns,
fundraisers, as well as even marriages have begun to take
place in the virtual world as well. Currently, various
activities are performed on the internet and monitored by the
authorities or institutions. The metaverse is going to change
this, as important activities will happen in a virtual world, in
which a relation to reality is fragile [18].
VI. THE METAVERSE WILL ALTER THE WAY PEOPLE
COMMUNICATE.
The technology companies firmly believe that the
Metaverse is the future of technology and, as a result, will
make people come together [20]. The Metaverse can change
the way in which people interact, with both the technology
they are using regularly with individuals they must interact
with to complete their work. With so many individuals
looking for remote employment opportunities, as well as
many companies that invest in remote opportunities for their
employees, the Metaverse can potentially enhance relations
and connections, placing some of the human factors back
into those other two-dimensional virtual meetings. It is a
step towards the future, and it may be here before it is
expected [19].
VII. CONNECTING DIGITAL ASSETS IN THE METAVERSE
TO REAL-WORLD ECONOMIC ACTIVITY
The metaverse is expected to have a strong link to the
real-world economy and will ultimately turn into an
expansion of it. In other words, businesses and individuals
must have the ability to participate in economic activities
metaverse in the same way they do today. In simple terms,
this means the ability to build, trade, and invest in
commodities, products, and services. To some extent, this
may depend on non-fungible tokens as the basis for creating
value. A non-fungible token is a demand for ownership for
the unique, non-interchangeable digital resource which is
stored in a blockchain [8]. If non-fungible tokens develop
into a generally adopted tool for the trade-in of such goods,
they may help quicken the use of extended reality
ecosystems as places people are going to combine the items
of the digital economy along with their offline lives. It is
possible to envision this process as to how the App Store
helped businesses digitalize its operations, so consumers
could face and pay for its products and services from
anywhere. This process legitimized the notion that retail and
digital do not have to be separate, clearing the way for a
whole range of use cases that may not initially have rendered
sense. For instance, it is likely that a company that produces
exercise equipment and the video-streamed exercise classes,
would not have existed without the App Store. Without
using a widely accepted medium for the digital consumer
experiences, a service literally rooted in physical activities
will have a weak business case to go online. A successful
concept of the metaverse finds transformations such as these
occurring at a faster rate and on a universal scale.
VIII. AN OVERVIEW OF THE METAVERSE'S MARKET
This topic is about the value chain of the metaverse, it
describes the various levels of the ecosystem, from
experiences people are looking for the allowing technologies
that make it possible. Even more important is the
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prescription for a concept for a future metaverse that is
powered by creators and constructed on top of
decentralization. Investments, as well as decisions that are
made now, will determine whether the future which is
established is one that provides the greatest variety of
knowledge, driven by creators who make a living at it or just
one that is identified by the next generation of gatekeepers
as well as rent takers. It is likely that the former will come
true, which is the more egalitarian market [10].
A brief overview of what every one of these level signifies:
A. Experience of Metaverse
Experience is what people actually engage with: social
experiences, games, live music, Parties etc [9]. There are lots
of people who think of the metaverse as a 3Dimensional
space that will encircle them [10]. However, the metaverse is
neither 3Dimensional nor 2Dimensional, nor even
essentially graphical. It is about the relentless
dematerialization of physical space, distance, as well as
objects. It comprises 3Dimensional games including game
consoles, virtual reality headsets, and even computers. It also
contains a voice-controlled virtual assistant in the kitchen,
virtual offices, phones, and home gyms. If physical spaces
are dematerialized, then previously rare experiences could
become abundant. In a physical space, a concert can only
sell a small number of seats in the first row. On the other
hand, a virtual concert can produce a customized plane of
existence around every individual that can be enjoyed by
everyone in the form of the best seat in the house. The
metaverse technology will develop to include more events
that will be informed by live entertainment, like music
concerts as well as the engaging theatre which has already
emerged. Online communities will be further augmented by
social entertainment. For now, traditional industries like
education, travel, and live performance are going to be
redesigned around mindset and a virtual economy of
abundance. In the content-community complex, the live
events discussed in this topic have led to a different point of
view on metaverse experiences. Although once the clients
were only consumers of content, those consumers are now
content creators as well as content amplifiers. Previously,
there was the concept of user-generated content when
referencing normal features like blog comments or
uploading videos. Presently, content is not just generated by
individuals it is apparent from their interactions and feeds
into the substance of the discussions in their own
communities. Content gives rise to other content- leading to
more content, events, as well as social interaction. When
immersion in the future is discussed, it refers to not only
immersion inside a story-world or a graphical space, but also
to the social immersion and the way it sparks interaction and
also drives content [10].
Fig. 1. Experience of metaverse
B. Creator Economy of Metaverse
The Creator Economy of Metaverse is all which helps
creators make and earn money on things for the metaverse:
Animation systems, designing tools, graphical tools,
revenue-generating technologies, etc [9]. Metaverse
experiences are becoming more and more engaging, social,
and real-time, as well as the number of creators shaping
them is growing at an exponential rate. This level includes
all of the technologies that creators are using on a daily basis
to create the experiences which individuals enjoy. Earlier
creator economies evolved inconsistent patterns, be it in the
metaverse, games, e-commerce, or web development. In the
Creator Era, designers and creators do not want the coding
limits to stall them and coders would prefer to add their
skills to particular aspects of a project. This age is
determined by a drastic and exponential increase in the
number of creators. The creators acquire tools, templates, as
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Vol. 8, Issue 12, December 2021
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well as marketplaces of content that refocus development
from within a bottoms-up, the code-centered process for a
top to bottom, innovatively centered process. At present, it is
possible to start an e-commerce website in a few minutes
without knowledge of a single line of code. Websites can be
built and managed. 3Dimensional graphics experience may
be created within game engines without touching the lower
tier rendering Application programming interface utilizing
visual interfaces in their respective studio environments. In
the metaverse, experiences will increasingly be social, live,
and constantly updated. So far, creator-driven experiences
from the metaverse have largely been centered around
centrally controlled platforms. With its comprehensive set of
built-in tools, social networking, discovery, and
monetization features, it has enabled an unprecedented
number of people to create experiences for others [10].
Fig. 2. Creator economy of metaverse
C. Metaverse Discovery
Discovery is the way people will learn that a particular
experience exists [9]. Push and pull are the mechanisms that
introduce people to new experiences at the discovery level.
Many businesses, including some of the largest in the world,
find this ecosystem to be lucrative. As a general rule, the
majority of discovery systems are all either inbound - the
individual actively looking for information on an experience
or outbound - marketing which people do not expressly
request, even if they decide. A community-driven content
strategy is a far more cost-effective way to be discovered
than many forms of marketing. If people really worry about
the contents or events they participate in, they will spread
the message. As actual content gets more easy to trade,
exchange, as well as share inside more metaverse situations,
the actual content will also be a marketing resource. Major
advantages are the comparative ease at which they can be
delivered to decentralized exchanges as well as the
economics which favors more straightforward creator
community involvement. As a method of discovery, content
marketplaces will replace application marketplaces. Real-
time presence features are a specific form of community
surfacing. Rather than concentrate on what people like, this
is all about what people are currently doing. This is very
relevant in a metaverse where so much of the worth will
come from interaction with friends through common
experiences [10]. Through dematerializing material reality,
the metaverse is digitizing the social structure. While the
earlier stages of the Internet were identified by the social
media presence around some monolithic providers, a
decentralized character ecosystem can change the power in
the direction of the social group itself, which allows them to
move without friction across the collective experience. A
circle of friends jumps from experience to experience. The
content-community complex has marketing implications.
Creators have a great deal of opportunity to discover new
things when they detect real-time presence in the metaverse.
Applications will completely transition from asynchronous
social networking to real-time social activity. Experiences
that give community leaders the necessary tools to launch
activities which people really want to join into will be
leading the way [10].
Fig. 3. Metaverse discovery
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D. Metaverse Spatial Computing
Metaverse Spatial computing is the digitalization of the
functioning of people, machines, objects, as well as the
environments in which they occur, allowing and enhancing
actions and interactions. Such technology has the ability to
digitally transform the way in which industrial enterprises
improve operations for front workers in their plants,
worksites, as well as warehouses [11]. Spatial computing
proposes a dual real/virtual computation that breaks down
the barriers between the physical and the ultimate worlds.
The machine in the space and space in the machine should
be permitted to mix with each other. Sometimes that means
taking up space on a computer. At some point, this means
inserting computation into the objects. Mainly it stands for
designing systems that push through the usual boundaries of
display and keyboard without becoming hung up there and
fused into an interface or meek simulation. Spatial
computing has enlarged into a vast category of technology
that allows people to come into and operate 3D spaces, as
well as to augment the real world with additional
information and expertise. This divides the computer
software of spatial computing from the allowing hardware
layer. For key aspects of software, this information includes
3D engines to show the geometry as well as animation,
Mapping and interpretation of the inside and outside world
geospatial mapping as well as to object recognition, Voice
and gesture recognition, integrating data from a device
(Internet of Things) and biometrics from individuals for
identification purposes and measured self-applications in
health/fitness. The Next-generation user interfaces support
parallel information streams as well as analysis [10]. Spatial
Computing means the software that brings objects to the 3D,
computing into objects worldwide, and will enable us to
communicate with them. It comprises 3D engines, motion
recognition, space-based mapping, and Artificial Intelligence
to back it up [9].
Fig. 4. Metaverse spatial computing
E. Infrastructure of Metaverse
The Metaverse infrastructure level includes the
technology that allows the devices, connects them to a
network, and provides content. 5th Generation (5G)
networks will greatly improve bandwidth while
simultaneously reducing network contention and delay. 6th
Generation (6G) is going to increase speeds through yet
another order of magnitude. Allowing the released
functionality, high efficiency, as well as miniaturization
needed by the next generation of cellular devices, smart
glasses, as well as wearables will need to be increasingly
potent and smaller hardware: semiconductors which are soon
dropping to 3nm procedures and beyond; micro-electro-
mechanical systems (MEMS) that allow small sensors; and
more compact, long-lasting batteries. Next-generation
Internet: This is the next generation of the Internet: a
multiverse. Plentiful adventures in this metaverse space will
surround people both socially as well as graphically [10].
Infrastructure has semiconductors, material science, cloud
computing, and telecommunications networks that enable
the construction of any of the higher layers [9].
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Fig. 5. Infrastructure of metaverse
F. Metaverse Decentralize
Decentralization is all that is moving more of the entire
ecosystem towards a permissionless, allocated, and more
democratized structure [9]. The perfect outline of the
metaverse is the exact opposite of the present market
leaders, in which it is governed by a single entity.
Experiments and progress dramatically increase when
possibilities are increased, and systems are interoperable and
constructed within a competitive market where the makers
are dominant over their data as well as creations. Distributed
computing, as well as microservices, offer a highly scalable
ecosystem for creators to utilize online features including
commerce systems, specialized Artificial Intelligence, and
different game systems without having to concentrate on
constructing or incorporating the back-end capabilities.
Blockchain technology liberates financial wealth from
centralized management and custody of decentralized
finance. With the emergence of non-fungible tokens as well
as blockchains optimized for the sort of micro-transactions
needed by games and metaverse experiences, there will be a
wave of the invention all over the decentralized markets as
well as applications for game assets. The far edge computing
would push the cloud nearer to the homes of people in order
to allow robust applications at low latency, without
overloading our devices with the whole of the work.
Processing power will be similar to a utility on the grid and
not similar to a data center [10].
Fig. 6. Metaverse decentralize
G. Metaverse Human Interface
Metaverse Human user interface (HUI) refers to hardware
that helps us gain access to the metaverse anything from the
mobile device to Virtual Reality headsets for future
technology such as advanced haptics as well as smart glasses
[9]. Computing devices are ever closer to human bodies,
transforming them into cyborgs. Smartphones are no longer
phones. They're very portable, always connected, and most
powerful computers which happen to have a mobile phone
application preinstalled. They are only becoming more
powerful; and with additional miniaturization, the correct
sensors, built-in Artificial Intelligence technology, as well as
low-latency access to powerful edge computer systems, they
will accommodate increasingly more applications and
experience from the metaverse. There is a growing industry
that is experimenting with new methods to bring people
nearer to the machines: In the future 3D-printed wearables
embedded into fashion as well as clothing, and Miniaturized
biosensors, some have even printed on the skin, even
consumer neural interfaces can be made possible in
metaverse [10].
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Fig. 7. Metaverse human interface
IX. THE METAVERSE THREE MAIN ASPECTS
Fig. 8. The Metaverse three main aspects
Challenges of the Metaverse
Technology has been rapidly evolving and shifting over
the past few decades. People today are experiencing
innovation that was previously unimaginable. Metaverse is
one of the most popular examples of these innovations, a
unique, immersive virtual environment that is rapidly taking
over the Internet [12]. The Metaverse ensures a hopeful full
future for businesses, but certain challenges are unavoidable,
and businesses must prevail along the path. Although the
Metaverse is winning in its popularity, it still requires more
footing. As a result of the high technological demands,
availability is a major concern. Not everyone can access the
gadgets vital to experience the Metaverse, like high-end
systems as well as VR lenses. This significantly restricts the
potential market for the brands and blocks efforts towards
mass marketing. Organizations must also be vigilant in
navigating through the Metaverse. Smooth integration is
absolutely essential in presenting an outsider to the
Metaverse. Since the technology is new, companies may
find it difficult to locate their position in the Metaverse and
could come off as particularly straightforward or deceptive
in their messaging [12].
There is also still a great deal of confusion that surrounds
the metaverses. People frequently think of them as a regular
game for children [12,13]. Few people understand the value
of metaverses, so brands have a potential risk not addressed
seriously for their efforts in setting up a presence inside
these platforms [12]. As with any technology, engineers and
scientists alike must be careful and examine the
consequences that this technology could bring. With regard
to the metaverse, some important issues need to be
addressed, namely privacy and security [13]. Concerning
security, the metaverse intimately links real-life together
with virtual and augmented worlds. Although this dimension
of reality will be placed in headsets and silicon chips, it can
lead to real-life devices and systems being likely to be
affected by the metaverse. For instance, hackers might take
full advantage of the extensive integration of technologies
for their own purposes, including stealing personal data,
tracking, data mining, as well as gaining illegal access to
restricted areas.
Furthermore, another challenge to be considered is data
privacy and security in the Metaverse. New technologies
require more advanced security measures [14]. This calls for
new approaches for data privacy and protection that are
currently not available. Privacy will be another main concern
for users being an augmented reality device would be similar
to a monitoring device. Such a wearable would also have
camera capabilities, know the precise location of the user,
and store details about the user. Additionally, the metaverse
would recognize others like each user must be a uniquely
recognizable connection akin to an IP address. In other
words, people could be tracked and located against their will
using a headset. Camera equipment connected to hardware
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and metaverse services may be used for data mining. Data
privacy and security continue to be challenging in the
metaverse. With new technologies comes the need for
greater developed security measures [13]. This will require
building new ways of data privacy and protection in which
there was nothing. For example, in-person verification may
require more data from users, thus increasing data privacy
risks.
Finally, since metaverses are free for all, brands must be
careful to protect their image. As users gain more control
over a metaverse, the greater the likelihood of questionable
content appearing alongside a brand. Additionally, the
placements run the risk of being vandalized or disrespected
by users. As a whole, the metaverse could launch a new
technological breakthrough by connecting all the aspects of
life by using internet technologies [14]. Still, this technology
could easily be defective, and users must proceed with
caution if they choose to select into the metaverse.
Eventually, metaverses offer a bright future for computing
and the internet. Even further, they provide plenty of space
available for innovations for sellers or advertisers equally.
Despite these challenges, the ability to be experimental,
offer an engaging experience and be innovative succeeds
[15].
X. CRITIQUES AND CONCERNS
This term started in the early 1990s and came critiqued as
a way of public diplomacy building using a strictly
theoretical, much-touted idea based on existing technology.
Information privacy in the metaverse is an area of fear
because the participating companies will probably gather
users' personal data through wearable devices as well as
interaction with the user. Social media companies are
planning to persistently target advertisements inside the
metaverse, growing further concerns that are associated with
the spread of false information and loss of individual
privacy[21]. Consumer addiction and difficult social media
usage are yet another concern for the growth of the
metaverse. Internet addiction disorder, social media, as well
as video-game addiction may have psychological and
physical consequences for an extended period of time, like
depression, anxiety, as well as obesity. As with any existing
technology, experts fear that the metaverse might be abused
as a form of escapism. The metaverse may enlarge the social
effects of the online echo chamber and a digitally isolating
space. Due to the fact that metaverse improvements could be
made to the algorithmic personalized virtual worlds on the
basis of each individual's beliefs, the metaverse can further
alter user's experiences of reality by biased content to
preserve or increase commitment. The estrangement of the
human personality, as well as the digitalization of human
experiences, is proven to cause further alienation of social
human connections [21].
XI. CONCLUSION
The next generation of the internet is the metaverse. It is
structured around activities all people enjoy with friends and
colleagues. The exponential growth of creators is leveraging
the new age of creator-oriented tools, mixing and matching,
embedding, and connecting. This will lead to places people
never thought possible. New worlds discussed above can be
hard to imagine and will radically change the way people
will live, learn as well as work. This change is called the
New Reality. The metaverse appears to be filled with
promises along with many useful capabilities. Though, this
is a massive project which requires huge investment but also
needs years of research. The evolution of new technologies
will also be required and the establishment of various
standards and protocols to make it all work. Newcomers
might also exploit this technology by adding new
regulations, a break-up of the multinational Meta, etc. Still,
it is also a real chance for cryptocurrency as well as the
blockchain world to offer lasting solutions to the metaverse
and attempts to restrict the monopolization of the metaverse
by several large centralized multinational companies.
Additionally, a major challenge will be the capacity of the
players in the industry to produce bulk acceptance through
actual value-added services for people and companies. As a
whole, the metaverse could begin a new technological
revolution by linking all the aspects of life through internet
technologies. Nevertheless, such a technology can be easily
damaged, and users must proceed with caution if they
choose to opt into the metaverse. The dream of a user-
friendly metaverse is not so far away.
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ISSN 2394-3777 (Print)
ISSN 2394-3785 (Online)
Available online at www.ijartet.com
International Journal of Advanced Research Trends in Engineering and Technology (IJARTET)
Vol. 8, Issue 12, December 2021
All Rights Reserved © 2021 IJARTET 10
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