The latest animated films from major studios, such as Pixar and Disney, make a great impression, but not everyone is aware that the production process of such films absorbs the work of hundreds of specialists, and their budgets often exceed hundreds of millions of dollars. The way of creating these films has not changed for decades, and the quality and realism, both constantly improving as the
... [Show full abstract] audience needs, are achieved by constantly increasing the resources of both human and computer power. Thanks to the recent advances in hardware technology, in particular graphics cards, as well as the development of game engines oriented not only on programmers, but also on artists, ideas appeared for their use to optimize the traditional pipeline in animated film production. This paper describes the traditional production pipeline with factors causing its high costs, the concept of its optimization by game engine together with the latest practical examples and describes the most important challenges of this new trend.