Article

Visual Stimuli-Based Dynamic Commands With Intelligent Control for Reactive BCI Applications

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Abstract

In this study, inconspicuous visual stimuli with hidden targets are considered as a new paradigm for reactive brain-computer interface (BCI) applications suitable for actuating a motorized system with a dynamic command from user. To drive the motor’s control signal level as close as possible to the targeted dynamic command via wireless transmission, an embeddable intelligent control scheme is introduced to improve the overall electroencephalography (EEG)-based decoding strategy of the BCI system. The proposed technique which can induce motivated attention only requires a single EEG channel, and the intelligent control scheme is constructed with a decoder consisting of a multilayer perceptron (MLP) neural network and a recursive digital Boxcar filter to suppress the influence of noise and ocular artifacts that are typically caused by user’s involuntary movements. Results from thirty subjects showed that the predictive ability of the BCI system was significantly improved via the proposed decoder compared to the performance of MLP models alone and those with low pass and Kalman filters which were two existing methods commonly used to alleviate the aforementioned perturbations in real-time applications. The BCI’s predictive ability could also be further enhanced by selecting a suitable stimulus to construct a generic MLP model for each gender due to notable performance disparities between male and female groups. The findings of this study will have the potential to increase the degree of freedom in reactive BCI applications particularly when embedded control systems with multiple actuator speeds or accelerations are desired such as those used to control mobile robotics.

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Advances in brain science and computer technology in the past decade have led to exciting developments in brain–computer interface (BCI), thereby making BCI a top research area in applied science. The renaissance of BCI opens new methods of neurorehabilitation for physically disabled people (e.g. paralyzed patients and amputees) and patients with brain injuries (e.g. stroke patients). Recent technological advances such as wireless recording, machine learning analysis, and real-time temporal resolution have increased interest in electroencephalographic (EEG) based BCI approaches. Many BCI studies have focused on decoding EEG signals associated with whole-body kinematics/kinetics, motor imagery, and various senses. Thus, there is a need to understand the various experimental paradigms used in EEG-based BCI systems. Moreover, given that there are many available options, it is essential to choose the most appropriate BCI application to properly manipulate a neuroprosthetic or neurorehabilitation device. The current review evaluates EEG-based BCI paradigms regarding their advantages and disadvantages from a variety of perspectives. For each paradigm, various EEG decoding algorithms and classification methods are evaluated. The applications of these paradigms with targeted patients are summarized. Finally, potential problems with EEG-based BCI systems are discussed, and possible solutions are proposed.
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The final article will be available by Hindawi - currently accepted and in press ----- Advances in neural interfaces have demonstrated remarkable results in the direction of replacing and restoring lost sensorimotor function in human patients. Non-invasive Brain-Computer Interfaces (BCIs) are popular due to considerable advantages including simplicity, safety and low cost, while recent advances aim at improving past technological and neurophysiological limitations. Taking into account the neurophysiological alterations of disabled individuals, investigating brain connectivity features for implementation of BCI control holds special importance. Off-the-shelf BCI systems are based on fast, reproducible detection of mental activity and can be implemented in neuro-robotic applications. Moreover, social Human-Robot Interaction (HRI) is increasingly important in rehabilitation robotics development. In this paper, we present our progress and goals towards developing off-the-shelf BCI-controlled anthropomorphic robotic arms for assistive technologies and rehabilitation applications. We account for robotics development, BCI implementation and qualitative assessment of HRI characteristics of the system. Furthermore, we present two illustrative experimental applications of the BCI-controlled arms, a study of motor imagery modalities on healthy individuals’ BCI performance and a pilot investigation on spinal cord injured patients’ BCI control and brain connectivity. We discuss strengths and limitations of our design and propose further steps on development and neurophysiological study, including implementation of connectivity features as BCI modality.
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Brain Computer Interfaces (BCI), is a modern technology which is currently revolutionizing the field of signal processing. BCI helped in the evolution of a new world where man and computer had never been so close. Advancements in cognitive neuro-sciences facilitated us with better brain imaging techniques and thus interfaces between machines and the human brain became a reality. Electroencephalography (EEG), which is the measurement and recording of electric signals using sensors arrayed across the scalp can be used for applications like prosthetic devices, applications in warfare, gaming, virtual reality and robotics upon signal conditioning and processing.
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In this paper, a new acquisition protocol is adopted for identifying individuals from electroencephalogram signals based on eye blinking waveforms. For this purpose, a database of 10 subjects is collected using Neurosky Mindwave headset. Then, the eye blinking signal is extracted from brain wave recordings and used for the identification task. The feature extraction stage includes fitting the extracted eye blinks to auto-regressive model. Two algorithms are implemented for auto-regressive modeling namely; Levinson-Durbin and Burg algorithms. Then, discriminant analysis is adopted for classification scheme. Linear and quadratic discriminant functions are tested and compared in this paper. Using Burg algorithm with linear discriminant analysis, the proposed system can identify subjects with best accuracy of 99.8%. The obtained results in this paper confirm that eye blinking waveform carries discriminant information and is therefore appropriate as a basis for person identification methods.
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In recent years, Brain Computer Interface (BCI) systems based on Steady-State Visual Evoked Potential (SSVEP) have received much attention. This study tries to develop a SSVEP based BCI system that can control a wheelchair prototype in five different positions including stop position. In this study four different flickering frequencies in low frequency region were used to elicit the SSVEPs and were displayed on a Liquid Crystal Display (LCD) monitor using Lab-VIEW. Four stimuli colors, green, red, blue and violet were used to investigate the color influence in SSVEPs. The Electroencephalogram (EEG) signals recorded from the occipital region were segmented into 1 second window and features were extracted by using Fast Fourier Transform (FFT). One-Against-All (OAA), a popular strategy for multiclass SVM, is used to classify SSVEP signals. During stimuli color comparison SSVEP with violet color showed higher accuracy than that with green, red and blue stimuli.
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A Brain-Computer Interface (BCI) is a communication system between the brain and a machine like a computer. Some BCI systems have been used to help people with disabilities and sometimes, with entertainment purposes. In this paper, a BCI-game system is developed. It allows controlling the altitude of a ball inside of a glass pipe according to mental concentration level, which is measured on EEG signals of the user. The system is automatically adjusted to each user, hence, it is not needed any calibration step. Ten subjects participated in the experiments. They achieved effective control of the ball in a few minutes, demonstrating the feasibility of the BCI-game system.
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A brain-computer interface (BCI) enables communication without movement based on brain signals measured with electroencephalography (EEG). BCIs usually rely on one of three types of signals: the P300 and other components of the event-related potential (ERP), steady state visual evoked potential (SSVEP), or event related desynchronization (ERD). Although P300 BCIs were introduced over twenty years ago, the past few years have seen a strong increase in P300 BCI research. This closed-loop BCI approach relies on the P300 and other components of the ERP, based on an oddball paradigm presented to the subject. In this paper, we overview the current status of P300 BCI technology, and then discuss new directions: paradigms for eliciting P300s; signal processing methods; applications; and hybrid BCIs. We conclude that P300 BCIs are quite promising, as several emerging directions have not yet been fully explored and could lead to improvements in bit rate, reliability, usability, and flexibility.
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This work presents the development of a brain computer interface as an alternative communication channel to be used in Robotics. It encompasses the implementation of an electroencephalograph (EEG), as well as the development of all computational methods and necessary techniques to identify mental activities. The developed brain computer interface (BCI) is applied to activate the movements of a 120lb mobile robot, associating four different mental activities to robot commands. The interface is based on EEG signal analyses, which extract features that can be classified as specific mental activities. First, a signal preprocessing is performed from the EEG data, filtering noise, using a spatial filter to increase the scalp signal resolution, and extracting relevant features. Then, different classifier models are proposed, evaluated and compared. At last, two implementations of the developed classifiers are proposed to improve the rate of successful commands to the mobile robot. In one of the implementations, a 91% average hit rate is obtained, with only 1.25% wrong commands after 400 attempts to control the mobile robot.
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Abstract The Gauss-Newton algorithm is an iterative method regularly used for solving nonlinear least squares problems. It is particularly well-suited to the treatment of very large scale variational data assimilation problems that arise in atmosphere and ocean forecasting. The procedure consists of a sequence of linear least squares approximations to the nonlinear problem, each of which is solved by an ‘inner’ direct or iterative process. In comparison with Newton’s method and its variants, the algorithm is attractive because it does not require the evaluation of second-order derivatives in the Hessian of the objective function. In practice the exact Gauss-Newton method,is too expensive to apply operationally in meteorological forecasting and various approximations are made in order to reduce computational costs and to solve the problems in real time. Here we investigate the efiects on the convergence of the Gauss-Newton method of two types of approximation used commonly,in data assimilation. Firstly, we examine ‘truncated’ Gauss-Newton methods where the ‘inner’ linear least squares problem is not solved exactly, and secondly, we examine ‘perturbed’ Gauss-Newton methods where the true linearized ‘inner’ problem is approximated by a simplifled, or perturbed, linear least squares problem. We give conditions ensuring that the truncated and perturbed Gauss-Newton methods converge and also derive rates of convergence for the iterations. The results are illustrated by a simple numerical example. Keywords Nonlinear least squares problems; approximate Gauss-Newton methods; vari-
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Brain-computer interface (BCI) systems based on the steady-state visual evoked potential (SSVEP) provide higher information throughput and require shorter training than BCI systems using other brain signals. To elicit an SSVEP, a repetitive visual stimulus (RVS) has to be presented to the user. The RVS can be rendered on a computer screen by alternating graphical patterns, or with external light sources able to emit modulated light. The properties of an RVS (e.g., frequency, color) depend on the rendering device and influence the SSVEP characteristics. This affects the BCI information throughput and the levels of user safety and comfort. Literature on SSVEP-based BCIs does not generally provide reasons for the selection of the used rendering devices or RVS properties. In this paper, we review the literature on SSVEP-based BCIs and comprehensively report on the different RVS choices in terms of rendering devices, properties, and their potential influence on BCI performance, user safety and comfort.
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Although Bayesian analysis has been in use since Laplace, the Bayesian method of model-comparison has only recently been developed in depth. In this paper, the Bayesian approach to regularization and model-comparison is demonstrated by studying the inference problem of interpolating noisy data. The concepts and methods described are quite general and can be applied to many other data modeling problems. Regularizing constants are set by examining their posterior probability distribution. Alternative regularizers (priors) and alternative basis sets are objectively compared by evaluating the evidence for them. “Occam's razor” is automatically embodied by this process. The way in which Bayes infers the values of regularizing constants and noise levels has an elegant interpretation in terms of the effective number of parameters determined by the data set. This framework is due to Gull and Skilling.
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The steady-state visual evoked potential (SSVEP)-based brain-computer interface (BCI) has received extensive attention in research for the less training time, excellent recognition performance, and high information translate rate. At present, most of the powerful SSVEPs detection methods are similarity measurements based on spatial filters and Pearson's correlation coefficient. Among them, the task-related component analysis (TRCA)-based method and its variant, the ensemble TRCA (eTRCA)-based method, are two methods with high performance and great potential. However, they have a defect, that is, they can only suppress certain kinds of noise, but not more general noises. To solve this problem, a novel time filter was designed by introducing the temporally local weighting into the objective function of the TRCA-based method and using the singular value decomposition. Based on this, the time filter and (e)TRCA-based similarity measurement methods were proposed, which can perform a robust similarity measure to enhance the detection ability of SSVEPs. A benchmark dataset recorded from 35 subjects was used to evaluate the proposed methods and compare them with the (e)TRCA-based methods. The results indicated that the proposed methods performed significantly better than the (e)TRCA-based methods. Therefore, it is believed that the proposed time filter and the similarity measurement methods have promising potential for SSVEPs detection.
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The performance of motor imagery (MI) based Brain-computer interfacing (BCI) is easily affected by noise and redundant information that exists in the multi-channel electroencephalogram (EEG). To solve this problem, many temporal and spatial feature based channel selection methods have been proposed. However, temporal and spatial features do not accurately reflect changes in the power of the oscillatory EEG. Thus, spectral features of MI-related EEG signals may be useful for channel selection. Bispectrum analysis is a technique developed for extracting non-linear and non-Gaussian information from non-linear and non-Gaussian signals. The features extracted from bispectrum analysis can provide frequency domain information about the EEG. Therefore, in this study, we propose a bispectrumbased channel selection (BCS) method for MI-based BCI. The proposed method uses the sum of logarithmic amplitudes (SLA) and the first order spectral moment (FOSM) features extracted from bispectrum analysis to select EEG channels without redundant information. Three public BCI competition datasets (BCI competition IV dataset 1, BCI competition III dataset IVa and BCI competition III dataset IIIa) were used to validate the effectiveness of our proposed method. The results indicate that our BCS method outperforms use of all channels (83.8% vs 69.4%, 86.3% vs 82.9% and 77.8% vs 68.2%, respectively). Furthermore, compared to the other state-of-the-art methods, our BCS method also can achieve significantly better classification accuracies for MI-based BCI (Wilcoxon signed test, p<0.05).
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The common spatial pattern (CSP) algorithm is a well-recognized spatial filtering method for feature extraction in motor imagery (MI)-based brain-computer interfaces (BCIs). However, due to the influence of nonstationary in electroencephalography (EEG) and inherent defects of the CSP objective function, the spatial filters, and their corresponding features are not necessarily optimal in the feature space used within CSP. In this work, we design a new feature selection method to address this issue by selecting features based on an improved objective function. Especially, improvements are made in suppressing outliers and discovering features with larger interclass distances. Moreover, a fusion algorithm based on the Dempster-Shafer theory is proposed, which takes into consideration the distribution of features. With two competition data sets, we first evaluate the performance of the improved objective functions in terms of classification accuracy, feature distribution, and embeddability. Then, a comparison with other feature selection methods is carried out in both accuracy and computational time. Experimental results show that the proposed methods consume less additional computational cost and result in a significant increase in the performance of MI-based BCI systems.
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Electroencephalograph (EEG) has been widely applied for brain-computer interface (BCI) which enables paralyzed people to directly communicate with and control of external devices, due to its portability, high temporal resolution, ease of use and low cost. Of various EEG paradigms, steady-state visual evoked potential (SSVEP)-based BCI system which uses multiple visual stimuli (such as LEDs or boxes on a computer screen) flickering at different frequencies has been widely explored in the past decades due to its fast communication rate and high signal-to-noise ratio. In this paper, we review the current research in SSVEP-based BCI, focusing on the data analytics that enables continuous, accurate detection of SSVEPs and thus high information transfer rate. The main technical challenges, including signal pre-processing, spectrum analysis, signal decomposition, spatial filtering in particular canonical correlation analysis and its variations, and classification techniques are described in this paper. Research challenges and opportunities in spontaneous brain activities, mental fatigue, transfer learning as well as hybrid BCI are also discussed.
Article
Objective: Tactile brain-computer interface (BCI) systems can provide new communication and control options for patients with impairments of eye movements or vision. One of the most common modalities used in these BCIs is the P300 potential. Until now, tactile P300 BCIs have been successfully constructed by situating tactile stimuli at various parts of the human body. This study proposed a novel tactile P300 BCI paradigm for further expanding the tactile stimulation methods. Methods: In our proposed paradigm, the spatial target vibrotactile stimuli were delivered to subject's left and right cheeks. To validate the feasibility of our proposed paradigm, a traditional tactile P300 BCI paradigm employing spatial target vibrotactile stimuli to subject's left and right wrists was used for comparison. Results: The experimental results of nine healthy subjects demonstrated that the proposed paradigm could obtain significantly higher classification accuracy and information transfer rate than the traditional paradigm (both for p < 0.05). Furthermore, the subjective feedback showed that our proposed paradigm was more favored by the subjects compared to the traditional paradigm, and most subjects reported that the new paradigm helped them easily distinguish between targets and non-targets. Conclusion: The proposed tactile P300 BCI paradigm is feasible, and can bring about superior performance and use-evaluation. Significance: The new paradigm might lead to many promising applications of such BCIs.
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P300-based brain-computer interfaces (BCIs) provide an additional communication channel for individuals with communication disabilities. In general, P300-based BCIs need to be trained, offline, for a considerable period of time, which causes users to become fatigued. This reduces the efficiency and performance of the system. In order to shorten calibration time and improve system performance, we introduce the concept of a generic model set. We used ERP data from 116 participants to train the generic model set. The resulting set consists of ten models, which are trained by weighted linear discriminant analysis (WLDA). Twelve new participants were then invited to test the validity of the generic model set. The results demonstrated that all new participants matched the best generic model. The resulting mean classification accuracy equaled 80% after online training, an accuracy that was broadly equivalent to the typical training model method. Moreover, the calibration time was shortened by 70.7% of the calibration time of the typical model method. In other words, the best matching model method only took 81s to calibrate, while the typical model method took 276s. There were also significant differences in both accuracy and raw bit rate between the best and the worst matching model methods. We conclude that the strategy of combining the generic models with online training is easily accepted and achieves higher levels of user satisfaction (as measured by subjective reports). Thus, we provide a valuable new strategy for improving the performance of P300-based BCI.
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Multi-channel EEG data are usually necessary for spatial pattern identification in motor imagery (MI)-based brain computer interfaces (BCIs). To some extent, signals from some channels containing redundant information and noise may degrade BCI performance. We assume that the channels related to MI should contain common information when participants are executing the MI tasks. Based on this hypothesis, a correlation-based channel selection (CCS) method is proposed to select the channels that contained more correlated information in this study. The aim is to improve the classification performance of MI-based BCIs. Furthermore, a novel regularized common spatial pattern (RCSP) method is used to extract effective features. Finally, a support vector machine (SVM) classifier with the Radial Basis Function (RBF) kernel is trained to accurately identify the MI tasks. An experimental study is implemented on three public EEG datasets (BCI competition IV dataset 1, BCI competition III dataset IVa and BCI competition III dataset IIIa) to validate the effectiveness of the proposed methods. The results show that the CCS algorithm obtained superior classification accuracy (78% versus 56.4% for dataset1, 86.6% versus 76.5% for dataset 2 and 91.3% versus 85.1% for dataset 3) compared to the algorithm using all channels (AC), when CSP is used to extract the features. Furthermore, RCSP could further improve the classification accuracy (81.6% for dataset1, 87.4% for dataset2 and 91.9% for dataset 3), when CCS is used to select the channels.
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This work introduces a methodology based on deep convolutional neural networks (DCNN) for motor imagery (MI) tasks recognition in the brain-computer interface (BCI) system. More specifically, the DCNN is used for classification of the right hand (RH) and right foot (RF) MI-tasks based electroencephalogram (EEG) signals. The proposed method first transforms the input EEG signals into images by applying the time-frequency (T-F) approaches. The used T-F approaches are short-time-Fourier-transform (STFT) and continuous-wavelet-transform (CWT). After time frequency transformation the images of MI-tasks EEG signals are applied to the DCNN stage. The pre-trained DCNN model, AlexNet is explored for classification. The efficiency of the proposed method is evaluated on IVa dataset of BCI competition-III. The evaluation metrics such as accuracy, sensitivity, specificity, F1-score and kappa value are used for measuring the proposed method results quantitatively. The obtained results show that the CWT approach yields better results than the STFT approach. In addition, the proposed method obtained 99.35% accuracy score is the best one among the existing methods accuracy scores.
Conference Paper
We present a novel method to remove eye blink artifacts from the electroencephalogram (EEG) signals, without using electro-oculogram (EOG) reference electrodes. We first model EEG activity by an autoregressive model and eye blink by an output-error model, and then use Kalman filter to estimate the true EEG based on integrating two models. The performance of the proposed method is evaluated based on two different metrics by using Dataset IIa of BCI competition 2008. For RLS algorithm, artifact removal and EEG distortion metrics are 7.35 and 0.79, while for our proposed method these metrics are 9.53 and 0.84, respectively. The results show that our proposed method removes the EOG artifact more efficiently than RLS algorithm. However, the RLS algorithm causes a little less EEG signal distortion.
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The Marquardt algorithm for nonlinear least squares is presented and is incorporated into the backpropagation algorithm for training feedforward neural networks. The algorithm is tested on several function approximation problems, and is compared with a conjugate gradient algorithm and a variable learning rate algorithm. It is found that the Marquardt algorithm is much more efficient than either of the other techniques when the network contains no more than a few hundred weights.