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Turkish Journal of Computer and Mathematics Education Vol.12 No.3 (2021), 1878-1883
Research Article
1878
Dimensioning UX Models for Design and Evaluation
Azham Hussain1,Emmanuel O.C.Mkpojiogu2, MohdZabidin Husin3*
1,2,3School of Computing, Universiti Utara Malaysia, 06010 UUM, Sintok, Malaysia
2Department of Computer and Information Technology, Veritas University, Abuja, Nigeria
Corresponding author: 3*zabidin@uum.edu.my
Article History: Received: 10 November 2020; Revised: 12 January 2021; Accepted: 27 January 2021;
Published online: 05 April 2021
Abstract: This paper attemptsto find out the available dimensions of user experience models in extant literature. The study
observed that there are numeroususer experience models with a number of dimensions. This notwithstanding, there appears to
be no concordamong practitioners and researchers on the dimensioning of UX models. The reason for lack of consensus is
due tounderlying nature of user experience which signifies that UX should be structured and dimensioned differently
dependent on the context and domain of use. Seemingly every experience is particularly unique and is situated in time and
context, thus making the dimensioning of UX to vary and differ. A close look at prior literature indicate that several user
experience models exist but their dimensions are however not comprehensive enough for a holistic design and evaluation of
digital applications experiences. To this end, this study proposed a set of dimensions for interactive systems that will aid a
more comprehensive and holistic design and evaluation of the user experience of interactive applications.
Keywords:Evaluation, Design, UX dimensions, UX models
1. Introduction
A model is an abstract (graphical) representation of real life phenomena. The structure is made up of
measurable constructs that are related to each other. These measurable constructs include dimensions and their
accompanying criteria.Dimensions on the other hand are measurable constructs associated with a model that
serve as a collection of other constructs that are related to each other and that are also related to the model’s main
construct. In other words, dimensions are the different aspects or facets of a user experience (UX) construct.
Essentially, UX dimensions are quality constructs that make up the UX model. They are the aspects or facets of
UX qualities as perceived by users as they interact with the software product. Dimensions represent the users
organism influenced by design factors (criteria). They are a set of quality attributes that define a user’s
experience with software product(Hussain et al., 2018; Hussain et al., 2019a; 2019b). There are several identified
UX dimensions in literature. The dimensions are as follows: i) interactivity (Othman, Petrie, & Power, 2011;
Schild, LaViolaJr, &Masuch, 2012); ii) user engagement (Schild, LaViolaJr, &Masuch, 2012); iii) pragmatic
(Bargas-Avila &Hornbæk, 2011; Lee &Koubek,2010); iv) affective (Law et al., 2008); v) hedonic (Cyr, Head,
&Ivanov, 2009; O’Brien, 2010; Korhonen et al., 2009); vi) self-determination (Sheldon et al., 2001;
Fronemann&Peissner, 2014; Sonnleitner et al., 2013); vii) aesthetic (Bargas-Avila &Hornbæk, 2011; Lee
&Koubek, 2010; Porat&Tractinsky, 2012); and viii) sociability (Sheldon et al., 2001; Park et al., 2015). It is
interesting to note that UX is the totality of users’ feelings, perceptions, motivations, preferences, beliefs,
attitudes and emotional reactions that result from their encounter or interaction with interactive technological
artifact at a given time and context of use (Park et al., 2015; Mkpojiogu et al., 2018; Mkpojiogu et al., 2019;
Hassenzahl, 2004).
UX dimensions are needed to fully understand users’ experience and to guide design and evaluation. Just as it
is for designing for UX, a holistic evaluation of UX is challenging as a result of its dynamic, subjective, and
difficult-to-quantify nature. Consequently, Vermeeren et al. (2010) posit that there are no generally accepted
standard approaches for the design and evaluation of UX (Olsson, 2012). There is nonetheless a debate among
academics on the way UX can and should be designed, measured or evaluated (Law, 2011). While one part of
researchers contends for a qualitative approach, others argue in favor of a quantitative approach (Law, 2011;
Kraus, 2017). However, some prefer to be in the middle and contend for mixed or hybrid approach (Hart, 2014).
The qualitative approach is holistic, design-based, interpretative, narrative, descriptive, requires involvement of
stakeholders, dialogical, human-centered, and focus on the uniqueness of experience (Glanznig, 2012). On the
other hand, the quantitative approach is model-based, statistical, observational, more objective, precise, and
formal, focuses more on evaluation, and allows for benchmarking (Glanznig, 2012). The mixed approach
combines the features of the qualitative and the quantitative approaches. As stated earlier, prior research are
replete with models with different kinds of dimensions. Researchers and professionals are yet to agree on a
standard or uniform dimension for user experience models. Anyway, such standards are difficult to come by
because of the very nature of user experience. No two experiences are the same. Also, user experience is context-
dependent, and situated in time and within a specified context of interaction. This gives room for further
AzhamHussain, Emmanuel O.C.Mkpojiogu, MohdZabidinHusin*
1879
unlimited conceptualization of the dimensioning of UX. Table 1 depicts the dimensions of UX as seen in extant
literature.
Table 1.UX Dimensions
Author(s)
UX Dimensions
Tractinsky (1997)
Classical & Expressive aesthetics
Jordan (2000)
Functionality, Usability, & Pleasure
Vilnai-Yavetz&Rafaeli (2005)
Instrumentality, Aesthetics, & Symbolism
Tractinsky&Zmiri (2006)
Usability, Aesthetics & Symbolism
Hassenzahl (2003, 2004)
Pragmatic & Hedonic
Wright et al. (2003, 2008)
Sensual, Emotional, Spatio-temporal, & Compositional
Thuring&Mahlke (2007)
Instrumental, Non-instrumental & Emotional
Mahlke (2008)
Instrumental & Non-instrumental
Buccini&Padovani (2007); Olsson
(2012)
Instrumental, Cognitive & Epistemic, Emotional, Sensory, Social,
Motivational & Behavioral,
Park et al. (2015)
Utilitarian, Affective & Sociability
Table 1shows prior studies that classified UX into major categories that can be termed dimensions of UX.
Tractinsky (1997) was one of the earliest studies to break down UX into measurable dimensions. Jordan (2000)
classified UX into functionality, usability and pleasure. Vilnai-Yavetz and Rafaeli (2005) broke down UX into
instrumentality, aesthetics and symbolism. Tractinsky and Zmiri (2006) on their part drew on the work of Rafael
and Vilnai-Yavetz (2004) to propose three distinct product quality attributes: usability, aesthetics and symbolism.
Forlizzi extended this model to further account for the emotional and social aspects of product use. Hassenzahl
(2003, 2004) modeled UX into two dimensions, namely: pragmatic and hedonic, he distinguished between two
quality perceptions: pragmatic and hedonic. Pragmatic quality refers to the product’s ability to support the
ergonomic achievement of behavioral goals (that is, usefulness and ease-of-use). Hedonic quality on the other
hand refers to the users’ self and wellbeing. It relates to stimulation, that is, the product ability to stimulate and
enable personal growth, and identification, that is, the product’s ability to address the need of expressing one’s
self through objects one owns. Hassenzahl (2004) suggested two distinct overall evaluative judgments of the
quality of interactive products: beauty and goodness. He found that goodness is affected primarily by pragmatic
aspects (that is, usefulness, functionality and usability). However, he found beauty to be a rather social aspect,
largely affected by identification (that, is, the product’s ability to address the needs of self-expression).
Tractinsky’s (1997) expressive aesthetics compares to Hassenzahl’s (2004) stimulation.
Mahlke (2008) viewed UX as consisting of instrumental and non-instrumental dimensions. Olsson (2012) in a
more recent work described and classified UX based on the typology by Buccini and Padovani (2007) with some
slight condensation and refinement.The identified classifications of UX were categorized further into six
categories that signify UX, namely: instrumental experiences, cognitive and epistemic experiences, emotional
experiences, sensory experiences, motivational experiences, and social experiences. Recently, Park (2015)
unloaded UX as consisting of utilitarian, affective and sociability dimensions. The above studies did not reflect
the holistic nature of UX as none of the studies included the totality of the dimensions of UX. A literature review
unveiled that there are more dimensions that make up UX (such as, interactivity, affectivity, engageability,
playfulness, etc.).These dimensions were not studies or encapsulated collectively in any single study.
Furthermore, literature review also revealed the different attributes that are associated with the discovered
dimensions. This present study delved into literature and extracted a more holistic and comprehensive
dimensions of user experience that are useful for the design and evaluation of the user experience of interactive
systems/products.
2. Methodology
This study used literature content analysis strategy to x-ray the content of available literature to find out the
various dimensioning of user experience. The protocol observed in the doing this include: i) downloading
appropriate literature sources on the dimensioning of UX; ii) synthesizing the sources for information of UX
model dimensions; iii) extracting information relating to user experience dimensions relating to the models of
UX; iv) uncovering gaps in the discovered dimensions; v) proposing a fuller, more holistic and comprehensive
dimensions for the UX of interactive applications.Figure 1 illustrates the research methods employed in this
study.
Dimensioning UX Models for Design and Evaluation
1880
Figure 1.Research Method
3. Results
Table 2 indicates the uncovered dimensions that this paper is proposing. These dimensions are more holistic
and comprehensive for the design and evaluation of the user experience of interactive digital artifacts.
Table 2. UX Dimensions
Dimensions
Sources
Pragmatics
Lew &Olsina (2017); Hassenzahl (2018); Santoso et al. (2017)
Hedonics
Hancock et al. (2015); Hassenzahl (2018)
Affectivity
Minge, Wagner &Kuhr (2016); Lew &Olsina (2017); Santoso et al. (2017); Takatalo et al.
(2008)
Aesthetics
Tractinsky (1989)
Self-
Determination
Sheldon et al. (2001)
Trust
Lew &Olsina (2017)
Engageability
Takatalo et al. (2008); Olsson (2012); Tojib&Tsarenko (2012)
Interactivity
Takatalo et al. (2008); Cyr, Head &Ivanov (2009)
Start
Propose New Dimension
Stop
Download Appropriate
Literature
Synthesize the
information
Extract UX Dimension
Information
Uncover Gaps in
Discovered Dimension
Gap
AzhamHussain, Emmanuel O.C.Mkpojiogu, MohdZabidinHusin*
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Sociability
Park et al. (2015); Santoso et al. (2017)
Ubiquity
Okazaki &Mendez(2013); Hong and Tam (2006)
Pragmatic dimension consists of UX constructs that are ergonomic, product related, task-oriented and that
meet the users’ do goals. They reflect on the usability, simplicity, navigability, learnability, understandability,
usefulness, and functionality etc. Aesthetic dimension comprise of UX qualities that reflect users’ perceptions
and qualities of beauty, styling, color, form, captivation, harmony, balance, creativity, neatness, originality, calm,
hue, brightness, shape, texture, conventional, innovation, perceived layout, visual appealingness and
attractiveness, cleanness, and fascinating, clear, symmetrical, and well organized design, etc. It consists of both
the classical and expressive aspects of aesthetics. Hedonic dimension is built with UX qualities that are human-
oriented and that meet the be-goals of users (psychological needs of users). The dimension includes the qualities
of pleasure, delightfulness, symbolism, personalization, and individual fulfillment. Affectivity dimension
connects UX qualities that relate with users emotional reaction or response to interactive systems. As observed
from literature, the attributes that associate with this dimension are: valence, arousal, dominance and
evocation.Interactivity dimension holds the UX qualities that measure interactivity of users. The quality
attributes encapsulated in this dimension are: user control, connectedness, responsiveness, and
personalization.Self-determination dimension groups the UX qualities(design criteria) that measure users’ self-
determination. The dimension defines how users perceive a given interactive product’s ability to enable them
interact with it without external assistance (or influence) and how intrinsically motivated they are to interact with
the products. The dimension defines users’ feeling that they are capable of interacting with the product
independently. These needs are critical to the UX of users. The attributes contributing to this dimension are:
autonomy, competence, stimulation, self-efficacy, and relatedness.
Other dimensions are: Engageabilitydimension: This dimension measures user engagement with a
technological artifact. The dimension consists of the following qualities: flow, presence, and playfulness. Next is
Sociability dimension: This dimension is an umbrella quality that comprises of constructs that measure user’s
social relationships, their sense of belongingness and co-engagement during interaction with technology. The
attributes that build this dimension are: relationship, socio-cultural, equality, identity and co-presence.Trust
Dimension: This dimension is a collection of trust related qualities. This dimension comprises of the following
qualities: privacy, security, credibility, dependability andtransparency.Finally, is the Ubiquity Dimension: This
dimension encompasses the qualities that measure the anywhere, anytime availability of interactive systems. The
following related qualities are associated with ubiquity: immediacy, continuity, and locality.
Figure 2.A Proposed UX Model for the Design and Evaluation of Interactive Products
Dimensioning UX Models for Design and Evaluation
1882
4. Conclusion
In this study, an attempt was made to know and understand the available dimensions of user experience
models in literature. It was observed that there are several UX models with several dimensions. However, there
seem to be no consensus on the dimensioning of user experience models. The reason for lack of agreement is not
far-fetched since the very nature of user experience portends that UX should be dimensioned differently
depending on the context of interaction and domain of use. Apparently every experience is unique and is situated
in time and context making the dimensioning to vary. A cursory look at extant literature reveal that a number of
user experience models exist but their dimensioning is not holistic enough for a comprehensive design and
evaluation of digital applications. Following this gap, this study proposed a set of dimensions for interactive
systems that will aid a more holistic and comprehensive design and evaluation of interactive applications.
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