ArticlePDF Available

Abstract and Figures

The sublime–the mixed aesthetic experience of uplift and elevation in response to a powerful or vast object that otherwise is experienced as menacing–has nurtured philosophical discourse for centuries. One of the major philosophical issues concerns whether the sublime is best thought of as a subjective response or as a stimulus. Recently, psychology has conceived of the sublime as an emotion, often referred to as awe, arising from natural or artistic stimuli that are great, rare, and/or vast. However, it has not yet been empirically demonstrated whether two major elicitors of the sublime–nature and art–differ in inducing this state. In order to experimentally compare nature and art, we exposed 50 participants to sublimity-inducing content in two different formats (nature-based and art-based) using 360° videos. We compared Vincent Van Gogh’s The Starry Night with a photorealistic version of the actual place depicted in the painting, Saint-Rémy-de-Provence. We measured participants’ emotional responses before and after each exposure, as well as the sense of presence. The nature-based format induced higher intensity emotional responses than the art-based format. This study compares different sublime stimuli (nature vs. art) for eliciting the sublime.
This content is subject to copyright.
RESEARCH ARTICLE
Nature versus art as elicitors of the sublime: A
virtual reality study
Alice ChiricoID
1
*, Robert R. Clewis
2,3
, David B. Yaden
4,5
, Andrea Gaggioli
1,6
1Department of Psychology, UniversitàCattolica del Sacro Cuore di Milano, Milan, Italy, 2Department of
Philosophy, Gwynedd Mercy University, Gwynedd Valley, PA, United States of America, 3Max Planck
Institute for Empirical Aesthetics, Frankfurt am Main, Germany, 4Department of Psychology, University of
Pennsylvania, Philadelphia, PA, United States of America, 5Department of Psychiatry and Behavioral
Sciences, Johns Hopkins Medicine, Baltimore, Maryland, United States of America, 6ATNP-Lab, Istituto
Auxologico Italiano, Milan, Italy
*alice.chirico@unicatt.it
Abstract
The sublime–the mixed aesthetic experience of uplift and elevation in response to a power-
ful or vast object that otherwise is experienced as menacing–has nurtured philosophical dis-
course for centuries. One of the major philosophical issues concerns whether the sublime is
best thought of as a subjective response or as a stimulus. Recently, psychology has con-
ceived of the sublime as an emotion, often referred to as awe, arising from natural or artistic
stimuli that are great, rare, and/or vast. However, it has not yet been empirically demon-
strated whether two major elicitors of the sublime–nature and art–differ in inducing this
state. In order to experimentally compare nature and art, we exposed 50 participants to sub-
limity-inducing content in two different formats (nature-based and art-based) using 360˚ vid-
eos. We compared Vincent Van Gogh’s The Starry Night with a photorealistic version of the
actual place depicted in the painting, Saint-Re
´my-de-Provence. We measured participants’
emotional responses before and after each exposure, as well as the sense of presence. The
nature-based format induced higher intensity emotional responses than the art-based for-
mat. This study compares different sublime stimuli (nature vs. art) for eliciting the sublime.
Introduction
Imagine first the most awe-inspiring natural scenery that you have ever seen, generally involv-
ing a grand and sweeping panorama. Then, imagine viewing a masterful painting of the same
scene. One can imagine similarities and differences between one’s reactions to these two
scenes. Both the real natural scenery and the painting of it would likely display similar physical
properties, such as apparent vastness, rarity, and novelty. These features are crucial for the
emergence of a particular mental process traditionally called the sublime or (equivalently) sub-
limity [e.g., 13] or, in more recent years, awe [410]. However, these scenes would differ, too,
because one would know that one elicitor is real and the other is a representation. Does this
distinction between ‘real’ and ‘representation’ matter when it comes to experiencing the
sublime?
PLOS ONE
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 1 / 10
a1111111111
a1111111111
a1111111111
a1111111111
a1111111111
OPEN ACCESS
Citation: Chirico A, Clewis RR, Yaden DB, Gaggioli
A (2021) Nature versus art as elicitors of the
sublime: A virtual reality study. PLoS ONE 16(3):
e0233628. https://doi.org/10.1371/journal.
pone.0233628
Editor: Chee Kong Chui, National University of
Singapore, SINGAPORE
Received: November 7, 2019
Accepted: May 10, 2020
Published: March 22, 2021
Copyright: ©2021 Chirico et al. This is an open
access article distributed under the terms of the
Creative Commons Attribution License, which
permits unrestricted use, distribution, and
reproduction in any medium, provided the original
author and source are credited.
Data Availability Statement: All relevant data are
within the paper and its Supporting Information
files.
Funding: This study has been partially supported
by Fondazione Cariplo, grant: “Promoting
Education of Scientific and Technological Societal
Issues Through Sublime (PROMETHEUS)” n˚:
2019-3536.
Competing interests: The authors have declared
that no competing interests exist.
This question touches on a long-standing debate on the nature of sublime as an object (i.e.,
elicitor) or as a mental process (i.e., a subjective state experienced while reacting to a given elic-
itor) (see [11] for a brief review). While the philosophical debate between characterizing the
sublime as stimuli or mental state is on-going, psychologists have tended to treat the sublime
as a mental state or, more specifically, as an emotion [1214]. An increasing number of psy-
chologists have started to think of the emotion of awe as the psychological counterpart to the
sublime in philosophical aesthetics [e.g., 5,15,16]. The sublime has been characterized (fol-
lowing Burke) as a state of amazement tinged with fear or at least some negative components
[13]. The elicitors are typically characterized as grand, rare, novel, and vast [13]. On the other
hand, the nature of objects at the basis of the sublime requires further elucidation [12], in
order to define a “limited theory” [16] (p.3) which allows for a more precise operationalization
of the sublime [16,17].
There is a deep-rooted philosophical debate regarding the relative merits of different elici-
tors of the sublime [e.g., 3,1821]. Several scholars, including Kant and Burke, prioritized
nature over art [e.g., 19,22,23] or at least painting (Burke thought poetry was an effective
stimulus). Burke and Kant provided several guidelines to “design” sublime stimuli. Burke
accepted that sublimity and beauty could be combined in the same object, even if they are dis-
tinct. Burke also listed many properties natural stimuli should possess to elicit the sublime
such as being vast or fearsome (terrifying). Kant [3] built upon and developed this work by
considering two kinds of sublimity. One kind is elicited by natural stimuli perceived to be
much more powerful than us (i.e., the dynamical sublime), which is similar to the Burkean
sublime. Another, more original kind introduced by Kant, is elicited by something that is so
vast that it seems unable to be taken in or grasped by our senses or imagination (i.e., the math-
ematical sublime). Conversely, Hegel [24] and Longinus himself [25] (author of the first extant
treatise on the sublime) considered poetry and rhetorical speech to be the main elicitors of the
sublime.
Contemporary experimental researchers have tended to use representations of the sublime
of natural settings, such as landscapes or storms, to elicit the sublime in the lab [11,13, e.g.].
Only a few researchers have focused on art-based elicitors of the sublime [e.g., 1]. Researchers
have typically relied on pictures or videos to evoke the sublime. So far, no studies have tested
whether differences in subjective experience arise from different types of elicitors.
In this study, we examined differences between a nature-based or an art-based sublime-elic-
iting stimulus by means of Virtual Reality 360˚ videos, which provides a high level of ecological
validity even in a constrained space. In this regard, we have recently demonstrated that partici-
pants exposed to the same naturalistic content displayed through 360˚ videos and in reality,
showed the same emotional profile related to the experience. Chirico and Gaggioli [26] showed
that a 360˚ video of a natural scenario (i.e., Iseo Lake in Italy) was equivalent to the corre-
sponding scenario (of the real Iseo Lake), at least, at the emotional level. This motivated our
comparison between a nature-based sublime and an artistic-based sublime in this study using
360˚ videos.
We took advantage of a unique property of 360˚ videos technology. This technology allows
content to be displayed either in an artistic or in a naturalistic format. In terms of the specific
content, we chose The Starry Night by Van Gogh (1889). We chose this particular image for
two main reasons. First, this painting has been determined to fit the criteria of being sublime
by a number of scholars [e.g., 27,28]. Second, this painting is based on a real scene, the village
of Saint-Re
´my-de-Provence before sunrise, so we could show a nature-based version of the
actual scene depicted in this painting. We compared the effects of a nature-based and an art-
based format in terms of their relative impact on the subjective state of the sublime. Drawing
on philosophical and psychological work on the sublime [2,16,29], we may expect nature-
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 2 / 10
based elicitors to appear more threatening or to hold, at least, a blended or mixed emotional
profile, as suggested mainly by Burke’s account [2]. Although an early study of the link
between sublime and fear in artworks showed that fear predicted a feeling of the sublime [30],
this has since been questioned by Hur and colleagues [16], who conclude that whether fear is a
component of the sublime merits further study. Furthermore, both sublime art and sublime
nature are thought to be perceived as “transcendent” and “perceived or imagined in a new
light, in a rare moment” [31].
Moreover, in line with Keltner and Haidt’s model on awe [5] and recent models on awe [9,
10,32], which differentiate perceptual and conceptual vastness, one might have thought that
the sublime in natural landscape would be perceived as more perceptually vast, while art-based
sublimity would be experienced more as conceptually vast, i.e., cognitively complex. However,
no empirical evidence exists with this regard. Both formats can be expected to trigger a disposi-
tion to share the experience with others [31], thus, no difference between the two formats
should emerge with regard to this aspect. Past theories have tended to describe it as a personal,
even lonesome experience [e.g., 3], but current theories defend the experience’s normative
character and intersubjectivity and emphasize that the sublime may be shared and communi-
cated with others [12]. Finally, following Burke and Kant, beauty is conceived as being concep-
tually distinct from and a counterpart to the sublime.
To conclude, despite this traditional differentiation between natural and artistic elicitors,
the above-mentioned key dimensions should be considered as part of both forms of the sub-
lime. We describe in detail these central dimensions as follows: (i) rarity (see 1, 34); (ii) beauty
perception (as a reverse: see [2]); (iii) self-transcendence [8]; (iv) conceptual complexity [5];
(v) perception of existential danger (Burke) [2]; (vi) perception of vastness [5], which is related
to the psychological counterpart of the sublime, that is, awe; (v) need to share (the experience)
[12]; (vii) existential safety [1,33]. Since these features have been considered as cross-dimen-
sions of different sublime types, we intended to keep the study exploratory regarding these
dimensions of the sublime. Therefore, a definitive null/alternative hypothesis regarding the
intensity of sublime and sub-dimensions of the sublime can be formulated as follows:
H
0
: Art-based and Nature-based formats are equal in terms of the intensity of the sublime and
sublime subdimensions.
H
1
: Art-based and Nature-based formats differ in terms of the intensity of the sublime and
sublime subdimensions.
In this study, we chose a Bayesian approach to test the null hypothesis against the alterna-
tive to obtain a ratio of the probability of the strength of each hypothesis.
The aim of this work is to address if, how, and to what extent an art-based format and a
nature-based format could differ in eliciting the sublime.
Methods
Sample
We involved 50 participants (39 females), mean age = 24.70 (SD = 4.703), from Lombardy, a
region of Italy, who voluntarily took part in the research. The average number of years in edu-
cation was 17.04 (S.D. = 2.23). Participants who (at the time of the experiment) reported ves-
tibular and/or balance disorders were excluded. The experimental protocol was approved by
the Ethical Committee of the UniversitàCattolica del Sacro Cuore prior to data collection.
Each participant provided written informed consent for study participation. The whole proce-
dure was carried out in accordance with the Helsinki Declaration.
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 3 / 10
Materials and procedure
Participants underwent a within-subject design in which they were randomly assigned to both
of the following conditions in a counterbalanced order:
i. Nature-based condition: participants watched a 360˚ video panorama view of Saint-Rémy-
de-Provence, that is, the subject of The Starry Night expressionist [34] painting by Van
Gogh, created by means of Ricoh Theta S, and using ShotCut video-editing free online tool.
ii. Art-based condition: participants watched a 360˚ video of the painting The Starry Night by
Van Gogh [35].
After providing consent and completing demographic questions, participants were asked to
sit on a chair and to report the extent to which they experienced nine discrete emotions (i.e.,
anger, disgust, fear, pride, amusement, sadness, joy, beauty, sublime) on a 10-point Likert scale
which has been used in previous research on aesthetic emotions in real and virtual spaces [26,
34,3638] and the Positive and Negative Affective Schedule [39] to control for the pre-experi-
mental affective states. Crucially, items related to beauty and sublime have been added ad hoc
for the purpose of this study. Participants then put on a VR Head Mounted Display (Gear VR)
combined with a smartphone (i.e., Galaxy Note 4). Participants were provided with standard-
ized instructions about how to make the video start (4:26 minutes long) using this virtual real-
ity device (for more details on this procedure, see [38,40]). After the exposure to the nature-
based or art-based video, participants rated again the extent to which they experienced nine
discrete emotions combining both basic and aesthetic emotions (i.e., anger, disgust, fear,
pride, amusement, sadness, joy, beauty, sublimity) [26,34,3638], positive and negative affect
[39] and the sense of presence (i.e., the feeling of being ‘there’ in the virtual environment [41],
through the ITC-Sense of Presence Inventory (ITC-SOPI) [42]. ITC-SOPI is a 36-item ques-
tionnaire assessing four dimensions of the sense of presence (i.e., sense of physical presence;
engagement; ecological validity, negative effects) on a 5-point Likert scale (1 = strongly dis-
agree to 5 = strongly disagree). Moreover, participants’ disposition to live positive emotions
(Disposition Positive Emotions Scale)–DPES–[43] and their general aesthetic interest for liter-
ature, art, cinema, design, food and nature (Desire for Aesthetics Scale-DFAS) [44] was
assessed across 36 item on a 6-point Likert scale. A score of 216 indicates a strong interest in
aesthetics, while a score of 144 reflects mild and a score of 108 a neutral aesthetic interest.
Finally, to disambiguate the effect of the two elicitors on the experiential profile of the sublime,
we developed 40 ad hoc sublime items drawing from Burke, Kant, Konečni, and Clewis on the
sublime as well as the Keltner and Haidt model of awe (i.e., in which the sublime was con-
ceived as an “awe-like aesthetic emotion”) on a 7-point Likert scale (1 = not at all; 7 = at all).
Each item tapped into a specific dimension of the sublime presented in the Introduction sec-
tion: (i) rarity [1,33, see]; (ii) beauty perception (as a reverse: see [2]); (iii) self-transcendence
[8]; (iv) conceptual complexity [5]; (v) perception of existential danger (Burke) [2]; (vi) percep-
tion of vastness [5], which is related to the psychological counterpart of the sublime, that is,
awe; (v) need to share (the experience) [12]; (vii) existential safety [1,33].
The questionnaire has not been previously validated, but all information on participants is
reported within this study in the results section as well as in the S1 File.
Results
Data analysis
First we calculated descriptive statistics for each discrete emotion, affect and sense of presence
dimensions in both conditions. Then, since not all of our emotion-related variables were
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 4 / 10
normally distributed and since we aimed to test both differences and similarities among sti-
muli, we opted for a Bayesian approach of analyses across all measures. Bayes factors provide
and rely on the likelihood of both the null and the alternative hypothesis. Thus, our analyses
not only allowed us to test the null hypothesis, but we could also estimate the likelihood of
both null and alternative hypotheses. Specifically, we carried out a repeated measure Bayesian
t-test to compare both conditions (i.e., nature-based and art-based) regarding each emotion
(i.e., anger, disgust, fear, pride, amusement, sadness, joy, beauty, sublimity), general affect
(PANAS) [see Table 1], dimensions of the sense of presence (i.e., sense of physical presence;
engagement; ecological validity, negative effects), and each dimension of the ad hoc sublime
scale. Finally, we conducted an ANCOVA with sublime as a measure as well as the disposition
to experience each positive emotions (DPES sub-dimensions) and the disposition to seek aes-
thetic experiences (DFAS dimensions) as covariates.
Descriptive statistics
Mean and standard deviation for all discrete emotions, affect and sense of presence dimen-
sions were computed (Fig 1) and numerical data are reported in the S1 File.
Bayesian t-test dependent samples analysis on discrete emotions, affect and
sense of presence dimensions
An estimated Bayes factor (null/alternative) suggested that anger, fear, general positive affect,
sense of physical presence, ecological validity, were highly in favor of the alternative hypothesis
according to the direction indicated by the mean values. All other likelihood values did not
indicate a high probability that the two stimuli differed regarding each of the remaning emo-
tional dimensions, Table 1
Table 1. Bayesian t-test dependent samples analyses.
Bayesian paired sample t-test within conditions
Variable BF
10
err Effect supposed for H
1
Anger 2.641 383e -6 Anecdotal
a
Disgust 0.246 2.881e -6 Insignificant
Fear 433.304 3.711e -9 Decisive
a
Pride 0.226 2.771e -6 Insignificant
Amusement 0.163 2.121e -6 Insignificant
Sadness 0.225 2.765e -6 Insignificant
Joy 0.448 3.093e -6 Insignificant
Beauty 0.194 2.506e -11 Insignificant
Sublime 0.164 2.126e -6 Insignificant
Positive Affect 82.281 4.242e -8 Decisive
Negative Affect 0.158 4.533e -6 Insignificant
Physical presence 1621 2.59e-07 Decisive
Ecological Validity 100.128.094 1.70e-05 Decisive
Engagement 1.499 1.99e-03 Anecdotal
Negative Effect 12.62 3.62e-04 Strong
a
a
Effect terminology from Jeffreys and Jeffreys [45].
= Authors’ term to indicate a negligible probability of H
1
with respect to H
0
; it does not refer to the significance of differences between means.
https://doi.org/10.1371/journal.pone.0233628.t001
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 5 / 10
Sublime dimensions
We computed both Bayesian t-test for null hypothesis (BF
01
) and classical paired sample t-test
for each dimension of the sublime scale that we developed ad hoc for this study. Specifically,
first, we compared the art-based format with the nature-based format regarding each of the
sublime dimensions (i.e., rarity; beauty perception; self-transcendence; conceptual complexity;
perception of existential danger; perception of vastness; need to share the experience; existen-
tial safety) following a Bayesian approach of analysis. The dimension that showed evidence for
a difference (in favor of the alternative hypothesis) between the art and nature-based content
was the perception of vastness (BF
01
= 1.033; err. = 2.408e-6) along with the dimension of per-
ception of existential danger (BF
01
= 3.961e -5; S.D. = 4.162e -7). Specifically, nature-based con-
tent elicited a higher sense of vastness (mean = 29.40; S.D. = 7.279) and perception of existential
danger (mean = 22.34; S.D. = 7.69) compared to the art-based one (vastness: mean = 27.18; S.
D. = 8.186) (perception of existential danger: mean = 16.38; S.D. = 5.721). Both vastness and
perception of existential danger showed no evidence for H
0
(i.e., strong evidence for H
1
). Then,
we also conducted paired sample t-test for each sublime dimension, comparing the art-based
format with the nature-based format, Table 2.
Dispositional variables
Finally, we centered all DPES dimensions (Joy, Contentment, Pride, Compassion, Love,
Amusement, Awe) and DFAS and included each as covariate in a within-subject ANOVA with
sublime as a measure and condition as the independent variable. No effect of any covariate
Fig 1. Descriptive statistics for emotions, affect, and sense of presence dimensions. Mean participants’ ratings of each discrete emotion and affect before and
after each experimental condition. Mean participants’ ratings of sense of presence dimensions after each experimental condition. Error bars represent standard
deviations.
https://doi.org/10.1371/journal.pone.0233628.g001
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 6 / 10
was found. DPES scores in this Italian sample were as follows: Joy (mean = 29.18; S.D. = 5.84);
Contentment (mean = 24.24; S.D. = 4.32); Pride (mean = 26.94; S.D. = 3.74); Compassion
(mean = 28.26; S.D. = 3.78); Love (mean = 27.24; S.D. = 5.42); Amusement (mean = 25.92; S.
D. = 5.24); Awe (mean = 27.22; S.D. = 4.40). DFAS scores ranged from a minimum of 103.00
to a maximum of 15, with a mean score of 127.82 (S.D. = 10.91).
Discussion
Grounded in a centuries-old literature on the sublime and drawing from recent psychological
research on this emotion, this study compared the two longest-lasting sublime-eliciting for-
mats (i.e., nature and art) under controlled conditions using 360˚ immersive videos. The scene
depicted was nearly the same, but conditions differed in terms of whether the scene was photo-
realistic or a painting, that is Saint-Rémy-de-Provence or The Starry Night by Van Gogh. The
subjective experience of the sublime differed in several ways. First, the nature-based format
created more feelings of being present in the simulated scenario compared to the art-based for-
mat. The art-based format was more likely to create negative effects related to 360˚ video (i.e.,
dizziness and disorientation).
Moreover, we found that the stimuli were similar in terms of most emotions elicited, except
for fear, as a discrete emotion, and positive affect, as a general affect dimension. The nature-
based format resulted in significantly higher fear and positive affect compared to the art-based
format. This could be explained in relation to the nature of the Burkean sublime as a mixed
emotional feeling tinged with fear or sense of danger [13,15,29]. Results suggested that this
last element was prevalent in the nature-based format, in line with Burkean theorization of the
sublime [2] and with the empirical findings of Hur and coll [13].
Importantly, the two stimuli, considered as elicitors of the sublime, reported a likelihood in
favor of the alternative hypothesis that was due to chance. They did not differ in terms of their
ability to elicit an experience of the sublime. However, some differences regarding specific
dimensions of the sublime measured by the authors’ ad hoc questionnaire were found. Regard-
ing the single dimensions of the sublime “Perception of existential danger” and “Perception of
vastness” were higher in the nature-based format compared to the art-based. The nature-based
format was perceived as more perceptually vast and as harbinger of possible existential danger.
Conversely, the art-based format elicited a higher sense of being in a “safe” existential
condition.
Table 2. Paired sample t-test and descriptive statistics for sublime dimensions in both conditions.
Descriptive Statistics a and paired sample t-test
Bayesian t-test dependent samples Art-based Nature-based Nature vs. Art
Sublime dimensions BF
01
err Effect supposed for H
0
Mean SD Mean SD t p dCohen
Rarity 6.304 2.048e -6 Strong 25.9 5.5997 25.72 4.8741 .253 .801 0.0358
Beauty Perception 6.479 1.975e -6 Strong 26.18 7.1105 26.22 6.864 -.030 .976 -0.0042
Self-Transcendence 6.121 2.123e -6 Strong 26.32 5.6657 26.68 5.7016 -.355 .724 -0.0502
Conceptual Complexity 1.171 2.61e-6 Anecdotal 19.6 6.1246 21.58 6.6856 -1.932 .059 -0.2732
Perception of Existential Danger 3.961e -5 4.162e -7 No evidence 16.38 5.721 22.34 7.6894 -5.720 .000 -0.809
Perception of Vastness 0.968 2.408e -6 No Evidence 27.18 8.1858 29.4 7.2787 -2.041 .047 -0.2886
Need to Share 1.411 2.794e -6 Anecdotal 26.66 5.0127 28 4.8234 -1.821 .075 -0.2575
Existential Safety 1.140 2.585e -6 Anecdotal 22.18 5.271 20.5 5.8771 1.948 .057 0.2755
Descriptive statistics of sublime dimensions in the two conditions, “Art-based” and “Nature-based” sublime, Bayesian t-test dependent samples analyses for each
sublime dimension and classical paired samples t-test comparisons for each sublime dimension in both conditions. In bold, significant results.
https://doi.org/10.1371/journal.pone.0233628.t002
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 7 / 10
Moreover, the two formats did not differ in relation to the target measure of the sublime,
neither after including dispositional variables concerning Positive Emotion Dispositions
(DPES single dimensions) nor the Desire for Aesthetics (as measured by DFAS). This result
may suggest the overarching power of the sublime to overcome intra-individual differences
related to stable personal traits. The sublime might be a matter of context and stimulus more
than of predisposition or tendencies, since specific emotion dispositions and personal desire
for aesthetic dimensions did not impact on the sublime experience after nature and art expo-
sure. However, whether personality traits or other stables dispositions, such as cognitive styles,
could impact on people’s ability to experience the sublime needs to be investigated in future
studies.
Despite the limited number of participants and the preliminary nature of the measures and
the approach, this study added to the pre-existing literature into three distinct ways. First, it
addressed a long-lasting philosophical question regarding the nature of sublime elicitors, by
framing it within the paradigm of experimental psychology. Then, it suggested that both for-
mats were able to elicit the sublime at the same intensity, but in different ways. The artistic for-
mat resulted in an increased feeling of existential safety when compared to the naturalistic one.
Conversely, the nature-based format resulted in higher fear but not general overall negative
affect compared to the art-based one, suggesting that this specific negative emotional compo-
nent, fear, plays a key role in the experience of the sublime, but a role whose relation to the
overall positive affect of the sublime experience is not fully understood.
Conclusions
This study showed the potential of immersive media, such as 360˚ videos, to investigate com-
plex research questions and phenomena in a controlled setting. There was no significant differ-
ence with regard to the capacities of art-based and nature-based stimuli to evoke the
experience of the sublime.
Finally, despite our participants had previous knowledge of Starry Night by Van Gogh and
had already seen a landscape similar to that showed in the naturalistic format, they reported
high sublime scores compared to other emotions. A useful future step could be to test whether
previous experiences with, and knowledge of the sublime-eliciting stimuli significantly impacts
participants’ sublime reports and/or on psychophysiological reactions. We expect technologies
to continue to create ever more immersive experiences, providing new opportunities to inves-
tigate the centuries old and still on-going philosophical and psychological discourses on the
sublime.
Supporting information
S1 File.
(DOCX)
Acknowledgments
Authors wish to thank Camilla Buso for her help in data collection.
Author Contributions
Conceptualization: Alice Chirico, Robert R. Clewis, Andrea Gaggioli.
Data curation: Alice Chirico.
Formal analysis: Alice Chirico.
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 8 / 10
Methodology: Alice Chirico.
Resources: Alice Chirico.
Supervision: Andrea Gaggioli.
Validation: Alice Chirico, Robert R. Clewis.
Writing original draft: Alice Chirico.
Writing review & editing: Alice Chirico, Robert R. Clewis, David B. Yaden.
References
1. Konečni VJ. Aesthetic trinity theory and the sublime. Philosophy Today. 2011; 55(1):64–73.
2. Burke E. A Philosophical Inquiry into the Origin of our Ideas of the Sublime and Beautiful (1757). The
Works of the Right Honourable Edmund Burke. 1990;(1):133.
3. Kant I. Kant’s critique of judgement; (rev. Bernard JH, Trans.). New York: Macmillan. (Original work
published 1790); 1914.
4. Shiota M., Keltner D., Mossman A. The nature of awe: Elicitors, appraisals, and effects on self-concept.
Cogn. Emot. 2007;(21): 944–963. https://doi.org/10.1080/02699930600923668
5. Keltner D, Haidt J. Approaching awe, a moral, spiritual, and aesthetic emotion. Cognition & Emotion.
2003; 17(2):297–314.
6. Graziosi M, Yaden D. Interpersonal awe: Exploring the social domain of awe elicitors. The Journal of
Positive Psychology. 2019:1–9.
7. Yaden DB, Kaufman SB, Hyde E, Chirico A, Gaggioli A, Zhang JW, et al. The development of the Awe
Experience Scale (AWE-S): A multifactorial measure for a complex emotion. The Journal of Positive
Psychology. 2018:1–15.
8. Yaden DB, Haidt J Jr.H, W. R, Vago DR, Newberg AB. The Varieties of Self-Transcendent Experience.
Review of General Psychology. 2017.
9. Yaden DB, Iwry J, Slack KJ, Eiechstaedt JC, Zhao Y, Vaillant GE, et al. The overview effect: Awe and
self-transcendent experience in space flight. Psychology of Consciousness: Theory, Research, and
Practice. 2016; 3(1):1.
10. Awe Chirico A. The Palgrave Encyclopedia of the Possible. Cham: Springer International Publishing;
2020: 1–9.
11. Ishizu T, Zeki S. A neurobiological enquiry into the origins of our experience of the sublime and beauti-
ful. Frontiers in human neuroscience. 2014;(8):891.
12. Clewis RR. The Sublime Reader 2019.
13. Hur Y-J, Gerger G, Leder H, McManus IC. Facing the sublime: Physiological correlates of the relation-
ship between fear and the sublime. Psychology of Aesthetics, Creativity, and the Arts. 2018.
14. Bethelmy LC, Corraliza JA. Transcendence and Sublime Experience in Nature: Awe and Inspiring
Energy. Frontiers in psychology. 2019; 10.
15. Gordon AM, Stellar JE, Anderson CL, McNeil GD, Loew D, Keltner D. The dark side of the sublime: Dis-
tinguishing a threat-based variant of awe. Journal of Personality and Social Psychology. 2016.
16. Hur Y-J, McManus I. Representing the sublime in the VIMAP and empirical aesthetics: Reviving
Edmund Burke’s A Philosophical Enquiry into the Origins of Our Ideas of the Sublime and Beautiful.
Comment on" Move me, astonish me. . . delight my eyes and brain: The Vienna Integrated Model of top-
down and bottom-up processes in Art Perception (VIMAP) and corresponding affective, evaluative, and
neurophysiological correlates" by Matthew Pelowski et al. Physics of life reviews. 2017;(21):135–7.
17. Pelowski M, Markey PS, Forster M, Gerger G, Leder H. Move me, astonish me. . . delight my eyes and
brain: The Vienna integrated model of top-down and bottom-up processes in art perception (VIMAP)
and corresponding affective, evaluative, and neurophysiological correlates. Physics of Life Reviews.
2017;(21):80–125.
18. Longinus, Matelli E, Reale G. Il sublime: Rusconi; 1988.
19. Kant I. Osservazioni sul sentimento del bello e del sublime. Milano: Rizzoli; 1989.
20. Vandenabeele B. the sublime in Art: Kant, the Mannerist, and the Matterist sublime. The Journal of Aes-
thetic Education. 2015; 49(3):32–49.
21. Vandenabeele B. The sublime in Schopenhauer’s philosophy: Springer; 2015.
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 9 / 10
22. Williams K, Harvey D. Transcendent experience in forest environments. Journal of environmental psy-
chology. 2001; 21(3):249–60.
23. Shapshay S. Contemporary environmental aesthetics and the neglect of the sublime. The British Jour-
nal of Aesthetics. 2013; 53(2):181–98.
24. Hegel GWF. Lectures on aesthetics. Heinrich Gustav Hotho, Berlin. 1835;(1).
25. Gori AF. Trattato del Sublime di Dionysius Longinus: dalla Volpe; 1748.
26. Chirico A, Gaggioli A. When Virtual Feels Real: Comparing Emotional Responses and Presence in Vir-
tual and Natural Environments. Cyberpsychology, Behavior, and Social Networking. 2019.
27. Kaplama E. The Cosmological Aesthetic Worldview in Van Gogh’s Late Landscape Paintings. Cosmos
and History: The Journal of Natural and Social Philosophy. 2016; 12(1):218–37.
28. Soth L. Van Gogh’s agony. The Art Bulletin. 1986; 68(2):301–13.
29. Pelowski M, Hur Y-J, Cotter KN, Ishizu T, Christensen AP, Leder H, et al. Quantifying the if, the when,
and the what of the Sublime: A survey and latent class analysis of incidence, emotions, and distinct vari-
eties of personal sublime experiences. Psychology of Aesthetics Creativity and the Arts. 2019.
30. Eskine KJ, Kacinik NA, Prinz JJ. Stirring images: fear, not happiness or arousal, makes art more sub-
lime. Emotion. 2012; 12(5):1071.
31. Clewis RR. Towards A Theory of The Sublime and Aesthetic Awe. The Sublime Reader Bloomsbury
Academic; 2018. p. 341–406.
32. Chirico A, Yaden DB. Awe: A Self-Transcendent and Sometimes Transformative Emotion. In: H. L, edi-
tor. The Function of Emotions: Springer: Cham; 2018.
33. Konecni VJ. The aesthetic trinity: Awe, being moved, thrills. Bulletin of Psychology and the Arts. 2005; 5
(2):27–44.
34. Gordon DA. Experimental psychology and modern painting. The Journal of Aestheticsand Art Criticism.
1951; 9(3):227–43.
35. uyung-Ali LM, Knight TM, Pullin AS. A systematic review of evidence for the added benefits to health of
exposure to natural environments. BMC public health. 2010; 10(1):456.
36. Ballew MT, Omoto AM. Absorption: How Nature Experiences Promote Awe and Other Positive Emo-
tions. Ecopsychology. 2018; 10(1):26–35.
37. Chirico A, Glaveanu VP, Riva G, Gaggioli A. Awe Enhances Creative Thinking: An Experimental Study.
Creativity Research Journal. 2018.
38. Chirico A, Cipresso P, Yaden DB, Biassoni F, Riva G, Gaggioli A. Effectiveness of Immersive Videos in
Inducing Awe: An Experimental Study. Scientific Reports. 2017; 7(1):1218.
39. Terraciano A, McCrae RR, Costa PT Jr. Factorial and construct validity of the Italian Positive and Nega-
tive Affect Schedule (PANAS). European Journal of Psychological Assessment. 2003; 19(2):131.
40. Chirico A, Ferrise F, Cordella L, Gaggioli A. Designing Awe in Virtual Reality: An Experimental Study.
Frontiers in Psychology. 2018; 8(2351).
41. Riva G, Davide F, IJsselsteijn WA. Being there: Concepts, effects and measurements of user presence
in synthetic environments: Ios Press; 2003.
42. Lessiter J, Freeman J, Keogh E, Davidoff J. A cross-media presence questionnaire: The ITC-Sense of
Presence Inventory. Presence. 2001; 10(3):282–97.
43. Shiota MN, Keltner D, John OP. Positive emotion dispositions differentially associated with Big Five per-
sonality and attachment style. The Journal of Positive Psychology. 2006; 1(2):61–71.
44. Lundy DE, Schenkel MB, Akrie TN, Walker AM. How important is beauty to you? The development of
the Desire for Aesthetics Scale. Empirical Studies of the Arts. 2010; 28(1):73–92.
45. Jeffreys H, Jeffreys H. Theory of Probability ( 3rd edn). Clarendon. Oxford; 1961.
PLOS ONE
Nature vs art for the induction of the sublime
PLOS ONE | https://doi.org/10.1371/journal.pone.0233628 March 22, 2021 10 / 10
... While VR shows promise for supporting self-transcendent emotions and the associated improvement in well-being [19,77,89,98,120,138], more research is required to unpack how to design VR experiences for this purpose. There is no universal or textbook experience of self-transcendence due to individual diferences among immersants and the variety and complexity of self-transcendent emotions [142]. ...
... This virtual dream fying elicited some of the associated qualities of transcendent dreams, a type of self-transcendence, such as empowerment. Chirico et al. [19] used 360° videos of Van Gogh paintings and the natural, authentic landscapes they are based on to induce sublime, observing a higher awe-inspiring potential of the nature scene. ...
... Sublime emotions were also investigated by means of VR (Chirico et al., 2021). Participants in a nature-based condition viewed a panoramic 360°video of Saint-Rémy-de-Provence from a Van Gogh's expressionist masterpiece, The Starry Night. ...
Article
This review explores the complex nature of emotional experiences, extending beyond traditional emotion theories to encompass a spectrum of complex emotional states. It investigates the psychophysiological underpinnings of nuanced emotions such as awe, the sublime, and aesthetic emotions; it contains brief explanations for such phenomena as near-death experiences and out-of-body experiences and chills. These emotional states have remained underexamined in prior studies, which have predominantly concentrated on categorical emotions (such as happiness and anger) or affective dimensions (like valence and arousal). Recent advancements in the field have prompted a shift from rigid emotional classifications toward a deeper understanding of the complex nature of human emotional experiences. This evolving perspective creates new opportunities to provide a more nuanced framework for complex experiences, moving beyond simplistic positive or negative labels. A significant focus is given to induction of such states, particularly with virtual reality. The immersive nature of virtual reality offers unique avenues for inducing complex emotions, underscoring its potential for therapeutic applications. In various domains, including therapy, education, technology and game design, promoting positive emotional states such as awe and the sublime can enhance well-being, foster creativity, and increase cognitive flexibility. As further research reveals the psychological mechanisms underlying these experiences, it may lead to interventions that leverage the power of complex emotions to bolster mental health and personal development. Consequently, investigating complex emotional experiences not only enriches theoretical frameworks but also holds significant potential for enhancing human well-being.
... The field of aesthetics is often associated with fine art, but nature may evoke feelings of the sublime more (Chirico et al., 2021). As the engagement model of aesthetics describes, appreciation of nature involves forfeiture of subject-object dualisms and replaces it with a recognition of nature's agency though sensuous reciprocity (Carlson & Lintott, 2008). ...
Thesis
Full-text available
The anthropogenic effects of climate change and environmental degradation are well-known, and the trajectory of ways of living responsible for this decline must evolve to avoid destruction of the hapless – human and non-human alike. The Nordic practice of friluftsliv – outdoor recreation steeped in appreciation of nature – may offer a contribution to constructive change. Manifold permutations of friluftsliv exist today, but it initially developed with counter-culture ideals of the Romantic era alongside the fear–pleasure mix of the sublime that only nature can inspire. This study – a master’s thesis – combined theory and philosophy typical of qualitative research together with established attitudinal instruments into a quantitative, online survey to investigate the presence of the sublime in contemporary friluftsliv and any association it might have with environmental perspectives of anthropocentrism, apathy, and ecocentrism among friluftsliv persons of the North (n = 73). Through statistical analysis, experience of the sublime in friluftsliv associated positively with ecocentrism (β1 = 0,65; p = 7,1 × 10−12) and negatively with anthropocentrism (β1 = −0,25; p = 0,056) and apathy (β1 = −10,34; p = 0,0047) thereby reinforcing norms. Inquiry also addressed the plural character of friluftsliv experiences with incorporation of several covariates. Results are discussed alongside theory and self-critique.
... The VR-driven solution to this is a forced perception shift, where assumptions and perceptions are pulled apart. VR-driven self-other manipulation has been found to correlate with increased connectedness (Glowacki et al., 2022), compassion (Falconer et al., 2014), wellbeing (Schrempf et al., 2021), and awe (Chirico et al., 2021;Kahn and Cargile, 2021). Some have used VR's dissociative effects to enhance meditative practice (Moseley, 2017;Cebolla et al., 2019).VR experiences have also been observed to help reduce the experience of several kinds of chronic and acute pain, without any need for manipulation of the C-fiber pathway (which relays nociceptive signals to the central nervous system) (Malloy and Milling, 2010;Pourmand et al., 2018). ...
Preprint
Full-text available
Common mental health pathologies such as depression, anxiety, addiction, and PTSD have recently seen treatment inroads. These issues share a phenomenological core—a dissociative quality that involves the disintegration of self and other. Interestingly, some of the most effective treatments of these pathologies are themselvesacutely dissociative. For example, psychedelic therapy has been effective at treating these pathologies and involves highly dissociative altered states. This pattern holds across other dissociative methods such as hypnosis, CBT, and meditation, leading some to hypothesize that there is a common pathway from acutely altered states to long-term treatment of conditions that involve pathological dissociation. Among the proposed mechanisms are pivotal mental states, the entropic brain, REBUS, and pattern breaking. In this paper, I highlight the methods and mechanisms behind the observed clinical efficacy in treating pathologically dissociative mental health issues. I also propose a simplified underlying structure and an experimental approach that could result in effective treatment without complicated pharmacological interventions.
... Many participants expressed a sense of wonder and joy at being in expansive and sometimes exotic environments (affective attitude). This sense of contact with sublime experience can have a profound effect on wellbeing (Arcangeli et al., 2020;Bethelmy & Corraliza, 2019;Chirico et al., 2021) and is difficult to access otherwise in this restrictive setting. Participants were able to disengage from sessions without distress or delay (burden). ...
Article
Full-text available
This service evaluation reviewed inclusion of Immersive Virtual Reality (iVR) relaxation activities as part of routine occupational therapy sensory sessions on a specialist dementia unit. Twenty-five sessions were completed over 13 wk with 14 participants. Nine participants chose to engage in multiple sessions. Feasibility was assessed through participant engagement and tolerability. Modal first session length was in the range 30s to 2min. This increased to over 2min on second sessions. There was a lack of significant adverse effects measured by direct questioning, neuropsychiatric assessment before vs. after sessions and adverse incident reporting. Acceptability was assessed via structured review of user and staff feedback which noted positive experiences such as relaxation, openness to discussion, reminiscence, wider engagement and interest in future use. Further work is required to explore efficacy and use in other settings
... Virtual reality (VR) is one such technology that can immerse participants in real-life scenarios, enhancing their sense of awe and allowing researchers to collect more accurate data (Chirico et al., 2016(Chirico et al., , 2018(Chirico et al., , 2021Kahn & Cargile, 2021;Pals et al., 2014). VR could be especially useful in studying the impact of awe on cooperation, as it provides a more realistic and engaging environment for participants. ...
Article
Full-text available
Purpose of the study: The purpose of this study was to investigate the relationship between the experience of awe and cooperative behavior, with a particular focus on the mediating role of the small-self concept. Theoretical framework: Drawing on social-psychological and emotion theories, this study proposed an integrative model that includes two key variables: the experience of awe, elicited by various stimuli, and the small-self concept. It hypothesized that individuals who experience awe would exhibit increased cooperative behavior and that the small-self concept would mediate this relationship. Method: Across three studies, diverse methodologies and measures were employed, including Common-Pool Resource Dilemmas and Public Goods Games, to assess levels of cooperation. The Awe Scale and Perceived Self-Size Scale were also utilized to measure awe and the small-self concept, respectively. In total, 320 participants were engaged in the study, being assigned to different experimental and control conditions. Results and conclusion: The results consistently demonstrated that the experience of awe led to an increased willingness to cooperate across all studies. It was also discovered that the small-self concept played a complete mediating role in the relationship between the experience of awe and cooperative behavior, confirming the hypotheses. These findings remained robust even when different awe-inducing stimuli were employed, such as pictures of nature, images of architecture, or videos of an infant. Search implications: Our findings underscore the importance of the awe experience as a potential driver of cooperative behavior. The results contribute to a better understanding of the emotional and cognitive processes underlying cooperation, suggesting that fostering awe experiences in individuals may be a promising avenue for promoting cooperative behavior. Future research should explore the practical applications of our findings in fields such as conflict resolution, environmental conservation, and social cooperation. Originality value: This research uniquely contributes to the literature by integrating the concept of awe and small-self within the context of cooperative behavior. It adds to the existing body of knowledge by providing a deeper understanding of the underlying mechanisms that influence cooperative behavior. This study presents a novel approach by examining the mediating role of the small-self concept, offering new insights into how awe experiences can impact cooperation.
Article
Presence, as a psychological state, is typically assessed using questionnaires. While many researchers in this field assume that these self-report instruments are standardized, the reliability of such questionnaires remains uncertain. This knowledge gap challenges the accuracy and validity of data derived from studies assessing presence. Ensuring reliable and precise data collection and reporting is essential for the credibility of findings in presence research, because inaccuracies may cause errors in conclusions, which affects theoretical understandings, methodological approaches and practical applications. To address this issue, we conducted a systematic analysis of 397 empirical quantitative studies on presence. We investigated the use of presence scales, including applications, modifications, a variety of measures and reporting practices. We found that the majority of the presence studies modify questionnaires, do not re-validate them and improperly report their methods. Based on these findings, we propose solutions to enhance transparency and validation of the presence measurements.
Article
Full-text available
Over the last two decades, awe has attracted the attention of an increasing number of researchers. The use of virtual reality has been identified as one of the most effective techniques for eliciting awe, in addition to more personalized methods for inducing emotion, such as autobiographical recall. However, previous measures of awe were unable to uncover the hidden structure of this experience. Awe experience scale (AWE-S) has been validated as a comprehensive measure of contingent awe in English, providing new opportunities for analysis. In this two-phases study, we investigated whether the latent structure of the experience of awe evoked by the autobiographical recall technique (Study 1) overlapped with that induced by exposing participants to a validated virtual reality awe-eliciting training (Study 2). The original English AWE-S structure held both in autobiographical recall induction and virtual reality-based elicitation. Despite evidence of overlap between English and Italian structures, low correlations were found between Italian trait measures used to test the concurrent validity of the AWE-S in the Italian sample and AWE-S state dimensions. This study highlights cultural differences in awe experience, trait, and state variations, and provides new insights into the standardized induction of this emotion through simulated environments.
Preprint
Full-text available
Introduction Awe is a complex emotion unveiling a positive and mixed nature, which resembles the Romantic feeling of the Sublime. It has increasingly become the object of scientific investigation in the last twenty years. However, its underlying brain mechanisms are still unclear. To fully capture its nature in the lab, researchers have increasingly relied on virtual reality (VR) as an emotion-elicitation method, which can resemble even complex phenomena in a limited space. In this work, a multidisciplinary team proposed a novel experimental protocol integrating VR, electroencephalography (EEG), and transcranial magnetic stimulation (TMS) to investigate the brain mechanisms of this emotion. Methods A group of bioengineers, psychologists, psychiatrists, and philosophers designed the SUBRAIN study, a single-center, one-harm, non-randomized interventional study to explore the neural processes underlying awe experiences. The study is performed on fifty adults. The experimental protocol includes different steps: (i) screening, (ii) enrollment, (iii) pre-experimental assessment, (iv) VR experimental assessment, and (v) post-experimental debriefing. The brain’s electrical activity is recorded using the EEG while participants navigated three immersive awe-inducing VR environments (VREs) and a neutral one. At the same time, the cortical excitability and connectivity is investigated by performing a TMS-EEG session right after each VR navigation. Along with cerebral signals, self-reported questionnaires were used to assess the VR-induced changes in the emotional state of the subjects. This data is then analyzed to delve into the cerebral mechanisms of awe. Discussion This study protocol is the first one that tries to fully understand the neural bases of awe by eliciting and studying this phenomenon in VR. The pairing of awe-inducing VR experiences and questionnaires investigating participants’ affect and emotions, with non-invasive neural techniques, can provide a novel and extensive knowledge on this complex phenomenon. The protocol can inform on the combination of different instruments showing a reproducible and reliable setting for the investigation of induced complex emotions.
Conference Paper
Full-text available
How do specific nature experiences in VR differ from the equivalent real ones? Although virtual reality (VR) is increasingly being used as an ecological tool to resemble even complex phenomena, a debated issue still concerns the extent to which experiences in VR are similar to the equivalent real ones. This is especially relevant at the emotional level, as claimed in the emerging field of Virtual Emotions, and with regards to a peculiar content, that is, simulated nature. Despite these advancements in the understanding of the benefits associated with simulated nature, little research has examined to what extent the effects of virtual and real nature on emotions are comparable. In this pilot study, we addressed this issue by comparing virtual and real nature's ability to convey affect, specific discrete emotions, and aesthetic emotions. Following a within-subjects design, 16 participants were exposed to the same natural environment either in reality or in virtual reality. Next, type and valence of emotions, as well as sense of presence, immersion and state anxiety reported by participants, were compared across conditions. Bayesian factor paired t-test showed that only some aesthetic emotions and state anxiety were significantly more intense in the real context compared to the virtual one. Curiously, mixed affects were more intense in reality than in virtual reality. Presence was significantly higher after being exposed to the real condition, but immersion was not. Several internal significant correlations among presence, emotions, aesthetic emotions, affect and anxiety in each condition were found. These results provided evidence that only some emotions elicited by virtual reality were comparable to those evoked by real-life experiences and this deserve further investigation.
Article
Full-text available
In most studies on awe, the stimuli used to elicit the emotion involves nature, music, space, or grand theories – but awe elicited by the actions of other people has generally not been studied in depth. In the few cases in which the social component of awe has been acknowledged, the focus has been on charismatic leaders. The current study explores this social aspect of awe by asking whether awe can be elicited in close interpersonal relationships and how this experience may be distinct from awe elicited by other stimuli. Using both quantitative and qualitative approaches in a mixed-methods study (N = 636), we found empirical support for the notion that awe is elicited in the context of close relationships. Awe was elicited by close others compared to a neutral control, although the interpersonal form of awe was less intense than awe caused by nature. Qualitative analyses revealed that awe triggered by nature was defined by themes of beauty, while interpersonal awe was defined by themes of virtue or excellence of character.
Article
Full-text available
Sublime encounters provide a compelling example of the peaks of our shared emotional and cognitive experiences. For centuries, these have been a target for philosophy and, more recently, for psychology, with its renewed focus on profound or aesthetic events. The sublime has been theoretically connected to multiple contexts, from interactions with overpowering nature, to beauty, music, even interpersonal engagements, and to multiple emotions—danger, awe, pleasure, fear—often with diametrically opposing arguments for what constitutes these events. However, despite this prolonged discussion, there is still a scarcity of actual systematic research. It is neither known if sublime encounters are actually common, nor how they are described by individuals, or if reports match theoretical arguments—are there one or more, or no, distinct sublime types? We address these questions by matching historical discussions to 402 participants’ (Western adults’) reports of whether they have ever experienced the sublime and, if so, how these are described in terms of cognitive/emotional and contextual factors. Roughly half reported having had at least one sublime experience, with accounts involving a range of contexts essentially covering the full spectrum of past theoretical arguments. At the same time, when we considered the cognitive/affective descriptions, using network science and latent class analysis of reported feelings, 90.8% fit one model, with involved communities (or interrelated clusters) of positive emotions, discrepancy, self-awareness, transformation/insight, and, notably, not including negative emotions/fear. We conclude with a discussion of how this might be used as a basis for considering sublime theory and shaping future research.
Article
Full-text available
The wilderness is one of the most widely recognized sources of transcendent emotion. Various recent studies have demonstrated nature’s power to induce intense emotions. The study at hand will generate conceptual and operational definitions of sublime emotion toward nature. Taking into consideration the recent research on feelings of awe, an instrument is devised to measure sublime emotion toward nature. The proposed scale’s reliability and validity is tested in a sample of 280 participants from the general population of Madrid. Results show that sublime emotion was defined by two conceptual components: awe, and inspiring energy, both obtained using the computer program FACTOR. After reliability and validity analysis, the Sublime Emotion toward Nature (SEN) scale included 18 items, distributed into awe (6 items, α = 0.881) and inspiring energy (12 items, α = 0.933). Awe was defined by feelings of fear, threat, vulnerability, fragility, and respect for nature, which is perceived as vast, powerful, and mysterious. Inspiring energy was defined by feelings of vitality, joy, energy, oneness, freedom, eternity, and harmony with the universe. The SEN is an adequate instrument to measure transcendent emotions provoked by direct wilderness exposure or memory thereof.
Article
Full-text available
The sublime is an enduring concept in Western aesthetic discourse and is often portrayed such as in Edmund Burke’s A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and Beautiful of 1759 as a delightful horror, a kind of enjoyment based on negative emotions. In the current article, the relationship between sublimity and fear was explored using behavioral and physiological measures. In 2 studies (total N ≈ 120), photographs of nature were selected (Study 1: 192 photographs and Study 2: 72 photographs), rated on sublimity, beauty, fear, happiness, and arousal, before being assessed against facial muscle movement (fEMG) and skin conductance (SCR). In line with philosophical theories, ratings of sublimity showed positive associations with subjective fear ratings in both studies. Looking at fEMG data (Study 2), sublimity was in fact associated with a decrease of corrugator supercilli (frowning) reactions, indicating reduced emotional negativity. Furthermore, sublimity did not change activation levels of the zygomaticus major (smiling/positive emotional valence), nor did it influence movements of the medial frontalis (inner brow raise/fear). Increased ratings of fear increased corrugator supercilii and medial frontalis activations, and decreased zygomaticus major activation, replicating past findings. SCR activation was not predicted by any variable. The discrepancy between behavioral and physiological results likely results from a combination of false appraisal and distancing mechanisms, and thus encourages the reconsideration of generalizations made over the sublime in its relation to fear.
Article
Full-text available
Awe is a complex emotion composed of an appraisal of vastness and a need for accommodation. The purpose of this study was to develop a robust state measure of awe, the Awe Experience Scale (AWE-S), based on the extant experimental literature. In study 1, participants (N = 501) wrote about an intense moment of awe that they had experienced and then completed a survey about their experience. Exploratory factor analysis revealed a 6-factor structure, including: altered time perception (F1); self-diminishment (F2); connectedness (F3); perceived vastness (F4); physical sensations (F5); need for accommodation (F6). Internal consistency was strong for each factor (α ≥ .80). Study 2 confirmed the 6-factor structure (N = 636) using fit indices (CFI = .905; RMSEA = .054). Each factor of the AWES is significantly correlated with the awe items of the modified Differential Emotions Scale (mDES) and Dispositional Positive Emotion Scale (D-PES). Triggers, valence, and themes associated with awe experiences are reported.
Article
Full-text available
Awe is a complex emotion characterized by feelings of vastness and a need for accommodation. The aim of this study was to investigate whether the experience of awe impacts on peculiar dimensions of creative potential in terms of creative thinking. Fifty-two university students were exposed both to an awe-inducing 3D-video and to a neutral one in a within-subject design. After each video, participants reported the intensity and type of perceived emotion and completed two verbal tasks of the Torrance Tests of Creative Thinking (TTCT; Torrance, 1974). A direct causal relationship between awe and creative thinking was tested using generalized linear model. Results showed that awe affected key creative thinking components—fluency, flexibility and elaboration measured by the product improvement test—compared to the neutral stimulus. Implications of these findings for future research and limitations are discussed.
Chapter
Full-text available
Awe is a complex emotion arising from the perception of literal or figurative vastness. Several subjective components of awe have been identified, including feelings of connectedness and self-diminishment, making it a form of self-transcendent experience. Awe has also been linked to increased well-being and altruistic behavior. This chapter describes recent advances in the experimental literature on awe, reviews some methods of inducing this emotion in the lab, and discusses some theories regarding its functions.
Article
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, little research has examined whether and how emotions elicited in VR differ from those evoked in real life. To address this question, 50 participants (25 females and 25 males) were exposed to either a real-life contemplative scenario (a panoramic view of a lake) or to an immersive 360° footage of the same landscape. Next, type and valence of emotions, as well as sense of presence reported by participants, were compared across conditions. Findings showed that emotions elicited by virtual and natural conditions were not significantly different. The only exception was anger, which was significantly higher in the natural condition, and amusement, which was significantly higher in the virtual condition. Sense of physical presence and engagement dimensions of presence did not significantly differ between virtual and real conditions. However, different correlation patterns between emotions and key dimensions of presence were found after in vivo and in virtuo exposure. These findings provide initial evidence that emotions and sense of presence elicited by immersive videos are comparable with those evoked by real-life scenarios and warrant further investigations.