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Reflejo de las ideologías a través de las mecánicas

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Abstract

Extracto de la introducción: "Hablar sobre cómo las ideologías se reflejan a través de las mecánicas, del acto de jugar, es algo complejo y bastante más extenso de lo que se puede presentar en este capítulo. Lo que sí podemos hacer es analizar dos conceptos de mecánicas en concreto y, al contraponerlas, ver como ambas transmiten información al jugador y comparar qué acciones tiene este que realizar tomando como base la información que provee el videojuego. A continuación, se hablarán de mecánicas y dinámicas y de cómo se transmite información usando el lenguaje del videojuego, para después pasar a analizar dos conceptos de dinámicas en concreto: acumulación de recursos versus cuidados (o bien común). Usando estas dos categorías de dinámicas como base, compararemos como se transmiten estas informaciones a través de XCOM 2 (Firaxis Games, 2016), Moonlighter (Digital Sun, 2018) y This War of Mine (11 bit studios, 2014)."

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