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Personality, Motivation, and Online Gaming

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The increased popularity of Massively Multiplayer Online Role Playing Games (MMORPGs) has resulted in more people playing online games at excessive rates. This genre of game can integrate with a player’s sense of self, and often reinforces continued play to the extent of the game threatening the structure of their life, including levels of functioning in school, work, and relationships. One area of research in need of further investigation is how personality theory can expand counselors’ understanding of motivational conditions involved in online video game play. Understanding this culture of individuals, particularly pertaining to how playing the game relates to personality and motivation, may have relevance for counselor education and supervision. The neglect of “real” world responsibilities or relationships could result in interpersonal difficulties in which counseling services would prove beneficial. Exploring potential effects between personality type and motivation through application of already existing measurement tools is one method of broadening professional understanding of the problem. This study was designed to identify main effects between personality type and player motivations present in consumers of this form of media. Results from this study are intended provide useful information for the treatment of those who develop associated problems relating to their patterns of play. The structure of this study looked for similarities and differences across personality types, as defined by the Myers-Briggs Type Indicator, and the various motivations for playing MMORPG games identified in current game-related research. For this purpose, participation involved the completion of online questionnaires (MBTI-M and MPOGQ) by players of the specific online game targeted for this study; Star Wars: The Old Republic. Significant differences across certain personality types were found in most gaming motivation categories. This study also explored the connection between the single-letter attitudes (I/E) and functions (S/N, T/F, and J/P) and gaming motivations. Additional research questions explored the similarities/differences for personality and motivation for variables pertaining to structures within the game, in an effort to establish which activities appeal to various personalities. Findings suggest personality does have an impact on the manner in which MMORPG players seek to participate in their game of choice.
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