Teknologi, Informasi, Dan Komunikasi (Prinsip Dan Aplikasi Dalam Studi Pemikiran Islam)
Abstract
Puji syukur penyusun panjatkan kehadirat Allah Swt, karena hanya atas rahmad, hidayah serta inayahNya buku ajar mahasiswa yang berjudul “Teknologi, Informasi, dan Komunikasi (Prinsip dan Aplikasi dalam Studi Pemikiran Islam)” dapat terselesaikan dengan baik. Buku ajar ini disusun dan dibuat berdasarkan materi-materi yang ada yang bertujuan agar dapat menambah pengetahuan dan wawasan siswa dalam belajar serta agar siswa juga dapat memahami nilai-nilai dasar Islami yang dikembangkan manusia dalam berpikir dan bertindak. Buku ajar ini membantu memahami sistem informasi yang dimulai dari perkembangan komputer, karena sistem informasi saat ini tidak bisa lepas dari perkembangan komputer. Selain itu beberapa konsep yang terdapat dalam sistem informasi juga dibahas dalam buku ini. Buku ajar ini lebih khusus diperuntukkan kepada para mahasiswa Universitas Muhammadiyah Sidoarjo yang sedang mengambil mata kuliah pembelajaran ICT atau mahasiswa universitas lainnya yang juga mempelajari mata kuliah yang serupa. Oleh karena itu beberapa contoh dan latihan yang ada pada buku ajar ini sebagian diambil dari dunia kemahasiswaan. Mudah-mudahan dengan mempelajari buku ini, para siswa akan mampu menghadapi masalah-masalah atau kesulitan-kesulitan yang timbul dalam pembelajaran dan dengan harapan semoga siswa mampu berinovasi dan berkreasi dengan potensi yang dimiliki. Kami menyadari bahwa dalam pembuatan buku ajar Teknologi Informasi dan Komunikasi ini masih terdapat Teknologi, Informasi, dan Komunikasi kekurangan sehingga penulis berharap saran dan kritik dari pembaca sekalian agar penulis dapat meningkatkan dan memperbaiki penyajian materi yang lebih baik dari sebelumnya. Akhir kata penulis ucapkan terima kasih.
... Hermawan (2019) pembelajaran adalah proses komunikasi transaksional agar dapat dipahami sehingga persan tersampaikan dengan mudah yang bersifat dua arah agar tujuan pembelajaran tercapai. Daniel dikutip Eni Fariyatul Fahyuni (2017), TIK mencakup pengembangan pengetahuan, keterampilan, penggunaan, pengawasan, dan perawatan teknologi. Dengan langkah ini, diharapkan tercipta individu yang kompetitif dan berkontribusi positif di semua sektor kehidupan. ...
... Hermawan (2019) menyatakan bahwa pembelajaran adalah proses komunikasi transaksional yang dua arah antara murid dan guru, serta antar murid, yang memudahkan pemahaman dan pencapaian tujuan. Sementara itu, menurut Daniel yang dikutip oleh Eni Fariyatul Fahyuni (2017), TIK merupakan kombinasi teknologi informatika dan komunikasi yang mempermudah pencarian dan penyampaian informasi secara lengkap dan akurat. ...
The study aims to analyze and describe the implementation of ICT learning for grade V students at MIS Sirojul Falah Parung, Bogor. The qualitative descriptive approac used with interviews, and observations to collect the data. Then in analyzing using the Milles and Huberman model, namely data reduction, data presentation, data analysis, and drawing conclusions. The results of the study show that the implementation of ICT learning for grade V students at MIS SIROJUL FALAH Parung, Bogor Regency has three stages in learning, namely planning, implementation, evaluation and follow-up. The implementation of ICT learning at MIS SIROJUL FALAH Parung Bogor still has many shortcomings. First, in terms of subject names, it still uses the name of the ICT subject which should have been changed to Informatics. The two curriculums used still use KTSP which should be the Independent Curriculum and the RPP used is not in line with the curriculum used. Third, the scope of the material taught still has many shortcomings where the material taught still contains old material that has not changed and is still around ICT which should be ICT material in MI or elementary school that is taught must contain Science, technology and mathematics. Fourth, computer facilities are still insufficient to meet the learning needs of students.
... Dalam era digital yang terus berkembang, teknologi telah menjadi elemen esensial dalam kehidupan sehari-hari, memengaruhi cara individu berinteraksi, bekerja, dan beraktivitas. Kemajuan dalam teknologi informasi dan komunikasi, termasuk akses internet yang lebih luas dan inovasi perangkat keras serta perangkat lunak, telah menciptakan transformasi signifikan dalam berbagai sektor [7]. Salah satu perubahan paling mencolok adalah penetrasi smartphone yang luas, yang telah beralih dari alat komunikasi dasar menjadi perangkat multifungsi. ...
Aquina Rent Jambi, sebuah perusahaan rental mobil yang masih mengandalkan sistem operasional konvensional, menghadapi berbagai tantangan dalam menjalankan bisnis sehari-hari. Sistem manual yang bergantung pada pencatatan kertas dan komunikasi melalui telepon atau kunjungan langsung ke kantor mengakibatkan proses pemesanan dan pengelolaan kendaraan menjadi lambat dan rawan kesalahan. Penelitian ini bertujuan untuk mengembangkan aplikasi rental mobil berbasis mobile dengan menggunakan teknologi Progressive Web Apps (PWA) guna meningkatkan kualitas layanan dan mempermudah proses pemesanan kendaraan kapan saja dan di mana saja. Aplikasi ini juga diharapkan dapat meningkatkan pengalaman pengguna secara keseluruhan. Pengembangan sistem mengikuti metode Waterfall, dengan dukungan basis data MySQL dan penerapan teknologi PWA, sehingga mampu mengatasi permasalahan operasional yang dihadapi oleh Aquina Rent Jambi.
... Secara filosofis, pendidikan pada hakikatnya adalah suatu proses komunikasi yang bertujuan untuk menyampaikan informasi/pesan yang bisa merangsang pikiran, perasaan, minat, dan perhatian siswa (Fahyuni, 2017). Pendidikan adalah segala usaha, ikhtiar, dan upaya manusia untuk mengembangkan kapasitas intelektual (kecerdasan), keterampilan (skill), dan mengembangkan potensi dirinya (develop self-potential). ...
Motivasi belajar siswa adalah hal penting, termasuk motivasi belajar siswa di SDI Uwais Al Qorni Depok. Tujuan penelitian adalah menggali persepsi guru dan wali kelas terkait motivasi belajar siswa kelas 3 dan kelas 4 di SDI Uwais Al Qorni. Lokasi penelitian adalah SDI Uwais Al Qorni, subyek penelitian adalah motivasi belajar siswa, dan obyek penelitian adalah wali kelas dan guru kelas. Penelitian ini bersifat kualitatif, dengan metode analisis deskriptif (pendekatan kasus), teknik pengambilan sampel purposif, dan teknik pengumpulan data melalui observasi, wawancara, dan studi pustaka. Hasil penelitian menunjukkan motivasi belajar siswa SDI Uwais Al Qorni ditentukan oleh beberapa faktor, seperti penanaman motivasi tauhid dan kesadaran pada diri siswa, perhatian dan motivasi orang tua, memberikan apresiasi kepada siswa, metode pembelajaran yang tepat, dan kelengkapan sarana dan fasilitas belajar sekolah.
... Dalam artian lain, informasi adalah sebuah penyampaian laporan atau pesan untuk suatu hal pada seseorang atau masyarakat. Selain itu informasi juga dapat dikatakan sebagai sumber ilmu yang selanjutnya akan bermanfaat untuk menemukan hal yang baru (Fahyuni, 2017). ...
Perkembangan UMKM memerlukan penggunaan teknologi tidaknya selain hanya mengandalkan Sistem Informasi Akuntansi. Teknologi informasi juga sama mampu menjadi peranan penting dalam pertumbuhan bisnis yang berkelanjutan karena mampu implementasi strategi dalam perkembangan UMKM. Didasarkan atas penelitian kuantitatif dengan penyebaran kuesioner kepada unit bidang UMKM di Kecamatan Kartasura menggunakan penilaian skala likert yang disebar melalui metode purposive sampling kepada 167 unit usaha. Didapatkan temuan yang diolah melalui pengujian analisa regresi linier berganda SPSS bahwa pemahaman SIA dan keterampilan teknologi informasi tidak berpengaruh pada perkembangan UMKM. Namun, pada penerapan dan pemanfaatkan SIA dapat memberikan pengaruh atas perkembangan UMKM
... History, as a subject that is often considered dry and monotonous, requires an innovative and interesting approach so that students can be actively involved in their learning. In this context, the use of film media has been identified as a potential strategy for enriching students' learning experiences (Fahyuni, 2017). ...
This research aims to explore and analyze the use of film media in increasing students' understanding of history at SMA Negeri 1 Medan. The research method used is qualitative with a case study approach. This research involves direct observation, interviews, and document analysis to gain an in-depth understanding of how the film medium is used and its impact on student understanding. Research findings show that the use of film media can increase student engagement in history learning, relive historical context, and facilitate understanding of complex concepts. Apart from that, student interaction with film media also strengthens information retention and motivates learning. The implication of this research is the importance of considering the use of film media as an effective learning tool in the context of history learning in high schools. The importance of developing students' media literacy is also highlighted in this research. Teachers need to provide systematic teaching on how to analyze, evaluate and understand messages conveyed through film media so that students can become intelligent and critical media consumers. Apart from that, collaboration between teachers, students, parents and the community is also important in supporting the use of film media in history learning. By involving all relevant parties, the use of film media can become an integral part of the school curriculum and make a significant contribution to achieving national education goals. Overall, this research confirms that the use of film media is a potential tool for increasing students' understanding of learning history at SMA Negeri 1 Medan. However, its use needs to be integrated with a holistic approach, paying attention to aspects of media literacy, fair representation and collaboration between stakeholders. In this way, a richer, more relevant and meaningful learning experience can be created for students to understand their historical heritage.
... Communication, in the view of several experts, states that it is an interaction ability that is acquired from the moment we are born (Oktarina & Abdullah, 2017). However, special skills are needed to make the communication we carry out more effective, namely through training and provision, as well as a learning process from anywhere (Fahyuni, 2017). Another opinion that the author can conclude is that communication is a process of conveying messages that is (Harapan et al., 2022) . ...
The development of social media in everyday life is very rapid, both in personal and professional contexts. LinkedIn, as a social media with a professional concept, has been able to become an intermediary in interpersonal communication. The professional job interview process makes many candidates feel anxious before the selection process. Uncertainty Reduction theory becomes the author's reference in revealing the predictability of the job interview process by the number one leader in the company. This research aims to find out and analyze whether Achmad Zaky's LinkedIn profile account can reduce uncertainty during a job interview with him and to find out and analyze whether Achmad Zaky's LinkedIn profile account can predict the questions he will ask during the interview later. This research uses a qualitative method, which is a comprehensive analysis of all activities to all text and image data listed on his LinkedIn profile account through 3 former candidates who have been interviewed by Achmad Zaky. The results show the predictability of questions from Achmad Zaky in the job interview process, this includes his entire LinkedIn profile account in the form of a brief bio, work experience and community, education history, honorary awards and activities consisting of 7 articles and 180 posts during his tenure at the company.
... Menurut (Djaali, 2020) (3) media pembelajaran berbantuan web; dan (4) media pembelajaran berbasis multimedia (Fahyuni, 2017 CD-Tutorial 1 ----1 0.14 5 ...
This study aims to explore the results of research by mathematics education students who have integrated ICT in the design of mathematics learning. This type of research is a qualitative descriptive. The data collection technique used is document observation in the form of a study of student research documents in the form of a thesis. The data used in this study is the result of the thesis research of UIR mathematics education students for the last five years (2016-2020). This study uses qualitative data analysis techniques, namely: (1) data collection; (2) data reduction; (3) data presentation; (4) raising the conclusion; and (5) data presentation. This research is focused on three aspects, namely: (1) the type of research; (2) types of learning; and (3) the type of media used. The results of this study indicate that, the results of student research during 2016-2020 in general are still dominant in not integrating ICT, obtained 19 student studies that have integrated ICT and as much as 2.4% dominant using the type of R&D research. The type of learning in student research that has integrated ICT is 2.14% dominant using multimedia-based learning. As well as research students who have integrated ICT 0.57% dominantly use ICT media in the form of Macromedia Flash and Adobe Flash. ABSTRAK Penelitian ini bertujuan untuk mengeksplorasi hasil penelitian mahasiswa pendidikan matematika yang telah mengintegasikan TIK dalam rancangan pembelajaran matematika. Jenis penelitian ini merupakan desktiptif kualitatif. Teknik pengumpulan data yang digunakan yaitu obeservasi dokumen berupa studi dokumen hasil penelitian mahasiswa dalam bentuk skrpsi. Data yang digunakan dalam penelitian adalah data hasil penelitian skripsi mahasiswa pendidikan matematika UIR selama lima tahun terakhir (2016-2020). Penelitian ini menggunakan teknik analisis data kualitatif, yaitu: (1) pengumpulan data; (2) reduksi data; (3) penyajian data; (4) penaikan kesimpulan; dan (5) pemaparan data. Penelitian ini difokuskan pada tiga aspek yaitu: (1) jenis penelitian; (2) jenis pembelajaran; dan (3) jenis media yang digunakan. Hasil penelitian ini menunjukkan bahwa, hasil penelitian mahasiswa selama tahun 2016-2020 secara umum masih dominan belum mengintegrasikan TIK, diperoleh 19 penelitian mahasiswa telah mengintegrasikan TIK dan sebanyak 2.4% dominan menggunakan jenis penelitian R&D. Jenis pembelajaran dalam penelitian mahasiswa yang telah mengintegrasikan TIK 2.14% dominan menggunakan pembelajaran berbasis multimedia. Serta penelitian mahasiswa yang telah mengintegrasikan TIK 0.57% dominan menggunakan media TIK berupa Macromedia Flash dan Adobe Flash Kata kunci: eksplorasi, pembelajaran matematika, pembelajaran terintegrasi TIK
... Communication, in the view of several experts, states that it is an interaction ability that is acquired from the moment we are born (Oktarina & Abdullah, 2017). However, special skills are needed to make the communication we carry out more effective, namely through training and provision, as well as a learning process from anywhere (Fahyuni, 2017). Another opinion that the author can conclude is that communication is a process of conveying messages that is not limited by time and place, where communication can always occur in line with the human age. ...
The development of social media in everyday life is very rapid, both in personal and professional contexts. LinkedIn, as a social media with a professional concept, has been able to become an intermediary in interpersonal communication. The professional job interview process makes many candidates feel anxious before the selection process. Uncertainty Reduction theory becomes the author's reference in revealing the predictability of the job interview process by the number one leader in the company. This research aims to find out and analyze whether Achmad Zaky's LinkedIn profile account can reduce uncertainty during a job interview with him and to find out and analyze whether Achmad Zaky's LinkedIn profile account can predict the questions he will ask during the interview later. This research uses a qualitative method, which is a comprehensive analysis of all activities to all text and image data listed on his LinkedIn profile account through 3 former candidates who have been interviewed by Achmad Zaky. The results show the predictability of questions from Achmad Zaky in the job interview process, this includes his entire LinkedIn profile account in the form of a brief bio, work experience and community, education history, honorary awards and activities consisting of 7 articles and 180 posts during his tenure at the company.
... Meskipun dalam penerapannya tentu harus dilakukan oleh seseorang yang sudah profesional dalam bidangnya. Menurut Fahyuni, penggunaan media pembelajaran adalah penghubung antara seorang guru dengan peserta didiknya agar tercipta sebuah komunikasi yang efektif saat kegiatan pembelajaran berlangsung (Fahyuni, 2017). ...
This descriptive qualitative study investigates the utilization and challenges associated with audio-visual media in enhancing the motivation of third-grade students at MI Miftahul Ulum Surabaya. Data collection involved observations, interviews, questionnaires, and documentation. Findings demonstrate that the use of audio-visual media effectively captures students' attention, increasing their motivation to actively engage in learning and facilitating comprehension of instructional content. However, challenges arise from limited access to necessary tools and the time-consuming preparation process for audio-visual materials. Thus, careful and thorough preparation is essential to ensure the optimal use of audio-visual media, enabling more effective learning experiences for students. Addressing these constraints can contribute to the successful integration of audio-visual resources in educational settings.
... During the online learning process, many students are not actively engaged for various reasons, such as a lack of access to online learning devices like cell phones and computers, living in areas without internet connectivity, and limited internet data. Digital media, in essence, can assist students in thinking at a higher level when solving various problems in the online learning process (Fahyuni, 2017). The limited use of digital media prevents students in border areas from developing advanced problem-solving skills during online learning. ...
This research discusses the concept of North Sulawesi Province's regional development policy, aimed at opening Indonesia's gateway to the Pacific and East Asia regions through innovative education models in islands and border areas based on digital and spatial approaches. This education model aims to improve the quality of education in remote areas through the use of digital technology and spatial approaches. This concept is carried out to build a better quality of human resources, so that they are able to face global challenges in the future. This digital and spatial approach to education includes the use of information and communication technology and digital maps to improve teaching effectiveness. In addition, this education model is also expected to improve students' skills and knowledge in technology and science. Through the innovation of education models in the islands and border areas based on digital and spatial approaches, North Sulawesi Province hopes to strengthen Indonesia's position in the Pacific and East Asia regions and open up wider opportunities for cooperation in the fields of education and technology.
... In developing 21stcentury learning, teachers are required to change conventional teacher-centered learning patterns(teacher-centered) into student-centered learning(student-centered) because learning resources are abundant not only from teachers. By integrating information and communication technology into learning, teachers can create learning patterns that are varied and not monotonous (Fahyuni, 2017). ...
Learning patterns that only use blackboards, books, worksheets, and PowerPoint slides generally only focus on the teacher while students listen, take notes, and memorize more. This learning pattern can cause boredom and monotonous learning so students are not interested in the learning process. One effort to overcome this problem is to develop appropriate learning media such as flipbook-based learning multimedia. This research was conducted in class VII SMPIT Al Multazam Kuningan to develop flipbook-based learning multimedia. This research was conducted using the R&D (Research and Development) method which refers to the ADDIE model. The percentage of media validation scores by experts is 87% from linguists, 90% from content/material experts, and 89% from media experts. Furthermore, at the trial stage, flipbook-based learning multimedia received an assessment percentage of 89.8% for the material aspect, 87.55% for the language aspect, 88.9% for the media aspect, and 88.75% for the average percentage. These results indicate that flipbook-based learning multimedia is very feasible to be applied in the learning process.
... Komunikasi dengan penggunaan TIK membantu efektivitas pembelajaran. Dalam proses pembelajaran terjadi komunikasi yang efektif apabila terdapat aliran informasi dua arah antara guru dan peserta didik sehingga dapat mencapai tujuan pembelajaran (Fahyuni, 2017). ...
Standar proses ditujukan pada kegiatan perencanaan dan pelaksanaan proses pembelajaran untuk meningkatkan kualitas pendidikan serta meningkatkan keterampilan sumber daya manusia dalam paradigma pembelajaran Abad 21. Salah satu kompetensi Abad 21 adalah keterampilan dalam menguasai media informasi dan teknologi. Tujuan penelitian adalah mengetahui hambatan guru biologi dalam implementasi standar proses Kurikulum 2013 terkait dengan pemanfaatan media informasi dan teknologi. Metode dalam penelitian ini adalah deskriptif kualitatif. Sampel penelitian adalah guru biologi yang mengajar di SMA negeri dan swasta terakreditasi A, B dan C di Kecamatan Seberang Ulu II Palembang. Kuesioner sebagai instrumen penelitian didukung dengan dokumentasi (silabus dan RPP). Analisis data menggunakan model Miles & Huberman (2009) dengan tahap: reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukkan hambatan guru biologi terkait pemanfaatan media informasi dan teknologi terdapat pada aspek perencanaan maupun pelaksanaan pembelajaran. Hambatan pada aspek perencanaan adalah dalam pengembangan silabus pembelajaran dan RPP, integrasi lebih dari satu macam peralatan teknologi informasi dan komputer (TIK) untuk keperluan belajar, pengembangan produk digital sebagai sumber belajar, dan perpaduan berbagai macam perangkat TIK untuk keperluan sumber belajar. Hambatan pada aspek pelaksanaan meliputi pembiasaan peserta didik dalam memanfaatkan TIK untuk mengakses materi pelajaran dan penggunaan TIK untuk komunikasi guru dan peserta didik. Process standards are aimed at planning and implementing learning processes to improve the quality of education and improve human resource skills in the 21st Century learning paradigm. One of the 21st Century competencies is skill in mastering information media and technology. The purpose of the study was to find out the obstacles of biology teachers in implementation of process standards of Curriculum 2013 related to the utilization of information media and technology. The study method was descriptive qualitative. The samples were biology teachers who teach at public and private high schools accredited A, B and C in Seberang Ulu II District, Palembang. Questionnaire as research instrument was supported by documentation (syllabus and lesson plans). The data analysis used Miles & Huberman (2009) model with the following stages: data reduction, data presentation and conclusion. The study results showed that the obstacles of biology teachers related to the utilization of information and technology media were in the planning and implementation aspects of learning. The obstacles in planning aspect were the development of the learning syllabus and lesson plans, the integration of more than one type of information technology and computer (ICT) equipment for learning purposes, the development of digital products as learning resources, and the combination of various kinds of ICT tools for the learning resources. The obstacles in implementation aspect included the habituation of students in using ICT to access subject matter and the use of ICT for teacher and student communication.
... Bahkan dengan beberapa tombol keyboard, para pelajar dapat menjelajahi berbagai informasi dunia, memperoleh akses dari perpustakaan dan sekumpulan informasi penting lainnya untuk mendapatkan pengetahuan dan ketrampilan barunya (Fahyuni, 2017). Berdasarkan permasalahan tersebut maka tujuan penelitian ini adalah untuk melihat pengaruh penggunaan media audio visual terhadap hasil belajar pada materi IPA. ...
Abstrak. Guru dan buku teks tidak lagi menjadi sumber belajar satu-satunya yang utama dan tidak ada bandingannya. Bahkan dengan beberapa tombol keyboard, para pelajar dapat menjelajahi berbagai informasi dunia, memperoleh akses dari perpustakaan dan sekumpulan informasi penting lainnya untuk mendapatkan pengetahuan dan ketrampilan barunya. Proses pembelajaran harus disesuaikan dengan perkembangan psikologis peserta didik pada berbagai tingkatan usia. Proses pembelajaran akan lebih efektif dan berhasil jika pendidik mampu untuk menciptakan media pembelajaran yang sesuai dengan materi dan jenjang usia peserta didik. Tujuan penelitian ini adalah untuk melihat pengaruh penggunaan media audio visual terhadap hasil belajar siswa dengan metode penelitian ini adalah Meta-analisis dari 20 artikel terkait dengan melihat nilai pretest-postest kemudian menggunakan analisa Gain. Perolehan rata-rata untuk pretest adalah 50,11065 dan rata-rata posttes adalah 77,39465.
... Kemampuan dalam memanfaatkan teknologi, informasi, dan komunikasi menjadi kemampuan fundamental yang harus dikuasi anak-anak bangsa. Memasuki abad ke-21 ini, pembelajaran berbasis teknologi & informasi menjadi pemandangan lumrah di seluruh dunia (Fahyuni, 2017 (Cintang & Fajriyah, 2018). ...
The purpose of this study is to develop a science e-module based on scientific approach on the topic of the cahaya dan alat optik in a fourth grade of elementary school which is valid, practical, and effective. This development study used the ADDIE with several steps; analyze, design, development, implementation, and evaluation. This study was conducted on 4th grade students in SD Dwijendra Denpasar. The data collection used rating scale, questionnaire, and essay test methods. The results of the validity test of two material expert lecturers got an average percentage of 92% with very good qualifications. The results of the validity test of two media expert lecturers got an average percentage of 90% with very good qualifications. The practicality response of the product from four homeroom teachers for grade IV SD Dwijendra Denpasar, got an average percentage of 90% with very practical qualifications. The results of the product effectiveness test based on students' understanding of science concepts got a percentage of effectiveness about 86.26% with high effectiveness criteria. Based on this analysis, it can be concluded that the development of a science e-module based on scientific approach on the topic of cahaya dan alat optik conforms to be valid, practical, and effective. Thus, the scientific approach on science e-module on the topic of the cahaya dan alat optik is appropriate to be applied in fourth grade elementary school learning.
... Penyajian materi seperti ini dapat berfungsi sebagai pemberi informasi dengan cepat dan tepat, mudah serta global [40]. Perkembangan teknologi informasi dan komunikasi tersebut dengan menghadirkan sebuah sistem pembelajaran yang dapat menyelesaikan masalah-masalah konvensional [45]. E-modul kimia dengan materi perubahan materi dan pemisahan campuran ini mendukung hasil penelitian bahwa metode penyampaiannya dapat memberikan keefektifan pelaksanaan dan interaktivitas pembelajaran. ...
Kimia merupakan salah satu mata pelajaran tersulit bagi siswa SMK. Selama masa darurat Covid-19, pembelajaran Kimia di SMK dilaksanakan secara online. Adanya persepsi siswa tentang sulitnya pelajaran Kimia, kini ditambah dengan tantangan pembelajaran daring. Untuk mengatasi permasalahan tersebut, perlu dikembangkan e-modul untuk mendukung pembelajaran daring Kimia di SMK. Model pengembangan yang dipilih adalah model Dick and Carey. Proses validasi produk melibatkan 1 ahli isi dan 1 ahli desain pembelajaran. Uji kelayakan produk mengikutsertakan 3 siswa pada uji perorangan, 9 siswa pada uji kelompok kecil, 21 siswa dan 1 guru Kimia pad uji lapangan. Data pada proses uji coba dikumpulkan dengan menggunakan angket untuk menilai kelayakan produk. Menurut ahli isi e-modul sangat baik dengan persentase 85,67% dan penilaian ahli desain pembelajaran e-modul sangat baik dengan kelayakan 85,56%. Pada uji coba perorangan e-modul sangat baik dengan persentase 87,57%, dari uji coba kelompok kecil e-modul berada pada kualifikasi sangat baik, yaitu 80,03% dan berdasarkan uji coba lapangan untuk siswa dan guru kimia, masing-masing berada pada kualifikasi sangat baik yaitu 82,45%.
Ibadah adalah salah satu kegiatan yang sering dilakukan oleh manusia yang mempunyai agama terutama di dalam agama islam, sholat adalah ibadah yang dilakukan orang islam, akan tetapi sebelum melaksanakan sholat kita harus memahami thaharah terlebih dahulu. Oleh karena itu program pengabdian Masyarakat dilakukan untuk Meningkatkan pengetahuan bersuci dari hadas menurut kitab safinatun najah. Kegiatan ini dilaksanakan pada tanggal 02 di masjid fastabiqul khairot dan tanggal 13 di masjid Darussalam pada bulan September 2023 dengan sasaran jamaah masjid desa sudimoro kecamatan megaluh Jombang. Kegiatan ini terbagi menjadi dua tahapan, tahapan pertama yaitu materi taharah menurut kitab safinatun najah dan kedua yaitu pendampingan mitra. Hasil kegiatan menunjukkan kepahaman warga sebanyak 85% dengan bertambahnya pemahaman warga desa karobelah maka diharapkan bisa diamalkan dan di ajarkan kepada warga lain yang belum mengerti tentang bersuci
This community service activity is carried out through the collaboration of the service team with partner institutions through the process of assisting in writing scientific papers to teachers in partner institutions (SDN Blimbing) that takes place effectively and efficiently. The pretest and postest results that were carried out during the mentoring, it can be seen that the process of mentoring activities for writing scientific papers is running successfully. Participants' understanding of the concept of scientific work, writing scientific articles, and searching for articles in internationally reputable journals has increased significantly. However, it still requires full assistance in writing articles, given the background of teachers who have never conducted research or even written scientific articles. Kegiatan pengabdian kepada masyarakat ini dilakukan melalui kerjasama tim pengabdian dengan lembaga mitra melalui proses pendampingan penulisan karya ilmiah kepada para guru di lingkungan lembaga mitra (SDN Blimbing) berlangsung secara efektif dan efisien. Hasil pretest dan postest yang dilakukan pada saat pendampingan, dapat diketahui bahwa proses kegiatan pendampingan penulisan karya ilmiah ini berjalan dengan sukses. Pemahaman peserta tentang konsep karya ilmiah, penulisan artikel ilmiah, serta penelusuran artikel pada jurnal bereputasi internasional mengalami peningkatan yang signifikan. Namun demikian masih memerlukan pendampingan penuh dalam pelaksanaan penulisan artikel, mengingat latar belakang guru yang memang belum pernah melakukan penelitian bahkan penulisan artikel ilmiah.
Technology has posed a big challenge to the study of hadith, namely that it is easy for fake hadith to appear or those with wrong interpretations and views. This article aims to analyze the challenges that arise in the use of hadith in the digital era and create strategies that utilize technology in the dissemination and understanding of hadith. By using a descriptive-qualitative method, the results of this discussion show that the study of hadith in the digital era has many challenges, such as the spread of fake hadith easily and causing harm. So the use of technology in Hadith studies requires good ethics and strategies in using existing technology. By respecting religious values, maintaining credibility, protecting privacy, and adhering to applicable ethical guidelines, Hadith researchers can utilize technology in a responsible and beneficial way. With the right approach, the use of technology can enhance understanding, research and dissemination of the rich Hadith heritage to Muslims around the world.
The formulation of the problem from this research is what is the need for podcasts as a media for learning the visually impaired students? The purpose of this study was to analyze the need for podcasts as learning media for visually impaired students and their benefits for developing podcasts as learning media for visually impaired students. The research method is quantitative and qualitative, namely in the form of a list of tables that are converted into percentages to calculate how many items in a questionnaire to answer a study. While the qualitative is the elaboration of the quantitative data obtained by the researcher. Data collection techniques using questionnaires or questionnaires. The results of the research and discussion data presented can be concluded that the need for podcasts as a learning medium for the blind is indicated by a percentage of 100% meaning that students need learning media that suits their learning style.
This study aimed to develop the listening skills teaching materials using the Plotagon Studio for class VII students of MTs Hikmatul Amanah Mojokerto and to determine the effectiveness of it. The type of this research was Research and Development (R&D) by adopting the ADDIE development model comprised of five stages including (Analyze, Design, Development, Implementation, and Evaluation). The data collection techniques were observations, interviews, questionnaires, and tests. Data analysis was carried out by the statistical program SPSS 23 with paired sample T-Test and N-Gain Score. The results showed that the listening skills teaching materials using the Plotagon Studio was considered feasible and needed by the students in learning Arabic. The precentage score of validity from the material expert was 81.25%, from the design expert was 79.5% and 90% from the linguist. The use of listening skills teaching materials using the Plotagon Studio has been proven to be effective. It was evidenced by the results of the Paired Sample T-Test obtained (Sig (2-tailed)) value<0.005 It indicated that the alternative hypothesis (Ha) was accepted. While the results of the N-Gain test showed that the score was 64.2 at the moderately effective category.
Id.Maskmask ini merupakan sebuah toko yang menjual berbagai alat kecantikan berupa masker, body lotion, body scrub, serum, dan face mist. Saat ini penjualan produk kecantikan yang diterapkan toko Id.Maskmask masih menggunakan metode lama yaitu media WhatsApp sebagai media pemesanan dan Instagram sebagai media promosi untuk menawarkan produk dan promosi kepada konsumen serta mempermudah hubungan antara penjual dan pembeli, maka perlu dibuatnya webiste untuk melakukan transaksi, laporan penjualan dan ruang ulasan atau komentar untuk mengetahui kepuasan konsumen terhadap produk toko Id.Maskmask. Dalam membangun sistem ini menggunakan metode Costumer Relationship Management (CRM) dan proses perancangan ini menggunakan Struktur Navigasi dan UML (Unified Modeling Language). Pada pembuatan aplikasi menggunakan bahasa pemrograman (HTML, PHP, CSS, JavaScript), jQuery sebagai library, MySQL atau phpMyAdmin sebagai database, dan Bootstrap sebagai framework. Dari dua media yang telah dilakukan uji coba (Laptop dan Smartphone) aplikasi ini berjalan baik pada penggunaan laptop dengan browser google chrome dan microsoft edge. Sedangkan penggunaan smartphone secara tampilan tidak responsive rapih dari segi tata letak tombol namun fungsi dan kegunaannya normal dengan browser google chrome dan peramban web. Aplikasi ini akan mempermudah pelanggan dalam pemesanan dan bertransaksi serta memberi ulasan terhadap toko mengenai kepuasan konsumen terhadap produk dengan aman kapanpun dan dimanapun.
The background of this research is the lack of activeness of students in learning science subjects in the Package B Equivalence Program because the media used by tutors does not vary. This results in low student learning outcomes. This study aims to describe student learning outcomes by applying video media to science subjects and to see the effect of applying video media to learning outcomes in the Package B Equivalence Program. The approach used in this research is a quantitative experimental type with a posttest-only control group model. . All students of the Package B Equivalence Program at PKBM Sentosa Hati class IX became the population in this study. The samples were taken using simple random sampling technique from class IXA and IXB. Researchers collect data using tests. Data analysis using t-test technique. The results of this study are: 1) the learning outcomes of students who do not use video media have a low average; 2) the learning outcomes of students who were given video media treatment had a high average; and 3) there is a significant effect between the use of video media on the learning outcomes of students' science subjects in the Package B Equivalence Program
Research on WhatsApp Group as a communication medium in the learning process and the application of foreign language communication has been widely discussed by researchers. However, research on WhatsApp Group utilization as a written communication medium to learn Arabic together is still rarely studied. Therefore, this study focuses on describing the WhatsApp Group feature used to learn Arabic together in the Arabic Education Department (Pendidikan Bahasa Arab/PBA) lecturer group and analyzing the messages contained in it. This study used a qualitative descriptive approach. This study revealed several findings: the PBA lecturer group used WhatsApp for written communication using Arabic to be a medium for continuous training. Some of the topics discussed through written communication were classified into three types: first, remarks, prayers, and invitations; second, information on important academic and non-academic matters; and third, discussion about everyday life. As for the results of the analysis of the text messages written by the PBA lecturer group, it was found that the text messages written in the WhatsApp Group in terms of choosing vocabulary and sentence structure were generally correct, and there were only a few words and sentence structures that were less precise. Theoretical implications are also described in the results of this study.
Penelitian ini bertujuan untuk mengetahui faktor model Technology Acceptance
Model (TAM), yaitu Perceived Ease of Use (PEOU), Perceived Usefulness (PU), Attitude
Towards Using (ATU), serta Perceived Enjoyment (PE) terhadap Intention to Use (ITU) dari
penerimaan sistem E-learning. Metode penelitian yang digunakan adalah analisis deskriptif
dan verifikatif. Populasi penelitian ini adalah mahasiswa Universitas Bina Nusantara Jakarta yang pernah mengikuti sistem kuliah melalui metode pembelajaran online (E-learning). Metode penelitian sampel menggunakan convenience sampling dengan total 101 responden. Analisis data dilakukan dengan SEM (Structural Equation Model).
Hasil penelitian menunjukkan bahwa Perceived Ease of Use (PEOU) berpengaruh
positif terhadap Perceived Usefulness (PU). Perceived Usefulness (PU) dan Attitude Towards Using (ATU) berpengaruh positif terhadap Intention to Use (ITU). Perceived Usefulness (PU) berpengaruh positif terhadap Attitude Towards Using (ATU). Perceived Ease of Use (PEOU) tidak berpengaruh terhadap Attitude Towards Using (ATU). Perceived Enjoyment (PE) juga ditemukan tidak berpengaruh terhadap Intention to Use (ITU). Perceived Enjoyment (PE) berpengaruh positif terhadap Attitude Towards Using (ATU).
Low value indicates that students ' understanding is very low on material that has been delivered by educators. The acquisition of average value in the subjects of Islamic History of the class VII MTs Muhammadiyah 2 Jenangan is lower than the minimum submission criteria (KKM) with a score of 36.70 < 70. This is due to many factors and among these factors is no use of media in learning. Based on the purpose of studying the history of Islamic culture is to study the foundation of doctrine, values and Islamic norms, as well as the core uptake of Islamic historical events. Thus, the use of audio-visual media is deemed capable to stimulate the learning interest of students so that it can support learning achievement. This research aims to determine the differences before and after the use of audio-visual media and the effectiveness of audio-visual media in support of students ' learning achievement in the history of Islamic culture in MTs Muhammadiyah. This study was designed by experimental research with non-equivalent control group design. The population in this research is a class VII MTs Muhammadiyah 2 Jenangan amounting to 69 students, then sampling using the technique cluster sampling consists of an entire class VII which is divided into two classes, namely Class A as an experimental class with the number of 34 students and class B as the control class with the number of 35 students. Analysis of the research data uses the U-Test (Mann-Whitney). After the implementation of audio-visual media in the experimental classes and conventional methods of the control class can be found: a. The average increase in achievement of learning in the experimental class was 70.00 and the control class was 57.00, B. The hypothesis test uses the U-Test (Mann-Whitney) by indicating the value of the Sig. (2-tailed) 0.000 smaller than 0.05 and C. Hypotheses test results using test-u demonstrate that the use of audio visual media in the subjects of Islamic cultural history effective against the learning achievement of Class VII students in MTs Muhammadiyah 2 Jenangan, school year: 2019/2020.
Penelitian ini bertujuan untuk melihat efektivitas media pembelajaran podcast ececast berbasis teknologi informasi audio. Peneliti menggunakan model pengembangan ADDIE ( Analysis, Design, Development, Implementation, Evaluation ). Subjek penelitian yaitu mahasiswa PGPAUD Fakultas Ilmu Pendidikan Universitas Trunojoyo Madura yang berjumlah 84 mahasiswa. Hasil penelitian menunjukkan efektivitas media pembelajaran podcast yang didapatkan dari angket minat belajar dan hasil pre-post nilai mata kuliah diantaranya bahwa minat masuk kategori cukup yaitu dari 45,04 menjadi 44,80, sedangkan nilai mata kuliah mengalami peningkatan dari 59,4 dengan kategori sedang menjadi 68,60 termasuk kategori baik. Media podcast dianggap efektif untuk meningkatkan hasil belajar.
The descriptive study aims to elaborate on the effectiveness of multimedia-based mathematics learning process in a lesson on the rectangular shape in 7th-grade students in SMP Negeri 11 Gorontalo. There are four indicators investigated in this study, i.e., 1) Teacher's competence in learning management, 2) Students' activity during the learning process, 3) Students' learning outcome, and 4) Students' response. The result shows that the implementation of rectangular multimedia in the mathematics learning process is categorized effectively. The teachers' competence in learning management results in effective criteria, included in quite good category. Moreover, the students' activity is categorized in effective criteria, as the overall percentage meets the minimum effectiveness criteria set. Further, the students' learning outcome passes the classical competence, as 85 percent achieve score of 70 or more. The students' response on the learning process also meets the effectiveness criteria; 84 percent of students respond positively or very positively towards the learning multimedia.
Abstrak Penelitian ini adalah penelitian deskriptif yang bertujuan untuk mengetahui efektivitas pembelajaran matematika menggunakan media pembelajaran berbasis multimedia pada materi segiempat di kelas VII SMP Negeri 11 Gorontalo, yang ditinjau dari empat indikator, yaitu (1) Kemampuan pendidik mengelola pembelajaran menggunakan Multimedia Segiempat, (2) Aktifitas peserta didik selama mengikuti pembelajaran menggunakan Multimedia Segiempat, (3) Hasil belajar peserta didik, dan (4) Respon positif siswa setelah mengikuti pembelajaran menggunakan Multimedia Segiempat. Hasil analisis data menunjukkan bahwa pembelajaran matematika dengan menggunakan Multimedia Segiempat berjalan efektif. Setiap aspek kemampuan pendidik dalam mengelola pembelajaran dengan menggunakan Multimedia Segiempat yang diamati memenuhi kriteria efektif dengan kategori minimal cukup baik. Aktifitas peserta didik selama mengikuti proses pembelajaran dengan menggunakan Multimedia segiempat memenuhi kriteria efektivitas dengan persentase aktifitas peserta didik dengan aspek yang dinilai berada pada batas waktu keefektifan. Hasil belajar peserta didik setelah pembelajaran menggunaan Multimedia Segiempat tuntas secara klasikal, sebanyak 85% siswa mencapai nilai 70 atau lebih. Respon postif peserta didik terhadap pembelajaran matematika menggunakan Multimedia Segiempat memenuhi kriteria efektivitas dengan 84% respon peserta didik mencapai kategori positif atau sangat positif.
WHAT IS MULTIMEDIA LEARNING? Suppose you open an online multimedia encyclopedia and click on the entry for “pumps.” Then, the computer presents a narrated animation describing how a pump works. Alternatively, suppose you are playing an educational science game on your computer in which you fly to a new planet and must design a plant that would survive there. An on-screen character guides you and explains how the characteristics of the roots, stem, and leaves relate to various environmental conditions. Both of these examples – multimedia lessons and agent-based simulation games – are forms of computer-based multimedia learning environments. They are multimedia learning environments because they involve words (e.g., printed or spoken words) and pictures (e.g., animation, video, illustrations, or photos). They are computer-based learning environments because they are presented via computer. Our goal in this chapter is to explore research-based principles for improving the instructional design of computer-based multimedia learning. We begin with the premise that research on multimedia learning should be theory based, educationally relevant, and scientifically rigorous. By calling for theory-based research, we mean that research on multimedia learning should be grounded in a cognitive theory of multimedia learning. In this chapter, we build on the cognitive theory of multimedia learning (Mayer, 2001, 2005a, 2005b; Mayer & Moreno, 2003), which is adapted from Cognitive Load Theory (CLT) (Paas, Renkl, & Sweller, 2003; Sweller, 1999, 2005). By calling for educationally relevant research, we mean that research on multimedia learning should be concerned with authentic learning situations and materials.
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