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Investigating the Feasibility of Virtual Reality (VR) for Teaching Cardiac Morphology

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Congenital heart disease (CHD) is the most common defect at birth. Effective training for clinical professionals is essential in order to provide a high standard of care for patients. Visual aids for teaching complex CHD have remained mostly unchanged in recent years, with traditional methods such as diagrams and specimens still essential for delivering educational content. Diagrams and other 2D visualisations for teaching are in most cases artistic illustrations with no direct relation to true, 3D medical data. Specimens are rare, difficult for students to access and are limited to specific institutions. Digital, patient-specific models could potentially address these problems within educational programmes. Virtual Reality (VR) can facilitate the access to digital models and enhance the educational experience. In this study, we recorded and analysed the sentiment of clinical professionals towards VR when learning about CHD. A VR application (VheaRts) containing a set of patient-specific models was developed in-house. The application was incorporated into a specialised cardiac morphology course to assess the feasibility of integrating such a tool, and to measure levels of acceptance. Attendees were clinical professionals from a diverse range of specialities. VR allowed users to interact with six different patient-derived models immersed within a 3D space. Feedback was recorded for 58 participants. The general response towards the use of VR was overwhelmingly positive, with 88% of attendees rating 4 or 5 for ‘helpfulness of VR in learning CHD’ (5-points Likert scale). Additionally, 70% of participants with no prior VR experience rated 4 or 5 for ‘intuitiveness and ease of use’. Our study indicates that VR has a high level of acceptance amongst clinical trainees when used as an effective aid for learning congenital heart disease. Additionally, we noted three specific use-cases where VR offered novel teaching experiences not possible with conventional methods.
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electronics
Article
Investigating the Feasibility of Virtual Reality (VR) for
Teaching Cardiac Morphology
Endrit Pajaziti *, Silvia Schievano, Emilie Sauvage, Andrew Cook and Claudio Capelli


Citation: Pajaziti, E.; Schievano, S.;
Sauvage, E.; Cook, A.; Capelli, C.
Investigating the Feasibility of Virtual
Reality (VR) for Teaching Cardiac
Morphology. Electronics 2021,10, 1889.
https://doi.org/10.3390/
electronics10161889
Academic Editor: Soon Ki Jung
Received: 11 June 2021
Accepted: 4 August 2021
Published: 6 August 2021
Publisher’s Note: MDPI stays neutral
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Copyright: © 2021 by the authors.
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This article is an open access article
distributed under the terms and
conditions of the Creative Commons
Attribution (CC BY) license (https://
creativecommons.org/licenses/by/
4.0/).
Institute of Cardiovascular Science, University College London, London WC1E 6BT, UK;
s.schievano@ucl.ac.uk (S.S.); e.sauvage@ucl.ac.uk (E.S.); a.cook@ucl.ac.uk (A.C.); c.capelli@ucl.ac.uk (C.C.)
*Correspondence: endrit.pajaziti.13@ucl.ac.uk
Abstract:
Congenital heart disease (CHD) is the most common defect at birth. Effective training
for clinical professionals is essential in order to provide a high standard of care for patients. Visual
aids for teaching complex CHD have remained mostly unchanged in recent years, with traditional
methods such as diagrams and specimens still essential for delivering educational content. Diagrams
and other 2D visualisations for teaching are in most cases artistic illustrations with no direct relation
to true, 3D medical data. Specimens are rare, difficult for students to access and are limited to
specific institutions. Digital, patient-specific models could potentially address these problems within
educational programmes. Virtual Reality (VR) can facilitate the access to digital models and enhance
the educational experience. In this study, we recorded and analysed the sentiment of clinical
professionals towards VR when learning about CHD. A VR application (VheaRts) containing a set of
patient-specific models was developed in-house. The application was incorporated into a specialised
cardiac morphology course to assess the feasibility of integrating such a tool, and to measure levels
of acceptance. Attendees were clinical professionals from a diverse range of specialities. VR allowed
users to interact with six different patient-derived models immersed within a 3D space. Feedback
was recorded for 58 participants. The general response towards the use of VR was overwhelmingly
positive, with 88% of attendees rating 4 or 5 for ’helpfulness of VR in learning CHD’ (5-points Likert
scale). Additionally, 70% of participants with no prior VR experience rated 4 or 5 for ’intuitiveness and
ease of use’. Our study indicates that VR has a high level of acceptance amongst clinical trainees when
used as an effective aid for learning congenital heart disease. Additionally, we noted three specific
use-cases where VR offered novel teaching experiences not possible with conventional methods.
Keywords:
virtual reality; congenital heart disease; cardiac morphology; 3D modelling; education,
teaching
1. Introduction
Congenital heart disease (CHD) encompasses an array of distinct malformations and
defects present within the heart at birth. CHD is the most common type of birth defect, with
an incidence of almost 1 in 100 live births, representing the leading cause of infant morbidity
and mortality [
1
]. Patients with CHD often present with highly variable and unique
abnormalities, which despite advancements in imaging and diagnosis, remain difficult to
understand. Therefore, communicating a visual understanding of these anatomical defects
is especially challenging for educators in CHD.
Conventional methods of teaching the anatomy of CHD include textbooks, off-the-
shelf anatomical heart models, medical images including computed tomography (CT),
magnetic resonance imaging (MRI) and echocardiography, and pathological specimens.
The latter in particular is considered the ‘gold standard’ resource for learning cardiac mor-
phology [
2
]. Unfortunately, specimens degrade over time and their availability is limited to
a few select institutions, making them inaccessible for many. Fetal specimens are especially
rare in educational settings, despite a growing emphasis on earlier pre-natal detection
Electronics 2021,10, 1889. https://doi.org/10.3390/electronics10161889 https://www.mdpi.com/journal/electronics
Electronics 2021,10, 1889 2 of 11
of CHD [
3
]. As an alternative, 3D printed models derived from 3D images have been
used for demonstrating classic CHD lesions and for practising surgical procedures
[4,5]
.
Meanwhile, the burden of CHD continues to increase [
1
], likely leading to more clinicians
requiring specialist training in this discipline. The use of cutting-edge technology may
become necessary in the future to support this growth.
Innovations in patient-specific computational tools have enabled the possibility to
convert 3D medical images into models. The in silico representation of clinical data has
the potential to contribute to the realization of precision medicine with therapies tailored
towards each patient. Virtual reality (VR) is a rapidly evolving technology which provides
an immersive experience where users can visualise and interact with 3D objects. In the
field of CHD, VR can be used to view 3D models when planning complex surgeries [
6
,
7
].
The integration of VR in courses for teaching CHD is, however, still in its infancy [
8
10
].
Current commercial solutions typically rely on artistic 3D models, not derived from 3D
patient images. In addition, the high cost of individual VR headsets can be prohibitive to
large scale educational activities. Due to these barriers, the average curriculum continues
to be based primarily on conventional teaching methods [2].
In this study, we present a novel VR application (VheaRts) containing a library of
3D CHD models reconstructed from images. Using VheaRts, we aimed to explored the
sentiment towards VR for learning CHD, and to record any scenarios where VR may allow
for new and improved teaching possibilities. We hypothesised that VR would be a suitable
tool to integrate within CHD training courses, and that user feedback would indicate a
strongly positive sentiment towards VR. We predicted that attendees would rate the VR
application highly in three qualitative metrics: helpfulness in learning CHD; intuitiveness;
and willingness to continue using VR in their respective professional field.
2. Materials and Methods
VheaRts is a novel VR application designed at UCL Institute of Cardiovascular
Science—Centre for Clinical Engineering. The software was developed specifically to
explore 3D models of patients or pathological specimens. The application was tested in a
dedicated section of the UCL ’hands-on’ Cardiac Morphology Course. This 3-day short
course has been running for the past 15 years and teaches CHD morphology to clinicians
from a mix of backgrounds with the aide of anatomical specimens, all under expert guid-
ance [
11
]. In order to assess the feasibility and level of acceptance of VR for teaching, we
included specific digital models relevant for the sessions. The application was tested by the
participants during the course, and user feedback was collected to record their response
towards the usage of VR in education and cardiology.
2.1. Image Acquisition, Anatomical Specimens and 3D Models
Six patient-specific models of hearts were included in this study, one normal and
a selection of 5 CHDs (Table 1). There were 2 models derived from patient CT clinical
datasets (Siemens Somatom Force, 0.24 mm spatial resolution), whereas 4 were from post-
mortem fetal samples (including 3 fetal specimens and 1 post-natal). Out of these four,
three were imaged using micro-CT (Nikon Metrology HMX ST 225, spatial resolution of
5–125
µ
m), with the last specimen imaged using a propagation-based, Synchrotron, X-ray
phase contrast imaging technology (PB-XPCI, Paul Scherrer Institut, Switzerland).
All DICOM images were segmented using commercially available software ScanIP
(Simpleware, Synopsis). The main anatomical components (chambers, great arteries, valves)
were segmented independently to generate separate masks. For the anatomical samples,
the myocardium was reconstructed, while for the clinical images only the blood pool was
segmented (Figure 1). Models were exported as surface meshes (.stl) and after further
refinement, prepared for VheaRts as Wavefront .obj files.
Electronics 2021,10, 1889 3 of 11
Table 1.
All image datasets converted into 3D models and used in this study. Note: age of the subject is recorded at time of
image acquisition (for non-specimen hearts), otherwise it is the post-mortem age (for specimens).
Pathology Specimen Modality Age
None (Normal) Yes Micro-CT 16 weeks gestation’
Atrioventricular Septal Defect (AVSD) Yes Micro-CT 16 weeks gestation’
Tetralogy of Fallot (TOF) Yes Micro-CT post-natal
Transposition of Great Arteries (TGA) Yes Synchrotron 16 weeks gestation’
Double Outlet Right Ventricle (DORV) No CT 4 months
Patent Ductus Arteriosus (PDA) No CT 12 months
Figure 1.
The process of segmentation for producing 3D models from patient images. The region of
interest is manually labelled to produce a 3D ’mask’.
2.2. Virtual Reality Platform
VheaRts was developed with the game engine Unity (Unity Technologies), for use with
the commercial Oculus Rift/Quest headsets (Facebook Technologies). For the duration of
this study, the Oculus Rift was connected to an Alienware 17 R5 gaming laptop. A specific
module of VheaRts with the 6 cases was prepared. Upon entering the virtual room, the
user was presented with two menus to activate digital models and the following tools:
Handling and rotating the 3D heart models: with the controllers, the user may ’grip’
models in 3D space and move them freely.
Slicing the 3D heart models: with a slicing tool, the user can ’crop’ the mesh freely in
real-time. Options to clip with a plane or sphere are available (Figure 2).
Displaying labels of structures: the main anatomical parts of each case are highlighted
and labelled, and each structure can be grabbed and moved independently (Figure 2).
Ultrasound probe simulator: when moving the probe inside the 3D model, a 2D
ultrasound projection is displayed on a screen.
Measuring and placing markers: the user may place points in 3D space in order to
highlight structures and measure distances.
2.3. Feasibility Study
Participants to the courses that ran between October 2018 and January 2020 were
invited to test VheaRts over a dedicated 2-h session. After a short adaptation period,
users independently explored the contents and tools of the VR demo. The perspective
of the participants was streamed live, and guidance was offered by the course’s tutors
(Figure 3).
Electronics 2021,10, 1889 4 of 11
Figure 2.
The VR application environment, showing a model with anatomical labels (left), and the same model being
cropped with the “sphere” slicing tool.
Figure 3. The typical VR set-up used in the Cardiac Morphology teaching sessions.
Following the VR demo, users were asked to provide feedback via a short question-
naire, designed specifically to capture the first impressions of the participants. Likert-scale
type questionnaires are common for understanding the early feasibility of VR, and have
been widely reported in similar studies focused on evaluating participant response to
3D technologies [
12
,
13
]. Feedback form structure varies greatly between studies; how-
ever, questions related to ’ease of use’ and perceived ’gained knowledge’ are frequently
included [
14
,
15
]. In order to minimise any disruption to the teaching programme, we
devised three 5-point Likert scale questions. Respondents were asked about: (i) the ease
of interaction with both the content and tools within the virtual environment; (ii) the
usefulness of the VR experience in improving the understanding of morphology for the
selected CHD cases; and (iii) their willingness to implement/use VR within their respective
working environment. With these three questions, we aimed to gain a preliminary under-
standing of how feasible the continued use of VR would be for teaching CHD. In addition,
attendees were required to provide initial information related to their professional back-
ground/clinical area of expertise, and asked about any previous VR experience. Finally, an
open-ended question concluded the survey to capture any further ideas and suggestions
for improvement.
Electronics 2021,10, 1889 5 of 11
Responses were analysed by calculating overall average scores and exploring correla-
tions with subgroups based on different backgrounds and previous experience. The text
from open-ended responses was reviewed to identify keywords and trends. Our hypothesis
was that VR would score very highly for all three questions where feedback was recorded.
In addition to gathering responses, we aimed to observe specific examples where VR could
be more advantageous than traditional methods such as diagrams or specimens.
3. Results
In total, 58 participants tested VheaRts over seven sessions (average = 8.3 participants
per session) for
10 min each. Once in the virtual room, each user was guided in order to
gain familiarity with the environment, models and tools. The users were then left free to
explore the application in any order they wished. Users spent most of their allotted time
observing anatomical structures and identifying specific defects while using different tools.
Each participant examined all 6 heart models. Participants were encouraged to explore
the capabilities of each tool at least once. The user perspective was always mirrored on
a screen in order to address any content-related questions while the user was within VR.
There were no records of bugs or unexpected software failures.
The 58 participants came from a wide array of different healthcare professions, with
20 participants listing their profession to be strongly related to cardiology (i.e., cardiology
trainee/registrar/fellow, cardiac sonographer, cardiac intensive care fellow and cardiac
surgeon), whilst other commonly reported disciplines included paediatrician (n = 6) and
anaesthetist (n = 5). From the 58 participants, 11 had previously tried VR before (Figure 4),
with 5 having tried applications related to medicine.
Figure 4.
Comparing the spread of scores for ‘helpfulness’ between groups with VR experience and
groups without VR experience (n = 58).
VheaRts was found to be very intuitive to use by 93% of the total participants, with an
average score of 4.6
±
0.8 SD (see Figure 5). The average recorded score for ‘helpfulness
of VR’ was 4.4
±
0.6 SD, with 88% of participants considering VR to be very helpful.
Additionally, it was found non-cardiac speciality users found the application more useful
than cardiac-speciality users (95% vs. 75%). Over 89% of users declared their willingness to
implement VR in their clinical practice. This result is consistent with the ’helpfulness’ scores
recorded (Figure 6). Interestingly, two participants who did not find the app particularly
helpful for learning CHD were still willing to incorporate VR into their clinical practice.
Electronics 2021,10, 1889 6 of 11
Figure 5.
Overall mean scores for 3 metrics (maximum = 5) gathered from surveys, with error bars
signifying 95% confidence intervals.
Figure 6.
Stacked bar plot depicting the relationship between scores for ‘helpfulness’ and ’willingness
to implement’ (n = 58).
A total of 47 participants answered the open-ended question. From this group, 29 con-
tained explicitly positive phrases, such as ’extremely useful tool’ and ’very helpful for
learning CHD’. One comment was negative, and stated the headset was ’difficult to adjust,
so blurry all the time’. Participants repeatedly reported that the application was useful
(
n = 14
), provided clear understanding of heart anatomy (n = 10) or was intuitive and easy
to use (n = 9). Some future requests included: incorporating ultrasound images (n = 5),
adding dynamic/beating 3D models (n = 5), improving the rendering/visualisation of
intracardiac views and structures (n = 3) and including blood flow (n = 2). It was observed
that the most used feature was the slicing tool.
Electronics 2021,10, 1889 7 of 11
4. Discussion
Our study analysed the feasibility of using a VR application with patient-specific heart
models for education in cardiac morphology. Findings indicate that the inclusion of VR in
clinical training programmes is both viable and well-received by participants. We recorded
an overwhelmingly positive consensus voiced by the majority of attendees in relation to
our VR app.
4.1. Virtual Reality
Averages for each metric were highly positive (above 4.4 out of 5). ’Intuitiveness’
recorded the highest positive result (4.6
±
0.6), despite 76% of attendees having had no
prior experience with VR technologies. ‘Helpfulness for learning CHD’ displayed a lower
mean value and a wider range of responses (i.e., 4.4
±
0.8), likely due to the highly mixed
professional backgrounds of the course participants, and therefore the wide range of
experience and knowledge in CHD. From Figure 4, 82% of users with prior VR experience
voted 5 for ‘helpfulness’ whereas only 50% of users with no prior VR experience voted
5 for ‘helpfulness’. This may suggest that users with VR experience are better prepared
to interpret the content, as the initial novelty and unfamiliarity when using VR has been
reduced/removed [
16
]. From Figure 7, it can be seen non-cardiac speciality attendees
reported the application to be slightly more helpful on average, which is expected, as they
had a weaker foundation in CHD before starting the course.
Figure 7.
Stacked bar plot showing the difference in responses for ‘helpfulness’ between cardiac vs.
non-cardiac speciality groups (n = 58).
When using the application, users often commented positively on the ability to scale
up models multiple times their original size. This is particularly advantageous for fetal
heart specimens, which are difficult to fully inspect with the naked eye (Figure 8). Students
also appreciated the possibility to easily view the hearts from any perspective, and explore
the intracardiac structures in detail with ease. The most frequently used feature was the
slicing tool. The ability to orientate the cutting plane with 6 degrees of freedom allowed
for complete control over intracardiac exploration. We feel this freedom may enable the
student to develop a stronger visual comprehension of the anatomical structures, due to
the experience being immersive and self-driven. In the future, technology such as haptic
gloves may enable even more realistic physical interactions within VR. This will allow for
more believable clinical simulations and training experiences.
Electronics 2021,10, 1889 8 of 11
Figure 8.
The normal 16 week specimen with roughly 1cm bounds, compared against its 3D model
in VheaRts, which can be scaled up freely.
4.2. Discovery of Novel Pedagogy in Congenital Heart Disease Using VR
Unexpected educational uses of VR for specific pathologies were observed during the
sessions. The three main examples are here reported and commented. Firstly, the sphere
slicer was found to be particularly useful in the DORV specimen visualisation, as it allowed
observation of ventriculo-arterial (VA) connections and septal defects at once on the curved
cutting plane (Figure 9). This is much more intuitive and easy to accomplish in VheaRts
than in conventional imaging, where the user may have to manipulate three orthogonal
planes to reach an equivalent perspective, while reconstructing the 3D view in their head.
Secondly, VheaRts was found to be useful for mapping out the electrical conduction system
in the heart with markers, particularly in specimens with uncommon or multiple septal
defects such as in the AVSD subject (Figure 10). After tracing the pathway, the heart could
be removed to leave only the conduction system tracks drawn in 3D space. Finally, VheaRts
demonstrated that it could be used for precisely assessing the origin of the great arteries.
In TOF case, tracing the roots of the great vessels showed that the case could be described
to be presenting with DORV in addition to TOF. This is because aortic root was found to
mostly originate from the right ventricle (Figure 11).
Figure 9.
Using the sphere slicer for a unique right-sided view in DORV. (A) ASD, (B) Aortic root, (C)
VSD/interventricular communication, and (IVC) (D) Right ventricular outflow tract and pulmonary
artery root.
Electronics 2021,10, 1889 9 of 11
Figure 10.
Possible conduction system routes mapped out around the VSD in 3D for the DORV
specimen, achieved using the slicer and marking tools.
Figure 11.
Use of the slicer for evaluating VA connections.
Left
: four chamber view of the Tetralogy of Fallot (TOF) specimen
showing how the aorta override is largely positioned over the right ventricle.
Right
: short-axis view of the same specimen,
again showing the aorta to originate predominantly from the right ventricle.
4.3. Limitations of Study
This study reports a pilot single centre experience of using VR in educational settings.
Over the course of the VR sessions, certain limitations became evident whilst recording
data, and these should be addressed in future studies. First of all, the software is still
under development and features will continue to be added to further enhance the learning
experience. Feedback collected in this study will be used to shape the future version of
the software, which is developed using an approach based open innovation methodolo-
gies [
17
]. Therefore, with certain improvements, greater possibilities of VR can be tested
and evaluated as feedback is collated. In addition, the study was conducted on a relatively
small group of participants. In the future, we will enlarge the number of respondents and
the questions of the survey will more thoroughly investigate the level of added knowledge
that VR may contribute to. This will be achieved by assessing two groups, one with access
to VR and the other without, in a similar fashion to reports from other centres [
14
,
18
].
Furthermore, the Likert-scale questions can be improved, by increasing the point range
and adding more detail. For example, more specific questions may be included, such as ’I
feel like I have more concentration when using VR training (rank 1–7)’ [
15
]. This will help
to better understand how and where VR yields the most improvements. Furthermore, the
Electronics 2021,10, 1889 10 of 11
use of VR in medical education should be investigated in other fields, such as for surgical
training and interventions [
6
,
19
]. Follow-up studies of this kind will help us understand
which subsets of clinical training/education are suitable for VR. It will be increasingly
important to collect more precise demographic data (e.g., years of experience, profession,
age) as more people are recruited, in order to identify more detailed trends.
4.4. The Future of VR in Clinics and Teaching
In this study, we presented a successful application using a digital library of patient-
specific models to teach cardiac morphology, heart development and CHD. The creation
of a repository of digital models of patient cases and biological specimens has three main
advantages. Firstly, it enables the preservation of pathological samples, including highly
rare and difficult to acquire fetal cases. Secondly, it makes the models widely accessible to
a growing community of practitioners. Finally, 3D models allow for more varied viewing
possibilities which may not otherwise be achievable without damaging the sample (applies
particularly to fetal specimens). These new opportunities may enable educators of cardiac
morphology to develop new pedagogy within CHD.
Digital models of cardiovascular diseases also have the potential to improve clinical
diagnosis and personalised treatment pathways; however, complete translation to cardio-
vascular medicine is still in its infancy. Virtual Reality may yet prove to be an integral
component in the pipeline of a ‘digital twin’ model for surgical interventions [
20
]. In
healthcare, the ‘digital twin’ denotes the vision of a comprehensive, virtual tool that inte-
grates coherently and dynamically the clinical data acquired over time for an individual
using mechanistic and statistical models [
21
]. One of the current limitations of VR as a
digital twin device in healthcare is the lack of real-time 3D image data, and the requirement
for manual data processing to produce segmented models [
22
]. In the future, Automatic
segmentation and computational simulations could be combined with VR to produce a
multiscale digital twin model for patient evaluation and pre-operative planning. However,
as VR and digital twin technology in healthcare is still emerging, testing these pipelines
within clinical settings remains difficult. Therefore, education/training provides a more
accessible entry point into the clinical environment. This may open up the possibility to
extend VR towards more treatment-based applications in the future. It is predicted that
patient-specific modelling will grow to be increasingly important in training, especially if
it becomes more accessible through automatic data-processing pipelines [23].
5. Conclusions
In this study, we have recorded and analysed the sentiment of clinical professionals
towards VR when learning about cardiac morphology. The feedback retrieved from our
surveys displayed an overwhelmingly positive response in all the categories we measured
(helpfulness, intuitiveness, willingness for continued use), which is in agreement with our
hypothesis. This suggests that VR is a suitable technology for integration within clinical
training programmes. The graphical clipping tool was most commonly used by attendees.
Non-cardiac speciality participants reported a higher level of satisfaction than cardiac
clinical professionals. We have also found three new learning techniques for CHD, which
are specific to VR and not possible in post-mortem specimens. Overall, the integration
of VR within a specialised course for training was simple to set-up and well-received by
students. As VR hardware becomes more affordable, we predict that widespread adoption
of VR in anatomical education will become commonplace. Future research in this field
should aim to quantify the level of benefit VR provides in teaching CHD.
Author Contributions:
Conceptualization, E.P., S.S., E.S., A.C. and C.C.; data curation: E.S., A.C.
and C.C.; formal analysis: E.P.; funding acquisition: S.S. and C.C.; resources: A.C.; software: E.P.;
supervision: S.S., E.S. and C.C.; writing—original draft: E.P.; writing—review and editing: S.S., E.S.,
A.C. and C.C. All authors have read and agreed to the published version of the manuscript.
Electronics 2021,10, 1889 11 of 11
Acknowledgments:
We acknowledge La Fondation (of Dassault Systemes), British Heart Foundation
(BHF), the Engineering and Physical Sciences Research Council (EPSRC) and the European Research
Council (ERC) for their funding, contributions and support towards the advancement of this project.
Conflicts of Interest: The authors declare no conflict of interest.
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... Yaqoob introduced the combination of VR technology and short videos to explore the immersive experience effect of videos, providing reference for future research [9][10][11]. Scholars such as Gonzalez et al. have achieved automatic medical imaging segmentation through 3D modeling and the introduction of VR technology [12][13][14]. Kim et al. used 360°videos to investigate immersive VR content and explore its impact on students' learning outcomes [15]. In order to fully consider the real-time requirements of short videos, scholars such as Gionfrida et al. used a combination of 3D Convolutional Neural Network (3D CNN) and short-term memory units for real-time segmentation of gesture videos [16]. ...
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Funding Acknowledgements Work supported by the NIHR i4i funded 3D Heart project [II-LA-0716-20001] Background/Introduction Virtual Reality (VR) has recently gained great interest for examining 3D images from congenital heart disease (CHD) patients. Currently, 3D printed models of the heart may be used for particularly complex cases. These have been found to be intuitive and to positively impact clinical decision-making. Although positively received, such printed models must be segmented from the image data, generally only CT/MR may be used, the prints are static, and models do not allow for cropping / slicing or easy manipulation. Our VR system is designed to address these issues, as well as providing a simple interface compared to standard software. Building such a VR system, one with intuitive interaction which is clinically useful, requires studying user acceptance and requirements. Purpose: We evaluate the usability of our VR system can a prototype VR system be easily learned and used by clinicians unfamiliar with VR. Method We tested a VR system which can display 3D echo images and enables the user to interact with them, for instance by translating, rotating and cropping. Our system is tested on a transoesophageal echocardiogram from a patient with aortic valve disease. 13 clinicians evaluated the system including 5 imaging cardiologists, 5 physiologists, 2 surgeons and an interventionist, with their clinical experience ranging from trainee to more than 5 years’ of experience. None had used VR regularly in the past. After a brief training session, they were asked to place three anatomical landmarks and identify a particular cardiac view. They then completed a questionnaire on system ease of learning and image manipulation. Results: Results are shown in the figure below. Learning to use the system was perceived as easy for all but one participant, who rated it as ‘Somewhat difficult’. However, once trained, all users found the system easy to use. Participants found the interaction, where objects in the scene are picked up using the controller and then track the controller’s motion in a 1:1 way, to be particularly easy to learn and use. Conclusion Our VR system was accepted by the vast majority of clinicians, both for ease of learning and use. Intuitiveness and the ability to interact with images in a natural way were highlighted as most useful - suggesting that such a system could become accepted for routine clinical use in the future. Abstract P1417 Figure. VR system evaluation participant feedbac
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Introduction Congenital heart disease (CHD) is the most common human birth defect. Atrial and ventricular septal defects (ASDs and VSDs) account for >30% of CHD. Three-dimensional (3D) Virtual Reality (VR) heart models convey more spatial information than standard 2D drawings and may enhance a learners understanding of these CHD lesions. We hypothesized that using an innovative approach to teaching CHD anatomy and physiology, supplementing traditional didactic teaching with simulation of ASDs and VSDs in an interactive VR heart model, is both feasible and beneficial to the learner's comprehension and retention of CHD knowledge. Methods This was a prospective, blinded randomized-controlled, crossover study. Pediatric residents were assigned to two groups and completed knowledge tests before and after the teaching sessions. Each group received one-on-one teaching for the 2 CHD lesions: one with VR (interventional session) and one didactic only (control session). Group A received VR teaching for ASDs and lecture only for VSDs, while group B had the opposite. VR sessions incorporated a lecture during guided use of interactive VR heart model using the Oculus Rift TM. Control sessions entailed a didactic lecture supplemented by 2D drawings of the lesion. Residents completed demographic surveys indicating year of training, previous cardiology exposure, and Likert style learner satisfaction questionnaires to evaluate their experience with the VR intervention. To assess retention, the knowledge test was repeated 3-6 months following the study. Analysis of the average percentage correct and average change in percentage correct between the pre-test, post-test, and delayed post-test was performed across the control and intervention groups to assess the efficacy of VR vs. traditional didactic education. We used the non-parametric 2-tailed Student's t-test to assess for statistical difference across groups. Results Of the 20 pediatric residents who participated in the study, 70% were interns. 15% had completed a cardiology rotation during medical school and 30% had completed a cardiology rotation during residency. Average pre-intervention scores were 22 +/- 17% and 31 +/- 8% for the control and VR groups respectively (p=0.38). Average post-intervention scores rose significantly across groups (p = 2.2 × 10-8) but were similar comparing control and VR exposures (83+/-17% and 93+/-8% respectively; p=0.23). Retention test scores were also similar across exposures: 67+/-11% and 57+/-21%, respectively (p=0.27). All residents rated the overall quality of using VR to educate pediatric residents about CHD as excellent. Residents were more likely to feel “very confident” after VR based sessions. Residents also described VR as an engaging educational experience that increased their ability to visualize and describe CHD lesions. Conclusions Using VR is an engaging and effective way to teach residents about CHD and results in knowledge acquisition and retention similar to traditional didactic teaching methods. Future studies with larger number of participants are needed to further explore the use of VR.