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Business Models for Creative Tourism

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Creative tourism has grown and diversified in recent years, but little attention has been paid to changing business models. We use the Business Model Canvas to compare creative tourism business models linked to the evolution of creative tourism from basic arts and crafts learning experiences to the incorporation of creative experiences in global platforms such as Airbnb and TripAdvisor. We identify a shift in focus from individual learning to destination platforms, the integration of the creative economy and tourism to models based on placemaking. These developments also imply the integration of a growing range of stakeholders into the creative tourism ecosystem and more focus on collective, place-based creativity rather than individual creative skill development. These different business models are also linked to different types of value creation, with intrinsic value for the consumers and instrumental value for the producer increasingly being joined by institutional and integrative value creation processes.
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Business Models for Creative Tourism
Greg Richards
Academy for Leisure and Events
Breda University of Applied Sciences
The Netherlands
Abstract: Creative tourism has grown and diversified in recent years, but
little attention has been paid to changing business models. We use the Business
Model Canvas to compare creative tourism business models linked to the
evolution of creative tourism from basic arts and crafts learning experiences to
the incorporation of creative experiences in global platforms such as Airbnb and
TripAdvisor. We identify a shift in focus from individual learning to destination
platforms, the integration of the creative economy and tourism to models based
on placemaking. These developments also imply the integration of a growing
range of stakeholders into the creative tourism ecosystem and more focus on
collective, place-based creativity rather than individual creative skill
development. These different business models are also linked to different types
of value creation, with intrinsic value for the consumers and instrumental value
for the producer increasingly being joined by institutional and integrative value
creation processes.
Keywords: Creative Tourism, Business Models, Business Model Canvas,
Tourism Experiences, Placemaking, Value Creation.
Introduction
Creative tourism has emerged as an important niche in the tourism market in
recent years, with a growing number of destinations and internet platforms
offering creative experiences to visitors. This growth is arguably a result of
consumers seeking more active and fulfilling ways of engaging with the cultural
of destinations, as well as destinations looking for more distinctive offerings.
This growth has also been linked to the general growth of the ‘experience
economy’.
Creative tourism was first identified as a distinctive form of tourism in 2000,
when it was defined by Richards and Raymond (2000: 18) as:
Tourism which offers visitors the opportunity to develop their
creative potential through active participation in courses and
learning experiences which are characteristic of the holiday
destination where they are undertaken.
The most important aspects of this original definition relate to the need to
involve tourists in some form of creative activity, and the fact that these
activities should also be linked to the culture of the destination in some way. In
the 20 years following the initial conceptualisation of creative tourism, however,
the concept has grown and changed considerably. We can identify an evolution
Business Models for Creative Tourism | Greg Richards
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of creative tourism over a number of different phases (Duxbury and Richards,
2019).
Firstly, under ‘creative tourism 1.0’ we saw the development of small-scale
creative experiences and learning activities, provided mainly by creative
entrepreneurs as a supplement to other creative production. Typically, these
would be provided through small-scale workshops and courses, giving tourists
hands-on experience of local creativity (Richards & Wilson, 2006). The
subsequent emergence of creative tourism 2.0 introduced a more consumption-
related perspective, with creative activities used to attract tourists to a
destination, and the emergence of destination-based networks, such as Creative
Tourism Barcelona (Couret, 2012) and Creative Tourism Austria (Paschinger,
2016). Creative Tourism 3.0 saw a broadening integration of tourism and the
creative economy, leading to the development of a wider range of creative
experiences, as well as more passive forms of creative consumption by tourists.
In particular, this phase saw a strengthening of the links between the creative
industries and tourism (OECD, 2014). The most recent Creative Tourism 4.0
iteration saw a shift towards ‘relational tourism’ (Richards, 2014) based on the
co-creation of experiences facilitated through peer-to-peer networks. Examples
of this include the growing availability of creative tourism experiences on
Airbnb and TripAdvisor (Carvalho, da Costa & Ferreira, 2018).
Some studies have emerged that have tried to chart the growth and
development of creative tourism models, although their coverage tends to be
partial (e.g. Remoaldo, Matos, Gôja, Alves & Duxbury, 2020). Richards (2017)
also identified several different models of creative tourism development
worldwide. Duxbury, Carvalho, Vinagre de Castro, Bakas and Silva (2018)
provide a useful overview of the different models of creative tourism emerging
from the CREATOUR project in Portugal. This shows that most projects are
small scale and rely on attracting individual visitors to courses or events, or to
stay in a specific location where they can undertake creative activities (Table 1).
The main forms of income are therefore individual participant fees, although
larger projects can also attract public sector funding and sponsorship.
Duxbury, Carvalho, Vinagre de Castro, Bakas and Silva (2018), also
underline the importance of Artisan-mediators in a number of projects. These
‘switchers’ are often people from outside the local area who provide important
links to knowledge and resources from elsewhere. By linking the location to
other places, they extend the range of the local social and knowledge network,
allowing resources to be gathered on a larger scale, for example by attracting
tourists and external grants and sponsorship. Bakas, Duxbury, Remoaldo and
Matos (2019) also argue that events and festivals organised within creative
tourism programmes facilitate the interaction between different groups of people
who don’t usually mix, such as artists, local residents, children and elderly
people. Creative tourism activities embedded in small-scale art festivals also
create social value by increasing the host community’s pride in place and
reinforcing the bonding and bridging social capital of the location. The features
Journal of Hospitality & Tourism, Vol. 19, No. 1, 2021
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of these projects emphasise the importance of factors such as social capital and
networks in generating value for creative tourism producers.
Table 1: Models of creative tourism development in the CREATOUR Project
(adapted after Duxbury, Carvalho, Vinagre de Castro, Bakas & Silva, 2018)
Model
Project
Focus
Stand-alone offers
Vagar Walking
Tours
Creative routes in Evora,
Alentejo.
Repeated offers; series
of creative activities
Nova Tradição
(New Tradition)
Workshops relating to
sustainable dying and cloth-
making in Alentejo.
Localized networks
Loulé Criativo
Network related to traditional
techniques and crafts in the
Algarve.
Small-scale festivals
Artistic
Residencies
Amares
Contemporary art and traditional
heritage based around a festival
in the North of Portugal.
Creative
accommodation
Mondego Art
Valley
Artist residencies and festival in
Central Portugal.
Although there have been some studies describing the growth of creative
tourism and the development of different creative tourism forms, there has been
relatively little comparative analysis of the architecture of creative tourism
businesses or the ways in which they generate value. The aim of this exploratory
paper is therefore to analyse the business models related to different types of
creative tourism. Particular attention is paid to the value creation processes
related to these models and the opportunities that these offers for creative
tourism development.
Business Models and Value Creation
Ovens (2015) reviews the concept of business models and shows that ideas
about how businesses organise themselves to create value have changed over
time. In the past, the focus of business model analysis used to be on ‘how
businesses generate money’, but more recently the focus has shifted to a broader
concept of value creation, describing the assumptions about not only key
resources and activities of the business, but also value propositions, customer
relationships and customer segments. The most widely used tool for describing
these broader business model concepts is the business model canvas developed
by Osterwalder and Pigneur (2010), which describes the rationale of how an
organization creates, delivers, and captures value”. Chesbrough (2007) outlined
the functions of the business model as:
Stating the value proposition and the value created for customers
Identifying market segments who the offering is for
Defining the value chain needed to create and distribute products
Business Models for Creative Tourism | Greg Richards
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Presenting mechanisms of revenue generation, presenting the cost
structure and profit potential
A business model deals with the architecture needed to create value, which is
different from organisational strategy, which relates to overall business planning.
The focal point of strategy lies with the overall positioning of the organisation,
whereas the business model is concerned with creating customer value. Strategy
outlines how the organization can function better than competitors, and business
models describe how all the important pieces of the business synergize
(Magretta, 2002) in value creation. As Osterwalder and Pigneur (2010) argue,
analysing the elements of the business model for different organisations allows
you to identify the different strategies adopted by those organisations. In the
context of creative tourism, therefore, we should be able to relate different
business to different strategies of developing creative tourism, which according
to the evolutionary view taken by Duxbury and Richards (2019), should also
relate to the different phases of creative tourism development.
The standardised Business Model Canvas (BMC) developed by Osterwalder
and Pigneur (2010) provides us with a means of analysing and comparing value
creation processes across different organisations. The BMC consists of nine
elements that describe the whole process of value creation, but the key
component is the value proposition: the benefits that people can expect from
your products and services. To develop the value proposition, we need to think
about the nature of value, and the people we are trying to reach. What value are
we trying to create? for whom, and how do we create it?
Figure 1: The Business Model Canvas
Source: http://www.innovationclub.it/approfondimenti/business-model-canvas/ (Creative Commons
Licence).
One of the limitations of the BMC is its foundation in Goods-Dominant
Logic. It was originally based in economic models of physical goods moving to
customers in different geographical locations. In the service economy, or more
recently the experience economy, however, it is often the customer who moves
to the location of experience production. This is clearly the case in tourism.
Journal of Hospitality & Tourism, Vol. 19, No. 1, 2021
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Ojasalo and Ojasalo (2018) argue that Service-Dominant Logic has a more
advanced view of customer relationships, as it is based on co-creation between
businesses and customers (Schlager & Maas, 2012). However, even the basic
notion of co-creation, which is usually seen from a producer perspective, often
provides an incomplete view of what the service means to the customer (or,
arguably, to the producer). The solution to this problem is to shift to a customer-
centred view of value creation, in which the service is embedded in the context,
activities, practices and experiences of the customer. Ojasalo and Ojasalo (2018)
therefore argue the challenge is “how to highlight the customer’s active role and
add the notion of the customer as a value creator and the company supporting
that value creation” (p. 82). They present a new version of the BMC, the Service
Logic Business Model Canvas, in which the view of the customer as well as the
producer is presented. Most importantly, they emphasise that the value
proposition “goes beyond the actual business that the business model is
describing, and here the customer’s life is analysed in depth. Before moving to
the value proposition and other blocks of a business model, it is very important
to get a deep insight and holistic understanding of the customer’s world” (p. 83).
However, the Service Logic Business Model Canvas also has its limitations
in the context of creative tourism. Most notably, it continues to view the
production of value through services purely as an economic transaction.
However, many of the activities surrounding creative tourism also generate other
forms of value beyond the economic. To encapsulate a broader view of value
creation we turn to Holden’s (2006) concept of cultural value, which considers
the value of culture as a form of public value. Holden argues that “value is
located in the encounter or interaction between individuals (who will have all
sorts of preexisting attitudes, beliefs and levels of knowledge) on the one hand,
and an object or experience on the other” (2006, p. 15). Creative tourism fits
such a model of value very closely: participants usually travel to encounter a
specific cultural object and/or have a specific creative experience. Holden (2006)
identifies three types of value generated by culture:
Intrinsic value, or the capacity of culture to affect people.
Instrumental value, or the ancillary effects of culture, where culture is
used to achieve a social or economic purpose.
Institutional value, or the processes, techniques and practices that
organisations adopt in working to create value for the public.
We can usefully apply all three types of value to creative tourism, as it
involves the personal benefits of the creative activity for participants, such as
learning (intrinsic value), the economic and social value derived by the indirect
stakeholders in the destination (instrumental value), and the value derived by
makers and public institutions from the expansion of creative opportunities and
know-how (institutional value).
Public value has recently been applied to the events sector by Richards
(2021a), who highlights the different roles played by events as value creation
configurations that can deliver different forms of value to a wide range of
Business Models for Creative Tourism | Greg Richards
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stakeholders. One important step in Richards’ analysis of event value creation is
the division between the function of events as platforms and their role in
networks. Events can act as platforms that showcase the value provided by an
event (or a creative tourism experience), and events can act as hubs and nodes in
networks that help to maintain network functions. In this sense, an event can be a
tool to promote flows (of money, information, resources) in networks, and it can
act to draw attention to particular locations, places or times through its platform
function. We see similar network and platform functions of value creation
operating in the field of creative tourism, with the development of local, national
and international creative tourism networks, and the growing propensity of
platforms such as Airbnb and TripAdvisor to curate and highlight creative
tourism content. The value created by the network and platform functions in the
creative tourism arena go far beyond the economic to include network value
(Richards and Colombo, 2017), social value and of course intrinsic, instrumental
and institutional value.
We can link these different types of value to specific value propositions and
show how these are incorporated into the different phases of creative tourism
development described by Duxbury and Richards (2019). The following analysis
extends the basic Business Model Canvas by considering the type of value
generated by each configuration of creative tourism. Because we are dealing
with destinations, or places, we are also dealing with much more complex
relationships than customer-producer links. We are dealing with the whole range
of stakeholder relationships that make a place, and which make places attractive
to visitors. This type of ‘integrative value’ (Crowther & Donlan, 2011) places
even more emphasis on the relational aspects of the places that tourists visit. This
is also important because it reflects the relational turn in tourism (Richards,
2021c) and the need of many tourists to integrate themselves into local places to
give themselves a feeling of belonging and authenticity (Russo & Richards,
2016).
The evolution of creative tourism business models
In early Creative Tourism 1.0 experiences, the emphasis was often on
individual creative producers developing workshops for tourists. The basic type
of value being developed for the tourist is intrinsic (learning, skills
development), and for the creative producer the basic value generated is
economic, through course fees. One of the important elements of value creation
was the idea that increased involvement of the tourist would increase their
awareness of the value of the creative experience, and therefore their willingness
to pay. In these early Creative Tourism 1.0 experiences, such as Creative
Tourism New Zealand (Raymond, 2007), individual crafts producers would
share their skills and knowledge with visitors, which helped to increase their
understanding of the context of craft production (Richards, 2021b). One
important outcome was the sharing of creative skills between producers and
consumers, because the consumers were themselves often engaged in creative
Journal of Hospitality & Tourism, Vol. 19, No. 1, 2021
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activities. This also generated a more equal relationship between ‘host’ and
‘guest’ than is normally the case in tourism encounters.
Creative tourism 1.0 experiences usually generate intrinsic value for the
participants, who acquire creative skills and come to appreciate the skills of
producers more. For the producers, as well as the intrinsic benefit of gaining
respect for their creativity, there is an increase in instrumental value through
sales of experiences and products related to these.
Figure 2: Creative workshops as business model in Creative Tourism 1.0
Adapted from "Strategyzer | Business Model Canvas (n.d.). Used under a Creative Commons
Attributions 1.0 (https://creativecommons.org/licenses/by/1.0/)
In Creative Tourism 2.0, the growing scale of creative tourism enabled local
networks to emerge that would collaborate to provide more complex creative
offers, such as concerts, festivals or workshop programmes. In addition to the
instrumental value being generated by tourist spending, there were also benefits
in terms of increased local collaboration, building the potential for institutional
value creation. This saw the development of dedicated creative tourism
platforms, such as Creative Tourism Barcelona, Creative Tourism Loulé and
CREATOUR. The aim of these platforms is usually to generate income for
members, and to increase the flow of visitors through collaborative marketing of
creative experiences. The emphasis of value creation shifts towards the
instrumental value developed by creating economies of scale in branding and
marketing.
Creative tourism 3.0 provides new opportunities through the integration of
tourism and the creative economy. By opening up different creative sectors to
tourism, such as the film industry, architecture or design, the potential to tap new
tourism markets is increased. At the same time, the tourism sector can benefit
from the re-valorization of tourism experiences offered by adding creative
content (OECD, 2014). In many cases these developments have been stimulated
Business Models for Creative Tourism | Greg Richards
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by top-down programmes led by government, based on the synergies to be
gained from integrating the creative economy and tourism.
Figure 3: Creative tourism platforms as business model in Creative Tourism 2.0
This has often involved the creation of specific programmes and
organisations designed to support the growth of this new model of creative
tourism, such as the Creative Economy Action Plan in South Korea (UNCTAD,
2017), which aimed to support the development of a ‘creative economic
ecosystem’, including forms of creative tourism (Richards, 2017a). The Korean
Tourist Office estimated that creative content-related (Hallyu) tourist spend was
USD 1.1 billion and that Hallyu-related tourism was linked to over half the
inbound tourist arrivals in 2019. The Korean Culture and Information Service
has developed 32 Korean Cultural Centres in 28 countries to promote Hallyu and
creative experiences (Roll, 2020). In Thailand, government efforts to grow the
creative economy included the development of creative tourism programmes by
the Designated Areas for Sustainable Tourism Administration (DASTA). This
included the development of creative tourism experiences in 20 villages
nationwide, designed to showcase different aspects of Thai culture and creativity
(Richards, 2020). The institutional value created by the development of
customised organisations to stimulate the links between the creative economy
and tourism also helped to develop instrumental value in the form of increased
business turnover and creative exports.
Creative Tourism 4.0 also provides new opportunities through global
networking. The placement of creative experiences on global platforms such as
Airbnb or TripAdvisor exposes them to a global audience, significantly
increasing the potential for new business. In contrast to the tourism concentration
effects found for Airbnb accommodation (e.g. Arias Sans & Domínguez, 2016),
Capineri and Romano (2021) found that Airbnb Experiences seem to counter the
spatial concentration of accommodation listings in the city centre of Florence.
Journal of Hospitality & Tourism, Vol. 19, No. 1, 2021
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They attribute this to the different nature of the resources utilized in the
Experiences, which emphasise experiential content and which also allow
entrepreneurs in non-central locations to offer experiences such as food tasting
and cooking classes.
Figure 4: Integration of tourism and the creative economy in Creative Tourism 3.0
Figure 5: Placemaking as an integrative approach to creative tourism
The expanded networking and peer-to-peer interaction supported by Creative
Tourism 4.0 enables a wider range of stakeholders to become involved in
creative tourism, opening up the ecosystem to actors outside the tourism or
creative sectors. The essential asset that these forms of creative tourism have in
common is the place they are located in. The central value proposition of the
business model becomes ‘the place to be’. This also stimulates a more holistic
Business Models for Creative Tourism | Greg Richards
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approach to ‘placemaking’ through creative tourism (Richards and Duif, 2019).
Creativity becomes a means of giving meaning to resources that can
subsequently enable creative activities by residents and visitors. In essence the
focus of value creation moves to the development of ‘integrative value’
(Crowther & Donlan, 2011), with creativity becoming an integral element of the
experience of place rather than a separate sector of activity. This is a more
complex value creation system, which involves a growing flow of information
about creative experiences and events in the destination. This has stimulated
more ‘curatorial’ approaches to the selection of creative experiences for
consumers overwhelmed with a wealth of creative choice (Richards, 2021c).
At the same time, however, the growth of creative tourism stakeholders can
increase the potential for competition, not only between experiences in the same
destination, but across different global destinations as well. A cursory
examination of Airbnb experiences in different cities shows that many of the
creative experiences offered by local hosts are fairly similar, including art walks,
bike tours, cooking classes and gastronomic experiences. One effect of the
‘airbnbization’ of creative tourism (as with other forms of tourism) is a levelling
up of prices, with pricing being adjusted to what the international tourist market
will bear, rather than local cost levels. Increased competition in Creative
Tourism 4.0 also focuses attention on the need for positioning why should
visitors come to undertake creative activities in your destination, rather than a
similar place elsewhere? As Richards and Raymond (2000) originally suggested,
this means destinations should pay more attention to the characteristic, original
elements of creativity they are able to offer.
The development of Creative Tourism 4.0 business models has also been
given a boost by the Covid-19 pandemic. Unable to offer face-to-face
experiences, many creative tourism suppliers have been offering experiences
online. Richards and Duxbury (2021: 53) note that during the COVID-19
pandemic, vacation with an Artist developed online workshops and classes
delivered by artists, and they expect to continue this after the pandemic. New
target groups have also been addressed by creative tourism programmes during
the pandemic, including domestic tourists and people who want to be ‘tourists in
their own city’ (Richards, 2017). Digital nomads have also become more
important targets for destinations worldwide, particularly as they often want to
undertake creative experiences as a break from their normal digital work
environment. Norum and Poulsen (2021) also note that in the early days of the
Covid-19 pandemic, Airbnb pivoted their experiences to online offerings for
those unable to travel.
After the pandemic there will also be more opportunities for hybrid creative
tourism experiences, which offer a mix of online and offline elements. Online
contact with visitors before arrival can help to orient them to local culture and
creativity, or to develop some mastery of basic skills before getting hands-on
experience of more complex creative activities. Digital experiences can also be
offered after the physical experience as a means of staying in touch with visitors,
Journal of Hospitality & Tourism, Vol. 19, No. 1, 2021
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helping to ensure continued interest in creative activities and increasing the
potential for repeat visits. As Duxbury and Richards (2019) note, there is a
growing societal Zeitgeist in which ‘analogue arts’ (hands-on creation) and other
forms of personal participation in creative activity and aesthetic self-expression
are viewed as an integral dimension of personal self-development and well-
being, which suggests there may be future potential for hybrid creative
experiences as well. As Norum and Poulsen (2021) suggest, these may become
part of digital placemaking strategies, which are based on the affective labour of
locals to ignite the interest of (potential) visitors and help embed them in place.
Discussion and conclusions
Creative tourism has undergone considerable development over the past
twenty years. From a casual observation by Richards and Raymond (2000) of the
potential of creative workshops and learning experiences, the concept has
evolved in many different directions, enfolding an increasingly eclectic range of
stakeholders. Whereas the early Creative Tourism 1.0 model was based on a
fairly simple exchange of knowledge for economic gain by creative producers,
Creative Tourism 4.0 presents a much more complex system of placemaking and
integrative value creation, supported by technology platforms and peer-to-peer
interaction.
The development of creative tourism has also produced a succession of new
business models. A comparison of the models related to the phases of creative
tourism identified by Duxbury and Richards (2019) indicates significant changes
in terms of all elements of the Business Model Canvas. The relatively limited
range of partners and activities evident in Creative Tourism 1.0 models has
gradually expanded to include actors from different sectors, who have also
introduced new value propositions that have expanded from personal learning
encounters between producers and consumers to networks offering increased
creative opportunities and links between different economic sectors and place
actors. The growing range of stakeholders has also supported different forms of
value creation, introducing increased opportunities to develop institutional and
integrative value on top of the basic intrinsic value usually desired by the
consumer and the instrumental (primarily economic) value desired by many
creative producers.
These new value creation opportunities have led to an increasingly complex
creative tourism ecosystem, which offers growing synergies between economic
sectors. In the early phases of creative tourism development, many creative
tourism organisations were lifestyle businesses (Tan, Kung & Luh, 2013),
lacking a carefully designed business model or value creation strategy. With the
entry of a wider range of actors into the creative tourism system, including
networks, (local) governments and technology platforms, there is more attention
to the design of business models and the creation of growth strategies. The
incorporation of more actors into creative tourism also means that business
models are likely to shift away from ‘lifestyle entrepreneurship’ to ‘placestyle
Business Models for Creative Tourism | Greg Richards
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entrepreneurship’ in which the relationships and meaning forged by place are
important to the production of value in creative tourism experiences, as well as
place being an important attraction for the consumer. What traditional
‘producers’ of creative experiences should realise is that the consumer is
becoming increasingly involved in the co-creation and curation of their own
experiences. For creative tourism development, this means focussing
increasingly on the meaning of creativity for the consumer, instead of just
assuming that creativity emanates from the destination.
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Richards, G. (2021b) Developing craft as a creative industry through tourism. Brazilian Creative
Industries Journal, 1(1), 1-20.
Richards, G. (2021c). Rethinking Cultural Tourism. Cheltenham: Edward Elgar Publishing.
Richards, G., & Colombo, A. (2017). Creating network value The Barcelona Sónar Festival as a
global events hub. In Lundberg, E., Armbrecht, J., Andersson, T. D., & Getz, D.
(Eds.). The Value of Events (pp. 73-86). London: Routledge.
Richards, G. and Duif, L. (2019) Small Cities with Big Dreams: Creative Placemaking and Branding
Strategies. New York: Routledge.
Richards, G. and Duxbury, N. (2021) Trajectories and trends in creative tourism: Where are we
headed? In Duxbury, N., Claudia Pato Carvalho and Sara Albino (eds) Creative Tourism:
Activating Cultural Resources and Engaging Creative Travellers (pp. 53-58).
Wallingford: CABI.
Richards, G., & Raymond, C. (2000). Creative tourism. ATLAS news, 23(8), 16-20.
Richards, G. and Wilson, J. (2006) Developing creativity in tourist experiences: A solution to the
serial reproduction of culture? Tourism Management 27, 12091223.
Roll, M. (2020) Korean Wave (Hallyu) The Rise of Korea’s Cultural Economy & Pop Culture.
https://martinroll.com/resources/articles/asia/korean-wave-hallyu-the-rise-of-koreas-
cultural-economy-pop-culture/
Schlager, T., & Maas, P. (2012). Reframing customer value from a dominant logics perspective. der
markt, 51(2-3), 101-113.
Tan, S. K., Kung, S. F., & Luh, D. B. (2013). A model of ‘creative experience’in creative
tourism. Annals of tourism research, 41, 153-174.
UNCTAD (2017) Strengthening the Creative Industries for Development in the Republic of Korea.
Geneva: UNCTAD.
Acknowledgement- Elements of this paper were developed for a
presentation to the UNESCO Creative Tourism Development Club of Iran in
January 2021.
About the Author
Greg Richards is Professor of Placemaking and Events at Breda University
of Applied Sciences and Professor of Leisure Studies at Tilburg University in the
Netherlands. His main research interests are in the fields of cultural and creative
tourism. Email-Richards.g@buas.nl
... Finally, creativity should serve as a catalyst for positive community development, harnessing ideas from the tourists and locals to drive innovation and enhance the destination's appeal. Moreover, Richards (2021) [20] suggests two approaches to implementing creative tourism. The first approach involves organizing activities that can directly engage tourists and encourage their creativity, aiming to attract a diverse range of visitors. ...
... Finally, creativity should serve as a catalyst for positive community development, harnessing ideas from the tourists and locals to drive innovation and enhance the destination's appeal. Moreover, Richards (2021) [20] suggests two approaches to implementing creative tourism. The first approach involves organizing activities that can directly engage tourists and encourage their creativity, aiming to attract a diverse range of visitors. ...
... In general, the Ban Chiang community tourism enterprise network has implemented creative tourism initiatives based on principles from Richards (2021) [20]. They began by understanding Ban Chiang's unique features, heritage, and natural beauty. ...
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This study explores creative tourism strategies in community-based tourism for sustainable development, focusing on the millennium-old Ban Chiang UNESCO World Heritage site in Thailand. It aims to uncover how creative tourism strategies support community-based tourism by optimizing development through cultural preservation, heritage revitalization, and sustainable outcomes. The research investigates how creative tourism approaches foster community-based tourism and how a community achieves sustainable socio-economic growth using the Community Capitals Framework (CCF). Using a qualitative case study approach, this research employs in-depth interviews, participant and non-participant observation, and document analysis to explore the interactions between creative tourism, community-based tourism, and sustainability. The findings reveal that creative tourism strategies can promote environmental conservation, cultural preservation, economic empowerment, and social well-being in Ban Chiang. This study highlights the successful development of strategies and collaborative actions by Ban Chiang’s community enterprise network for creative tourism progression, emphasizing multilateral stakeholder collaboration in enhancing community capital. The research proposes a model for creative tourism strategy and community capital development aimed at sustainability. It provides valuable insights for policymakers, practitioners, and local communities aiming to leverage creative tourism for sustainable development. By emphasizing the synergies between creative tourism and community-based tourism, it offers practical guidance for enhancing destination management, fostering community engagement, and promoting cultural and environmental conservation. This study bridges a critical gap in the literature by demonstrating how the CCF can be implemented to create positive impacts on creative tourism in heritage destinations such as Ban Chiang, presenting novel insights into its potential as a driver for positive transformation.
... Business models describe how a network, community or organisation creates and captures value by combining resources with the capabilities of stakeholders (Zott et al., 2011). The study of business models has become a growing area of academic concern in recent decades (Osterwalder et al., 2005;Ritter & Lettl, 2017;Foss & Saebi, 2017;Massa et al., 2017;Weking et al., 2020;Andreini et al., 2022), and also gradually and more recently in tourism studies in general (Souto, 2015;Reinhold et al., 2017;Freytag & Hjalager, 2021;Ammirato et al., 2022;Bertella, 2023) and CCT in particular Richards, 2021a). Within the literature, business models have been defined in a number of broadly parallel ways: ...
... Similarly, a business model approach has also been introduced in the study of CCT (e.g. Richards, 2021a;Ammirato et al., 2022;Gatelier et al., 2022), but the CROCUS literature review (Richards et al., 2024) only identified a small body of work -studies of agritourism (Ammirato et al., 2020), Arctic food (Bertella, 2023), cross-sectoral synergies between food and tourism (Freytag & Hjalager, 2021), and creative tourism (Richards, 2021a) -that deals explicitly with CCT business models in RRA contexts. ...
... Similarly, a business model approach has also been introduced in the study of CCT (e.g. Richards, 2021a;Ammirato et al., 2022;Gatelier et al., 2022), but the CROCUS literature review (Richards et al., 2024) only identified a small body of work -studies of agritourism (Ammirato et al., 2020), Arctic food (Bertella, 2023), cross-sectoral synergies between food and tourism (Freytag & Hjalager, 2021), and creative tourism (Richards, 2021a) -that deals explicitly with CCT business models in RRA contexts. ...
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Business models for cultural and creative tourism (CCT) are a central focus of the CROCUS project. The first part of this deliverable sets out the conceptualization of business models used in the project. The CROCUS project adopts a broad definition of business models, viewing them not just referring to profit making endeavours by private firms but in terms of how various organizations, including public bodies, NGOs, and networks, create value for users and communities. Business models are also conceptualised as part of a wider business model ecosystem, where they are interconnected to and dependent on other business models within and beyond a given destination. In the work of the CROCUS living labs, particular attention will be given to the embeddedness of business models in the social and natural contexts in which they operate. The second part of the deliverable presents an analysis of existing CCT business models in rural and remote areas (RRA), identifying groups of CCT business models based on the type of user engagement they involve. These groups are characterised by variations in factors like cultural resources (tangible vs intangible), owners/drivers, revenue models, and key sustainability issues. The analysis identified four main groups of CCT business models based on the type of engagement with local culture: Looking & Listening business models involve relatively passive interaction between tourists and a cultural object or practice, such as visiting a museum or attending a performance. The business models are typically owned by public bodies or private businesses revenue is primarily generated through ticket sales or entrance fees to cultural sites or performances. Sustainability concerns typically focus on the preservation and protection of tangible cultural resources like historical sites or artifacts and the authenticity of performances. Making & Doing business models involve users actively performing a cultural or creative practice, such as learning a craft. Ownership of the business model often lies with community-based initiatives or artisans offering hands-on cultural experiences. Revenue is based on experiential offerings such as workshops, classes, or events related to cultural practices. Social sustainability is a key concern, emphasising community involvement and traditional skill preservation. Touring business models involve visitors traveling between places associated with a particular cultural practice or type of heritage. The business model owners range from public organizations promoting cultural routes to private entrepreneurs managing tourist movements between cultural destinations. Revenue sources vary - some rely on ticket sales for guided tours, while others highlight attractions for self-driven visits. Environmental impacts may arise from increased tourist traffic, particularly in self driving models, while socio-economic sustainability issues are often associated with the distribution of benefits. Buying & Consuming business models involve users acquiring and consuming aspects of cultural heritage, such as eating regional cuisine or buying cultural objects. The business model owners are typically small private entrepreneurs who offer cultural products or services, sometimes with the support of DMOs. Economic sustainability issues are linked to ensuring fair renumeration for local suppliers and producers, while environmental concerns relate to sourcing and production methods. The final part of the deliverable sets out how the project will work with sustainable business model innovation. Sustainable business models aim to reduce negative environmental, social and economic impacts while creating value for stakeholders, including communities, the environment, and society. However, sustainability also adds complexity to business model innovation due to the difficulty of measuring impacts, the interconnectedness of systems, and the need for long-term and holistic perspectives. CROCUS conceptualises CCT business model innovation by focusing on cultural resources, business model ownership, and revenue generation. These elements are interlinked through value creation and co-creation, stakeholder networks, and dynamic capabilities, forming a framework that supports sustainable tourism development in RRA. The inclusion of these components ensures adaptability and community-focused solutions aligned with stakeholder theory. Community and stakeholder collaboration are central to the CROCUS approach to business model innovation, integrating contributions from local communities, public institutions, private entities, and NGOs. This multi-stakeholder engagement promotes resource preservation, value co-creation, and legitimacy, particularly essential in RRA. By fostering active participation, the models support sustainable outcomes for local and visiting stakeholders. Dynamic capabilities are critical for sustaining and innovating CCT business models. These include adaptive, absorptive, and innovative capacities that enable businesses to respond to changing market demands, integrate external knowledge, and develop novel offerings. Creativity is a focal point within CROCUS, supporting resilience and sustainable practices.
... Despite these undoubtedly valuable contributions, dedicated research on creative tourism network benefits while adopting a multidimensional framework analysis and focusing on both creative supply and demand is scarce. To fill this gap, the present paper focuses on a specific territorial-based creative tourism network while adopting a tourism multidimensional framework [29][30][31] to analyse its benefits according to creative tourism regenerative and sustainable principles [21,32]. For that, the authors used a quantitative approach to inquiry into both creative supply and demand involved in creative tourism experiences organised around a creative tourism network, promoted by the city hall of Loulé, Portugal. ...
... One of the major benefits of creative tourism is the role it can have in the revalorisation of the arts and the intangible heritage of a given destination [52]. As creativity presents itself as a renewable resource, it exists in all of us and is therefore available in all destinations [32]. Seen as a mandatory strategy for heritage preservation, creative tourism allows for the differentiation of destinations [28], in contrast to other forms of tourism. ...
... Destination-based networks for creative tourism [56] have been seen as valid alternatives with positive benefits for the development of tourism territories. Because of the importance that can be generated for the destinations, creative tourism networks can harness the creativity of local communities and boost territorial creativity [32] through individualised creative experiences up to complex creative and technology-mediated experiences. That is one of the reasons why we can identify this form of creative network in several phases of creative tourism business development [3]. ...
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As creative tourism consolidates both as an autonomous research area and a valid sustainable form of tourism based on learning, active participation, co-creation, creative self-expression, and local community engagement, its economic models have evolved from simple creative activities to complex territorial and technological-based networks, boosting the entrepreneurship of creative communities in tourism. Seen as a means of territorial development strategy through tourism, creative networks can stem from private partnerships, the public sector, the local community, or third sector organisations. Focusing on a case study approach, this research adopts a multidimensional framework with the goal of analysing the benefits of creative tourism towards a creative tourism network. Using a quantitative approach through Likert scale statements of five items, this research aimed to study the creative supply and demand linked to a creative tourism network. Based on the principles and benefits of creative tourism and the goals of the creative network, the following dimensions were analysed: job creation; production and commerce of creative products; safeguarding of tangible and intangible heritage; development of social capital between network agents; creative and innovative images of the region; the active role of the local community in the network; and the consumption profile of the creative tourist through the network. The main conclusions of the study point to the network boosting local job creation and preserving local traditions but struggling to expand sales and increase tourist stays. While it enhances the region’s image, there is a need for stronger collaboration and community engagement.
... It also emphasizes the rural geographic focus of creativity and the creative city; (iii) green color, concerning sustainability, this cluster highlights cultural heritage, sustainable development, inno-vation and ecotourism, as the most co-occurring themes; (iv), purple color, called tourism development, highlights tourism attraction, tourism market and urban area, as geographical space of creativity; and (v) yellow color, highlights heritage and stakeholders of creativity. It can be observed that the research conducted on creative tourism is focused on four major areas: rst, co-creation as a touristic experience, research has focused on the management of the creative touristic experience and tourist behavior, with a focus on dening the tourist experience, describing the production processes of the touristic oer and the active co-creation role of tourists in shaping their experience (Calver & Page, 2013;Chathoth et al, 2016;Duxburg & Richards, 2019;Hung et al., 2016;Mossberg, 2007;Richards, 2009Richards, , 2010Richards, , 2011Richards, , 2014Richards, , 2017Richards, , 2019Richards, , 2021Richards & Colombo, 2017;Tan et al., 2013;Tan et al., 2014) and the role of memorable experience as an antecedent of return intention (Calver & Page, 2013;Chathoth et al, 2016;Duxburg & Richards, 2019;Hung et al., 2016;Richards, 2014Richards, , 2020; Second, creativity, research has highlighted the concept and specications of the creative tourism experience, the role of experience as a driver for the development of a creative tourism oer (Duxburg & Richards, 2019;Tan et al., 2013;Tan et al., 2014), creativity as a basic element in the development of a destination and the key factors of creative tourism experiences (Galvagno & Giaccone, 2019;Pappalepore et al., 2014;Remoaldo & Cadima-Ribeiro, 2019;Richards, 2014); Third, cultural tourism. Research highlights the role of creative activities, based on local culture (Baixinho et al., 2020;Bec et al., 2019;Duxbury & Richards, 2019;Richards, 2014), to engage and stimulate the tourist (Skavronskaya et al., 2020;Wood & Kenyon, 2018), with emphasis on authenticity, as an element that enhances tourist engage-ment and satisfaction with the experience (Coelho et al., 2018;Majeed & Ramkissoon, 2020); Fourth, sustainability, creative tourism is seen as a sustainable tourism segment that well planned represents an opportunity for sustainable development (Almeida 2021;Blapp & Mitas, 2017;Brandão et al., 2013;Hull & Sassenberg, 2012;Maldonado-Erazo et al., 2016;Remoaldo et al., 2022), through the provision of genuine experiences that combine local culture with learning and creativity . ...
... The new conceptual trends follow the new general trends in tourism. This is because, on the one hand, conventional tourism distinctions between "host"and "guest"have been rapidly disappearing, giving way to more dispersed networks of individuals and organizations involved in the co-creation of tourism experiences (Calver & Page, 2013;Chathoth et al, 2016;Duxburg & Richards, 2019;Hung et al, 2016;Mossberg, 2007;Ost & Saleh, 2021;Richards, 2009Richards, , 2010Richards, , 2011Richards, , 2014Richards, , 2017Richards, , 2019Richards, , 2021Richards & Colombo, 2017;Tan et al., 2013;Tan et al., 2014). ...
... values creative activities and industries in the tourism experience (Carvalho et al., 2014;Pappalepore et al., 2014;Remoaldo et al, 2020;Richards, 2014Richards, , 2020; lastly, and the most recent evolution, as of 2015 (iv) creative tourism 4.0., emphasizes the role of co-creation in the production of the experience and the relationship between the consumer/tourist and producer/local community (Duxbury & Richards, 2019;Galvagno & Giaccone, 2019. With this, we can state that creative tourism emerges due to new tourism consumption models (Richards, 2021), where tourists go beyond the traditional role of tourist spectators to co-creators of the experience (Chathoth et al., 2016;Galvagno & Giaccone, 2019;Mossberg, 2007;Richards, 2014Richards, , 2017Richards, , 2019Richards, , 2020Tan et al., 2013;Tan et al., 2014). This new trend has determined that many destinations dierentiate their oerings through products that oer the opportunity to develop tourists' creative potential (Richards, 2014;Zhang & Xie, 2018). ...
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This paper presents a comprehensive analysis of the existing literature on creative tourism. Through a bibliometric review, existing research on this topic was analyzed using search keywords in the Scopus and ISI Web of Science databases. After the nal selection, the articles were analyzed in terms of keyword co-occurrence using Vosviewer software as an analysis tool. Subsequently, a critical analysis of creative tourism was conducted, and nally, possible future research opportunities were proposed. The results show that research on creative tourism gravitates around four interrelated approaches, initially focusing on creative experiences and learning activities, then more consumption-related perspectives, then cooperation between creative entrepreneurs and the local community itself, which in turn leads to the development of new forms of cooperation between creative entrepreneurs, the local community, and new intermediaries. Finally, creative tourism adopts a new approach that ts relational tourism and is based on the co-creation of experiences that stimulates placemaking.
... Multiplatform for e-Storytelling in Tourism of Creative Territories'. After a deep literature review in creative tourism models (creative tourism 1.0 to 4.0) (Duxbury & Richards, 2019;Richards, 2021aRichards, , 2021b, the systematic identification of creative cities, creative events and creative localised networks encompassing the five tourism regions in continental Portugal was developed. After this, creative territory attributes were identified to find patterns and trends which allowed the development of the model. ...
... creative tourism 1.0 (e.g., Small-scale creative/learning experiences); 2.0 (e.g., Internet portals for macro-level promotion); 3.0 (e.g., Connections between the creative economy, tourism, and active/passive activities), 4.0 (e.g., Emergent organisational forms of highly networked environments based on the co-creation of experiences offered by peer-to-peer networks) (Duxbury & Richards, 2019;Richards, 2021aRichards, , 2021b. ...
Article
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The research purpose of this paper is to develop a proposal for a model for a digital multiplatform of e-Storytelling in creative territories. For that a literature review was undertaken, to elucidate the current state of the art concerning the main concepts: creative tourism development models, creative territories, and e-Storytelling. Following a list of creative manifestations, creative territories and localized creative networks in continental Portugal were compiled and a comprehensive examination of creative territories' attributes was conducted, enhancing the understanding of the multifaceted dimensions that shape these dynamic spaces. This information provides a solid and inspiring foundation for the design of an innovative multiplatform e-Storytelling model for creative territories. The model promotes community engagement, facilitating user interaction for a dynamic narrative network in creative territories. It ensures cultural preservation through meticulous curation, safeguarding unique historical and cultural essence. The research's implications extend to tourism management, marketing, and digital technology, offering valuable insights into the dynamic interplay between creativity, tourism, and digital media. The proposed model serves as a practical guide for practitioners and policymakers aiming to enhance tourism storytelling in creative territories.
... It visits the most significant and beloved pilgrimage locations for both Buddhists and visitors from other countries. There have been continuous attempts to develop and expand the Buddhist circuit since the introduction of the Action Plan for the Development of Buddhist Circuit in 1986 (Richards 2021). ...
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Finding the motivational factors and examining their influence on pilgrims’ behavioural intentions at Heritage temples, one of the most well-known Buddhist holy places in India, is the aim of this study. Exploratory factor analysis (EFA) was used to identify religious motivational items based on prior research in order to accomplish this goal. Confirmatory factor analysis was used to test the three-component model that the EFA produced. Religious belief, service quality, and the history, architecture, and cultural features of religious institutions were the religious motivational variables that were found. Structural equation modelling was used to further explore the role of these motivating elements and their impact on behavioural intention. According to the study’s findings, religious belief is the second most important motivating element influencing religious tourists’ behavioural intentions at Heritage temples, after service quality. However, tourists’ behavioural intentions were not significantly impacted by the heritage temples’ history, architecture, or cultural features. According to the report, service providers at this location should focus more on improving the quality of their offerings.
... As these creative practices move to new areas, not only does the context and materials change, but the meaning as well. Richards (2021a) argues that cultural tourists are increasingly threading their way through the nexus of practices in the destination, linking different practices as they move. This will tend to emphasise the role of storytelling and other linking devices, such as cultural and creative routes. ...
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This literature review covers research on cultural and creative tourism in rural and remote areas of Europe between 1989 and 2024. It provides a meta-review, structured review and narrative review of academic research to identify temporal and geographic research trends. It shows a growing focus on rural cultural tourism and intangible cultural heritage as means of valorizing the countryside for cultural and creative tourism. In addition to the analysis of WOS and Scopus databases, it also provides macro-regional and national analyses of cultural and creative tourism research. It identifies a number of research gaps and potential future research themes.
Chapter
This study explores the diverse effects of rural cultural tourism on the socio-economic circumstances of local communities within the region. The objective of this research is to investigate the effects of tourism on the local economy, lifestyle, and socio-cultural dynamics within the host community in and around the tourist location. The results suggest that rural cultural tourism has propelled the advancement of infrastructure, bolstered local entrepreneurship, and attracted investment, consequently augmenting household incomes and alleviating poverty. Nevertheless, the research also emphasizes challenges, such as the imperative for sustainable tourism practices, equitable distribution of benefits, and the preservation of cultural integrity. The study underscores the significance of community engagement, governmental support, and the establishment of effective policy frameworks in optimizing the beneficial impacts of rural cultural tourism while mitigating potential adverse effects.
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Published by the Association for Tourism and Leisure Education and Research, Arnhem, The Netherlands. https://atlas-euro.org/ Abstract This updated and revised third edition of the ATLAS Creative Tourism Bibliography provides an overview of sources in this rapidly developing field of enquiry. In the 25 years since the creative tourism concept was developed, there has been considerable growth in scholarship, with new directions being developed in terms of theoretical treatment, methodologies and analysis. The latest edition of the Bibliography has benefitted from inputs from the Crocus EU Project (Cultural and Creative Tourism in Rural and Remote Areas) in which ATLAS is a partner. The work of the Crocus team has also helped to extend the range of languages covered by the bibliography and has provided a particular emphasis on creative tourism development in non-urban areas.
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A curated collection of sources from the ATLAS Cultural Tourism Project.
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In this chapter, we briefly outline what we envision as 12 major trajectories in creative tourism, organized into four general categories: taking home creative skills as well as souvenirs, finding space for creativity, cultivating meaningful travel, and connecting with creative networks and hubs.
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This paper examines the position of crafts within the creative industries and considers how this has been affected by the growing links between the creative industries and tourism. A review of the creative industries concept indicates that crafts occupy an ambiguous position between art and tradition, which problematises their relationship with the creative industries. This is gradually changing at the creative and tourism sectors become more closely linked, and craft has become an important element of the development of creative tourism experiences. We review the role of craft in creative tourism, including case studies from Brazil, Finland, and Thailand, to examine how tourism can support the creative development of crafts. This analysis indicates that craft can be an important aspect of creative tourism development in different contexts and can provide a strong basis for placemaking initiatives.
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Tourism, like many other cultural and social phenomena, is based on exchange. It is perhaps not surprising that Malta, long a centre for trade and social exchange, has become a focus for the social exchanges promoted by tourism and other forms of long-term mobility. Exchange is also a major theme for the European Capital of Culture in Valletta in 2018. This paper looks at the ways in which the concept of exchange has changed in a globalising world, particularly as it problematizes traditional concepts of 'host' and 'guest'. In particular, attention is paid to how the concept of 'local' culture is replacing 'authenticity' as the touchstone of real tourism experience. What does it mean to be local, or to 'live like a local' in Malta, or anywhere else?
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To download the complete text of this book, please visit the Tilburg University Repository: https://research.tilburguniversity.edu/files/85264543/Richards_Rethinking_Cultural_Tourism.pdf Rethinking Cultural Tourism by Greg Richards was published by Edward Elgar as the first title in their Rethinking Tourism series. It provides a radical re-haul of cultural tourism theory and practice, charting the development of the field from early high culture approaches to the recent emergence of everyday culture and mass cultural tourism. Based on 30 years of theoretical and empirical research, a practice-based model of cultural tourism is developed that provides a radical new view of the field and an innovative research agenda. ‘In this work, Greg Richards, the leading exponent of cultural tourism studies, brings together and integrates his many years of research and practical experience in the field. In contrast to the prevailing perception of mass tourists as passive consumers of proffered attractions, Richards stresses the active co-creation of cultural products, sites and events between cultural entrepreneurs and active visitors. – Erik Cohen, Emeritus Professor, Hebrew University of Jerusalem, Israel
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The article investigates platform-mediated tourism practices by focusing on the new recreational activities offered by Airbnb, namely “Experiences”. In recent years, the leading short-term rental platform has started an expansion strategy beyond accommodation towards services based on immersive activities led by local hosts. Drawing upon previous research on short-term accommodation platforms, we explore the platformization of such recreational activities by looking at their spatialities, the place-based resources engaged and emerging self-entrepreneurial practices. Our effort is experimental since most literature on Airbnb deals with accommodation listings while Experiences differ from accommodation since they combine different types of local resources, which are less spatially constrained, with the host's personal skills. This paper contributes to understanding the spatial and socio-economic implications of the Airbnb expansion strategy through Experiences. We develop a case study based on 385 Experiences collected in Florence (Italy) in 2019 and analyze their location and distribution patterns, the estimated revenue generated, the typology of resources which are commodified through such activities, and the professional profiles of the hosts. Results show that Experiences seem to erode the well-known spatial concentration of accommodation listings in city centres. This is explained by the different nature of the resources mobilized by the Experiences, which privilege the experiential character of these services (e.g. food tasting, cooking classes). Furthermore, Experiences become a self-employment opportunity for the hosts, reinforcing the unregulated and permeable environment of the digital platform.
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The once clear dichotomy between tourists and locals is becoming more vague as a wider range of travel and tourism practices emerge. This paper examines the role of people as 'tourists' in their own city as part of a social reproduction of tourism as a lifestyle or as a consumption strategy. Borrowing from the 'tourist in their own city' concept developed in 1997 by Van Driel and Blokker, it considers the extent to which the viewpoints of residents and other 'tourists' vary and coincide. Arguably our experience as tourists arguably gives us new viewpoints on our own city, and also to new views of the tourist as 'temporary citizens', or of locals 'tourist suppliers in their own city'. Using data collected from both 'tourists' and 'locals' in Barcelona, this analysis considers how the growing integration of everyday life and tourism is producing growing numbers of 'tourists in their own city'.
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Creative tourism is a relatively new field of research with most attention directed to creative tourism activities in large cities. Little research has been conducted on creative tourism development strategies in extra-metropolitan contexts. The CREATOUR project aimed to improve understanding of the processes (under different conditions and situations) through which creative tourism activities can be developed, implemented, and made sustainable. This article reports on a national analysis of approaches developed by the project’s participating organizations to offer creative tourism initiatives. At an organizational level, we found five main models: Stand-alone offers, repeated; series of creative activities and other initiatives under a common theme; localized networks for creative tourism; small-scale festivals that include creative tourism activities; and creative accommodations. At a broader community level, creative tourism initiatives can inspire new ideas and avenues of activity and contribute to cultural vitality and potential regeneration dynamics through reinforcing distinctive elements of local identity, instigating flows and connections between the locale and the external, and serving as platforms for local collaboration, exchange, and development. In the time of COVID-19, enhancing connections with other organizations locally and regionally can contribute to wider initiatives and the development of community-based regeneration strategies.
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This paper analyses how a city can generate instrumental, intrinsic and institutional value from its event-related networks and platforms, based on the Hieronymus Bosch 500 programme in the Dutch city of ‘s-Hertogenbosch (Den Bosch). Interviews with key stakeholders traced programme dynamics over more than a decade to reveal processes of network and platform development, encapsulated in a conceptual model of strategic value creation. The results indicate that networks served to generate flows of resources, while programming helped develop platforms for knowledge generation and dissemination, helping to focus attention on the city. The Bosch 500 Foundation managing the programme played an effective role in developing and supporting networks, which in turn generated significant short-term instrumental and intrinsic value. However, the failure to establish a sustainable city-wide platform related to the Bosch programme caused institutional value destruction, which many saw as a missed opportunity. The study of networks and platforms can benefit from a longitudinal approach as well as a broader, contextual view of event networks.
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This article explores the ways in which, during the early days of the Covid-19 pandemic, AirBnb’s successful place-based Experiences product was reimagined as a live online offering, marketed to would-be tourists living under ‘stay at home’ orders. Using online ethnographic and interpretive analysis of these new virtual experiences, we highlight a series of core placemaking strategies employed by hosts of the once in-situ experiences to show how they reemerge as interactive digital placemakers. In doing so, we elucidate how live, multimedia digital experiences become part of an evolution in the creation of ‘placemarkets’ that are now fundamental to both global mobility and globalized commercial exchange in the experience economy. Beyond the technological features used for these placemaking experiences, we find that the experience hosts and their manifold strategies to substantively engage participants – particularly through igniting their senses – are at the crux of digital placemaking; it is the affective labor of the hosts that most contributes to experiencing emplacement.
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Purpose This paper aims to provide an overview of the short-term impact of COVID19 on the new tourism paradigm worldwide, as well imagining how it could influence society’s inclusion. The purpose is thus to share some insight into this unprecedented situation. Design/methodology/approach This paper uses a practical and empirical approach, based on readings and conversations with international stakeholders, and contrasted with the Creative Tourism Network’s background. Findings This paper explores the impact of the COVID-19 crisis on the tourism industry, human values and intangibles and new opportunities for societal inclusion, together with examples of good practices. Practical implications The viewpoint is based on observation, analysis and conversations with stakeholders around the world. It also draws on examples and practical cases from the destinations’ members of the Creative Tourism Network. Originality/value This paper draws on observation and reflections about the evolution of societal inclusion through new forms of creative and niche tourism, accelerated by the COVID-19 crisis.