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Virtual fitting room technology in fashion design
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The 5th Annual Applied Science and Engineering Conference (AASEC 2020)
IOP Conf. Series: Materials Science and Engineering 1098 (2021) 022110
IOP Publishing
doi:10.1088/1757-899X/1098/2/022110
1
Virtual fitting room technology in fashion design
D Werdayani* and I Widiaty
Universitas Pendidikan Indonesia, Jln Setiabudhi no 229, Bandung, Indonesia
*dewiwerdayani16@gmail.com
Abstract. The presence of technology is inevitable is several fields, including in fashion design.
This paper identifies technology-based virtual fitting rooms. All types of technology-based
virtual rooms were identified; offline, online, web-based, mobile-based. It has been found that
some of the most commonly used virtual rooms in fashion design involves such technologies as
2D fashion design, 3D fashion design, digital communication, e-commerce, internet-based, ICT-
based, e-magazines, and e-books. It has also been inferred that virtual fitting rooms are starting
to change conventional ones.
1. Introduction
The use of technology in the field of fashion design is currently growing rapidly. The development of
technology has become something interesting in technological progress. Of course, also in the world of
fashion. Fashion is a popular term for clothing. Fitting room or fitting room in a clothing store is a room
for customers who want to try on a garment. Fitting rooms or fitting rooms can only be found in offline
stores, unlike in an online shop that only displays product photos in its catalog. Customers or potential
buyers sometimes want to try clothes that are in an online store but the store does not have an offline
store so customers or potential buyers cannot try on the clothes they want. This paper will discuss the
Virtual Fitting Room. The scope of technology used in the field of fashion design is related to software
and tools.
Virtual fitting room, which means the application built is a web-based application that applies the
concept of augmented reality to display clothing objects in 2D [1]. Augmented reality itself is a
technology that combines two-dimensional and / or three-dimensional virtual objects into a real
environment [1]. Also mentioned Augmented reality (AR) is an interactive experience of the real world
environment where objects that are in the real world are enhanced by computer-generated perception
information, sometimes crossing various sensory modalities, including visual, auditory, haptic,
somatosensory, and olfactory [ 2]. Virtual Reality (VR), the user's perception of reality is entirely based
on virtual information [3]. In Augmented Reality (AR) users are given additional information generated
by the computer which increases their perception of reality [4].
The purpose of writing this paper is to analyze some of the views of Virtual Fitting Room in the field
of fashion design.
2. Methods
The review literature contains reviews, summaries and thoughts of the author about virtual fitting rooms
from several library sources such as articles, related journals (Google Scholar, Taylor Frances, Springer,
Elsevier) books, information and the internet. The keywords that I use are Vitual Fitting Room, Virtual
Dressing Room, and Augmented Reality.
The 5th Annual Applied Science and Engineering Conference (AASEC 2020)
IOP Conf. Series: Materials Science and Engineering 1098 (2021) 022110
IOP Publishing
doi:10.1088/1757-899X/1098/2/022110
2
Virtual fitting room (VFR) technology, consumers can browse wider fashion collections and try to
inventory in online channels. [5] The use of Virtual Fitting Room (VTR) presents a huge opportunity
for the fashion industry by allowing consumers to try products virtually [6]. VFR is a technology that
provides a virtual product trial experience through virtual model simulation based on consumer body
measurements [7]. Using a webcam to visualize fitting rooms or fitting rooms, the application built is a
web-based application that applies the concept of augmented reality to display clothing objects in 2D,
and 3D where augmented reality is a technology that combines two-dimensional and or three-
dimensional virtual objects into an environment three-dimensional reality then project these virtual
objects in real-time, with the final result of this application can be used to try out clothing and to change
the size of clothes virtually [8]. Virtual Dressing Room application, the user interacts with the system
to try and find an appropriate clothing size. Virtual Dressing Room utilizes a webcam, Kinect camera
technology to take measurements on the user's body and determine the size of clothing that is close to
body size.
3. Results and discussion
Based on the results of data collection by authors sourced from journals, related articles and e-books,
the following will describe the findings regarding the Virtual Fitting Room.
Virtual fitting room provides movement-based interaction for users and suggests a variety of clothing
[8,9]. The main screen is divided into three parts (top, middle and bottom). The top section presents the
logo of each store as well as menu options, such as language, gender, and clothing categories. The
middle section is the actual AR area of the system, displaying real-time videos of users standing in front
of the system wearing virtual clothes that are selected categories superimposed on their bodies. The
bottom part consists of a Buy and View Photos button. "Passport" is the code used as a unique identifier
that gives access to an online html page that contains all of the user's preferred product.
Source : rkshin.80.m.ec21.com
Figure 1. 3D virtual fitting mirror Fx gear.
Source : medialist.com
Figure 2. Applications for virtual reality
and augmented reality in retail by
Alexander Pinker.
The 5th Annual Applied Science and Engineering Conference (AASEC 2020)
IOP Conf. Series: Materials Science and Engineering 1098 (2021) 022110
IOP Publishing
doi:10.1088/1757-899X/1098/2/022110
3
Source: fxmirror.net
Figure 3. Fx mirror: The world best virtual
fitting mirror solution. Interactive fashion
mirror using the latest AR Technology Virtual
try on a variety of out fits through fx mirror.
Source : LaBelle...vulcan.post.com
Figure 4. Singapore bridal outlet with a
virtual fitting room, now you can try 15
dresses in 25 minutes.
Barde et al., in their article titled Virtual Fitting Room using Webcam, exposes innovative Virtual
shopping that allows customers to visualize themselves wearing clothes present in traditional shops, as
well as online [10]. This application is based on software that helps in representing the output of the
framework, extracted from the picture (taken from the camera). If someone stands in front of the camera,
that person will be able to choose the desired clothes. The choice of clothing is then superimposed on
the image recorded by the camera. A system uses one Kinect sensor and one High Definition Camera
(HD). These sensors are built by Microsoft and are very expensive. An HD camera to replace the default
role of the Kinect RGB camera is included for HD recording. This requires a calibration process between
an HD camera and an in-depth Kinect camera to map 3D clothing seamlessly to the customer's HD video
recording. The virtual test system consists of a vertical TV screen. Microsoft Kinect sensor, HD camera
and desktop computer.
Figure 5. The Interactive Mirror front display along with the Kinect and HD cameras [11].
Augmented Reality (2D, 3D) is a technology that expands our physical world by adding layers of digital
information into it [12]. Unlike VR (Virtual Reality), AR does not create an entire artificial environment
to replace the original with the virtual. 3D fitting space uses computer-generated 3D images to create
experiences similar to those seen in virtual world computer games. the 3D version itself uses information
taken from a scanning device, by measuring it yourself, or by providing other biometric information.
3D models can also be changed to change the shape of the body. Clothing is then displayed on a 3D
avatar, which customers can personalize by uploading their own face images.
The 5th Annual Applied Science and Engineering Conference (AASEC 2020)
IOP Conf. Series: Materials Science and Engineering 1098 (2021) 022110
IOP Publishing
doi:10.1088/1757-899X/1098/2/022110
4
Figure 6. VFR/AR [11].
Figure 7. VFR/AR 3D [13].
Displaying body size is one of the important items in the Virtual Dressing System [14], which is intended
to provide an assessment of the size of clothing that matches the user's body size without having to
change clothes and use clothes that are appropriate to their body size. The size used is the size of
Indonesian national standard clothing, yaiyu adult clothing sizes S, M, L and XL. One of the hardware
used in building body measurements in a Virtual Makeup Room is the Kinect Xbox 360. Microsoft has
released the SDK (Software Development Tool) as an API that can be used by Kinect application
developers. It is used to write software on hardware. One of the output streams on the Kinect SDK that
is widely used in this study is the skeleton stream. Skeleton stream also has Clipped Edge information.
This information can be used by the application to lend users to move towards the center of the frame
to get a better moved frame. VFR is sufficiently high to boost sales but also minimize returns due to
improper fit [13].
Figure 8. Measuremet for VFR.
Source: zugzrz.com
Figure 9. Kinect virtual dressing room using
kinect v1 and kinect v2, there is a fun and
engaging virtual dressing room.
4. Conclusion
This Virtual Fitting application can be developed from various sides. Starting from the development of
learning media about fashion to the application in terms of business both in online stores, department
stores, fashion houses, etc. Appearance in the Virtual Fitting Room can be in the form of 2-dimensional
images, 3D dimensions, the use of a webcam, various fashion models of various sizes, all of which aim
to make it easier for consumers to search for clothes. This is not without obstacles. Constraints related
to the performance of the self / users in the virtual dressing room such as lack of understanding of the
work flow, the compatibility between the mirror / monitor with the body and clothes that were tried,
also about the terms of textile, size and color. These constraints pose challenges to further development
systems.
The 5th Annual Applied Science and Engineering Conference (AASEC 2020)
IOP Conf. Series: Materials Science and Engineering 1098 (2021) 022110
IOP Publishing
doi:10.1088/1757-899X/1098/2/022110
5
References
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https://openlibrary.telkomuniversity.ac.id
[2] Wikipedia 2020 Augmented reality [Online] Retrieved from:
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