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OXREF: Open Extended Reality For Education Framework

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Abstract

The contribution of the OXREF framework is a holistic approach to XR mainstreaming in education starting with the creation of objects following OEP, deployment using the latest cloud-based technologies and FOSS and policy creation for scalability and sustainability.
OXREF: Open Extended Reality For Education Framework
Ishan Abeywardena, PhD
Associate Director, Systems
iabeywardena.com/ishantalksvr
linkedin.com/in/ishansa | iabeywar@uwaterloo.ca
The Promise
OXREF: Open Extended Reality For Education Framework
New and more affordable XR technologies provide
promising directions and opportunities to immerse
learners in the curriculum, offering deeper and more
vivid learning experiences and extending the
learning environment (EDUCASE Horizon Report,
20018).
With the support of the UN SDG Action Campaign,
delegates and OECD staff were able to immerse
themselves in the world of Sidra, a 12-year-old
Syrian Refugee living in Za’tari refugee camp in Jordan
(UNVR).
It definitely beats just using textbooks! MGIEP
sees immersive experiences such as VR as an integral
part of socio-emotional learning for our
younger generations as they face 21st century
challenges to build a peaceful and sustainable planet
(UNESCO MGIEP).
Image source: https://flic.kr/p/D5gtoH
The Reality
OXREF: Open Extended Reality For Education Framework
Many of these investments remain isolated pilot
projects which tease at what the potential
future of education could be, but unlikely due
to scalability and sustainability.
It’s expensive
It’s just too much work!
OXREF: Open Extended Reality For Education Framework
OXREF: Open Extended Reality For Education Framework
XR Object Creation
with OEP XR Object Deployment
with cloud/FOSS
XR Object Policy
for Scalability and Sustainability
XR OBJECT CREATION
OXREF: Open Extended Reality For Education Framework
XR Object Creation
OXREF: Open Extended Reality For Education Framework
Addresses the three major
barriers identified at three
distinct levels:
Level 1 – creation of
the XR objects
Level 2 – pedagogical
and instructional design
input
Level 3 – sustainability
through OEP including
open access and OER
Voyager
Virtual Reality Object
OXREF: Open Extended Reality For Education Framework
iabeywardena.com/ishantalksvr
Level1: XR Object
OXREF: Open Extended Reality For Education Framework
Art
Backgrounds (space)
Characters (spaceship)
3D objects (planets)
Animations (space flight)
Software
Graphics editors (Inkscape)
3D object creators (Blender, GIMP,
Sketchup)
Animation software (A-Frame VR)
Story
Theme (space)
Script (spaceflight through
solar system)
Tone (informal)
Style (cartoon)
Plot (spaceflight passing
planets)
Cast
Spaceship
Setting
Space
Solar system
Launch pad
Destination
Planets
Scene
Spaceship launch
Voyage through space
Pass planets
Arrive at destination
Level2: Pedagogy and Instructional Design
OXREF: Open Extended Reality For Education Framework
Open Tools
Use of free and open source tools
(FOSS)
ALMS
Access to editing tools?
Level of expertise required
to revise or remix?
Meaningfully editable?
Sourcefile access?
Open Platforms
Artifact archive (MediaWiki)
Code library (Git)
Searchable repository (Dspace)
Instructional Design
ADDIE
Analysis
Design
Development
Implementation
Evaluation
Level3: Scalability and Sustainability
OXREF: Open Extended Reality For Education Framework
Open Repositories (OR)
Content repositories
Portal repositories
Hybrid repositories
Metadata (IEEE-LOM, DCMI)
Search
Federated
Semantic
Open Educational Prcatices (OEP)
open educational resources
open/public pedagogies
open learning
open scholarship
open sharing (of teaching
practice)
open technologies
Open Educational Resources
(OER)
Reuse
Revise
Remix
Redistribute
Retain
XR OBJECT DEPLOYMENT
OXREF: Open Extended Reality For Education Framework
Dancing Man
Augmented Reality Object
OXREF: Open Extended Reality For Education Framework 13
iabeywardena.com/ishantalksvr
XR Object Deployment
OXREF: Open Extended Reality For Education Framework
XR Object Deployment
OXREF: Open Extended Reality For Education Framework
Why Use Browser-based or Web VR?
Instant access from multipole devices
Easily embedded in LMS
Easy integration of web data
Cross-platform compatibility
Faster, cheaper development
No downloads or deployments
Fast and agile updates/modifications
to content
No specialist equipment needed
OXREF: Open Extended Reality For Education Framework
Image source: https://flic.kr/p/NoCoJ8
XR OBJECT POLICY
OXREF: Open Extended Reality For Education Framework
Anatomy Explorer
Augmented Reality Object
OXREF: Open Extended Reality For Education Framework
iabeywardena.com/ishantalksvr
XR Object Policy
OXREF: Open Extended Reality For Education Framework
XR OBJECT FUN
OXREF: Open Extended Reality For Education Framework
Ironman &
Spiderman
Mixed Reality Object
OXREF: Open Extended Reality For Education Framework
Next Steps
Projectizing OXREF for implementation
Defining inputs, outputs, outcomes and
impact
Pilot project for preliminary data
gathering
Identifying long-term scalability and
sustainability factors
All feedback will be much appreciated
iabeywar@uwaterloo.ca | linkedin.com/in/ishansa
OXREF: Open Extended Reality For Education Framework
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