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HWID Policymaking

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Abstract

This chapter provides policymakers with a HWID platform for regulating socio-technical HCI phenomena and issues. After a brief introduction to HCI and policymaking, the chapter presents policy work done on the HWID platform about sustainable digital work design. The HWID relation artefact Types I–IV are revisited from a policy perspective, and policymaking is discussed related to socio-technical HCI design for digital work environments, well-being at work, a notion of decent work, and more. The chapter ends with a brief discussion of geopolitical issues and reflections on benefits and challenges of HWID and policymaking.

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Calls for heightened consideration of fairness and accountability in algorithmically-informed public decisions---like taxation, justice, and child protection---are now commonplace. How might designers support such human values? We interviewed 27 public sector machine learning practitioners across 5 OECD countries regarding challenges understanding and imbuing public values into their work. The results suggest a disconnect between organisational and institutional realities, constraints and needs, and those addressed by current research into usable, transparent and 'discrimination-aware' machine learning---absences likely to undermine practical initiatives unless addressed. We see design opportunities in this disconnect, such as in supporting the tracking of concept drift in secondary data sources, and in building usable transparency tools to identify risks and incorporate domain knowledge, aimed both at managers and at the 'street-level bureaucrats' on the frontlines of public service. We conclude by outlining ethical challenges and future directions for collaboration in these high-stakes applications.
Conference Paper
We present a case study of persona development, foregrounding gender as a primary axis of design. In a participatory design process, we developed personas to represent users of a learning and networking platform for female IT professionals. These personas are a means of ensuring that the female perspective is represented in the design process. We consider the phases of persona development in the light of existing concepts to confront the gendered status quo. We then show how these considerations regarding gender were implemented in our project IT&me.
Book
This book constitutes the thoroughly refereed post-conference proceedings of the Third IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2012, held in Copenhagen, Denmark, in December 2012. The 16 revised papers presented were carefully selected for inclusion in this volume. The papers reflect many different areas and address many complex and diverse work domains, ranging from medical user interfaces, work and speech interactions at elderly care facilities, greenhouse climate control, navigating through large oil industry engineering models, crisis management, library usability, and mobile probing. They have been organized in the following topical sections: work analysis: dimensions and methods; interactions, models and approaches; and evaluations, interactions and applications.
Conference Paper
Human Work Interaction Design (HWID) studies the integration of work analysis and interaction design methods to foster new strategies aimed at designing systems that may effectively and efficiently change the way people work. Pervasive technologies and smart places deeply influence traditional physical boundaries and operational modes, leading to important changes in work practice. The goal of this paper is to provide the basis for an improved co-operation and mutual inspiration among public employees by using End-User Development (EUD). EUD in the e-Government context provides non-professional software developers with methods, techniques, and tools for configuring services that citizens can use to interact with public offices. The paper describes how, by using EUD-enabled tools, the work practice of the public staff changes, and how this transformation allows public employees with limited technical background to create services according to their expertise and expectations, and to share them.
Conference Paper
Understanding users becomes increasingly complicated when we grapple with various overlapping attributes of an individual's identity. In this paper we introduce intersectionality as a framework for engaging with the complexity of users' "and authors" "identities", and situating these identities in relation to their contextual surroundings. We conducted a meta-review of identity representation in the CHI proceedings, collecting a corpus of 140 manuscripts on gender, ethnicity, race, class, and sexuality published between 1982-2016. Drawing on this corpus, we analyze how identity is constructed and represented in CHI research to examine intersectionality in a human-computer interaction (HCI) context. We find that previous identity-focused research tends to analyze one facet of identity at a time. Further, research on ethnicity and race lags behind research on gender and socio-economic class. We conclude this paper with recommendations for incorporating intersectionality in HCI research broadly, encouraging clear reporting of context and demographic information, inclusion of author disclosures, and deeper engagement with identity complexities.
Article
Sustainability has been a major topic of discussion over the last couple of years. Project management is also a discipline that is starting to focus on sustainability, but the focus is more on the environmental aspect of the project itself. Information systems (IS) projects do not have such a major impact on the environment as construction and engineering projects do. There is currently little or no knowledge about sustainability within the IS domain and whether sustainability is incorporated. A structured questionnaire was adapted based on previous studies and circulated to the project management community. A total of 1099 responses were received. The responses covered all industries and for the purpose of this article, 387 IS projects (35.2% of the total projects) were analysed. The objective of the study was to determine the level of capability regarding sustainability. Determining sustainability project management capability provides insight into how project managers as well as organisations are incorporating sustainability. The analysis indicates that the focus is on the economic dimension of sustainability. The results also highlight the complete lack of integrating social and environmental sustainability into project management. The research highlights that sustainability in business or IS projects is not being considered. The second contribution is more of a philosophical nature. Exploratory factor analysis indicates that there should be five dimensions when it comes to IS project management instead of the usual three.
Conference Paper
A large majority of articles published at prominent HCI venues such as CHI and CSCW reports on studies with WEIRD (Western, Educated, Industrialized, Rich, and Democratic) participants, ignoring that the results might not apply to other subject populations. This workshop aims to have the following two main outcomes: (1) A list of major principles that HCI researchers often build on and that are unlikely to apply to users in other countries and cultures. (2) An action plan that describes how we can extend these previous findings, such as by collaborating across countries and cultures, conducting large-scale online experiments, or creating a culture of replications and extensions with more diverse subject populations. Furthermore, the workshop aims to establish an interest group with the goal to improve the external validity of HCI research and to inform the design of further research studies in this area.
Conference Paper
Digital assets are produced in large scale by technology users, especially after the advent of the Internet. This paper aims to analyze Brazilian users’ experience with Google Inactive Accounts, under technical, legal and cultural perspectives. Regarding legal aspects, Brazilian laws are still inceptive. Some projects are being designed or analyzed by governmental institutions, and the right to oblivion is one of the main controversial points. The experiment was part of an exploratory research by means of questionnaires, which were answered by web software engineers, who are users of that application too. The answers were organized into four main categories: (a) inheritance rights; (b) the Right to be Forgotten; (c) temporal contact information; and (d) technical stalemates. All those data were analyzed according to a literature review on technical and legal issues regarding death, legacy and technology, so as to better understand the advantages and disadvantages of the options provided by Google Inactive Accounts.