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Make it real: Simulation of 3D molecules using
Augmented Reality in chemical bonding topic
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4th Annual Applied Science and Engineering Conference
Journal of Physics: Conference Series 1402 (2019) 055058
IOP Publishing
doi:10.1088/1742-6596/1402/5/055058
1
Make it real: Simulation of 3D molecules using Augmented
Reality in chemical bonding topic
E Fitriani*, S Suhartono and I Mugiarti
Chemistry Education Department, Faculty of Mathematics and Natural Sciences,
Universitas Negeri Jakarta, Jalan Rawamangun Muka 13220, Jakarta, Indonesia
*ella.fitriani@unj.ac.id
Abstract. The chemical bonding is one of the crucial topics in chemistry as it becomes a basic
concept to comprehend other topics. Unfortunately, it is difficult for students to understand
because it is at the submicroscopic level. This study proposes a way to comprehend that topic by
developing a simulation of 3D molecules using Augmented Reality (AR). The data was collected
by questionnaire. This study was used ADDIE procedure to develop the product. From the results
of this study, it can be concluded that the Augmented Reality learning media has a very good
quality and is worthy of being used as a supporting media in chemical learning activities in the
chemical bond topic.
1. Introduction
Chemistry cannot be separated from three levels of representation, namely macroscopic,
submicroscopic, and symbolic [1]. One of the most difficult for chemistry learners' is linking between
the macroscopic world that they can see with the submicroscopic world [2]. Some basic concepts of
chemistry are at the submicroscopic level, one of them is the chemical bonding material. Chemical bonds
are one of the crucial and important material to be understood by students [3, 4]. a misconception of the
basic concepts (i.e. chemical bonding) learned in secondary schools will carry over to the university
level or further learning of chemistry [5, 6]. There have been immensely numerous researches carried
out starting from the identification of students' difficulties [7] to the ability of teachers in delivering
material [3], yet up to now misconceptions in learning chemistry, especially the topic of chemical bonds
are still occurred [8].
In Indonesia, Augmented Reality is actually not a new technology, but its name is sticking out today
when the Pokemon Go game exploded on the market. The use of Augmented Reality in Indonesia is
currently more in the field of entertainment and games. Meanwhile, in other countries, Augmented
Reality is also used in the field of research and development as a learning media. For instance, in India,
Augmented Reality in chemistry learning, students can understand the spatial relationship between
molecules in 3 dimensions efficiently [9]. In addition, Augmented Reality has a significant additional
learning effect as a computer-assisted learning tool and is considered more effective for low achievers
than high achievers [10]. However, in Indonesia, there is still not sufficient research and development
on Augmented Reality in the field of education. The development of Augmented Reality is thriving in
the field of education, especially at the university level on the topic of molecular [11]. Moreover,
learning chemistry using animation at the submicroscopic level can identify misconceptions and provide
students better understanding than learning only on paper [12]. The purpose of this study is to design
4th Annual Applied Science and Engineering Conference
Journal of Physics: Conference Series 1402 (2019) 055058
IOP Publishing
doi:10.1088/1742-6596/1402/5/055058
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and develop the Augmented Reality learning media on chemical bonding material for 10-grade students.
The research questions were addressed in this paper were: (1) What are the challenges in chemical
bonding material for 10-grade students? (2) How to develop the Augmented Reality learning media on
chemical bonding material for 10-grade students? (3) How is the feasibility of the Augmented Reality
learning media developed based on experts, teachers and students assessment?
2. Methodology
2.1. Participant
This study involved 3 material and language experts, 3 media experts, 50 students, and 3 teachers. The
experts are lecturers at Universitas Negeri Jakarta. While teachers and students are from two public
schools in Jakarta as the users of the Augmented Reality learning media.
2.2. Instrument and procedure
This study employed a survey research design [13]. The research team used paper-based questionnaires
which has Likert-type scale to collect the data from participants. There are four types of questionnaires;
First, a questionnaire for students at the beginning of the research to find out the challenges in learning
chemical bonds material for 10-grade students. Second, there are three other questionnaires for experts,
teachers, and students to assess the Augmented Reality learning media feasibility.
The steps for developing Augmented Reality learning media on chemical bonding materials include
five steps of the ADDIE model, which are analysing, designing, developing, implementing, and
evaluating stages [14, 15]. At the analysis stage in this study, involvingneeds analysis, curriculum
analysis and analysis of the characteristics of students. This is to find out the problems that occur in
learning chemistry, particularly on chemical bond material. The results of the analysis phase serve as
the basis for making Augmented Reality learning media. at the designing stage do compiling material,
making a flowchart, and making storyboards. In addition, at this stage, a research instrument was also
developed for the feasibility assessment of the Augmented Reality learning media developed. At the
stage of development, flowchart, material, storyboards that have been compiledwere embedded into
media. To develop Augmented Reality learning media, Unity3D 2017.3.0f3 software is used as the main
software, while Microsoft PowerPoint 2010, the 2015 Adobe Illustrator CC and Adobe Photoshop CS4
as supporting software. In the design and development stages, evaluations were also carried out by
experts, so that the developed media received corrections and inputs to correct a misconception in
learning. In the implementation stage, learning media were declared worthy of trial by material and
language expert lecturers and media expert lecturers, tested to students in two different schools and one
chemistry teacher. Furthermore, at the evaluation stage, formative evaluation is carried out, because this
type of evaluation relates to the stages of development research to improve the products produced. The
evaluation was carried out at each stage of development by researchers with the aid of experts. The
evaluation is in the form of input and revision at the each stage of design and development.
3. Result and discussion
3.1. The challenges in learning chemical bonding material for 10-grade students
Needs analysis is done by distributing questionnaires to 33 10-grade students in one of the public high
schools in Jakarta who has studied chemical bonding material. In addition, a questionnaire was also
given to two chemistry teachers. The result is that 54.5% of students stated that chemical bonding
material is a difficult material. According to students, the difficulty of the chemical bond material is
determining the type of chemical bond that occurs, because these chemical bonds are abstract material
and extremely full of memorization. The alternative used by students to overcome the difficulties of
understanding chemical bonding material is by multiplying reading books, increasing practice questions,
utilizing smartphones as a source of learning and watching learning videos. This is similar to what the
4th Annual Applied Science and Engineering Conference
Journal of Physics: Conference Series 1402 (2019) 055058
IOP Publishing
doi:10.1088/1742-6596/1402/5/055058
3
teacher said that chemical bonding material is difficult because the material is extremely abstract for
students.
3.2. Design and develop the Augmented Reality learning media
At this stage, chemical bond material is produced which will be inserted in Augmented Reality learning
media. In addition, a complete picture of the media that will be created is produced at this stage. Starting
from the display design, image, animation, video, features, and flow of media usage. At this stage, media
assessment questionnaires were produced which was validated by experts.
3.3. The feasibility of the Augmented Reality learning media developed
3.3.1. The Augmented Reality learning media assessment by the experts. Based on the results of media
validation conducted by three chemistry lecturers, learning media were declared valid with revisions
according to their input and suggestions. Data from the feasibility test questionnaire by material and
language expert lecturers are presented in table 1.
Table 1. Feasibility test results by material and language experts.
No
Aspect
Items
Average Percentage
Criteria
1
Content validity
1, 2 and 3
89%
Very good
2
Concept conformity
4 and 5
88%
Very good
3
Language compatibility
6, 7, 8, 9, 10, 11 and 12
90%
Very good
Overall Average Media Rating
89%
Very good
In addition, validation was carried out by media experts. Based on the results of media validation,
Augmented Reality learning media is declared valid with revisions according to input and suggestions.
Revised aspects, particularly in terms of media design. Data from the feasibility test questionnaire by
media expert lecturers are presented in table 2.
Table 2. Feasibility test results by media experts.
No
Aspect
Item(s)
Average Percentage
Criteria
1
Easy to see
1, 2, 3 and 4
90%
Very good
2
Attractive
5 and 6
96%
Very good
3
Simple
7 and 8
100%
Very good
4
Usefulness
9
100%
Very good
5
Valid and can be accounted for
10, 11 and 12
94%
Very good
6
Design
13, 14, 15 and 16
96%
Very good
Overall Average Media Rating
96%
Very good
3.3.2. The Augmented Reality learning media assessment by the teachers. Based on the results of
teacher assessment in table 3, it can be seen that the average assessment of the Augmented Reality
learning media as a whole is 90% with very good criteria indicating that the teacher can accept the use
of Augmented Reality learning media as a learning medium that can support chemistry learning on
chemical bonding topic.
Table 3. Feasibility test results by the teachers.
No
Aspect
Item(s)
Average Percentage
Criteria
1
Content validity
1, 2 and 3
92%
Very good
2
Concept conformity
4 and 5
88%
Very good
3
Easy to see
6, 7 and 8
86%
Very good
4
Attractive
9 and 10
96%
Very good
5
Simple
11 and 12
92%
Very good
6
Usefulness
13
92%
Very good
7
Valid and can be accounted for
14, 15 and 16
89%
Very good
8
Design
17, 18, 19 and 20
85%
Very good
Overall Average Media Rating
90%
Very good
4th Annual Applied Science and Engineering Conference
Journal of Physics: Conference Series 1402 (2019) 055058
IOP Publishing
doi:10.1088/1742-6596/1402/5/055058
4
3.3.3. The Augmented Reality learning media assessment by the students. After the media is validated
by experts and teachers, the media is tested on students to find out whether Augmented Reality learning
media can be used by students to support their understanding of chemical bonding topic. The results of
the test produced an average percentage in each aspect worth 90% which can be seen in table 4. The
data shows that the media developed is very good and can be used to support the learning process on the
chemical bonding topic.
Table 4. Feasibility test results by the students.
No
Aspect
Item(s)
Average Percentage
Criteria
1
Content validity
1 and 2
91%
Very good
2
Easy to see
3,4,5 and 6
92%
Very good
3
Attractive
7 and 8
91%
Very good
4
Simple
9, 10, 11 and 12
88%
Very good
5
Design
13, 14, 15 and 16
89%
Very good
Overall Average Media Rating
90%
Very good
The following figures are the final results of Augmented Reality media that have been developed based
on the assessment and suggestions of experts, teachers, and students which can be seen in figure 1-4,
including: screenshot of display on the loading menu (figure 1), display on the application’s main menu
(figure 2), display starts the AR camera (figure 3), and simulation of 3D molecules on ionic bonds (figure
4).
Figure 1. Display on the loading menu.
Figure 2. Display on the application's main
menu.
Figure 3. The display starts the AR camera.
Figure 4. Display simulation of 3D molecules on
ionic bonds.
4. Conclusion
Based on the results of the research described above, the Augmented Reality learning media developed
has a good quality, viewed from the results of the appraisal by material and language experts as well as
appraisal by media experts and trials conducted on teachers and students. Thus, it can be concluded that
4th Annual Applied Science and Engineering Conference
Journal of Physics: Conference Series 1402 (2019) 055058
IOP Publishing
doi:10.1088/1742-6596/1402/5/055058
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this study produced Augmented Reality learning media on the material of chemical bonds that are
worthy for being used as learning media to support the chemistry learning process.
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