ArticlePDF Available

Resource Integration, Value Co-Creation, and Service-dominant Logic in Music Marketing: The Case of the TikTok Platform

Authors:

Abstract and Figures

It is a fact that the past research has explored service-dominant logic (S-D logic) and value co-creation in music marketing (Choi & Burnes 2013; Gamble & Gilmorex 2013; Gamble 2018; Saragih 2019), yet a key aspect of S-D logic, namely resource integration, is an unexplored territory and a promising phenomenon of study. A scattering of evidence demonstrates how actors, whether individuals or organisations, in the music industry are making value propositions and providing operand resources to users of platforms (Poell, Nieborg, & Van Dijck 2019), which may result in resource integration and commercial success at a quick pace and on a global scale. Using secondary data in an archival research approach (Welch 2000), this paper examines TikTok, a rapidly growing platform where users integrate short (e.g., under 15 s) clips of commercial music into user generated video content in which users dance to, lip-sync with, accept social challenges, integrate hashtags and create memes based on musical content. Further, there is a discussion on evidence about how music is being used by actors on TikTok in order to argue that (a) S-D logic (Vargo & Lusch 2016) is an insightful perspective through which one is able to understand music marketing; (b) music providers essentially make value propositions with their music that other actors, such as music consumers, can integrate into their lives through platforms like TikTok; (c) changes in technology affect such resource integration and how actors in the music industry can adapt to such change; (d) value-in-social-context (Edvardsson, Tronvoll, & Gruber 2010) is a driver of resource integration by users on the platform; and (e) this example of value created by users on TikTok is just one example of the many types of value which guide action and interaction on today’s music platforms. The discussion and analysis is concluded with several implications for research and practice.
Content may be subject to copyright.
International Journal of Music Business Research
* E-mail: Benjamin.toscher@ntnu.no
Research Article
Department of Industrial Economics and Technology Management, Norwegian University of Science and Technology, Trondheim, Norway
Benjamin Toscher*
Resource Integration, Value Co-Creation, and
Service-dominant Logic in Music Marketing:
TheCase of the TikTok Platform
International Journal of Music Business Research • xx • 2021
DOI: 10.2478/ijmbr-2021-0002
1
Received February 4, 2020; Accepted November 3, 2020
Keywords: music industry • co-creation • resource integration • platform • music marketing • service-dominant logic
© De Gruyter Open Sp. z o.o.
Abstract: It is a fact that the past research has explored service-dominant logic (S-D logic) and value co-creation in music marketing (Choi &
Burnes 2013; Gamble & Gilmorex 2013; Gamble 2018; Saragih 2019), yet a key aspect of S-D logic, namely resource integration, is
an unexplored territory and a promising phenomenon of study. A scattering of evidence demonstrates how actors, whether individuals
or organisations, in the music industry are making value propositions and providing operand resources to users of platforms (Poell,
Nieborg, & Van Dijck 2019), which may result in resource integration and commercial success at a quick pace and on a global scale.
Using secondary data in an archival research approach (Welch 2000), this paper examines TikTok, a rapidly growing platform where
users integrate short (e.g., under 15 s) clips of commercial music into user generated video content in which users dance to, lip-sync
with, accept social challenges, integrate hashtags and create memes based on musical content. Further, there is a discussion on
evidence about how music is being used by actors on TikTok in order to argue that (a) S-D logic (Vargo & Lusch 2016) is an insightful
perspective through which one is able to understand music marketing; (b) music providers essentially make value propositions with
their music that other actors, such as music consumers, can integrate into their lives through platforms like TikTok; (c) changes in
technology affect such resource integration and how actors in the music industry can adapt to such change; (d) value-in-social-context
(Edvardsson, Tronvoll, & Gruber 2010) is a driver of resource integration by users on the platform; and (e) this example of value created
by users on TikTok is just one example of the many types of value which guide action and interaction on today’s music platforms. The
discussion and analysis is concluded with several implications for research and practice.
1. Introduction
Consider the moving hip. Consider two moving hips, and two pairs of feet dancing together to the same rhythm.
Consider the conversation. “This band is great, have you seen them play before?” asks Dan. “Yeah, I love going to
their shows!” she answers. Then she reaches her hand out towards Dan. “Hi, I’m Tiffany.” Now consider this: musicians
don’t produce goods; they provide a service. They create and market experiences. And the value they deliver to people
from these experiences? Well, consider then this: after saying hello to each other, and dancing with each other, Tiffany
and Dan started dating. And then they fell in love. And then they got married. You can imagine what comes next.
I am not saying that the fundamental service of musicians and music is matchmaking. But in the story of Tiffany
and Dan, the opportunity to connect with another human being using a common interest, a common song, a
common concert, and a shared emotional experience is clearly a value proposition offered by music providers. And
in the service ecosystem of music and musical concerts, a romantic relationship is just one example of the types of
value users can co-create and attain.
Understanding Music Marketing through the Case of the Tiktok Platform
Here, I argue that S-D logic (Ballantyne & Varey 2008; Vargo & Lusch, 2016) is an appropriate perspective
through which one can understand marketing in the music industry. I examine empirical evidence of resource
integration and value co-creation (Vargo & Lusch 2017) on the TikTok platform, a rapidly growing platform in which
users generate short videos in which they dance to, lip-sync with, and create memes based on short (15 to 30 s)
clips of songs. I discuss how both music providers and users interact on the platform in order to demonstrate that
(a) the theoretical lens of S-D logic is useful in understanding music marketing; (b) with their music, music providers
can be considered to be making value propositions to other actors, such as music consumers, who then integrate
musical resources into their lives through platforms like TikTok; (c) changes in technology affect such resource
integration and how actors, whether individuals or organisations, in the music industry can adapt to such change;
(d) value-in-social-context (Edvardsson, Tronvoll & Gruber 2010) is a driver of resource integration by users on the
platform; and (e) this example of value created by users on TikTok is just one example of the many types of value
which guide action and interaction on today’s music platforms.
The paper is organised as follows. First, I review the relevant literature on S-D logic, resource integration,
social media platforms, and the music industry to demonstrate why this study is particularly interesting. Second,
I present my methodology and approach. Third, I present the case of TikTok, illustrating how users, producers and
music marketers integrate resources, co-create, and derive value-in-social-context on the TikTok platform. This
follows with evidence of actors in the music industry whom are using a strategic S-D logic approach early on in
the production stages to take advantage of the co-creation and resource integration opportunities afforded by the
platform as they engage in a “logic of human exchange” (Vargo & Lusch 2014: 102). I conclude with implications
for both practitioners in the music industry as well as for future research, such as what role the platforms, through
a process of platformisation (Poell, Nieborg, & Van Dijck 2019), may have in affecting these value co-creation and
resource integration processes.
2. Background Literature
2.1 Service-dominant Logic and Resource Integration
Internet platform companies (e.g., AirBnB) are actors performing innovative activities that involve the reconguration
of resources and the integration of such resources within service ecosystems (Koskela-Huotari et al. 2016). Note
that actors is a term used to describe either the individuals or organisations which engage in some form of “human
exchange systems” here and also in the S-D logic literature (Lusch & Vargo 2014: 102). Within service ecosystems,
which are dened as “relatively self-contained, self-adjusting system[s] of mostly loosely coupled social and
economic (resource-integrating) actors connected by shared institutional logics and mutual value creation through
service exchange” (Lusch & Nambisan 2015: 161), the behaviour of actors has been theoretically and empirically
articulated using the perspective of S-D logic (Vargo & Lusch 2004). Under the perspective of S-D logic, value is
a “core organising principle” in which “actors are thus joined because of mutual value co-creation efforts, and the
actors together constitute a self-adjusting, self-contained service ecosystem” (Meynhardt, Chandler & Strathoff
2016: 2982). Platforms, such as Facebook, YouTube and Twitter, are types of internet platform companies in which
actors “become resource integrators and co-creators of value in social contexts” (Letaifa, Edvarsson & Tronvoll
2016: 1937). Considering that information and communication technology are viewed as integral parts of service
ecosystems as both drivers and outcomes of the resource-integration processes undertaken by actors (Vargo &
Lusch 2008; Letaifa, Edvarsson & Tronvoll 2016), one begins to wonder exactly how technological change within
any given industry is related to changing resource integration processes.
Festa, Cuomo and Metallo (2019) show how actors in the Italian wine sector currently using S-D logic and could
use S-D logic approaches based on the evolution of electronic commerce technology and that “a strong orientation
towards value co-creation through S-D logic seems necessary and fruitful” (p. 481) to overcome challenges and
realise new opportunities in an electronic commerce market dominated by competing on price alone. Dahl, Milne
& Peltier (2019) argue in their investigation of the health service sector that advances in technology are moving
health service towards a S-D approach “driven in part by the emergence of the internet and new omni-channel
communication platforms that increase consumers’ informational access and empower their decision-making
outside of the service encounter” (p. 2). Consumers’ search for health information (which has been facilitated
by advances in technology) is a critical value co-creation activity. The other research examines how changes in
information technology have affected and enabled the resource integration capabilities of actors as they create
2
B. Toscher
user generated digital content in a process of co-opting brands (across many industries) to form their identities
(Halliday 2014). Although several researchers use the S-D logic perspective to explore the empirical context of the
music industry, past efforts fall short of capturing and detailing how technological change, in particular platforms, are
shaping resource integration and value propositions by marketers in the music industry.
The historical review of marketing in the music industry done by Ogden, Ogden and Long (2011) provide a
record of evidence demonstrating how technological changes have affected marketing practices in the industry—
whether it was Thomas Edison’s invention of the phonograph, the subsequent creation of the gramophone,
the emergence of broadcast radio, the beginning of the cassette and compact disc era, or the disruption of
the Internet and MP3 le sharing services such as Napster. And while the authors ultimately introduce the
concept of S-D logic and argue that it is applicable to the music industry, using examples of co-creative activities
and approaches taken by artists such as Radiohead and Nine Inch Nails, the timing of their writing may have
precluded them from making more articulate arguments about exactly how S-D logic is applicable to the music
industry and how technology affects resource integration and value propositions. Choi and Burnes (2013) build
upon Ogden, Ogden & Long’s argument and describe internet-enabled value co-creation activities in the music
industry and use S-D logic to build a counter-argument to the music industry actors who viewed the technological
disruption of the internet as a threat to their business model due to the prevalence of piracy and free le sharing
on the internet. Choi and Burnes provide brief examples of music providers who co-create value with their
fans over the internet through socialisation and interaction (like artist John Prine), free dissemination of music
(under the so-called Swedish Model), and facilitation of fan-funded music production through the example of
crowdfunding platform ArtistShare. Yet, their examination is arguably supercial and it fails to adequately either
study the behavioural mechanics of resource integration (which would illustrate how actors actually co-create
value together) or addresses the platforms which the internet has created in its wake. Studies performed after
Ogden, Ogden, & Long’s review provide further evidence of how subsequent changes in technology affected
the music industry. It is observed that the distribution of music industry revenues (Wlömert & Papies 2016) are
impacted by the emergence of streaming service technology, and the proliferation of streaming platforms has
been found to affect how artists and their songs achieve “stardom” and “blockbuster” success on the music charts
(Ordanini & Nunes 2016). Gamble (2018) provides a thorough and rigorous empirical study of technology and
internet mediated co-production between end-consumers and music producers, and explicitly differentiated such
co-productive activity from value co-creative activity, leaving this latter activity unexplored and outside the scope
of their research. Gamble thus falls short of making a broader contribution to our understanding of S-D logic in
various empirical contexts.
Gamble and Gilmore (2013) also describe how the technological driver of the internet is fundamentally changing
marketing in the music industry and perform a literature review of the marketing literature to provide a compelling
argument why the music industry should embrace S-D logic. While they provide a typology of co-creational
marketing practices and empirical examples of how these examples are implemented in the music industry (through
platforms such as YouTube), they fail to mention resource integration or provide an in-depth examination of how all
actors (including consumers of music, producers of music and platforms like YouTube) are benetting and attaining
higher value from co-creative activity. Given that to S-D logic value is always created by multiple actors (Vargo &
Lusch 2016), a more thorough examination that includes the perspectives of all actors while looking at a single
co-creational marketing practice, may provide more valuable theoretical and practical insight.
Finally, Saragih’s (2019) systematic literature review, which is perhaps the most comprehensive overview of
S-D logic and co-creative activities in the music industry to date, nds that co-creation has been used in all phases
of the music industry value chain, whether they are festival producers, independent musicians, talent agencies,
DJs, or software developers. Saragih uses a large body of evidence to illustrate the prevalence of the S-D logic
amongst music industry actors. But since the concepts of resource integration and value propositions are absent in
the review, Saragih effectively demonstrates that these aspects of S-D logic are largely untreated in the literature
examining the music industry. Nonetheless, Saragih provides several interesting suggestions for future research, all
of which aligns with this study and provide additional justication for its necessity. Identifying gaps in literature which
examines the music industry using an S-D logic approach, Saragih argues that:
“rst, future research can address more detailed elaboration regarding how co-creational strategies are employed to leverage
social and monetary focussecond, future studies can also focus on how various co-creational strategies are employed in
the distribution stage, due to the fact that there has not been much discussion in this eld third, future studies shall address
3
Understanding Music Marketing through the Case of the Tiktok Platform
how the actors in development and distribution stages co-create value to achieve social objectives as these two particular areas
have not been discussed by previous scholars”
(Saragih 2019: 473)
Thus, this study attempts to the following research questions: how are actors in the music industry employing
co-creational strategies in the distribution of their music? How does resource integration occur under such
strategies? How do actors make value propositions under such strategies? In order to answer these questions
and explore several core aspects of S-D logic (resource integration on platforms and value propositions) which
are neglected by past literature, I examine TikTok, a rapidly growing platform with a reported monthly active user
base of 500 million people who integrate short (15–30 s) clips of commercial music to make short videos in which
they dance to, lip-sync with, accept social challenges, integrate hashtags and create memes based on musical
content. By describing evidence of resource integration and co-creational activities on the TikTok platform, I provide
a more detailed elaboration of how co-creational strategies are being used to leverage both the social and monetary
interests of actors, how such strategies are being employed in the distribution stage of music, how technology
continues to affect how actors in the music industry do approach marketing through S-D logic, and the various types
of value creation which guides interaction on contemporary music platforms.
3. Method and Research Design
3.1 Case Study Using Archival and Secondary Data
A study of an individual empirical case can be a valuable way to make a conceptual contribution by showing readers
how the concept may be applied in other empirical settings (Siggelkow 2007). Here, the empirical case is the TikTok
platform, and the broad concept of interest is S-D logic. Research strategies which use a case have been described
as “analyses of persons, events, decisions, periods, projects, policies, institutions, or other systems that are studied
holistically by one or more methods. The case that is the subject of the inquiry will be an instance of a class of
phenomena that provides an analytical frame—an object—within which the study is conducted and which the case
illuminates and explicates” (Thomas 2011: 513). In this paper, the subject under study is the TikTok platform and the
analytical frame (or the object, to use Thomas’s terminology) is the perspective of S-D logic (Vargo & Lusch 2004).
The TikTok platform has been chosen as the subject of study since it is a clear example of S-D logic being used as
a strategy in music marketing in order to create value and also it will be demonstrated later.
The data used in this study to describe TikTok and the behaviour of actors on the TikTok platform is archival and is
based on secondary data. This approach may be characterised as desk research or secondary research (Stewart &
Kamins 1993), which is chosen for several reasons. First, by means of gathering existing data and knowledge about
newly emerging phenomena, secondary research may be viewed as an effective strategy for dening subsequent
primary research questions for subsequent studies, especially when existing theoretical perspectives—such as
S-D logic—may be used in applied research, as in this study (Stewart & Kamins 1993). Second, it has been
suggested that there are multiple sources and types of evidence which are appropriate when using a case study
approach (Yin 1994), including archival data such as press or other secondary articles (Gibbert Ruigrok & Wicki
2008). Press and newspaper articles, including interview content conducted therein, may be a useful resource for
research while providing a timely description of empirical phenomena in business (Cowton 1998). Third, while many
of the objections to the qualitative analysis of secondary interview data relate to condentiality or ethical concerns
(Medjedović 2011), the interview data and direct quotes from music industry actors used in this study have been
published and made publicly available, which would negate any concerns about condentiality of such data. Fourth,
while this study uses music industry chart data and metrics from TikTok to demonstrate the extent of value creation
and resource integration occurring on the platform, secondary data available in the press archives is used as they
are relevant information on the research topic and that such use “gains benets…answering[ing] a newly formed
research question, smooth[ing] the pilot stage of a project, or provid[ing] the researcher with a wider sample base
for testing interpretation at far less cost and greater speed” (Hox & Boeije 2005: 594). Finally, much of the data
derived from secondary sources such as the numbers of videos created, views of those videos, or songs’musicians
on industry charts are actual and historical, allowing for their verication. This data reveal explicitly how actors are
integrating resources and creating and responding to value propositions on TikTok. Further, in the instances where
there may be an incentive for those being interviewed in press articles (such as musical artists or music managers)
4
B. Toscher
to misrepresent the degree of intentionality behind their actions on the TikTok platform, one must maintain a degree
of scepticism towards these actors’ after the fact knowledge of how effective an S-D logic approach on the platform
may have been before they tried it. In such a case, these actors may have some sort of reputational incentive to
appear, in the eyes of other industry actors or the public, as knowledgeable or particularly skilled in distributing their
music to a large audience and achieving commercial results. It is possible that press articles may be part of their
own strategic content creation. Despite this, the data and statistics presented later should show how music is being
integrated as a resource by users on the TikTok platform in a process which co-creates value for multiple actors, and
this is a process which is appropriately explained by the theoretical lens of S-D logic. Regardless, I articulate and
argue that whether or not these artists started with an intentional strategy to use S-D logic on the TikTok platform,
the evidence demonstrates that resource integration and response to value propositions are actually occurring on
the platform.
4. The Case: The TikTok Platform
TikTok, also known as “Douyin” in China, is a social media platform which been downloaded over 1.5 billion times
as of 14 November 2019 and has an estimated global monthly active user base of 500 million TikTok users (“users”)
across 150 countries (Lu & Lu 2019; Sensor Tower 2019). Some data show that users of the platform are largely in
their teens and 20s, and that 41 percent of users are between the ages of 16–24 (Inuencer Marketing Hub 2019).
Others estimate that 50 to 60 percent of users are between the ages of 13 and 24 (Ke 2018). In the TikTok app,
users generate short video content by integrating short clips (15 s or less) of popular music. Given that “music is
known to be important in the social and personal lives of adolescents and as such many researchers have examined
the role music has played in satisfying particular emotional needs (strategies for coping), social needs (belonging
and identity) and developmental needs (the socialisation ‘journey’)” (Nuttall 2008: 401), it may not be surprising that
TikTok is so popular with this young demographic. The music on TikTok is created by musicians, music producers,
music promoters, record labels and other music industry actors to a large extent (collectively referred to hereafter
as “music providers”) and uploaded on the platform for the purposes of being integrated by users in user generated
video content. The benets of this integration are numerous for all actors, which I discuss later. While it may be
benecial for readers who are unfamiliar with the platform and its content to immediately go to the platform and view
an example video to understand how users integrate music into their video content (https://www.tiktok.com/trending
may be a place to start), and throughout this article I will do my best to describe exactly how users co-create and
respond to music providers’ value propositions (Chandler & Lusch 2015) by integrating music resources into their
videos through several means, including dances, challenges, lipsyncs and memes.
There are arguably a conuence of technological factors that have enabled the possibility of growth as well as
driven the growth of TikTok. These factors include the individual processing power of smart phones, the widespread
availability of high speed mobile internet, advances in software programming, articial intelligence and user-friendly
rapid video editing, and improved technical accessibility to online music catalogues. It is important to acknowledge
that the starting of TikTok would not have been possible in 2009, and probably not even in 2014.
4.1 Co-Creative Activities and Resource Integration on TikTok
First, it is important to note that ByteDance Ltd, the owner and operator of the TikTok platform, is the actor responsible
for designing and deploying various instruments on the platform (such as the algorithms, user interfaces, technological
features and policies). This may mean that ByteDance Ltd. wields considerable power compared to other actors
on the platform. These instruments govern how both users and music providers can and do act and interact with
each other on the platform, including enabling and constraining their action. ByteDance Ltd., in turn, has to comply
with the legal, political and regulatory regimes in which it operates. This is in addition to its relationships with its
shareholders and stakeholders. This aspect of and inuence of governance has received increasing amounts of
attention in the literature on platforms (Gorwa 2019; Poell, Nieborg, & Van Dijck 2019), and while it is not the focus
of this study, the role of platforms (and governance) in service ecosystems perhaps merits its own dedicated study.
On TikTok, songs can be considered operand resources—meaning a resource on which an action or operation
is performed—and the users are operant resources—meaning resources which act on other operand resources
(Constantin & Lusch 1994). Actually, the bottom line is, users co-create with music providers by means of creating
video content. The resources that users integrate are the music providers’ music (including the music’s lyrical,
5
Understanding Music Marketing through the Case of the Tiktok Platform
rhythmic, melodic, or other musical attributes). TikTok can be viewed as the institution, or the “humanly devised
rules, norms, and beliefs that enable and constrain action” (Vargo & Lusch 2016: 11), which coordinates the actions
of these actors. ByteDance Ltd, has reportedly received a market valuation of $75 billion USD as of 29 October
2019 (Chen, Wang, & Baigorri 2019), making TikTok arguably the biggest beneciary of nancial value in what
I characterise as TikTok’s service ecosystem. However, under the lens of S-D logic (Vargo & Lusch 2008), I claim
that all actors on TikTok co-create value and that this value is being determined by each beneciary. Further, all the
actors on TikTok benet from this co-creative activity. I now provide evidence as to why I believe this is being the
case, and the Figure 1 displays the process of value co-creation on TikTok.
4.2 How Music Providers Create and Make Value Propositions on TikTok
Value propositions have been dened as “invitations from actors to one another to engage in service… a value
proposition invites actors to serve one another in order to attain value, whether it is economic, nancial, or social value
or some combination of these” (Chandler & Lusch 2015: 6). On TikTok, music providers make value propositions
to users through their music. In turn, users respond to music providers’ value propositions by integrating their
music into videos, and this integration can occur in a large number of combinations which is mainly limited by
user creativity and the features and functionality offered by the TikTok app. However, to concretely understand the
mechanics of accepting these value propositions and the implications they have for music providers, I now describe
the four main ways by which users integrate these value propositions: dances, lipsyncs, challenges and memes.
4.2.1 Dances
Many users on TikTok co-create with music producers by embodying their music through dance. Given that music
and dance are “historically interdependent developments” (Mitchell & Gallaher 2001: 65) with a “logical association
as temporally organized art forms” (Lewis 1988: 129), it may not be a surprise that one of the more popular ways to
integrate musical resources in a user’s video is dance. Often these dances are informed by and choreographed to
the lyrical and rhythmic content of the music. Take, for instance, the song Hot Shower feat. MadeinTYO & DaBaby
by Chance the Rapper (real name Chancelor Jonathan Bennett). Since publicly released on 26 July 2019, this
song has been used in approximately 4 million user generated videos on TikTok, because perhaps its rhythmic and
lyrical features lend itself to imaginative and co-creative dance activities. The 34 s clip of the song almost opens
immediately with the highly visual lyric “I got muscles like Superman’s trainer” (Genius 2019). Users commonly
integrate this lyric by curling their arms and exing their muscles and then moving through a series of choreographed
Service
metsysocE
Resource
Integration
Figure 1. The process of value co-creation on TikTok.
6
B. Toscher
movements to the song’s beat. In the next stanza of the song, Chance the Rapper sings that he “jump stomp stomp
on Lucifer, Satan,” with a hard oor drum thumping simultaneously as he says “jump stomp stomp.” The result?
Many users either stomp, kick, or shake their feet in synchronisation with this lyric and the accompanying thump
of the drum beat. A good example of this is a video posted by @BaronBootBoys, which appear to be a group
from the United States Airforce Academy (@BaronBootBoys 2019). Their integration of Chance the Rapper’s song
which features the above-mentioned dance moves has resulted in 18.4 million views, 3.4 million likes, and 14,300
comments on TikTok from the day 30 October 2019 they have created it. But perhaps more intriguing than the
amount of attention Chance the Rapper’s song has received just from this one video alone (with the video running
at about 15 s, one could estimate the song has been heard for a duration of 15 s x 18.4 million views, or 76,667 h
from this single @BaronBootBoys video, which is just one of the 4 million videos which the song has been used
in)—is that geographically dispersed groups of people from all over the world are all dancing together to this
song, whether it may be the members of the United States Air force Academy like the @BaronBootBoys or the
Rybka Twins or a pair of Australian identical twin sisters who are gymnasts (@rybkatwinsofcial 2019). Interestingly,
evidence from biomusicology and evolutionary psychology suggests that music and dance may have some of its
evolutionary origins as a coalition signalling system (Hagen and Bryant 2003). And while I do not suggest that the
@BaronBootBoys are intentionally signalling their coalition to those Australian gymnasts down in the southern
hemisphere, I do begin to wonder what collection of ephemeral yet forever-digital, cyber, global, dance-based tribal
coalitions are emerging across the world through a song like Hot Shower and the type of basic, human evolutionary
drives that fuel them. This is something for music marketers to consider.
4.2.2 Lip-syncs
Many users on TikTok make videos of themselves lip-syncing to music. In this circumstance, the value proposition
music providers propose to users is the lyrics and the melody, but also the opportunity to pretend like they are
singing the words which are being sung. This could be interpreted as an opportunity for such a user to identify with
or express feelings from the lyrical content itself. Interestingly, in Fischer’s (2016) analysis of popular rock lyrics,
they propose the possibility that a central activity of music audiences is the mental appropriation of lyrical content
(Fischer 2016). Framing songwriters and music providers as “thoughtwriters[who] compose texts for others to use
in expressing their thoughts (feelings, attitudes)” (Walton 2011: 455), lyrics have become a clear value proposition
which a music provider offers a user on TikTok as users lip-sync lyrics to generate participatory (Lashley 2012)
content and share with their social network on the platform. While the observation that a global base of users
are lip-syncing to music from around the world is not new with TikTok, and it has been reported on YouTube also
(Lashley 2012),but the ease of making such content and the level of integration into the apps core functionality is
novel. Indeed, some have called TikTok “the Chinese lip-syncing app taking over America,” alluding to the popularity
of this core functionality (O’Neil 2018).
4.2.3 Challenges
The other way that music providers (and also users) on TikTok create value propositions is through issuing social
challenges. These challenges, which are often linked with a #hashtag, serve as a prompting mechanism which
initiates users to generate content and also as an organisational mechanism for the platform to organise related
content and maintain the “conversation” on TikTok. A rather famous example of a challenge is the #yeehaw
challenge issued by Atlanta, Georgia artist Lil Nas X. After uploading his track Old Town Road to TikTok and
challenging users to “drink ‘Yee Yee Juice’ and change into western garb in time for the song’s drop” (Shafer 2019),
“millions of video creators used the song as a soundtrack to transform themselves into cowboys and cowgirls
[v]ideos [use the] hashtag #yeehaw, almost all of which sample Old Town Road” (Chow 2019). As of 6 December
2019, there are over 207.1 million views of videos on TikTok which used the #yeehaw hashtag. But besides serving
as a spark of creative inspiration, why else do users create value from these challenges and integrate them
into their content? The well-studied Amyotrophic Lateral Sclerosis Association’s Ice Bucket Challenge of 2014, in
which millions of people made videos of themselves pouring buckets of ice water over their bodies and issuing
a challenge to someone else on the platform to do the same, reveals that “people are almost certainly hoping to
achieve some sort of social currency” (Pressgrove, McKeever & Jang 2018: 5) by socially sharing and participating
in the challenge, and that high-arousal positive emotions were present in such viral sharing. Also, it may not be
a surprise that such social media challenges have also been explored using theories of social capital (McGloin &
Oeldorf-Hirsch 2018).
7
Understanding Music Marketing through the Case of the Tiktok Platform
4.2.4 Memes
A challenge may be considered a type of meme. On TikTok, these memes are a popular way through which users
respond to value propositions and integrate resources on the platform. Internet memes can be dened as “a unit
of information (idea, concept or belief), which replicates by passing on via Internet (e-mail, chat, forum, social
networks, etc.) in the shape of a hyper-link, video, image, or phrase it can be passed on as an exact copy or
can change and evolve” (Diaz 2013: 94). While the concept of a meme has its roots in biology, Darwinian thought,
and genetics (Dawkins 1976), viewing the cultural transmission of internet ideas as being rooted purely in biology
has been the subject of signicant debate (Shifman 2013). Shifman (2013) makes an important contribution to
understanding internet memes as units of purely cultural and social transmission that do not necessarily have a
biological explanation, and provides a useful typology for analysing memes based on the dimensions of content
(the ideas/ideology of a message), form (the physical formulation of the message) and stance (information about
the communicator relative to the message) (Shifman 2013). While Shifman’s typology may somewhat blur the line
between what differentiates a meme and a challenge on TikTok, there are other examples of memes whose form
is not a challenge but whose content is clearly transmitted and replicated amongst users. The “mirror move” meme
on TikTok which uses Absofacto’s song “Dissolve” is one example of how memes become popular and spread on
TikTok. “New Flesh,” a song released by Current Joys in January 2013 is an example of an old song being given
a new life on TikTok largely owed to its usage in meme-making (TikTok 2019). The song, which has a nostalgic
mood and sound reminiscent of 1980s new-wave rock, opens with the lyrics “I listened to the Cure I watched
the Videodrome,” is used in videos in which users put on vintage clothes, often from the 1980s, hairstyles, and
dance moves all in an apparent allusion to the song’s own references to the 1980s and the decade’s characteristic
synthesiser rich new-wave sound (Genius 2019). The song and this “generational time-warp” meme have been
used in over 105,000 TikTok videos.
4.3.  How Users Benet and Attain Value from Co-creative Activity on TikTok
One may infer that users on TikTok are motivated by creation and receiving of values, and that these values are
coordinated by the institution (TikTok). TikTok shares many similar features with other large platforms like Facebook,
Instagram and Snapchat, such as the ability to follow users, comment on content, or like/heart a piece of content—
and these features play a prominent role in how users create and derive value-in-social-context (Edvardsson,
Tronvoll, & Gruber 2010). Other research describes the ways in which users of social media derive and benet
from value-in-social-context. Eranti and Lonkila (2015) nd that the Facebook like button has been used to regulate
conversations, develop and maintain social relationships, signal acknowledgement of other users’ content, and to
build and/or maintain face with others. Oh and Syn (2015) found that social media use is motivated by reciprocity,
personal gain, altruism and social engagement. Nadkarni and Hofman (2012) performed a literature review and
found that Facebook use is predominantly motived by the need to belong and the need for self-presentation. Again,
considering Nuttall’s (2008) view concerning the importance of music in the lives of adolescents, one can begin to
imagine how the younger demographic on TikTok benets from co-creative activity. In addition to using social media
for the purposes of satisfying these social-psychological needs, other evidence indicates that value generated from
social media use may also have a deeper neurobiological basis in the human brain (Montag 2019). The same brain
regions involved in “ofine” social reward processing activities, such as giving and receiving positive feedback,
are also likely involved in “online” social media use where users are involved in a steady ow of social-reward
activities (Meshi, Tamir & Heekeren 2015). Cognitive neuroscientist Evaline Crone and media psychologist Elly
Konjin argue that “social reward sensitivity may be a strong reinforcer in social media use” (Crone & Konjin 2018:
4), by pointing to evidence from a study which examined the ventral striatum region of the brain, a region which is
“at the crossroads of neural networks that treat various aspects of reward processes and motivation” (Tremblay,
Worbe & Hollerman 2009: 55). Using functional neuroimaging, this study nds that activity in this brain region
“across participants, when responding to gains in reputation for the self, relative to observing gains for others,
reward-related activity in the left nucleus accumbens [a part of the ventral striatum] predicts Facebook use” (Meshi,
Morawetz & Heekeren 2015: 1).
4.3.1 Users as
“Inuencer”
businesses
Value creation on the social media platforms is not limited to that of the social, psychological, or neurobiological
type. Social media platforms generate and represent signicant economic activity. The market capitalisation of
Facebook was $566.67 billion USD as of 4 December 2019. Snapchat had a market capitalisation of $21billion
8
B. Toscher
USD on the same date. Users with followers on these platforms have built their businesses providing marketers
with access to their audience; it has been estimated that in 2018, advertisers spent $1.6 billion USD on messages
disseminated through these so-called inuencers on Instagram alone, with the inuencer marketing industry
growing to $5–10 billion USD by 2020 (Mediakix 2018). These inuencers essentially operate as business people
who document their lives in exchange for money, and are considered to be “sellers, buyers, and commodities; they
consume products and services; promote products and services; and sell themselves as a brand to be consumed
by audiences” (Stoldt et al. 2019: 2). In this sense, inuencers on the platform and musicians operate in an opaque,
yet arguably business to business service-exchange in which all actors benet; musicians provide the operand
resources (music) to these actors (inuencers) who use their own operant resources (knowledge and skills) to
create video content, which is enabled by the institutional platform (TikTok) and its institutional arrangements.
Such inuencers are incentivised to create videos that engage their audience, generate viral activity such as
likes or shares and increase their social presence (Rice 1993) among their audience. If the inuencers are
capable of building a level of trustworthiness and credibility with their audience, then they can, in theory, engage
in marketing activities which are more effective than traditional celebrity endorsements (Jin, Muqaddam & Ryu
2019). These types of inuencers will get the attention of marketers who may wish to use inuencers as part of a
social media marketing campaign. The result is a service ecosystem with “a conguration of people, technologies,
and other resources that interact with other service systems to create mutual value” (Maglio et al. 2009: 395),
where technologies may be equivocated with the institution that has been previously discussed (Vargo & Lusch
2016). Coarsely speaking, this service-exchange may be distilled to the following: music providers and marketers
benet by increasing the reach and exposure of their music; business-motivated inuencers benet by creating
engaging content or exploiting trending memes or songs on TikTok; TikTok benets by keeping users on its platform
and delivering on its business model; and third-party marketers benet by reaching their target audience through
inuencers. This process is represented in Figure 1.
Further, music providers are actors on the platform who benet from nancial, attentional and publicity value.
I now present several anecdotes of music providers who have been beneciaries of resource integration on the
platform.
4.4  How Music Providers Benet and Attain Value from Co-Creative Activity on TikTok
Stunna Girl is a 21 year-old rapper from Sacramento, California, who released a single called Runway on
22 February 2019 (Genius 2019). But it was not until late July of 2019 that she rapidly rose to stardom when,
unknown to her, users on TikTok began using a clip of her song. The song seemed to be optimised for integration
into TikTok users’ content. Runway opens with a string of lyrics streamlined to a beat drop that goes “b*tch, I
look like I’m fresh off the runway (uh), b*itch, I go crazy the dumb way (uh), b*tches wanna be me, one day.” The
#runwaychalleng, which uses the song, reportedly emerged virally on the platform and has over 18.6 million views
as of 6 December 2019. The popularity of the challenge could be due to the lyrics connoting a strong sense of
self-esteem that resonates with the young demographic of TikTok users, and that these users feel that they are
empowered by both the words and the video content they make with them. Videos typically feature users condently
showing off their bodies like a model strutting on a runway. As a consequence, an 11 sclip of Runway had been used
in over 3.3 million videos on TikTok as of 3 September 2019 (Strapagiel 2019). The #runwaychallenge purportedly
helped to propel the song to the top ve of Spotify’s US viral 50 chart on 31 July 2019, and remained there till 28
August 2019 (Genius 2019) and on that same day Stunna Girl reported that she signed a million dollar deal with
Capital Music Group (Locker 2019).
Whether or not Stunna Girl’s strategy was to optimise her music for TikTok (it has been reported that she did not
even know the platform existed before the song went viral), established rms in the music industry such as Capital
Music Group seem to be aware of the platform’s ability to create stars (Locker 2019). Devain Doolaramani manages
content creators on TikTok, such as @thebaileybaker, a bakery which makes cookie decoration videos, and claims
to get “10 to 15 inquiries a day from artists and labels wanting to pay us to use their song” (Leight 2019). It has been
reported that:
“…record labels approach Doolaramani with requests for his clients to make videos that use their artist’s tracks. Sometimes
the labels just want him to enhance a trend that already exists, but other times they ask him to make the whole thing up
from scratch. His biggest success came from the former. Someone had created a lyric prank video using [the artist] Russ’
9
Understanding Music Marketing through the Case of the Tiktok Platform
[song] “Civil War” several weeks prior to Doolaramani starting his campaign. ‘So we decided to jump on that idea and it
ended up absolutely tearing it up,’ [Doolaramani] remembers. There were around 340,000 videos made on TikTok, he
reveals, and the challenge spread to Instagram and Twitter. The impact was immediate. Streams on the song, a month old
at the start of the campaign, shot up from 20 million to around 48 million. And many YouTube comments referred to the
prank videos.”
(Setaro 2019)
4.4.1. Rapid and global audiences
Possibly the most notable example of TikTok’s apparent role in catapulting musicians to sudden fame and large
audiences is the previously mentioned rap/country artist Lil Nas X and his song Old Town Road. The 19 year-old
college dropout from Atlanta, Georgia (real name Montero Lamar Hill), signed a record deal with Columbia in March
2019 after “an intense bidding war” (Chow 2019). A possible reason why? If you recall his #yeehaw challenge, which
“spark[ed] a meme in which creators drink ‘Yee Yee Juice’ and change into western garb in time for the song’s drop”
(Shafer 2019), there have been “millions of video creators us[ing] [Old Town Road] as a soundtrack to transform
themselves into cowboys and cowgirls” (Chow 2019). As of 6 December 2019, there are over 207.1 million views
of videos on TikTok which use the #yeehaw hashtag, 116.5 million views of videos which use #lilnasx and 4.6
million videos which directly use the sound clip of the song in the video. But Hill seemed to be aware of the value
proposition inherent in his song, even if he originally wrote the lyrics based on personal meaning and the need to
express himself. Describing the history of the song, Hill says:
“‘Old Town Road’ came after a period of feeling like I was out of options. I was living with my sister. She was pretty much fed
up with me being there. That’s where the chorus lyric came from—it was me saying, ‘I want to leave everything behind’…
I promoted the song as a meme for months until it caught on to TikTok and it became way bigger. I was pretty familiar with
TikTok: I always thought its videos would be ironically hilarious. When I became a trending topic on there, it was a crazy
moment for me. A lot of people will try to downplay it, but I saw it as something bigger.”
(Chow 2019)
The result is that Hill used a strategy to create a meme which challenges users to transform themselves into
cowboys and cowgirls. See https://www.youtube.com/watch?v=N7yu-KMJ_iI for a compilation of this meme. This
intentional marketing may be reective of a clear understanding of the value proposition inherent in his songs, the
co-creative activity on the TikTok platform, and how users generate content by integrating musical resources. While
Hill’s public statements may be a post-hoc rationalisation of an uncontrollable viral emergence of the meme, other
evidences indicates that he has grown up with the internet, social media, and had previously “trafck[ed] in memes,
viral threads, [and] engagement bait” through his past experience in operating his own Twitter account (Feldman
2019) and that Hill has been “glued to the internet since adolescence… [seeking] refuge and community on social
media” (Kennedy 2019). Hill released his independent version of Old Town Road in February 2019. But shortly after
subsequent controversy which received much press attention, and then signing with Columbia, Hill performed a
remix of the song with country musician Billy Ray Cyrus (Pearce 2019). Their remix remained #1 on the Billboard
Hot 100 chart for a record-breaking 19 consecutive weeks and has been on the chart for 39 straight weeks as of 6
December 2019 (Brelhan 2019).
A Ventura, California rapper named Kyle claims that his single “Hey Julie,” which has over 7 million YouTube
views and over 25 million total streams, rose to popularity due to choreographed dances on TikTok. According
to Kyle and his team, over 6.3 million TikTok videos have been uploaded using “Hey Julie” and over 120 million
uploads use the #HeyJulie hashtag (Payne 2019). Kyle says that “I’ve always been a drama kid and this app
[TikTok] is like a drama kid’s dream...I couldn’t even tell you who the very rst person was who made the dance up.
I wish I could nd that kid.” (Payne 2019).
Other music producers discuss about how they are now making music considering how TiKTok users will
integrate the music and relate to a song’s value proposition. After a successful collaboration with TikTok user Andre
Swiller, Australian producer Adam Friedman said he:
plan[s] to produce these songs, purely with the intention of blowing up on TikTok. I want to write the catchiest songs with lyrics
completely designed to be mimicked, things that have hand movements…we have this one song that Andre is about to go into
10
B. Toscher
the studio for this week and it’s 15 s, the lyrics are like ‘waving goodbye’, ‘hope she calls back’, ‘her body is like...’, you know,
movements you can do with your hands.
(Lal 2019)
Apart from using TikTok to acquire talent and perform artist and repertoire (A&R) work, record labels are also
using the platform as a deliberate marketing strategy to promote their existing artists and music catalogue. And this
may be due to their acknowledgement of how the user driven resource integration and co-creation on the platform
is powerful and also good business. Zac Abroms, a project manager for music publisher and distributor eOne,
reected upon the success of British music producer Riton’s collaboration with Nigerian singer/songwriter Kah-Lo,
whose song Fake I.D. has been used in over 1.7 million videos on TikTok:
Last year Riton & Kah-Lo’s record label did a sync deal with [TikTok]…part of that arrangement was that ‘Fake I.D.’ would be
featured prominently within — essentially at the top of — TikTok playlists in the hope that inuential users would incorporate
it within their videos. To that end it was strategic but what followed was completely user-driven, to the tune of over two
million videos.
(Lal 2019)
4.4.2. Old songs receive new life
Not only new songs are used on TikTok. There are numerous examples of older songs which have been given a
new breath of life on TikTok. As Jeff Vaughn, VP of A&R at Artist Partner Group told Rolling Stone, “we’ve got songs
in our catalogue that are popping up into the Top Ten, Top 20 on TikTok for no reason other than people are using
it… it is causing us to go back and work some of those records, put more resources behind them” (Leight 2019). To
provide further illustration of how co-creative activity, resource integration and value co-creation on the platform are
integrating “old” songs, the following are few of examples.
4.4.2.1. “Dissolve”—Absofacto
Absofacto (real name Jonathan Visger) originally released “Dissolve” on 19 February 2015. The popularity of the
song on the TikTok platform was, apparently, not due to the result of a deliberate strategy. According to Billboard:
“It all began when a friend sent Visger a message saying his song was going viral on the app. Visger, who didn’t yet know
what TikTok was, downloaded the app and took a look. The main meme, or challenge, entailed people making their mirror
look like a portal, falling through as the specic lines (“I just wanted you to watch me dissolve/Slowly”) played. At that point, he
remembers that there were “maybe thirty or forty thousand videos using it.”
(Ginsberg 2019)
As of 12 December 2019 the song has been used in approximately 1.1 million videos on TikTok. Users integrated
the song via lip-syncs, dances, and other types of memes. One example of such a meme is what some call the
“mirror move,” in which users lm themselves briey in a mirror, then quickly move the camera either up, down, left,
or right, then quickly edit in another view of them when lming themselves in a mirror. However, in the subsequent
views of them, something about their physical appearance has changed. Other times, users move the camera
down to create the illusion that users are falling through a series of oors. A compilation video of TikTok activity
which shows this meme and other memes can be found on YouTube (Absofacto 2019). On 27 July 2019, Absofacto
charted on Billboard for the rst time (#29 on the Alternative Songs Chart). “Dissolve” had 67.4 million streams as
of July 2019, according to Nielsen and Ginsberg (Ginsberg 2019), and spent several weeks at #1 on the Alt18 Most
Requested Countdown.
4.4.2.2.  “Spooky Scary Skeletons”—Andrew Gold
Andrew Gold originally released “Spooky Scary Skeletons” in 1996. Yet, as recounted in New York Magazine:
“A fortuitous chain of events has led “Spooky Scary Skeletons” become a megaviral TikTok meme. It even has its own dance,
created by user @minecrafter2011. There are, as of [October 16, 2019], 2,537,466 posts on TikTok featuring the track, and if
you need help with the dance, you can nd plenty of tutorials on YouTube.”
(Feldman 2019)
11
Understanding Music Marketing through the Case of the Tiktok Platform
Exactly how the 23-year-old song has been integrated and used by users of TikTok is also covered by Rolling
Stone. As Dickson writes, users post:
“… TikToks of themselves doing a highly choreographed dance to an insanely catchy dubstep remix of a song called “Spooky
Scary Skeletons.” The dance itself is a bit comparable to the Chicken Noodle Dance, albeit jauntier, sexier, and more
spasmodic. Some, such as Ellen Show staffers who recently posted a version on the show’s TikTok, are attempting the dance
in full-blown skeleton costume; others take a more minimalist approach. An 11-s segment of the song has been featured in
about 2.2 million videos, and the #spookydance hashtag has about 243.1 million views.”
(Dickson 2019)
4.4.2.3.  “Ride It”—Jay Sean, DJ Regard remix
Jay Sean originally released “Ride It” in January of 2008. Though the song was initially a success and according to
the artist, the one market in which it wasn’t so successful was the United States. However, 10 years later and with
a remix by DJ regard, Rolling Stone reports that:
“…now “Ride It” is getting a second chance [in the US]: A house remix by Regard — tempo pushed higher, vocals pitched
lower, but otherwise faithful to the original… is popular on the video app TikTok: All summer, users have been soundtracking
clips with Regard’s remix, which has been put in more than two million videos.”
(Leight 2019)
Users integrate the song in many ways, may be through a dance or playing off the lyrical content (like a video
of a small capuchin monkey riding a running Saint Bernard dog at an NFL football game). Over 2.7 million videos
on TikTok use DJ Regard’s remix of “Ride It”; and in August 2019, the remix debuted on the UK singles chart and
topped the Spotify viral chart in the US (Leight 2019).
Irrespective of the degree by which music producers and music industry actors like record labels deliberately
create and promote music while contemplating how users will use the music on TikTok, these examples show that
users on the platform generate content by intentionally considering the value proposition of each song (whether it
is the lyrics, chorus, the beat, the title, or other musical elements) and use it as a resource to integrate it into their
video. As a helpful summary, Table 1 provides a review of this discussion with examples of actors, co-creative
activities, and the co-creation and exchange of value on the TikTok platform.
Actor on TikTok Essence of co-creative activities Co-Creation and exchange of value
Music Providers
Make value propositions through melodic,
lyrical, cultural and other musical properties of
their songs, and make musical content available
as a resource for user integration in content
Values given to others: Musical resource value; symbolic, cultural
and brand afnity associated with musical artist; content inspirational
values, like psychomotor motivational value (i.e., giving cues on how
users can dance to a song); potential tribal coalition signalling value
Value attained from others: Increased audience exposure to music in
terms of both reach, scope and the amount of time music is heard;
Licensing and royalty payments from TikTok; Song resurrection value,
where old songs receive new life; Potential spillover value, where
users search for or listen to music on other platforms (i.e., Spotify or
YouTube)
TikTok Users
Consider the value propositions of songs, and
integrate musical resources in their generation
of content on TikTok through a variety of means
(such as dances, lip-syncs, memes, challenges)
Values given to others: Entertainment value; content value; attentional
value; viral dissemination value; social psychological value (i.e.,
through reciprocity mechanisms)
Values attained from others: attentional value; entertainment value;
inuencer value; neurobiological value; social psychological value (i.e.,
through reciprocity mechanisms)
TikTok Platform
(ByteDance Ltd.)
Creates technological and institutional
infrastructure which enables and constrains
action of users and music providers on the
platform
Values given to others: technological and institutional infrastructure
of the platform; royalties and licensing from music providers; social
network value; audience exposure value; creation of a context for
value-in-social-context
Values attained from others: attentional value; attentional control value;
commercial and computational value from user behavioural data;
market capitalisation; ability to monetise user attention
Table 1. Examples of actors, co-creative activities, and types of values exchanged on the TikTok platform.
12
B. Toscher
5. Implications for Research and Practice
Going back to our story about Tiffany and Dan—perhaps the year in which they met at that concert was 1980. But
what if the year was 2020—would they have met over TikTok instead, and started a conversation through direct
messages? Music is an essential and perfect resource which brings people together on TikTok. Whether it may be at
a concert or over the internet, it is difcult to discredit the view that music fundamentally provides a service of bringing
people together—and this service is the basis of exchange between multiple actors. I have provided evidence that
demonstrates how users on TikTok respond to value propositions made by music providers and integrate musical
resources into their user generated content. Both the users and music providers, in turn, receive benets and attain
various types of value from this co-creative activity. I have also provided a few anecdotal examples of new artists
who have achieved rapid stardom and also the old songs which have become popular again. This evidence should
be indicative of the size, magnitude and effect of the value attained from S-D logic in the music industry. Further,
there are a few implications for both research and practice resulting from this study.
First, the case presented supports the view that actors in the music industry should, if they aren’t already,
actively monitor technological changes and consider how people adopt and use technology. The development of
the TikTok platform is an example of one such change, and early adopters (like Lil Nas X) who are purported to
have considered what this change meant did so to their benet and advantage. Second, those music providers who
continue to characterise music as a “product” and audience as “consumers” may do so at the risk of overlooking
the fundamental nature of a service-exchange which is happening between themselves and the people who
listen to the music they provide; surely, there may be some space for a unidirectional push of musical product
to “consumers,” but anyone who has visited Argentina knows it takes two to tango. Third, TikTok is not the only
platform in which music providers can co-create with users through features and activities. Platforms which provide
similar functionality to encourage user interaction and resource integration include Instagram (via Reels), Triller,
Dubsmash and StarMaker, among others. The observed tendency for users to integrate music in their content (via
dances, challenges, lip-syncing and memes) in an effort to capture their own value-in-social-context may continue
beyond the existence of TikTok. Indeed, TikTok’s continued existence in one large market, the United States, has
recently come under scrutiny and question as US President Donald J. Trump has attempted to ban the platform
from the US and force a divestiture of ownership from ByteDance Ltd. But, as of 16 September 2020, ByteDance
has apparently reached a deal to continue operations in the US by partnering with US software company Oracle
(Swanson, McCabe & Hirsch 2020; White House, 2020a, 2020b). Notably, India has banned TikTok from operating
in its country in June 2020 (Abi-Habib 2020). These developments raise interesting questions as to what role
governments, policies and legal frameworks may have to the relation to both service ecosystems and platforms
such as TikTok. Such investigations might explore the consequences of such political decisions may have on actors
like music providers who have pursued marketing strategies around a given platform. These questions could make
a contribution to the broader theoretical literature in S-D logic. Irrespective of what impacts this change of ownership
or ban of TikTok might have, and including the subsequent changes of the platform’s governing mechanisms that
inuence how music providers and users can interact, the case presented in this study shows that S-D logic is a
useful perspective through which one can understand the music marketing strategy.
Fourth, this case provides a clear example of how users and music providers are co-creating value on the
TikTok platform—and in this case, one apparent type of value created is value-in-social-context. But, this is just
one type of value guiding and shaping action on the platform. There is a attentional value which music providers
receive as their music is used and listened for millions of time in content; also, there is a monetary value music
providers receive depending upon the terms of their licensing agreement with ByteDance Ltd; the brand awareness
value marketers receive in strategic inuencer content and the money inuencers make from those relationships;
and there is the neurobiological value which average users may derive from sharing their content and receiving
likes through reciprocity mechanisms. Then, of course, there is a signicant commercial value that ByteDance
generates for itself as the platform upon which all of these activities occur. It is important to note, again, that TikTok
is not the only music platform which exists today. Spotify, as an example of a music streaming platform, shows how
users create and generate other types of value—whether it’s the social-relational value of sharing a playlist with
someone you’ve just met (maybe Tiffany shares her favourite playlist with Dan?) or whether it is the motivational,
emotional value of using one of Spotify’s many mood or activity-based playlists (Skog, Wimelius & Sandberg 2018).
Additionally, future research should look into whether there exists “micro-platformization” on TikTok, similar to the
13
Understanding Music Marketing through the Case of the Tiktok Platform
multichannel networks or third-party agencies which have been observed on YouTube (Hutchinson 2019). Indeed,
if this indeed is happening on TikTok, what may be the role of these micro platforms and the actors within them on
helping music providers to create value on TikTok? How would incentives and values valued by a micro platform,
such as an agency controlling a network of inuencers on TikTok, affect other actors in the service ecosystem?
Lastly, by using the TikTok platform as a subject (Thomas 2011), this case study has shown that S-D logic is an
appropriate theoretical lens through which how music marketing can be examined. While it was not the aim of this
study to thoroughly investigate the role of the platform’s owner (ByteDance Ltd.), nor the creation and adjustment of
the algorithms and functionality which govern how users and music providers interact on the platform, the inuence
of these governing instruments (Poell, Nieborg, & Van Dijck 2019) could be a promising topic for another study.
Theorists (Breidbach & Brodie 2016) within the S-D logic literature have elsewhere noted the enabling role these
platforms have in service ecosystems. Lusch and Nambisan (2015) have argued that these digital service platforms,
such as TikTok, enable value-co creation by guaranteeing a form of “resource liquefaction and resource density”
(Lusch & Nambisan, 2015: 163). This then, in turn, arguably helps users to provide and accept value propositions
(Gawer 2014). But what inuence can the platform, via its governing instruments and decisions to maximise its own
interests and appropriate value, have in controlling the “ow” and “character” of these resources? For example, just
like music providers and users on the platform, TikTok can generate its own value propositions and challenges and
issue them to users, who can then respond to TikTok by making new content. Not only can TikTok decide to give
their own challenges preferential placement in a user’s algorithmic feed and thus control the “ow” of resources in
addition to controlling the “character” of it by determining what the challenge actually is, they can also use the data
as input to train their own machine learning models in an effort to extract their own value from the service ecosystem
and platform. Further, the case described in this paper makes a theoretical contribution to the literature on S-D logic
by making a clear observation of the inuence of platforms in service dynamics. Indeed, TikTok may be an example of
so-called platformisation in which “infrastructures, economic processes and governmental frameworks of platforms
[penetrate] different economic sectors and spheres of life” (Poell, Nieborg, & Van Dijck 2019). Interestingly enough,
Poell, Nieborg, & Van Dijck (2019) view this process of platformisation as one which entails the “reorganisation of
cultural practices and imaginations around platforms.” Based on the descriptions in this study, one could see how
certain cultural practices of users and their imaginations are being reorganised around the TikTok platform. But
further investigation into how these platformisation processes affect not only cultural practices, but actors, such as
businesses and music providers, outside of a specic platform is an avenue of future research as new platforms and
technologies emerge. Regardless of TikTok’s future, this type of reorganisation of imagination will continue along
with new platforms—and with them, new opportunities to pursue music marketing strategies.
References
Abi-Habib, M. (2020) Indian Bans Nearly 60 Chines Apps, Including TikTok and Wechat, June 30. Retrieved from
The New York Times, August 28 from https://www.nytimes.com/2020/06/29/world/asia/tik-tok-banned-india-
china.html
Absofacto. (2019) Absofacto - Dissolve [TikTok Compilation]. Retrieved from YouTube, February 28: https://www.
youtube.com/watch?time_continue=35&v=0iK2IrdtQ8s
Ballantyne, D., & Varey, R. J. (2008). The service-dominant logic and the future of marketing. Journal of the Academy
of Marketing Science, 36(11), 11–14. https://doi.org/10.1007/s11747-007-0075-8
@BaronBootBoys. (2019). @BaronBootBoys on TikTok, October 30. Retrieved December 12, 2019, from https://
vm.tiktok.com/xJfkJg/
@rybkatwinsofcial. (2019). @rybkatwinsofcial on TikTok, November 10. Retrieved December 5, 2019, from
https://vm.tiktok.com/xJBohE/
Breidbach, C., & Brodie, R. (2016). “Nature and Purpose of Engagement Platforms,” in Brodie, R.J., Hollebeek, L.,
and Conduit, J. (Eds), Customer Engagement: Contemporary Issues and Challenges, Routledge, New York,
NY, pp. 124-126
Brelhan, T. (2019). “Old Town Road” Is #1 For A Record 19th Week, August 12. Retrieved from Stereogum: https://
www.stereogum.com/2054382/old-town-road-number-1-19-weeks/news/
Chandler, J., & Lusch, R. (2015). Service Systems: A Broadened Frameworkand Research Agenda on Value
Propositions,Engagement, and Service Experience. Journal of Service Research, 18(1), 6-22.
Chen, L. Y., Huang, Z., & Baigorri, M. (2019). TikTok Owner ByteDance Aims to Build Global Reach Before IPO,
14
B. Toscher
October 29. Retrieved from Bloomberg: https://www.bloomberg.com/news/articles/2019-10-29/tiktok-owner-
bytedance-shores-up-global-operations-before-ipo
Choi, H., & Burnes, B. (2013). The internet and value co-creation : the case of the popular music industry.
Prometheus, 31(1), 35–53. https://doi.org/10.1080/08109028.2013.774595
Chow, A. R. (2019). Lil Nas X Talks ‘Old Town Road’ and the Billboard Controversy, April 5. Retrieved from Time:
https://time.com/5561466/lil-nas-x-old-town-road-billboard/
Constantin, J., & Lusch, R. (1994). Understanding Resource Management: How to Deploy Your People, Products,
and Processes for Maximum Productivity. Oxford, OH: The Planning Forum.
Cooper, D. (2019). How TikTok Gets Rich While Paying Artists Pennies, February 12. Retrieved December 2019,
from Pitchfork: https://pitchfork.com/features/article/the-great-music-meme-scam-how-tiktok-gets-rich-while-
paying-artists-pennies/
Cowton, C. (1998). The Use of Secondary Data in Business Ethics Research. Journal of Business Ethics, 17(4),
423-434.
Crone, E., & Konjin, E. (2018). Media Use and Brain Development During Adolescence. Nature Communications,
9(588), 0-0.
Dahl, A. J., Milne, G. R., & Peltier, J. W. (2019). Digital health information seeking in an omni-channel environment:
A shared decision-making and service-dominant logic perspective. Journal of Business Research, In Press,
1-11.
Dawkins, R. (1976). The Selsh Gene. Oxford University Press.
Diaz, C. M. (2013). Dening and characterizing the concept of Internet Meme. Revista CES Psicología, 6(2),
82-104.
Dickson, E. (2019). The Writer of the ‘Golden Girls’ Theme Is Blowing Up on TikTok For Being Spooky, October 8.
Retrieved December 2019, from Rolling Stone: https://www.rollingstone.com/culture/culture-features/spooky-
scary-skeletons-tiktok-meme-895887/
Edvardsson, B., Tronvoll, B., & Gruber, T. (2010). Expanding Understanding of Service Exchange and Value
Co-Creation: A Social Construction Approach. Journal of the Academy of Marketing Science, 39(2), 327–339.
https://doi.org/10.1007/s11747-010-0200-y
Eranti, V., & Lonkila, M. (2015). The Social Signicance of the Facebook Like Button. First Monday, 20(6).
Feldman, B. (2019). Before ‘Old Town Road,’ Lil Nas X Was a Tweetdecker, April 5. Retrieved from New York
Magazine: https://nymag.com/intelligencer/2019/04/lil-nas-x-was-a-popular-twitter-user-before-old-town-road.
html
Feldman, B. (2019). How ‘Spooky Scary Skeletons’ Became the Internet’s Halloween Anthem, October 16.
Retrieved from New York Magazine: https://nymag.com/intelligencer/2019/10/how-spooky-scary-skeletons-
became-tiktoks-halloween-song.html
Festa, G., Cuomo, M. T., & Metallo, G. (2019). The service-dominant logic perspective for enhancing the e-commerce
of wine - A test/application on the Italian wine sector. Journal of Business Research, 101, 477-484.
Fischer, P. (2016). ‘I wanna be a Rock Star!’ Lyrical Communication in Self-Referential Rock Songs. eitschrift für
Anglistik und Amerikanistik A Quarterly of Language, Literature and Culture, 64(3).
Gamble, J., & Gilmore, A. (2013). A New Era of Consumer Marketin? An Application of Co-Creational Marketing in
the Music Industry. European Journal of Marketing, 47(11), 1859–1888. https://doi.org/10.1108/EJM-10-2011-
0584
Gamble, J. R. (2018). With a Little Help From My Fans : the Transformative Role of the Consumer in Music
Co-production. Production Planning and Control, 29(10), 826–844. https://doi.org/10.1080/09537287.2018.
1478148
Gawer, A. (2014). “Bridging Differing Perspectives on Technological Platforms: Toward an Integrative Framework,”
Research Policy(43:7), pp. 1239–1249.
Genius. (2019). Chance the Rapper Hot Shower Lyrics, July 26. Retrieved 12 05, 2019, from https://genius.com/
Chance-the-rapper-hot-shower-lyrics
Genius. (2019). In Search Of: Sacramento’s Stunna Girl Landed A Million Dollar Record Deal Thanks To TikTok,
August 28. Retrieved from Genius: https://genius.com/a/who-is-sacramento-rapper-stunna-girl-with-viral-
tiktok-hit-runway-million-dollar-capitol-records-deal
Genius. (2019). New Flesh - Current Joys Lyrics. Retrieved December 2019, from Genius: https://genius.com/
Current-joys-new-esh-lyrics
15
Understanding Music Marketing through the Case of the Tiktok Platform
Genius. (2019). Stunna Girl Runway Lyrics, December 6. Retrieved from Genius: https://genius.com/Stunna-girl-
runway-lyrics
Gibbert, M., Ruigrok, W., & Wicki, B. (2008). What Passes as a Rigorous Case Study? Strategic Management
Journal, 29(13), 1465-1474.
Ginsberg, G. (2019). How TikTok Propelled Absofacto’s ‘Dissolve’ Onto the Billboard Charts, Four Years After Its
Release, July 11. Retrieved December 2019, from Billboard: https://www.billboard.com/articles/columns/
pop/8519579/absofacto-dissolve-alternative-songs-chart-tiktok
Gorwa, R. (2019). What is platform governance?. Information, Communication & Society, 22(6), 854-871.
Hagen, E., & Bryant, G. (2003). Music and Dance as a Coalition Signaling System. Human Nature, 14(1), 21-51.
Halliday, S. V. (2014). User-generated content about brands: Understanding its creators and consumers. Journal of
Business Research, 69(1), 137-144.
Hox, J., & Boeije, H. (2005). Data Collection, Primary vs Secondary. In Encyclopedia of Social Measurement.
Elsevier.
Hutchinson, J. (2019). Micro-platformization for Digital Activism on Social Media. Information, Communication &
Society, 1-17. https://doi.org/10.1080/1369118X.2019.1629612
IFPI. (2018). Music Consumer Insight Report. London: International Federation of the Phonographic Industry.
Inuencer Marketing Hub. (2019). 37 TikTok Statistics That Will Blow Your Mind, December 8. Retrieved from
Inuencer Marketing Hub: https://inuencermarketinghub.com/tiktok-statistics/
Jin, S., Muqaddam, A., & Ryu, E. (2019). Instafamous and Social Media Inuencer Marketing. Marketing Intelligence
& Planning, 37(5), 567-579.
Ke, D. (2018). Going Viral with 15-Second Videos: A Marketer’s Ultimate Guide to TikTok, December 26. Retrieved
from Medium: https://medium.com/@doriskeke/going-viral-with-15-second-videos-a-marketers-ultimate-
guide-to-tiktok-ed6502b3da57
Kennedy, G. (2019). Lil Nas X on coming out: ‘I wanted to be someone that people are proud of, December 6.
Retrieved December 2019, from Los Angeles Times: https://www.latimes.com/entertainment-arts/music/
story/2019-12-06/lil-nas-x-grammys-2020-old-town-road
Koskela-Huotari, K., Edvardsson, B., Jonas, J. M., Sörhammar, D., & Witell, L. (2016, August). Innovation in service
ecosystems—Breaking, making, and maintaining institutionalized rules of resource integration. Journal of
Business Research, 79(8), 2964-2971.
Lal, K. (2019). How TikTok Changed The Way We Discovered Music In 2019, October 3. Retrieved from Junkee:
https://junkee.com/tiktok-music-industry/224016
Lashley, M. C. (2012). Lip dubbing on YouTube: Participatory culture and cultural globalization. Transformative
Works and Cultures, 11.
Leight, E. (2019). ay Sean’s ‘Ride It’ Is a Hit Again, 12 Years Later, August 29. Retrieved December 2019, from
Rolling Stone: https://www.rollingstone.com/music/music-features/jay-sean-ride-it-regard-viral-tiktok-876545/
Leight, E. (2019). ‘If You Can Get Famous Easily, You’re Gonna Do It’: How TikTok Took Over Music, August 12. Retrieved
from Rolling Stone: https://www.rollingstone.com/music/music-features/tiktok-video-app-growth-867587/
Letaifa, S. B., Edvarsson, B., & Tronvoll, B. (2016). The role of social platforms in transforming service ecosystems.
Journal of Business Research, 69(5), 1933-1938.
Lewis, B. E. (1988). The Effect of Movement Based Instruction On First and Third Graders’ Achievement in Selected
Music Listening Skills. Psychology of Music, 16, 128-142.
Locker, M. (2019, September 4). TikTok Star Stunna Girl Sparks the Flashy ‘Runway’ Challenge, September 4.
Retrieved from Time: https://time.com/5667496/tiktok-star-stunna-girl-sparks-the-ashy-runway-challenge/
Lu, X., & Lu, Z. (2019). Fifteen Seconds of Fame: A Qualitative Study of Douyin, a Short Video Sharing
MobileApplication in China. In G. Meiselwitz, Social Computing and Social Media. Design, Human Behavior
and Analytics. HCII 2019. Lecture Notes in Computer Science, vol 11578. Springer.
Lusch, R., & Nambisan, S. (2015). Service Innovation: A Service-Dominant Logic Perspective. MIS Quarterly, 39(1),
155-175.
Maglio, P., Vargo, S., Caswell, N., & Spohrer, J. (2009). The Service System is the Basic Abstraction of Service
Science. Information Systems and E-business Management, 7(4), 395-406.
McGloin, R., & Oeldorf-Hirsch, A. (2018). Challenge Accepted! Evaluating the Personality and Social Network
Characteristics of Individuals Who Participated in the ALS Ice Bucket Challenge. The Journal of Social Media
in Society, 7(1), 443-455.
16
B. Toscher
Mediakix. (2018). Retrieved December 5, 2019, from https://mediakix.com/blog/inuencer-marketing-industry-ad-
spend-chart/
Medjedović, I. (2011). Secondary Analysis of Qualitative Interview Data: Objections andExperiences. Results of a
German Feasibility Study. Forum: Qualitative Social Research, 12(3).
Meshi, D., Morawetz, C., & Heekeren, H. (2013). Nucleus Accumbens Response to Gains in Reputation for the
Self Relative to Gains for Others Predicts Social Media Use. Frontiers in Human Neuroscience, 7(439), 1-11.
Meshi, D., Tamir, D. I., & Heekeren, H. R. (2015). The Emerging Neuroscience of Social Media. Trends in Cognitive
Sciences, 19(12), 771-782.
Meynhardt, T., Chandler, J. D., & Strathoff, P. (2016). Systemic principles of value co-creation: Synergetics of value
andservice ecosystems. Journal of Business Research, 69(8), 2981-2989.
Mitchell, R. W., & Gallaher, M. C. (2001). Memory, Embodying Music: Matching Music and Dance in. Music
Perception: An Interdisciplinary Journal, 19(1), 65-85.
Montag, C. (2019). The Neuroscience of Smartphone/Social Media Usage and the Growing Need to Include
Methods from ‘Psychoinformatics’. In Information Systems and Neuroscience Lecture Notes in Information
Systems and Organisation 29 (pp. 275-283). Springer Nature Switzerland AG.
Nadkarni, A., & Hofmann, S. G. (2012). Why Do People Use Facebook? Personality and Individual Differences,
52(3), 243-249.
Nuttall, P. (2008). For Those About to Rock: A New Understanding of Adolescent Music Consumption. Advances in
Consumer Research, 35, 401-408.
Ogden, J. R., Ogden, D. T., & Long, K. (2011). Music marketing: A history and landscape. Journal of Retailing and
Consumer Services, 18(2), 120-125.
Oh, S., & Syn, S. Y. (2015). Journal of the Association of Information Science and Technology, 66(10), 2045-2060.
O’Neil, L. (2018). TikTok: the Chinese lip-syncing app taking over America, November 21. Retrieved December 2019,
from The Guardian: https://www.theguardian.com/technology/2018/nov/21/tiktok-lip-synching-app-jimmy-fallon
Ordanini, A., & Nunes, J. C. (2016). From fewer blockbusters by more superstars to more blockbusters by fewer
superstars: how technological innovation has impacted convergence on the music chart. International Journal
of Research in Marketing, 33(2), 297-313.
Payne, O. (2019). Rapper Kyle Talks ‘Hey Julie,’ The Power Of TikTok And Furthering His Acting Career, May 10.
Retrieved December 2019, from Forbes: https://www.forbes.com/sites/ogdenpayne/2019/05/10/rapper-kyle-
talks-hey-julie-the-power-of-tik-tok-and-furthering-his-acting-career/
Pearce, S. (2019). “Old Town Road (Remix)” [ft. Billy Ray Cyrus], April 5. Retrieved from Pitchfork: https://pitchfork.
com/reviews/tracks/lil-nas-x-old-town-road-remix-ft-billy-ray-cyrus/
Poell, T., Nieborg, D., & van Dijck, J. (2019). Platformisation. Internet Policy Review, 8(4), 1-13.
Pressgrove, G., McKeever, B. W., & Jang, S. M. (2018). What is Contagious? Exploring why content goes viral on
Twitter: A case study of the ALS Ice Bucket Challenge. International Journal of Nonprot and Voluntary Sector
Marketing, 23(1), 1-8.
Rice, R. (1993). Media Appropriateness: Using Social Presence Theory to Compare Traditional and New
Organizational Media. Human Communication Research, 19(4), 451-484.
Saragih, H. (2019). Co-Creation Experiences in the Music Business : A Systematic Literature Review. Journal of
Management Development, 38(6), 464–483. https://doi.org/10.1108/JMD-11-2018-0339
Sensor Tower. (2019). Sensor Tower Blog: Authoritative Insights Into the Global App Economy, November 14.
Retrieved from Sensor Tower: https://sensortower.com/blog/tiktok-downloads-1-5-billion
Setaro, S. (2019). How Data Is Making Hits and Changing the Music Industry, September 5. Retrieved from Complex:
https://www.complex.com/music/2019/09/data-changing-music-industry
Shafer, E. (2019). Started on TikTok, Now We’re Here: A Look Back at the Meme-Tastic Beginning of Lil Nas X’s
‘Old Town Road’, July 29. Retrieved from Billboard: https://www.billboard.com/articles/news/8524319/lil-nas-x-
old-town-road-tiktok-beginning
Shifman, L. (2013). Memes in a digital world: Reconciling with a conceptual troublemaker. Journal of computer-
mediated communication, 18(3), 362-377.
Siggelkow, N. (2007). Persuasion with case studies. Academy of management journal, 50(1), 20-24.
Skog, D., Wimelius, H., & Sandberg, J. (2018). Digital service platform evolution: how Spotify leveraged boundary
resources to become a global leader in music streaming. In Proceedings of the 51st Hawaii International
Conference on System Sciences.
17
Understanding Music Marketing through the Case of the Tiktok Platform
Stewart, D., & Kamins, M. (1993). Secondary research: Information Sources and Methods (Volume 4). Sage
Publications.
Stoldt, R., Wellman, M., Ekdale, B., & Tully, M. (2019). Professionalizing and Proting: The Rise of Intermediaries in
the Social Media Inuencer Industry. Social Media + Society, 1-11.
Strapagiel, L. (2019). TikTok Has Created Another Viral Music Star in Stunna Girl, September 3. Retrieved from Buzzfeez
News: https://www.buzzfeednews.com/article/laurenstrapagiel/stunna-girl-runway-tiktok-viral
Swanson, A., McCabe, D., & Hirsch, L. (2020) Backlash Grows to TikTok-Oracle Deal, September 16. Retrieved
from The New York Times, September 18 from https://www.nytimes.com/2020/09/16/technology/tiktok-oracle-
opposition.html
Thomas, G. (2011). A Typology for the Case Study in Social Science Following a Review of Denition, Discourse,
and Structure. Qualitative Inquiry. 17(6), 511-521.
TikTok. (2019). New Flesh - Current Joys. Retrieved December 2019, from TikTok: https://www.tiktok.com/music/
New-Flesh-6687949077042285318?refer=embed&source=h5_t
Tremblay, L., Worbe, Y., & Hollerman, J. (2009). Chapter 3 - The ventral striatum: a heterogeneous structure involved
in reward processing, motivation, and decision-making. In J.-C. Dreher, & L. Tremblay, Handbook of Reward
and Decision Making. Academic Press, Elsevier
Vargo, S., & Lusch, R. (2004). Evolving to a new dominant logic for marketing. Journal of Marketing, 68, 1-17.
Vargo, S., & Lusch, R. (2008). Service-dominant logic: continuing the evolution. Journal of the Academy of Marketing
science, 36(1), 1-10.
Vargo, S., & Lusch, R. (2014). Service-dominant logic: Premises, perspectives, possibilities. Cambridge University
Press.
Vargo, S., & Lusch, R. (2016). Institutions and Axioms: An Extension and Update of Service-Dominant Logic. Journal
of the Academy of Marketing Science, 44(1), 5-23.
Vargo, S., & Lusch, R. (2017). Service-dominant logic 2025. International Journal of Research in Marketing, 34(1),
46-67.
Walton, K. (2011). Thoughtwriting - in Poetry and Music. New Literary History, 42, 455-576.
White House. (2020a). Executive Order on Addressing the Threat Posed by TikTok – Executive Orders. Retrieved
August 23, 2020, from the White House: https://www.whitehouse.gov/presidential-actions/executive-order-
addressing-threat-posed-tiktok/
White House. (2020b). Order Regarding the Acquisition of Musical.ly by ByteDance Ltd – Executive Orders.
Retrieved August 23, 2020, from the White House: https://www.whitehouse.gov/presidential-actions/order-
regarding-acquisition-musical-ly-bytedance-ltd/
Wlömert, N., & Papies, D. (2016). On-demand streaming services and music industry revenues—Insights from
Spotify’s market entry. International Journal of Research in Marketing, 33(2), 314-327.
Welch, C. (2000). The archaeology of business networks : the use of archival records in case study research.
Journal of Strategic Marketing, 8(2), 197–208. https://doi.org/10.1080/0965254X.2000.10815560
Yin, R. (1994). Case Study Research: Design and Methods. Beverly Hills: Sage.
18
... Meanwhile, digital platforms also release their own hit song charts, which are based on data contributed by various actors in the multi-sided market, such as streaming and subscription data from users, advertising data, and promotion campaigns of music companies (Toscher, 2021;Aguiar & Waldfogel, 2018). Such data are then processed through proprietary and opaque algorithms that assign different weights according to platforms' priorities (Aguiar & Waldfogel, 2018;Spotify, n.d.). ...
... For example, artists on Spotify are motivated to "optimize" their music by altering its style in an "attention-getting" way (Morries, 2020). On TikTok, content creators could add background music to their videos and leverage affordances such as dance challenges, lipsyncs, and trending hashtags to increase engagement and exposure (Toscher, 2021;Zeng & Kaye, 2022). Research showed that TikTok videos are more likely to be found, liked, and shared if the sound effects are replicated from and linked to an already popular video (Zulli & Zulli, 2020). ...
... By contrast, TikTok has emerged as a platform for creative practices, especially among the younger generations (Toscher, 2021). Once a track becomes popular on Spotify or elsewhere, users of both Spotify and TikTok might act as cross-pollinators (Jiang et al., 2016) by re-distributing and re-creating the original song into various TikTok formats through memetic templates such as "lip-syncing" or "duets" (Cervi & Divon, 2023). ...
Preprint
Full-text available
The (re)creation and distribution of cultural products such as music are increasingly shaped by digital platforms. This study explores how TikTok and Spotify, situated in different governance and user contexts, could influence digital music production and reception within each platform and between each other. Focusing on daily hit song charts as the embodiment of platformization, we collected and analyzed a two-year longitudinal dataset on TikTok and Spotify. We tested the relationships between elements of platformization and hit song popularity within each platform, and examined cross-platform influence flow. Results reveal significant differences in major label, genre, and content features among hit songs on TikTok and Spotify, which can be explained by their distinct platformization practices. We also found some evidence that hit song popularity on Spotify might precede that on TikTok. This study illustrates both the platform-specific mechanisms of TikTok and Spotify and their interconnectedness in the cultural production ecosystem.
... In 2020, the music industry earned $21.6 billion globally, the sixth consecutive year of growth [13]. This surge in competition and revenue decentralization has directly influenced marketing strategies and music production, leading to the emergence of genre-bending music and the utilization of social media platforms for marketing [14,15]. ...
... Massive marketing strategies by labels towards an artists' project could be vital at defining their success [56]. Otherwise, fandom engagement throughout social media could also play a vital role at making an artist more listened on streaming services [15,19]. The success of a song may also rely on somewhat stochastic factors, such as a song becoming "viral" throughout social media in platforms such as TikTok [15]. ...
... Otherwise, fandom engagement throughout social media could also play a vital role at making an artist more listened on streaming services [15,19]. The success of a song may also rely on somewhat stochastic factors, such as a song becoming "viral" throughout social media in platforms such as TikTok [15]. Although some labels already plan on releasing songs specifically towards this end, it is up to the users of social media to engage and turn a song into a viral phenomenon [15,56]. ...
Article
Full-text available
Functional diversity–i.e., the diversity of morphophysiological characteristics of species in a biological community–revolutionized ecology in recent decades, shifting the focus of the field from species to ecosystems. While its ecological applications are known, its adaptability to other disciplines, specifically music, is explored here. We retrieved fourteen characteristics of 12,944 songs by the top 100 artists of the 2010s decade on four streaming platforms. Then, we calculated the three main components of functional diversity–richness, evenness, and divergence–to each artist using probabilistic hypervolumes. Furthermore, we investigated to what extent functional diversity and the traits of an artist, its albums and songs has an effect on their popularity across streaming platforms such as Spotify. High functional richness, where an artist’s songs differ greatly sonically, correlated with increased listens of up to 244,300,000. This would lead to estimated profit earnings exceeding $1,000,000 per richness gain. Danceable, highly-energetic, melodic, pop, and, notably, melancholic songs, albums, and artists are more listened to than their counterparts in streaming services. We captured how patterns in human song might reflects the social state of human societies in recent years and demonstrate the potential of applying functional diversity concepts and tools across scientific and economic domains, extending its relevance beyond ecology. By demonstrating applications of state-of-the-art functional diversity metrics using music as a case study, we intent to communicate the often-complex concepts of functional diversity using the familiar realm of music, which is an intrinsic trait of human cultures across the globe.
... Die Möglichkeit liegt nahe,TikTok als ein Marketing-Tool in der Musikbranchezu nutzen und die Plattform gezieltals Popularisierungs-Antriebeinzusetzen, mit dessen HilfeS ongs zu oberen Plätzen in den Charts und großen Verkaufs-und Streaming-Gewinnen gelangenkönnen.InZusammenarbeit von TikTok-User:innen und Akteur: innen derMusikindustriekönne Musikbesonders erfolgreich vermarktet werden, so die Hoffnung ( Toscher 2021). TikTok lässt sichd abei als einM eilenstein in derG eschichte desMusik-Marketingsauffassen, das sich immermehr zu einer Praxis der Co-Kreation hin entwickelt,e in Marketing unter Mitwirkung von Fans und Influencer: innen, das auchdie Musik-Industrie verändert und neueMöglichkeiten, aberauchneue Anforderung an dieVermarktung von Künstler:innenstellt (Odgen/Odgen/Long2011). ...
... User-generated content and social media: Sharing and creating user-generated content such as covers, remixes, and fan videos can generate a lot of traffic. Social media platforms like TikTok increase streaming by providing a way for fans to share and promote music [8]. ...
Conference Paper
In the era of evolving music consumption, this systematic literature review researches the realm of predictive analytics for music streaming, specifically targeting Spotify's stream count prediction in Sri Lanka through machine learning methodologies. With streaming platforms shaping the music industry landscape, accurately predicting song popularity becomes essential for artists, producers, and industry stakeholders. This review analyzes global studies on machine learning's application in forecasting stream counts while defining their methodologies and outcomes. It intricately examines diverse machine-learning methodologies employed in prior research endeavors. Ranging from regression models and ensemble techniques to deep learning architectures, the spectrum of methodologies used in forecasting stream counts on music streaming platforms is elucidated. Noteworthy techniques such as support vector machines (SVM), random forests, and recurrent neural networks (RNNs) have demonstrated efficacy in capturing intricate patterns within music data for predictive analysis. Our paper highlights the significance of feature engineering and selection methods, underscoring their pivotal role in enhancing the accuracy of predictive models. Through this comprehensive study, this review aims to expose specific gaps in stream count prediction models tailored to Sri Lanka's varied music preferences and consumption habits. By illuminating these gaps, it aspires to stimulate future research endeavors focused on refining predictive models, ultimately empowering the Sri Lankan music industry with more insights for better strategic decision-making.
Book
Full-text available
Ця книга написана з метою пояснити основні принципи та теорії в галузі розвитку маркетингу через соціальні мережі. Оскільки електронний маркетинг трансформується за допомогою багатьох інноваційних інструментів і технологій, і соціальні мережі не є винятком, це доведено. Аргументовано, що є необхідність активізації електронного маркетингу та соціальних мереж та їх основних інструментів. Обґрунтовано сучасні аспекти маркетингу, його основні особливості та специфіка організації у соціальних мережах, основні тенденції та стратегії сучасного маркетингу у соціальних мережах. Виділено та представлені характеристики кожної стратегії, а також правила, принципи, цілі, перспективні тенденції. Констатовано тенденції в організації маркетингу на основі соціальних мереж, таких як Facebook, Instagram, LinkedIn, Twitter, YouTube, Тік струм, Pinterest, Snapchat, Google Plus. Доведено тенденції та особливості організації та підготовки маркетингу на кожній із представлених платформ соціальних мереж. Визначено основні етапи та розроблено практичні рекомендації щодо налагодження, управління та раціональної підтримки маркетингової діяльності на основі платформ соціальних мереж. Ми сподіваємося, що ці зусилля принесуть користь студентам університетів, аспірантам, освітнім закладам та бізнесменам. Книга рекомендована як довідник вивчення теоретичних основ маркетингу через соціальні мережі.
Book
Full-text available
Эта книга написана с целью объяснить основные принципы и теории в области развития маркетинга через социальные сети. Поскольку электронный маркетинг трансформируется с помощью множества инновационных инструментов и технологий, и социальные сети не являются исключением, это доказано. Аргументировано, что существует необходимость активизации электронного маркетинга и социальных сетей и их основных инструментов. Обоснованы современные аспекты маркетинга, его основные особенности и специфика организации в социальных сетях, основные тенденции и стратегии современного маркетинга в социальных сетях. Выделены и представлены характеристики каждой стратегии, а также правила, принципы, цели, перспективные тенденции. Констатированы тенденции в организации маркетинга на основе социальных сетей, таких как Facebook, Instagram, LinkedIn, Twitter, YouTube, Тик ток, Pinterest, Snapchat, Google Plus. Доказаны тенденции и особенности организации и подготовки маркетинга на каждой из представленных платформ социальных сетей. Определены основные этапы и разработаны практические рекомендации по налаживанию, управлению и рациональной поддержке маркетинговой деятельности на основе платформ социальных сетей. Мы надеемся, что эти усилия принесут пользу студентам университетов, аспирантам, образовательным учреждениям и бизнесменам. Книга рекомендована как справочник для изучения теоретических основ маркетинга через социальные сети.
Book
Full-text available
This book is written to explain the basic principles and theories in the field of marketing development through social networks. Since electronic marketing is transformed by many innovative tools and technologies, and social networks are no exception, it is proven. It is argued that there is a need to activate electronic marketing and social networks and their main tools. Modern aspects of marketing, its main features and specifics of organization in social networks, the main trends and strategies of modern marketing in social networks are substantiated. The characteristics of each strategy, as well as the rules, principles, goals, and promising trends are highlighted and presented. Trends in the organization of marketing based on social networks such as Facebook, Instagram, LinkedIn, Twitter, YouTube, Tik Tok, Pinterest, Snapchat, Google Plus are stated. Trends and features of the organization and preparation of marketing on each of the presented social networking platforms are proven. The main stages are defined and practical recommendations for establishing, managing and rationally supporting marketing activities based on social networking platforms are developed. We hope that these efforts will benefit university students, graduate students, educational institutions and businessmen. The book is recommended as a reference for studying the theoretical foundations of marketing through social networks.
Book
Full-text available
جاء تأليف هذا الكتاب بهدف شرح المبادئ والنظريات الأساسية في مجال تطور التسويق عبر شبكات التواصل الاجتماعي، بما أن التسويق الإلكتروني يتحول من خلال مجموعة متنوعة من الأدوات والتقنيات المبتكرة، والشبكات الاجتماعية ليست استثناء، فقد ثبت أن هناك ضرورة لتفعيل التسويق الإلكتروني وشبكات التواصل الاجتماعي وأدواتها الرئيسة، حيث تتم مناقشة الجوانب الحديثة للتسويق وميزاته الرئيسة وخصائص المنظمة في الشبكات الاجتماعية، يتم تسليط الضوء على الاتجاهات والاستراتيجيات الرئيسة للتسويق الحديث في الشبكات الاجتماعية، وتم عرض الخصائص لكل استراتيجية، وقد تم النظر في القواعد والمبادئ والأهداف والتوجهات الواعدة والاتجاهات المفاهيمية في تنظيم التسويق على أساس منصات التواصل الاجتماعي مثل، Facebook، Instagram، LinkedIn، Twitter، YouTube، Tiktok، Pinterest، Snapchat، Google Plus. حيث تم إثبات الاتجاهات والخصائص لتنظيم وإعداد التسويق في كل منصة من منصات الشبكات الاجتماعية المقدمة، وقد تم تحديد الخطوات الرئيسة ووضع توصيات عملية لإنشاء وإدارة ودعم عقلاني للأنشطة التسويقية القائمة على منصات الشبكات الاجتماعية. نأمل أن يستفيد من هذا الجهد طلبة الجامعات وطلبة الدراسات العليا والهيئات التعليمية ورجال الأعمال، وأن يسهم هذا الكتاب كمرجع لدراسة الأسس النظرية للتسويق عبر شبكات التواصل الاجتماعي.
Article
Full-text available
This research aims to describe the orienting, implementing, and assessing aspects constructed by music teachers in optimizing AI-powered music creation social media to amplify learning content. This research used a qualitative approach with a descriptive method. Data were collected through focus group discussions (FGDs) and documentation studies. The data analysis technique used the Miles and Huberman model with the stages, 1) data collection, 2) data reduction, 3) data presentation, 4) conclusion drawing/verification. Data validity used triangulation techniques, including source and technical triangulation. The results show that, orientatively, the experience of interacting with technological advances and social dynamics has shaped the respondents' knowledge and understanding, not only on various types and functions, but also in determining the strengths, weaknesses, opportunities, and threats of the platform. Implementatively, in line with the values of music education, the integration of a platform that amplifies content into learning is used to engage students' creative dimensions where cognitive, affective, and psychomotor are bound to the ethical principles of AI use and aesthetic criteria of music. By assessment, the involvement of peer teachers and students provided an important drive in establishing effectiveness, impact, and support from stakeholders. This study recommends that the development of AI used in creation is a new challenge for music teachers in strengthening the integrity of their professionalism. The utilization of these tools and resources makes it easier for them to be creative in clarifying and emphasizing the elements of musical sound to build effective and valuable learning.
Presentation
Full-text available
This presentation reviews existing literature on the predictive analysis of song stream counts on Spotify using machine learning. It aims to identify key trends, methodologies, and gaps in current research. The presentation highlights the types of machine learning models used, common features for prediction, and performance metrics. It also discusses limitations in data and models and suggests future research directions, such as utilizing real-time data, exploring advanced machine learning techniques, and addressing ethical considerations. The goal is to improve the accuracy and applicability of predictive models in the music industry.
Article
Full-text available
This article contextualises, defines, and operationalises the concept of platformisation. Drawing insights from different scholarly perspectives on platforms-software studies, critical political economy, business studies, and cultural studies-it develops a comprehensive approach to this process. Platformisation is defined as the penetration of infrastructures, economic processes and governmental frameworks of digital platforms in different economic sectors and spheres of life, as well as the reorganisation of cultural practices and imaginations around these platforms. Using app stores as an example, we show how this definition can be employed in research.
Chapter
Full-text available
The proliferation of short video sharing mobile applications like Douyin and Kuaishou in China has led to new forms of entertainment and information sharing practices. Even the huge live streaming industry in China has been influenced by these popular video sharing mobile applications, because some people are drawn away from watching live streams to watching short videos. However, little research has looked into why and how people use Douyin, what engages users, and what concerns and negative experiences users have with Douyin. Through interviews with 28 regular Douyin users, we identify several unique motivations of using Douyin compared to other social media, reveal several different categories of content that engaged them, and present several challenges and concerns they have when using Douyin. We show that people use Douyin not only for entertainment, but also for keeping up with “fashion” and for informational and practical needs. We situate our findings with prior research on social media use in China, and provide design implications for future video-based social media.
Article
Full-text available
Social media emerged with a broad understanding that egalitarian practices would become the standard approach to publishing and distributing content. In recent times we have seen this flat hierarchical approach fade as commercial stakeholders, platform providers and content publishers continue to design and practice exclusionary processes to ensure their work is visible. This current practice limits the capacity for all voices to be heard, prompting the question how can digital activism remain visible in a media-saturated social media environment? This paper draws on a content analysis of the most popular YouTube users in Australia to illustrate the absence of digital activism within its visual culture. It maps the process of fragmented platformization, called here micro-platformization, to highlight the content production and publishing strategies digital activists should adopt. While successful commercial YouTube practitioners adhere closely to the principles of social media logics (Van Dijck, J., & Poell, T. (2014). Understanding Social Media Logic. Media and Communication, 1(1), 2–14), this paper argues that stakeholders engaging in the practice of digital activism need to adopt similar strategies to their commercial counterparts. By including strategies that reflect the successful practices of social media logics, digital activism can not only become visible across social media spaces, but also engage public discourse on civic matters and public affairs.
Article
Full-text available
Purpose Various literature have contextualised value co-creation concept in the music business and how that notion puts into practice in benefitting the actors in this particular business. The purpose of this paper is to review the extant literature to comprehend regarding the applicability of co-creation in music business which can be used to map and evaluate strategies used to stimulate and exercise co-creation experiences; focus from such co-creational activities; stages during which co-creation occurred; channels in which the music as cultural product is delivered; and the co-creative platform used that can be useful for practitioners as well as scholars in the music business. Design/methodology/approach Of the available academic databases that exist on the online platform, this study takes into account six scholarly databases, i.e., Emerald, EBSCO, ISI Web of Sciences, ProQuest, ScienceDirect and Scopus. Findings Having filtered through the initial 113 papers that fulfil the predetermined criteria, this study discovers 33 empirical journal and proceeding papers that have discussed the co-creation concept in the music context from 2011 to 2017. Practical implications The review practically implies that practitioners as well as scholars in the music or marketing field can first begin with planning and understanding the right strategy, focus, stage, channels and platforms before executing co-creational activities in the music business. This paper also speaks to the broader literature, particularly in the creative industries, that value co-creation can serve to be used to obtain monetary, experience or social value in the market using virtual and physical co-creative platforms. Other sectors in the creative industries can also infer that co-creation can be promoted and exercised through various orchestration strategies in several stages of the value chain. Originality/value This paper is the first to integrate five practical criteria as to how co-creation is applied and contextualised in the music business. It also contributes to the academic literature by presenting an exhaustive selective review of the value co-creation concept and its applicability to the music business.
Article
Full-text available
This study examines the relationship between travel influencers (e.g., bloggers and social media personalities) and destination marketers within the changing travel and tourism industry. Through in-depth interviews, observations, and document analysis, we explore the tensions between travel influencers and destination marketers that shape the way travel is promoted, labor is compensated, and professional structures are negotiated. We examine a new breed of travel and tourism worker—intermediaries who seek to professionalize and formalize the relationship between influencers and destination marketers while simultaneously solidifying their own role within the industry. Intermediaries promote and facilitate relationships based on structured flexibility—formalized agreements designed to satisfy a brand’s campaign goals yet open enough for influencers to pursue their unique needs. By examining the relationships between digital content creators, destination marketers, and third-party intermediaries, this article provides insight into how digital media industries negotiate the tension between participation and control.
Article
In the phenomenon of lip dubbing online, music fans throughout the world mime along with their favorite (usually Western) pop songs, and distribute videos of the performances to web video sites like YouTube. Two popular examples of the form are examined: China's Back Dorm Boys, and Moymoy Palaboy, from the Philippines. The dozens of videos produced by each group speak to issues of cultural imperialism and globalization, as well as broader concerns about participatory culture within the YouTube space.
Article
Purpose The purpose of this paper is to test the effects of two types of celebrities (Instagram celebrity vs traditional celebrity) on source trustworthiness, brand attitude, envy and social presence. The proposed theoretical model consists of the celebrity type as the independent variable, social presence as the mediator and self-discrepancy as the moderator. Design/methodology/approach A randomized two-group comparison (Instagram celebrity vs traditional celebrity) between-subjects experiment (n=104) was conducted. Findings The results indicate that consumers exposed to Instagram celebrity’s brand posts perceive the source to be more trustworthy, show more positive attitude toward the endorsed brand, feel stronger social presence and feel more envious of the source than those consumers exposed to traditional celebrity’s brand posts. Structural equation modeling (Mplus 8.0) and bootstrap confidence intervals indicate that social presence mediates the causal effects of celebrity type on trustworthiness, brand attitude and envy. Multiple regression analyses reveal the moderating effects of appearance-related actual–ideal self-discrepancy. Practical implications Ultimately, managerial implications for social media marketing and Instagram influencer-based branding are provided. From the perspective of marketing planning, the findings speak to the power of influencer marketing as an effective branding strategy. Originality/value The paper discusses theoretical implications for the marketing literature on celebrity endorsements.
Article
The health service ecosystem traditionally has focused on unidirectional information flow from the health provider to consumer. However, this model fails to adequately engage consumers in their health decision-making to improve consumers’ wellness. Consumers’ health information seeking in today's omni-channel information environment is a critical value co-creation activity that increases consumers’ engagement. Yet little is known about how consumers’ health information seeking is evolving the information flow pattern and resulting consequences on consumers’ health self-awareness. Our study closes this gap by empirically exploring the effects of consumers’ health information seeking in an omni-channel environment and its influences on consumers’ health self-awareness. We used structural equation modeling to analyze survey results from 310 health consumers collected as part of a healthcare organization's annual door-to-door wellness study. The results demonstrate the importance of helping consumers integrate informational inputs outside the service encounter to increase consumers’ engagement and conscious reflection on their well-being.
Article
Following a host of high-profile scandals, the political influence of platform companies (the global corporations that that operate online ‘platforms’ such as Facebook, WhatsApp, YouTube, and many other online services) is slowly being re-evaluated. Amidst growing calls to regulate these companies and make them more democratically accountable, and a host of policy interventions that are actively being pursued in Europe and beyond, a better understanding of how platform practices, policies, and affordances (in effect, how platforms govern) interact with the external political forces trying to shape those practices and policies is needed. Building on digital media and communication scholarship as well as governance literature from political science and international relations, the aim of this article is to map an interdisciplinary research agenda for platform governance, a concept intended to capture the layers of governance relationships structuring interactions between key parties in today's platform society, including platform companies, users, advertisers, governments, and other political actors.