COVID-19 accelerated the trend towards virtual teamwork. However, without face-to-face collaboration, teams may fail to build relational links necessary for effective collaboration. Furthermore, in a volatile world, individuals need the capacity to solve challenges creatively. Building on previous research, we suggest that online escape rooms (OER) could serve as means towards teambuilding and creativity.
We designed an OER that required participants to solve puzzles by thinking out-of-the-box to escape within an hour. Data was collected from 130 subjects, nested in 40 groups. We measured cohesion, creative self-efficacy, and affect before and after the OER.
96 of 130 participants successfully solved the OER within sixty minutes. Pairwise t-tests showed that cohesion (t(129) = 2.80, p = .003), creative self-efficacy (t(129) = 4.84, p < .001), and positive affect (t(130) = 4.63, p < .001) increased after the OER. Analysis of variance indicated no main effect of successful completion on the dependent variables.
We lacked a control group and the majority of our sample were adhoc teams.
Results support the notion that OER are an immersive tool that fosters cohesion, creative self-efficacy, and positive affect. We suggest that OER should be applied regularly to boost team climate and especially when new members enter a team to smoothen the onboarding process. To our knowledge, this is the first study that examines the effects of an OER. It thereby offers an engaging possibility how the “social glue” necessary for successful teamwork can be established in virtual environments.