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Review and analysis of augmented reality (AR) literature for digital fabrication in architecture

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Abstract

The use of Augmented Reality (AR) technologies has increased recently, due to the equipment update and the mature technology. For architectural design, especially in digital fabrication projects, more designers begin to integrate AR methods to achieve the visualization in the process. To help unskilled labors for holographic on-site previewing and instruction training, experimental and practice-based studies in AR for the architectural digital fabrication have emerged in recent years. Now, it is a great opportunity to discuss the topic of AR in architectural digital fabrication. By presenting a statistical review of AR technology in architecture projects, this literature review aims to review ongoing research and provide pathways for further research in architectural digital fabrication. This review article is based on information found in journal publications and conference papers in the fields of architecture, engineering, robotics, and digital fabrication, published to date (from 2010 to 2020). The review narrows the literature within these papers by filtering 84 articles through the keyword “Augmented Reality”, “Digital Fabrication” and “Assembly”. The selected articles can be categorized based on the most use of AR function in architectural digital fabrication into an order of the following three classifications with the most significant growth in the last years: (A) AR 3D holographic instruction, (B) AR data sharing, (C) AR for Human-Computer interaction. The information collected from these articles within their classifications is meant to give insight into the current state-of-the-art of AR in the architectural digital fabrication area, as well as to summarize how the topic has matured and developed over time in the research and industry literature. This article has not only analyzed the existing literature but also highlighted new emerging fields in AR research and the future trends of AR function in architectural digital fabrication.

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... A década seguinte apresentou um amadurecimento no uso de AR e VR em arquitetura, especialmente nas áreas de fabricação digital, através de instruções holográficas para montagem, compartilhamento de dados e interação com os computadores (Song;Koeck;Luo, 2021), mas também auxiliando na adoção do BIM como ferramenta de suporte quando integrada a esse processo de trabalho (Sidani et al., 2021). Apesar do amadurecimento da tecnologia e um aumento de sua adoção na área de arquitetura, a revisão sistemática sobre técnicas e ferramentas recentes de Realidade Aumentada associadas ao BIM, realizada por Sidani et al. (2021), mostra que sua implementação ainda está distante do desejável, principalmente a limitações que dificultam o uso durante a fase de execução no canteiro de obras. ...
... A década seguinte apresentou um amadurecimento no uso de AR e VR em arquitetura, especialmente nas áreas de fabricação digital, através de instruções holográficas para montagem, compartilhamento de dados e interação com os computadores (Song;Koeck;Luo, 2021), mas também auxiliando na adoção do BIM como ferramenta de suporte quando integrada a esse processo de trabalho (Sidani et al., 2021). Apesar do amadurecimento da tecnologia e um aumento de sua adoção na área de arquitetura, a revisão sistemática sobre técnicas e ferramentas recentes de Realidade Aumentada associadas ao BIM, realizada por Sidani et al. (2021), mostra que sua implementação ainda está distante do desejável, principalmente a limitações que dificultam o uso durante a fase de execução no canteiro de obras. ...
... A década seguinte apresentou um amadurecimento no uso de AR e VR em arquitetura, especialmente nas áreas de fabricação digital, através de instruções holográficas para montagem, compartilhamento de dados e interação com os computadores (Song;Koeck;Luo, 2021), mas também auxiliando na adoção do BIM como ferramenta de suporte quando integrada a esse processo de trabalho (Sidani et al., 2021). Apesar do amadurecimento da tecnologia e um aumento de sua adoção na área de arquitetura, a revisão sistemática sobre técnicas e ferramentas recentes de Realidade Aumentada associadas ao BIM, realizada por Sidani et al. (2021), mostra que sua implementação ainda está distante do desejável, principalmente a limitações que dificultam o uso durante a fase de execução no canteiro de obras. ...
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... In traditional building construction, forms of buildings are as 2D drawings are unable to convey the same degree of complexity as a 3D visualisation can, whereas AR technology can effectively visualise 3D designs (Dunston, 2008). The superimposition of computerised 3D model information and structural drawings onto real-time scenarios in construction facilitates human-computer interaction in digital construction through real-time shared information and assistance (Song, 2021). In digital fabrication projects for architectural design, many architects use AR to visualise the construction process (Song, 2021). ...
... The superimposition of computerised 3D model information and structural drawings onto real-time scenarios in construction facilitates human-computer interaction in digital construction through real-time shared information and assistance (Song, 2021). In digital fabrication projects for architectural design, many architects use AR to visualise the construction process (Song, 2021). In recent years, several experiments and studies on AR-assisted digital construction have emerged to guide construction workers to understand the site and construction process more quickly. ...
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... The use of digital tools and methods to deal with problems and challenges in several commercial and industrial sectors, including the architecture, engineering, and construction industry (AEC), has become common in the last decade [7,8] since they provide opportunities to obtain well-tailored parts and structures capable of being adapted to specific functions [9]. Tools such as additive manufacturing (AM) and robotic manufacturing, integrated with techniques such as artificial intelligence (AI), augmented reality, virtual data connectivity, machine learning (ML), and automation, among others, have created a landscape with product design possibilities that would not be possible with traditional manufacturing techniques [8,10]. ...
Chapter
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... (1) What is the DT-CI concept, and what DT-CI representation exists? (2) How to create and implement DT-CI? (3) Which services can DT-CI provide for the project? ...
... This paper suggests choosing the DT-CI module to be implemented from the following two perspectives. The first is Fig. 13 Five-part structure of the DT-CI framework (2) to quantitatively evaluate the research status and development trends of DT-CI through a bibliometric review. (3) to systematically clarify the concept, creation, services, and future directions of DT through a framework-based review. ...
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... The realscale of deck model has been automatically positioned on the physical girders based on three ArUco markers (as shown in Figure 6). Marker-based registration is most common method for AR-MR model registration in physical environment [6][7]. Marker-based tracking use a high-contrast image marker to provide a real-world point for of reference attached on the marker. ...
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... • Client Interaction and Feedback: AR provides clients with interactive experiences of their future spaces by overlaying digital models onto physical site views. Clients can explore design options and provide feedback based on a more tangible representation of the project (Tonn et al., 2008;Song et al., 2021). AR enhances client engagement by offering an interactive and immersive experience, helping clients better visualize and understand design choices. ...
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In “AI-Driven Architecture: Pioneering the Digital Frontier”, explore how artificial intelligence is reshaping architecture and urban design, pushing the limits of what’s possible. From AI-supported design processes and evolving transparency in algorithms to policy impacts on smart transportation and new paradigms in architectural education, this book delves into the intersection of technology and creativity. Discover how AI is integrated into design processes, drives innovations in conceptual design, and even re-imagines the concept of infinity in architecture. Featuring case studies, thought-provoking insights, and practical examples, this book offers a comprehensive guide to the transformative power of AI in shaping the built environment.
... Using AR devices, construction workers are equipped with a dynamic digital toolkit that enhances their decision-making, reduces errors, and streamlines complex assembly processes by avoiding the need for 2D plans. 7,8 By enhancing direct communication under the umbrella of a digital realm and boosting collaboration at scale, AR can serve as an ecological lever between robotic and human agents in the ecosystem of automated timber construction. 9 solely through the interlocking of the structural elements using 5-axis CNC routers or robotic arms to create integral connections. ...
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... During the last decade, research using AR and MR workflows in the area of architectural fabrication have increased exponentially (5). Projects such as Woven Steel, Timber De-Standardized,, Code-Bothy, and many more have explored human interaction with digital instructions in MR through digital interfaces such as buttons and menus or fiducial markers such as QR codes and AruCo markers (6)(7)(8). ...
Preprint
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Mixed Reality (MR) platforms enable users to interact with three-dimensional holographic instructions during the assembly and fabrication of highly custom and parametric architectural constructions without the necessity of two-dimensional drawings. Previous MR fabrication projects have primarily relied on digital menus and custom buttons as the interface for user interaction with the MR environment. Despite this approach being widely adopted, it is limited in its ability to allow for direct human interaction with physical objects to modify fabrication instructions within the MR environment. This research integrates user interactions with physical objects through real-time gesture recognition as input to modify, update or generate new digital information enabling reciprocal stimuli between the physical and the virtual environment. Consequently, the digital environment is generative of the user's provided interaction with physical objects to allow seamless feedback in the fabrication process. This research investigates gesture recognition for feedback-based MR workflows for robotic fabrication, human assembly, and quality control in the construction of the UnLog Tower.
... W. McClung (1983) used the word "paradise", limiting himself to traditional architecture in England. The metaphor of paradise was also used by C. Daswatte (1997) design, parametric and generative shaping methods (Caetano et al., 2020) and, ultimately, the prospect of expanding the architectural experience with elements of virtual and mixed realities (Song et al., 2021). Consequently, along with the great intensity of the change in the "stylistic" and functional programme (Setti, 2021), competition between offers of various forms of presence increased, the main driving force of which was the motive of avoiding the mundane and striving for an attractive interaction between the individual and the architectural work (Heidari et al., 2018). ...
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... For instance, in Singapore, the use of an AR application called MUSE allowed students to create virtual galleries, enriching their learning experience through multimedia elements [16]. In the interior design sector, MAR is invaluable for enhancing collaboration among designers, clients, and fabricators, streamlining the design process from concept to construction [17,18,19]. It addresses challenges such as accurately capturing client preferences, which are crucial for design decisions regarding style and color schemes [20,21]. ...
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... Additionally demonstrating virtual and physical reality content in the same vision field can alleviate the problem of breaking the consistency of interactive experience when the human's field of view switches back and forth between the external screen and robots. According to research by Song et al. (2021) AR-based user interface for robotic control and AR-based programming by demonstration (PbD) method are the two main application scenarios in fabrication. The UI system can display functions of robot status and information applied for simplifying operations, improving safety and maintenance. ...
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... The fundamental interactivity of augmented reality (AR) facilitates the easy incorporation of input and resulting modifications into the design process. The virtual model allows for real-time visibility of changes to all stakeholders, facilitating an adaptable and agile design development process [34]. The quick execution of design tasks not only accelerates the design process but also guarantees the appropriate incorporation of client preferences and needs into the design. ...
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... Previous research using AR and MR workflows in the area of architectural fabrication have increased exponentially (Song et al., 2021b). Projects such as Woven Steel, Timber De-Standardized,, Code-Bothy, and many more have explored human interaction with digital instructions in MR through digital interfaces such as buttons, menus and/or fiducial markers such as QR codes and AruCo markers (Jahn et al., 2018a;Lee, 2022;Lok & Bae, 2022). ...
Article
Full-text available
This research presents an innovative approach that integrated gesture recognition into a Mixed Reality (MR) interface for human–machine collaboration in the quality control, fabrication, and assembly of the Unlog Tower . MR platforms enable users to interact with three-dimensional holographic instructions during the assembly and fabrication of highly custom and parametric architectural constructions without the necessity of two-dimensional drawings. Previous MR fabrication projects have primarily relied on digital menus and custom buttons within the interface for user interaction between virtual and physical environments. Despite this approach being widely adopted, it is limited in its ability to allow for direct human interaction with physical objects to modify fabrication instructions within the virtual environment. The research integrates user interactions with physical objects through real-time gesture recognition as input to modify, update, or generate new digital information. This integration facilitates reciprocal stimuli between the physical and virtual environments, wherein the digital environment is generative of the user’s tactile interaction with physical objects. Thereby providing user with direct, seamless feedback during the fabrication process. Through this method, the research has developed and presents three distinct Gesture-Based Mixed Reality (GBMR) workflows: object localization, object identification, and object calibration. These workflows utilize gesture recognition to enhance the interaction between virtual and physical environments, allowing for precise localization of objects, intuitive identification processes, and accurate calibrations. The results of these methods are demonstrated through a comprehensive case study: the construction of the Unlog Tower , a 36’ tall robotically fabricated timber structure.
... AR technology allows a person to see a computer-generated virtual world that is simultaneously integrated with the real world. Thus, it can be said that AR tools can be used as an interface providing a link between digital information and the physical world [11]. Van Krevelan and Poelman went a step further in their definition, stating that AR "is an emerging technology with which a person can see more than others see, hear more than others hear, and perhaps even touch, smell and taste things that others cannot [12]". ...
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(1) Background: A current trend observed in the logistics sector is the use of Industry 4.0 tools to improve and enhance the efficiency of cargo handling processes. One of the popular solutions is an augmented reality system that supports operators in everyday tasks. The article aims to present design assumptions for implementing an augmented reality system to support air cargo handling at the warehouse. (2) Methods: Research was carried out based on a five-stage analytical procedure, aiming to analyze the current state and identify the potential for implementing the AR system. The following methods were used to collect data: co-participant observations, process analysis, direct interviews, analysis of internal documentation, and applicable legal regulations. (3) Results: The conducted research allowed for identifying information flows accompanying cargo flows and developing a project to automate selected information flows. The obtained results made it possible to identify operations for which the AR system’s implementation will increase their effectiveness and efficiency. (4) Conclusions: The obtained results identified the need to develop a hybrid algorithm for arranging cargo in the warehouse and to build a system supporting self-verification of markings on air cargo.
... AR technology was recently applied in architectural construction fields to augment the current 2D-based construction files into three-dimensional geometries, by its unique visual characteristic of combining real and virtual objects in the aligned physical site (Chu et al., 2020). Besides its application on construction sites, AR technology, with its visual and interactive performance, could potentially augment the conventional architectural design and analysis process (Song et al., 2021). Although the architectural modelling method has fundamentally changed in its history, the AR tools currently integrated with the corresponding design methods are mainly limited to enhanced design draft visualization only. ...
Conference Paper
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This paper presents experimental research about developing a contextual design and analysis workflow utilizing augmented reality (AR) technology to enrich the current design process with an immersive experience. The limitation in the current design process is that due to the lack of spatial perception of the architectural draft on-site preview, designers sometimes find it difficult to fully evaluate their design proposals, which often causes unreasonable design outcomes and incomplete related analysis. To respond to the above problems, the HoloBrick research aims to create a unique augmented parametric algorithm for masonry façade designs to develop and validate the proposed contextual AR-assisted design and analysis workflow, which consists of two phases: a) AR contextual design, and b) AR contextual analysis and modification. The research findings highlight the advantages of using AR in the design and analysis process, such as providing immersive preview and interactive input methods, analyzing design outcomes within context, and enhancing draft modifications with better understanding, which are not offered in the current design process.
... In 2016, Süheyla Müge Halıcı et al. [45] researched the use of AR in collaborative design. In 2021, Shan Luob et al. [46] found that the use of augmented reality (AR) was significantly increasing in three areas: AR data exchange, AR human-computer interaction, and AR 3D whole-system training. In the same year, Fernando Moreu et al. studied the application of AR in civil infrastructure management and construction of buildings throughout their life cycle. ...
Article
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With the emergence of Architecture 4.0 and the occurrence of the COVID-19 pandemic, extended reality (XR) technology has been increasingly applied in architectural education. This study aims to systematically organize and analyze the applications and outcomes of XR technology in construction education over the past five years, provide a theoretical framework for its future widespread use, and highlight its drawbacks as well as future research directions. The paper employs content analysis to summarize and analyze the findings. The report reveals that more institutions are integrating XR technology into their architectural education programs and that it has a significant impact on teacher effectiveness, student motivation, reflection and improvement, and teacher–student communication. The study suggests that XR technology will increasingly replace conventional teaching techniques in classrooms.
... Nevertheless, limited precision across largescale environments, low display fidelity, and the diversity of tasks required in the AEC industry have continued to be barriers yet to be resolved (Shin and Dunston 2008). Recent improvements in usability and on-board computing capabilities of head-mounted displays (HMD), such as the Microsoft HoloLens 2, have enabled significant growth for AR applications in several areas of architectural digital fabrication: AR 3D holographic instruction, AR data sharing, and AR for Human-Computer interaction (Song et al. 2021). Examples of recent research integrating VR, AR, parametric design, and robotic fabrication include interactive dynamic toolpath generation and full-loop design-to-fabrication-to-assembly workflows for robotically-milled notched wooden struts (Buyruk and Çağdaş 2022;Morse et al. 2020). ...
Conference Paper
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The intent of this research is to study potential improvements and optimizations in the context of robotic fabrication paired with Augmented Reality (AR), leveraging the technology in the fabrication of the individual part, as well as guiding the larger assembly process. AR applications within the Architecture, Engineering, and Construction (AEC) industry have seen constant research and development as designers, fabricators, and contractors seek methods to reduce errors, minimize waste, and optimize efficiency to lower costs (Chi, Kang, and Wang 2013). Recent advancements have made the technology very accessible and feasible for use in the field, as demonstrated by seminal projects such as the Steampunk Pavilion in Tallinn, Estonia (Jahn, Newnham, and Berg 2022). These types of projects typically improve manual craft processes. They often provide projective guidelines , and make possible complex geometries that would otherwise be painstakingly slow to complete and require decades of artisanal experience (Jahn et al. 2019). Building upon a previously developed robotic tube bending workflow, our research implements a custom AR interface to streamline the bending process for multiple, large, complex parts with many bends, providing a pre-visualization of the expected fabrication process for safety and part-verification purposes. We demonstrate the utility of this AR overlay in the part fabrication setting and in an inadvertent, human-robot, collaborative process when parts push the fabrication method past its limits. The AR technology is also used to facilitate the assembly process of a spatial installation exploring a unique aesthetic with subtle bends, loops, knots, bundles, and weaves utilizing a rigid tube material.
... Over recent years, AR has seen substantial advancements, such as improved frame rates, resolution, and wearability, making it an increasingly suitable platform for scientific experimentation and practical application [1,2]. AR has been applied in a diverse array of areas, including medical education and surgery [3,4], repair and maintenance [5][6][7], architectural design [8,9], cultural heritage preservation [10,11], and remote collaboration [12,13], amongst others. With regard to information presentation, AR typically overlays context-specific information [14,15] or enables the integration of digital elements in a real environment [16,17]. ...
Article
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A spectrum of control methods in human-robot interaction was investigated, ranging from direct control to telepresence with a virtual representation of the robot arm. A total of 24 participants used a setup that included a Franka Emika Panda robot arm, Varjo XR-3 head-mounted display, and Leap Motion Controller. Participants performed a box-and-block task using the bare hand (A), and under five gesture-controlled robotic operation methods: direct sight (B), sight via video-feedthrough (C), in a 3D telepresence environment with (D) and without (E) virtual representation of the robot arm, and using a 2D video feed (F). The number of grabbing attempts did not differ significantly between conditions, but local operation (B & C) yielded more transferred blocks than tele-operation (D-F). Teleoperation using a 3D presentation was advantageous compared to teleoperation using a 2D video feed, as demonstrated by lower peak forces and smaller range in gripper heights in conditions D and E compared to condition F, a finding supported by analyses of the head movement activity. Finally, the bare hand yielded the best performance and subjective ratings. In summary, teleoperation using a 3D presentation provided a smoother interaction than teleoperation with a 2D video feed. However, direct human interaction remains a benchmark yet to surpass.
... The use of AR for fabrication and construction tasks has grown over time, with significant advances in the areas of 3D instruction, data sharing, and human-computer interaction [27]. While many lab studies have shown ideas for enhanced safety, instruction guidance, and task performance, there is limited literature on the use of these systems in the wild [20,29]. ...
Conference Paper
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Semi-automated timber fabrication tasks demand the expertise and dexterity of human workers in addition to the use of automated robotic systems. In this paper, we introduce a human-robot collaborative system based on Augmented Reality (AR). To assess our approach, we conducted an exploratory user study on a head-mounted display (HMD) interface for task sharing between humans and an industrial robotic platform (N=16). Instead of screen-based interfaces, HMDs allowed users to receive information in-situ, regardless of their location in the workspace and the need to use their hands to handle tools or carry out tasks. We analyzed the resulting open-ended, qualitative user feedback as well as the quantitative user experience data. From the results, we derived challenges to tackle in future implementations and questions that need to be investigated to improve AR-based HRI in fabrication scenarios. The results also suggest that some aspects of human-robot interaction, like communication and trust, are more prominent when implementing a non-dyadic scenario and dealing with larger robots. The study is intended as a prequel to future work into AR-based collaboration between multiple humans and industrial robots.
... In this context, it is aimed to list two-dimensional and threedimensional drawings in a way that will be included in the product portfolio with the help of increased augmented reality so that digital manufacturing products can find a place in the industry. Data sharing, implementation of holographic instructions, listing and comparison of statistical analyzes between products can be counted among the 238 advantages of augmented reality (Song et al, 2021). Although architecture students' access to and application of augmented reality and artificial intelligence applications differs between institutions, statistics show that students tend to perceive artificial intelligence and augmented realitybased simulations and training models more easily. ...
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The study focuses on how digital museum techniques can be used in the exhibition of cultural heritage items. The method of the study consists of the steps of examining the differences in the contemporary exhibition forms of cultural heritage items through literature review and the digital exhibition methods that can be used in this context and creating a model. Cultural heritage includes places, items and practices that a society considers ancient, important and worthy of protection; architecture, rituals, traditions, local knowledge, social interactions, arts and crafts, music, political and ideological beliefs, history, practices related to the natural environment, language, sports, habits and traditional clothing contains components. Exhibiting cultural heritage items with digital museology techniques not only helps visitors grasp the exhibited items through different interaction methods, but also conveys cultural heritage items to the future in a contemporary language. In this context, digital museum techniques that can be used to exhibit cultural heritage items include touch screens, digital audio and video systems, sensors, hologram technology, QR codes, simulations, virtual reality (VR), augmented reality (AR), projection mapping and mixed reality (MR) can be used. In the study, how the use of different digital museum techniques for the characteristic features of cultural heritage items mediates the comprehension of cultural heritage items by large masses is expressed with examples and a model is created with the data obtained from here. As a result, through this model, an exhibition scenario will be designed by considering the differing features of cultural heritage items and the methods which allow visitors’ experience of cultural heritage items to be diversified.
... The use of digital tools to deal with problems and challenges in several commercial and industrial sectors, including the construction sector, has become common in the last decade [1], [2] since they provide opportunities to obtain well-tailored parts and structures capable of being adapted to specific functions [3]. In several other sectors, such as automotive, aerospace, food industry and processing, aeronautics, and medical field, among many others, digital transformation, typical of industry 4.0, has been a great ally [4]- [8], which has also served as a pathway to achieve sustainability [9]- [11] and to face the many challenges that COVID-19 pandemic has left worldwide [12], [13]. ...
... During the last decade, research using AR and MR workflows in the area of architectural fabrication have increased exponentially (5). Projects such as Woven Steel, Timber De-Standardized,, Code-Bothy, and many more have explored human interaction with digital instructions in MR through digital interfaces such as buttons and menus or fiducial markers such as QR codes and AruCo markers (6)(7)(8). ...
Conference Paper
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Mixed Reality (MR) platforms enable users to interact with three-dimensional holographic instructions during the assembly and fabrication of highly custom and parametric architectural constructions without the necessity of two-dimensional drawings. Previous MR fabrication projects have primarily relied on digital menus and custom buttons as the interface for user interaction with the MR environment. Despite this approach being widely adopted, it is limited in its ability to allow for direct human interaction with physical objects to modify fabrication instructions within the MR environment. This research integrates user interactions with physical objects through real-time gesture recognition as input to modify, update or generate new digital information enabling reciprocal stimuli between the physical and the virtual environment. Consequently, the digital environment is generative of the user's provided interaction with physical objects to allow seamless feedback in the fabrication process. This research investigates gesture recognition for feedback-based MR workflows for robotic fabrication, human assembly, and quality control in the construction of the UnLog Tower.
... Recent developments in mixed reality (MR) technologies have enabled designers to reconsider the way nonstandard materials are used in construction. MR can be utilized as a fabrication and assembly tool to bridge the gap between digital design and manual construction (Song et al., 2021). Using MR, digital models are superimposed into real-world contexts to provide three-dimensional visualizations to guide onsite design and fabrication. ...
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The research addresses the difficulties of designing with a non-standard and structurally dynamic material, such as bamboo, by using mixed reality (MR) as a virtual and collaborative design environment with integrated material physics simulations. This paper describes the development of a workflow that integrates (1) a reconfigurable modular bamboo system leveraging the active bending property of bamboo, (2) a custom physics-based MR environment facilitating on-site collaborative design, and (3) an MR user interface enabling users to customize material parameters unique to bamboo. The reconfigurable modular bamboo system is a kit of parts consisting of linear, triangular, and tetrahedral bundled bamboo modules that can be assembled on the ground and lofted into complex active bending structures. Through a Physics-Based Mixed Reality design framework, multiple users can reconfigure these modules virtually, dynamically, and collaboratively, iterating through several configurations on-site before deploying real-world resources. The result is a custom MR environment that enables non-expert users to participate in the design process through a user interface for managing module properties and connectivity.
... The need for connectivity and interactivity with digital information that has direct implications in the real environment is stronger than ever in the face of the increased use of cyber-physical systems, the use of digital twins, and artificial intelligence, among others [28]. A valuable particularity of MR for the purpose of the present project lies in its ability to deliver aggregated information in the workspace that is immediately linked to the elements on site, which allows help for unskilled workers to accelerate and strengthen their training [29]. It is possible to bet on a manufacturing model with digital twins that link and communicate in real time the implications of the process, in advance, for decision making and safety. ...
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In the field of construction, human-robot collaboration and mixed reality (MR) open new possibilities. However, safety and reliability issues persist. The lack of flexibility and adaptability in current preprogrammed systems hampers real-time human-robot collaboration. A key gap in this area lies in the ability of the robot to interpret and accurately execute operations based on the real-time visual instructions and restrictions provided by the human collaborator and the working environment. This paper focuses on an MR-based human-robot collaboration method through visual feedback from a vision-based collaborative industrial robot system for use in wood stereotomy which we are developing. This method is applied to an alternating workflow in which a skilled carpenter lays out the joinery on the workpiece, and the robot cuts it. Cutting operations are instructed to the robot only through lines and conventional "carpenter's marks", which are drawn on the timbers by the carpenter. The robot system's accuracy in locating and interpreting marks as cutting operations is evaluated by automatically constructing a 3D model of the cut shape from the vision system data. A digital twin of the robot allows the carpenter to previsualize all motions that are required by the robot for task validation and to know when to enter the collaborative workspace. Our experimental results offer some insights into human-robot communication requirements for collaborative robot system applications in timber frame construction.
... Moreover, based on the above unique features, AR is an interfacing technology that has recently become popular in remote architectural practice and industrial robotic fabrication sectors (Chu et al., 2020). Intertwining AR technology with architectural practice opens up possibilities for a remote environment where humans can intuitively communicate with digital content, objects, machines, and spatial context (Song et al., 2021). This paper presents experimental research using AR technology as an interface for robotic remote programming in architectural practice. ...
... The authors found that the use of AR technology led to a significant increase in consumer engagement and purchase intention, indicating the potential of AR in marketing and advertising. In addition to these areas, AR technology has also been applied in various other fields, such as entertainment [23], tourism [24], and architecture [25]. In conclusion, the AR field has seen significant growth in recent years, with numerous studies exploring its potential applications and impact on various areas of research [26]. ...
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This research studied people’s responses to requests that ask for accessing their personal information when using augmented reality (AR) technology. AR is a new technology that superimposes digital information onto the real world, creating a unique user experience. As such, AR is often associated with the collection and use of personal information, which may lead to significant privacy concerns. To investigate these potential concerns, we adopted an experimental approach and examined people’s actual responses to real-world requests for various types of personal information while using a designated AR application on their personal smartphones. Our results indicate that the majority (57%) of people are willing to share sensitive personal information with an unknown third party without any compensation other than using the application. Moreover, there is variability in the individuals’ willingness to allow access to various kinds of personal information. For example, while 75% of participants were open to granting access to their microphone, only 35% of participants agreed to allow access to their contacts. Lastly, monetary compensation is linked with an increased willingness to share personal information. When no compensation was offered, only 35% of the participants agreed to grant access to their contacts, but when a low compensation was offered, 57.5% of the participants agreed. These findings combine to suggest several practical implications for the development and distribution of AR technologies.
... Conversely, the systematic analysis serves as an additional base for discovering the main existing research directions, highlighting research gaps, and recommending future research directions (Aghimien et al., 2021). Therefore, this approach was adopted by many researchers in the construction domain, such as (Bedarf et al., 2021) in the applications of foam 3D printing for constructions and (Song et al., 2021) in implementing augmented reality in digital fabrication projects. ...
Thesis
Offsite construction (OSC) is an innovative construction technique that transfers the site-based construction processes away from the jobsite into a more controlled environment. Prefabricated components, panelized elements, and fully prefabricated volumetric modules (modular construction) are some examples of OSC techniques. Numerous advantages are perceived by the adoption of OSC, such as minimizing construction waste, speedy construction, higher sustainability, and better quality. However, OSC techniques are characterized by a slow pace of adoption due to several barriers. These barriers are associated with complex supply chains, financial issues, cost uncertainty, lack of knowledge, etc. Accordingly, comprehensive literature has revealed that previous studies have overlooked the financial barriers of the OSC projects. These financial barriers are associated with the inconsistent cash flow of participants and unclear procurement approaches. Moreover, the adoption of advanced technologies, such as BIM and blockchain, in managing the cash flow of the OSC participants is yet to be addressed. Therefore, this research contributes to the body of knowledge by investigating the financial management and the appropriate contractual relationships (procurement approaches) in OSC projects. The study comprises four main objectives: 1) critically review the literature on construction cash flow management; 2) prioritize the criteria that govern the selection of procurement approaches in OSC projects; 3) Assess different procurement approaches according to the identified criteria; 4) develop an automated cash flow system that mitigates a number of OSC financial barriers. A mixed review of literature on construction cash flow is adopted using scientometric and systematic review methods to fulfill the research's first objective. The scientometric analysis using science mapping has shown that more attention to the cash flow analysis has been gained in recent years and the United States and the United kingdom contributed most to cash flow research. The systematic analysis has resulted in creating five main categories, and integrating cash flow with schedule uncertainties was the dominant research theme. Consequently, five potential research frontiers are identified that motivated the current research. Two main models are developed to fulfill the rest of the research objectives. First, an MCDM model is developed to accurately assess the performance of various procurement approaches in OSC projects considering various criteria, i.e., project characteristics, cost, and schedule. The required data were collected through a questionnaire survey, while the analytic network process (ANP) and the evidential reasoning (ER) techniques were used to analyze the data. The model results indicate that the funding arrangements and the project quality are the prominent selection factors. On the other hand, the model reveals that the Integrated project delivery (IPD) and the construction management (CM) approaches have the highest utility score. The model results are verified by comparing them to similar studies. Second, The result obtained from the MCDM model helped create the cash flow management model. The model integrates blockchain and BIM technologies to mitigate some identified OSC financial barriers considering the chosen procurement approach. 4D and 5D BIM models are developed to serve as information sources for the blockchain network. The network is established on the Hyperledger Fabric (HLF) platform using the Hyperledger Composer tool. In addition, a smart contract is developed to execute different transactions among the OSC participants. The developed system enables parties the make transaction securely, with no third-party involvement. The system also mitigates possible disputes by efficient documentation of the submitted claims with respect to a predefined endorsement policy. The developed model is validated by introducing a modular cable-stayed bridge case study. In addition, several scenarios are defined in the case study to test and validate the developed smart contract.
... Over recent years, AR has seen substantial advancements, such as improved frame rates, resolution, and wearability, making it an increasingly suitable platform for scientific experimentation and practical application [1,2]. AR has been applied in a diverse array of areas, including medical education and surgery [3,4], repair and maintenance [5][6][7], architectural design [8,9], cultural heritage preservation [10,11], and remote collaboration [12,13], amongst others. With regard to information presentation, AR typically overlays context-specific information [14,15] or enables the integration of digital elements in a real environment [16,17]. ...
Preprint
The current study investigated a spectrum of control methods in human-robot interaction, ranging from direct control to telepresence with a virtual representation of the robot arm. Twenty-four participants used a setup comprising a Franka Emika Panda robot arm, Varjo XR-3 head-mounted display, and Leap Motion Controller. Participants performed a box-and-block task with the bare hand (A), and under five gesture-controlled robotic operation methods: direct sight (B), sight via video-feedthrough (C), in a 3D telepresence environment with (D) and without (E) virtual representation of the robot arm, and using a 2D video feed (F). The number of grabbing attempts did not differ significantly between conditions, but local operation (B & C) yielded more transferred blocks than teleoperation (D–F). Teleoperation using a 3D presentation was advantageous compared to using a 2D video feed, as demonstrated by lower peak forces and smaller range in gripper heights compared to the 2D video feed, findings supported by analyses of head movement activity. Finally, the bare hand yielded the best performance and subjective ratings. In summary, teleoperation using a 3D presentation provided a smoother interaction than a 2D video feed. However, direct human interaction remains a benchmark yet to surpass.
... (2) Construction site roaming Before the municipal infrastructure model of BIM is transformed into VR model, it can be displayed on PC directly, and help municipal infrastructure construction managers quickly understand the municipal infrastructure construction site (Song et al. 2021); After transforming the site layout model of municipal infrastructure construction in BIM database to VR, a roaming model of municipal infrastructure construction under virtual reality scene is formed. ...
Article
In this paper, the digital management method of municipal infrastructure engineering construction is proposed, to improve the management level of municipal infrastructure engineering construction. After determining the project construction cycle, BIM technology is used to build the municipal infrastructure engineering model, screen the errors in the model through collision and roaming inspection, and use the DELMIA module of BIM software to realize the visual management of municipal infrastructure construction progress. BIM-VR conversion software is selected to convert the three-dimensional model of municipal infrastructure into a VR model, and immersively view the construction site of municipal infrastructure engineering through VR equipment, so as to realize the dynamic digital management of municipal infrastructure engineering construction. The experimental results show that this method can realize the digital management of municipal infrastructure engineering construction, accurately predict the project cycle of municipal infrastructure engineering construction, and ensure the smooth progress of municipal infrastructure engineering construction.
Article
Purpose This study explores practitioners’ perspectives on the perceived gap between university and practice beyond the hard and soft skill paradigm. Utilising Tomlinson’s graduate capital model of employability (2017), we explored human, social, cultural, and psychological capitals to enrich the understanding of this issue and employability. It provided a new perspective, useful for implementing curriculum renewal. Design/methodology/approach This study utilised a two-stage mixed methods design. Using Tomlinson’s (2017) Graduate capital model as a framework, the first stage involved distributing an online survey to qualified architects in hiring positions practising in Australia. This served as the foundation for generating qualitative and quantitative data. The second stage involved a two-hour practitioner workshop where the survey results were discussed and expanded upon. Findings Our results found that the practitioner’s perspective on the perceived skills gap is more complex than the hard/soft skill paradigm commonly discussed. Practitioners expressed a need for students/graduates to possess identity and cultural capital to contextualise industry norms and expectations. This knowledge lets students know where and how hard/soft skills are used. Our results also suggest practitioners are concerned with the prevailing individualistic approach to the higher education system and traditional architectural teaching methods, instead suggesting a more industry-aligned collaborative disposition. Originality/value By expanding the employability discourse beyond hard/soft skills, the results of this research provide an opportunity for architectural curriculum renewal in line with industry expectations.
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Abstrak: Dalam perancangan arsitektural, kertas masih menjadi media utama untuk visualisasi desain, terutama melalui gambar teknis dan presentasi proyek. Namun, penggunaan kertas secara berlebihan berdampak negatif pada lingkungan akibat penebangan hutan dan limbah kertas, yang bertentangan dengan upaya global menuju keberlanjutan di sektor konstruksi. Penelitian ini bertujuan untuk mengeksplorasi potensi Augmented Reality (AR) sebagai media visualisasi yang lebih ramah lingkungan. Metodologi penelitian yang di impelementasikan menggabungkan pendekatan kualitatif dan eksperimen, pengabungan dua pendekatan ini akan menghasilkan hasil yang lebih maksimal. Hasil analisis dan eksperimen menunjukkan bahwa penggunaan AR tidak hanya efektif dalam mengurangi limbah kertas, tetapi juga meningkatkan efisiensi proses desain dan komunikasi. Teknologi AR memungkinkan pengguna menelusuri desain bangunan dengan lebih rinci, mengidentifikasi potensi masalah lebih awal, dan melakukan penyesuaian desain secara cepat. Di samping dampak positif terhadap lingkungan, penggunaan AR juga mempercepat proses pengambilan keputusan dan kolaborasi antar-stakeholder melalui pengalaman visual yang realistis dan interaktif. Hasil penelitian ini diharapkan dapat mendorong penerapan teknologi yang mendukung keberlanjutan dalam industri konstruksi, serta pelaku industri untuk mengadopsi metode visualisasi modern yang lebih efisien dan ramah lingkungan.
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Materialization practices in the architecture and building industry have evolved with the advancement of manufacturing and information technologies. This evolution is evident across various design and production phases, with a pronounced impact on prototyping. Advances in design and fabrication tools have empowered prototypes, integral in any production cycle, to furnish a growing array of information and feedback for designers and manufacturers. In this context, prototypes have transformed from merely showcasing data-driven building solutions to presenting socio-environmentally conscious systems. Innovation in prototyping connects the initial design and construction stages to the operational phase, creating a seamless transition throughout the project lifecycle. This chapter provides a range of definitions and prototypical case studies for smart prototyping by identifying practiced approaches in integrated design to production workflows. This chapter introduces three paradigms for smart prototyping: Digital prototyping focuses on data-driven design for mass customization, phygital prototyping involves mixed-reality-enabled design and assembly, and thirdly collaborative prototyping explores human-machine hybrid intelligence and co-production in architectural and urban contexts. The chosen case studies in this chapter and how they are categorized aim to provide a comprehensive overview of smart prototyping, covering projects conducted in both research and practice. This chapter concludes with potential future trends and the role of emerging and evolving mediums of prototyping for smart design and construction.
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Space planning, a crucial phase of architectural design, has significantly benefited from recent performance-based generative methods, enabling early discovery of innovative layouts among a wide range of alternatives. The application of generative design in open-office layout, where flexibility to support different work styles is essential, should become more practical. This paper fills gaps in automated space planning for office buildings, presenting a generative algorithm for robust circulation in multi-story modular geometries. By inputting a modular 3D model, the algorithm generates multiple interior configurations using a library of predefined modules adaptable to cube dimensions and client preferences. This facilitates extensive layout options, streamlining decision-making for efficient workstation and corridor designs. The use of a user-friendly visualization platform allows standard drawing modifications by architects with no programming knowledge. The algorithm's effectiveness is proven through application on various 3D geometries, showcasing its potential to improve practical office design.
Chapter
The concept of Industry 4.0 in its initial phase referred primarily to revolutionary technological changes in the production environment. However, its huge success related to the increase in the efficiency and productivity of manufacturing processes has meant that this concept is more and more often transferred to production-related processes and supporting the basic activities of production and service enterprises. For this reason, the purpose of the chapter is to present the concept of Industry 4.0 and its impact on the changes in recent years in internal logistics and supply chain management. The chapter characterises the most important tools and technologies used in complex cyber-physical systems, outlining the assumptions for their application and the benefits and risks involved. The principles of implementing Industry 4.0 solutions and their impact on modifying internal processes and business models implemented in companies were also presented. The author also described the concept of Logistics 4.0 and the Industry 4.0 solutions that most often support internal logistics processes.
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Unsafe behaviors and hazardous conditions in the workplace could pose serious risks resulting in major accidents. Safety training is critical for enhancing personal safety awareness and reducing accident severity and numbers. Augmented Reality (AR) is an emerging technology that superimposes digital information onto the real-world environment, which can offer an active, immersive, and interactive learning environment, making it a promising tool for safety training. However, to date, there is limited research that systematically evaluates the application and effectiveness of AR safety training. This study aims to comprehensively explore the application and effectiveness of AR safety training solutions in various industries, excluding the military and medicine. To achieve this, a systematic analysis of 37 papers published between 2014 and February 2024 was conducted. Our analysis addresses eight research questions. The results indicate that existing AR applications cover thirteen domains, with the construction, manufacturing, and transportation industries being the most common domains. The results also indicate a limited focus on measuring knowledge retention in the selected studies. Additionally, there is a lack of comparison between different AR hardware and display technologies. Two meta-analyses were carried out and they reveal that AR technology has a significant positive impact on safety training. However, no significant difference in knowledge acquisition was observed between AR training and traditional training. These findings have implications for future research and applications of AR safety training.
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Even though computational design has paved the way for the design of complex forms, construction is still difficult, inefficient, and costly. This paper aims to compile the most recent fabrication techniques for shell structures to create an overview of fabrication methods. This paper reviews existing, recently developed, and previously unexplored techniques for building and fabricating shell structures. The objective of this review is to find trends, patterns, or gaps in the literature that can direct future research. As a result, each fabrication technique is explained and demonstrated with relevant built projects. Moreover, each method's advantages, disadvantages, and limitations are highlighted. These techniques are grouped into four main classes and evaluated. In conclusion, categorizing fabrication techniques reveals the state-of-the-art in fabrication and highlights potential research gaps. Moreover, this research might encourage researchers to explore novel methods and solutions to overcome the current method's limitations.
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The use of technology is spreading throughout the AEC (Architecture, Engineering and Construction) sector, involving all aspects of the construction process, from design and maintenance to the very way of teaching in the sector. The BIM (Building Information Modeling) methodology is aiding this transition, implementing the digital twin of the artifact as an always up-to-date information model. The optimization of the process and the reinforcement of interaction is the main objective of digital reconstruction, highlighting the importance of managing the integration of different disciplinary sub-models, considering both architectural, structural, and MEP (Mechanical, Electrical and Plumbing). Among the latest technologies that are being incorporated into the AEC sector, Augmented Reality offers great potential for interaction between the virtual and real world and 3D printing is generating a change in how we build our reality. This contribution aims to experiment the integration of BIM with AR and 3D printing applications for educational purposes specifically as a prototype to evaluate interoperability, data loss within the flow as well as the feasibility of using the result in university courses. The case study chosen for the application is an abandoned hospital structure in Roccaromana (Italy). A mixed survey (laser and photogrammetry) of the existing structure was carried out, constructing a project proposal exploiting the potential of the BIM methodology for the integration of different disciplines. Afterwards, to test the complete methodology, the focus was on the area of the toilets, with the aim of helping the students in the process of learning the plumbing systems through AR and 3D printing. The experiment had a positive impact on the students, who could better understand this discipline thanks both to the materic model, phisically observing spatial interference among pipes and architectural elements, and to the simulated flow, which allows the correct positioning of connections to be tested.
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The primary aim of the study is to develop an augmented reality (AR) acceptance scale within the framework of the unified theory of acceptance and use of technology (UTAUT) model to measure individuals’ acceptance and use of AR technology. The study was performed with a total of 546 university students with three participant groups in the 2022–2023 academic year. Reliability and validity studies of the scale were also carried out. The face validity and content validity of the scale were investigated by receiving constructive feedback from various field experts. To scrutinize the construct validity, exploratory factor analysis (EFA) was applied to the first participant group (n = 315) while confirmatory factor analysis (CFA) was conducted with the second participant group (n = 182). The EFA results confirmed the four-factor structure with 21 items accounting for 71.86% of the total variance, while the CFA results showed that the four-factor model had a sufficient fit. The reliability of the UTUAT-based AR acceptance measurement tool was investigated using Cronbach’s alpha and test-retest methods. The Cronbach’s alpha coefficient of the scale was 0.95 whereas the test-retest reliability of the tool was 0.97. To investigate the discriminative power of the items, corrected item-total correlations and 27% upper and lower comparison of the participants were made. In conclusion, the UTUAT-based AR acceptance measurement tool is valid and reliable in measuring users’ AR acceptance and use levels.
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This study aims to examine the relationship between mobile augmented reality, promotion-mix elements, destination awareness, and intention to visit halal destinations. By using explanatory research, questionnaires were distributed online (Google form) and offline to tourists visiting Karimunjawa, Indonesia. A total of 110 tourists participated in this study. Data were analyzed using the Partial Least Square-structural equation model. This study found that mobile augmented reality had no positive and significant effect on destination awareness and intention to visit halal destinations. Thus, Augmented reality has not been able to become an important factor in destination awareness and intention to visit halal destinations. Conversely, destination awareness has a positive and significant effect on the intention to visit halal destinations. Then, promotion-mix elements (PME) also have a positive and significant influence on destination awareness and intention to visit halal destinations. This study also found that destination awareness can mediate the relationship between promotion-mix elements and intention to visit halal destinations. Theoretical and empirical implications are also highlighted in this study.
Chapter
The study discusses the outcomes of the Atelier Design and Modeling course in the third-year Bachelor of Studies in Architecture at the Polytechnic of Turin. The course, a collaboration between Drawing and Architectural and Urban Composition disciplines, focuses on designing for an area in the Cenisia district in Turin. Emphasizing the connection between conception and representation, students are introduced to architectural and urban composition through physical and digital modeling, integrating AR technologies. The paper examines the hybridization between models, referencing similar educational experiences from other universities. Then delves into the relationship between physical and digital models, highlighting the interdisciplinary educational approach and the potential of different modeling techniques.KeywordsBachelor in architectureDigital modelPhysical modelAugmented realityRapid prototyping
Chapter
Augmented reality (AR) and mixed reality (MR) technologies have gained significant interest throughout the past two decades in the Architecture, Engineering, and Construction (AEC) Industry. However, despite the rapid growth of these technologies, their effective implementation in the AEC industry is still in its infancy. Therefore, a comprehensive investigation of the state-of-the-art applications and categories of AR/MR in the construction industry can guide researchers and industry experts to choose the most suitable AR/MR solution for research and implementation. This paper provides a comprehensive overview of 103 AR/MR articles published in credible journals in the field of the AEC industry within the years 2013–2021. Typically, review-type papers assess articles primarily based on their application areas. However, this classification approach overlooks some other critical dimensions, such as the article’s technology type, the maturity level of technology used in the research, and the project phase in which technology is implemented. Accordingly, this paper classifies articles based on ten dimensions and their relevant categories: research methodology, improvement focus, industry sector, target audience, project phase, stage of technology maturity, application area, comparison role, technology type, and location. The results reveal that AR/MR literature has increasingly focused on simulation/visualization applications during construction and maintenance/operation phases of the project, emphasizing improving the performance of workers/technicians. Additionally, the increasing trend in AR/MR articles was identified as using self-contained headsets (e.g., Microsoft HoloLens). Markerless tracking systems show a significant trend among the articles. Moreover, the target location of implementing AR/MR primarily found to be in on-site and in outdoor spaces. The trend indicates an increase in immersive and mobile AR/MR applications in outdoor job sites such as construction sites to aid workers/technicians in assembly works during the construction phase.KeywordsAugmented and mixed technologiesConstruction
Article
This article presents a survey on extended reality (XR) application to architecture, engineering, and construction (AEC). A systematic literature review (SLR) of studies found in the Scopus digital library is carried out for that purpose. The SLR comprises 983 relevant papers published between 2011 and 2022. It frames and aggregates research by the AEC field and by the usage of XR technologies. With that aim, specific taxonomies are developed and applied. Research typologies, including used approaches and contributions, are also examined. Furthermore, the limitations and challenges cited in the analyzed studies are addressed. This SLR is primarily addressed to researchers for decision-making in identifying and scoping future research activities. It is also directed to AEC practitioners as a source to determine the conditions in which XR can be used and what its implications are.
Chapter
This paper presents an experimental performative design workflow for masonry structures, incorporating augmented reality (AR) technology and real-time stability simulation. We aim to resolve the lack of structural stability simulation in currently existing immersive design workflows. Our workflow consists of two phases: a) an AR design phase, in which interactive inputs, such as gestures, screen-based inputs, or marker recognitions, are translated to a design algorithm for the masonry structure generation and preview as holograms; b) an AR-assisted structural stability simulation phase, in which the designed structure is simulated on its structural performance attributes (without mortar or other adhesives) and shown as an AR holographic result animation on-site with the structurally optimised feedback. Our research findings highlight the advantages of the proposed workflow, which allows users modification suggestions and design implementation control for the assembly of structurally stable masonry structures, as well as the challenges arising regarding design diversity. KeywordsAugmented Reality (AR)Immersive DesignStructural Stability Simulation
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Augmented Reality (AR) as a new technical tool has developed rapidly in the last few years and has now the potential of bridging the gap between holographic drawings and the real world. This paper addresses whether AR can guide unskilled labour on complex structure assembly and fabrication process. It contains three experiments developed with AR. The research aims to prove that with intuitive holographic instructions, AR helps to reduce the time spent in comparing 2D drawings to the real site during the assembly process, and therefore offers possibilities to improve the construction efficiency significantly. The research also paves the way for shell structures, considering the latest technology such as AR and AI, and gives emphasis on the communication between computer and human during the fabrication process through the physical model. It is an exploration of how people might change their mind or decisions can be changed in a real-time manner harmoniously using AI through AR.
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The paper presents a mixed reality-based approach for interactive control of robotic manipulators and mobile platforms. In particular, we designed an interactive and understandable interface for human-robot interaction. The interface provides tools for robot path programming and visualizes it. Path visualization helps workers understand robot behavior, it is important for safety human-robot interaction. The paper presents an architecture of that system and the implementation for an industrial robot KUKA iiwa and mobile robot platform Plato. The main issue of a multi-platform system is related to the synchronization of coordinate frames for all elements. To deal with this problem we realized 3 setting options: manually, by a camera with markers, point clouds processing. We implemented our interface on Microsoft HoloLens and evaluated it on users.
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